About: Shield (3.5e Creature Ability)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Shield is a protection unique to certain creatures, most of which are constructs. Summary::A shield defends the creature it envelopes and has the ability to soak damage of most any kind. A creature with the shield special quality may have an additional deflection bonus to Armor Class. For every HD a creature has, the shield that protects it has 5 hit points. Shield hit points are regained at a rate of 1 hit point per HD per minute. When a shield's hit points are depleted, its deflection bonus to AC disappears until the shield gains at least 1 hit point, unless otherwise noted in the creature listing.

AttributesValues
rdfs:label
  • Shield (3.5e Creature Ability)
rdfs:comment
  • Shield is a protection unique to certain creatures, most of which are constructs. Summary::A shield defends the creature it envelopes and has the ability to soak damage of most any kind. A creature with the shield special quality may have an additional deflection bonus to Armor Class. For every HD a creature has, the shield that protects it has 5 hit points. Shield hit points are regained at a rate of 1 hit point per HD per minute. When a shield's hit points are depleted, its deflection bonus to AC disappears until the shield gains at least 1 hit point, unless otherwise noted in the creature listing.
dcterms:subject
author name
  • Sulacu
dbkwik:dungeons/pr...iPageUsesTemplate
date created
  • 2008-08-20(xsd:date)
Status
  • Complete
abstract
  • Shield is a protection unique to certain creatures, most of which are constructs. Summary::A shield defends the creature it envelopes and has the ability to soak damage of most any kind. A creature with the shield special quality may have an additional deflection bonus to Armor Class. For every HD a creature has, the shield that protects it has 5 hit points. Shield hit points are regained at a rate of 1 hit point per HD per minute. When a shield's hit points are depleted, its deflection bonus to AC disappears until the shield gains at least 1 hit point, unless otherwise noted in the creature listing. As long as a shield has hit points remaining, any damage done to the protected creature is dealt to the shield instead. A shield can absorb damage of virtually any kind, from physical damage types (bludgeoning, piercing, slashing) to energy damage types (acid, cold, electricity and fire), to force damage, to even most typeless forms of damage. Shields are even effective against touch attacks. A shield can never absorb more damage than it has hit points remaining, and any damage over that amount is dealt to the protected creature. Only certain damage dealing effects can pass through a shield without being absorbed, such as a sonic effect, a gaze attack or psionic effects that allow a Will save. Line of sight and line of effect are unaffected by a personal shield. Nonstandard or conditional forms of damage such as from the reduced effect of a destruction spell or the corrosive effect of a rusting grasp aren't reduced by a shield. An active shield with 1 or more hit points grants immunity to critical hits to any creature it protects.
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