About: Point System   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The point system is a process used to track and punish misbehaviour. The system works on the principle that every offense will add points and time will remove them; at 20 points, a user is suspended for one week, and at 30 points, the user is permanently and unequivocally banned without chance for appeal. It was devised as a replacement to the failed Warning Rule, which users considered too subjective and uncertain. __TOC__

AttributesValues
rdf:type
rdfs:label
  • Point System
  • Point system
rdfs:comment
  • The point system is a process used to track and punish misbehaviour. The system works on the principle that every offense will add points and time will remove them; at 20 points, a user is suspended for one week, and at 30 points, the user is permanently and unequivocally banned without chance for appeal. It was devised as a replacement to the failed Warning Rule, which users considered too subjective and uncertain. __TOC__
  • The user can gain points from either defeating enemies, breaking items, opening objects and/or completing tasks. The user then can utilize those points for various effects such as currency for buying items, upgrading or buying different abilities and/or reaching new levels.
dcterms:subject
Row 1 info
  • Utilize points gained to various effects.
Row 1 title
  • Power/Ability to:
Box Title
  • Point System
Caption
  • Kratos can gather orbs with different effects.
dbkwik:powerlistin...iPageUsesTemplate
dbkwik:namcotales/...iPageUsesTemplate
imagewidth
  • 400(xsd:integer)
BGCOLOR
  • #353839
abstract
  • The point system is a process used to track and punish misbehaviour. The system works on the principle that every offense will add points and time will remove them; at 20 points, a user is suspended for one week, and at 30 points, the user is permanently and unequivocally banned without chance for appeal. It was devised as a replacement to the failed Warning Rule, which users considered too subjective and uncertain. __TOC__
  • The user can gain points from either defeating enemies, breaking items, opening objects and/or completing tasks. The user then can utilize those points for various effects such as currency for buying items, upgrading or buying different abilities and/or reaching new levels.
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