About: Undead Stalker (Dread Codex Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Undead stalkers are large, humanoid monsters that feed on the living and undead alike. They speak no languages. Undead stalkers are nocturnal, and even at night or when underground they keep to the shadows. They spend their days in dark holes and subterranean chasms, and while their favored hunting grounds are forests and mountainsides, they can be found in any environment. Cunning and cruel, they seek out intelligent and magical creatures, devouring their souls after killing them. But undead stalkers ignore all other potential meals in favor of undead, whenever possible. They gain great strength from negative energy, and the desire to consume undead creatures seems to be the driving force of their existence. Undead stalkers hunt relentlessly until dawn, when they hastily retreat to their

AttributesValues
rdfs:label
  • Undead Stalker (Dread Codex Monster)
rdfs:comment
  • Undead stalkers are large, humanoid monsters that feed on the living and undead alike. They speak no languages. Undead stalkers are nocturnal, and even at night or when underground they keep to the shadows. They spend their days in dark holes and subterranean chasms, and while their favored hunting grounds are forests and mountainsides, they can be found in any environment. Cunning and cruel, they seek out intelligent and magical creatures, devouring their souls after killing them. But undead stalkers ignore all other potential meals in favor of undead, whenever possible. They gain great strength from negative energy, and the desire to consume undead creatures seems to be the driving force of their existence. Undead stalkers hunt relentlessly until dawn, when they hastily retreat to their
dcterms:subject
full at
  • 2(xsd:integer)
Will
  • +5
Fort
  • +8
DEX
  • 12(xsd:integer)
feats
init
  • +1
str
  • 22(xsd:integer)
touch
  • 10(xsd:integer)
CHA
  • 11(xsd:integer)
Grapple
  • +16
adv
  • 10(xsd:integer)
BAB
  • +6
Monster
  • Undead Stalker
sq
  • Damage Reduction 15/magic or silver, Darkvision 60 ft., [[#Disjoin Spirit
env
  • Any
Wis
  • 9(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
treas
  • Standard
Skills
  • Climb +7, Hide +5, Listen +2, Move Silently +6, Spot +2
Speed
  • 40(xsd:integer)
org
  • Solitary
Type
  • Aberration
Align
  • Always chaotic evil
con
  • 20(xsd:integer)
flat
  • 16(xsd:integer)
at
  • Claw +11 melee
Reach
  • 10(xsd:integer)
cr
  • 7(xsd:integer)
La
HD
  • 777600.0
AC
  • 17(xsd:integer)
Space
  • 10(xsd:integer)
int
  • 6(xsd:integer)
HP
  • 85(xsd:integer)
SA
  • [[#Energy Drain
ref
  • +4
Size
  • Large
abstract
  • Undead stalkers are large, humanoid monsters that feed on the living and undead alike. They speak no languages. Undead stalkers are nocturnal, and even at night or when underground they keep to the shadows. They spend their days in dark holes and subterranean chasms, and while their favored hunting grounds are forests and mountainsides, they can be found in any environment. Cunning and cruel, they seek out intelligent and magical creatures, devouring their souls after killing them. But undead stalkers ignore all other potential meals in favor of undead, whenever possible. They gain great strength from negative energy, and the desire to consume undead creatures seems to be the driving force of their existence. Undead stalkers hunt relentlessly until dawn, when they hastily retreat to their lairs. It is unknown why they despise sunlight, as it appears to only repulse, rather than harm them. Undead stalkers show no ability to socialize. They do not form families, communicate among themselves or with other species, or empathize with creatures they encounter. They reproduce asexually, and each only once; when an undead stalker is several centuries old and has consumed enough lives, it returns to its lair and collapses. It dissolves, melting and joining with a bed made of the remains of its victims. After several days, a new undead stalker rises out of the morass of bone and ichor. Given their inability to increase their number, the death of undead stalkers as a species seems inevitable.
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