About: Skullcrusher 33K   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Skullcrusher 1000, Skullcrusher 10K, Skullcrusher 15K, Skullcrusher 20K, Skullcrusher 25K, Skullcrusher 28K, Skullcrusher 30K, Skullcrusher Ultimate

AttributesValues
rdfs:label
  • Skullcrusher 33K
rdfs:comment
  • Skullcrusher 1000, Skullcrusher 10K, Skullcrusher 15K, Skullcrusher 20K, Skullcrusher 25K, Skullcrusher 28K, Skullcrusher 30K, Skullcrusher Ultimate
Level
  • 33(xsd:integer)
dcterms:subject
EquipSlot
  • Head
  • Body
  • Back Arm
  • Back Shoulder
  • Front Arm
  • Front Shoulder
Combos
  • N/A
PartName
  • Crusher
  • Skullcrusher
  • Skull of the Crusher
  • Skullcrusher's Laser
  • Skullcrusher's Shoulder
Sell
  • 0(xsd:integer)
Hits
  • 1(xsd:integer)
  • 2(xsd:integer)
  • 4(xsd:integer)
DamageType
Resistances
  • 80(xsd:integer)
Cooldown
  • 1(xsd:integer)
  • 3(xsd:integer)
  • 4(xsd:integer)
  • 5(xsd:integer)
EPRegen
  • 17(xsd:integer)
dbkwik:mechquest/p...iPageUsesTemplate
EP
  • 400(xsd:integer)
Energy
  • 50(xsd:integer)
  • 60(xsd:integer)
loc
DESC
  • Developed by Joran Koltan. Countless Shadowscythe invaders fell to a single Skullcrusher in the legendary Battle Vidia.
Bonuses
  • None
  • none
Price
  • Skullcrusher 30K + 1 Galvanized Skull
Description
  • This weapon uses more energy than standard equimpent of its level.
  • Skullcrusher attack. This weapon uses more energy than standard equimpent of its level.
SpecialEffects
  • 1(xsd:integer)
  • Destroyed Fuel Storage Tanks! - inflicts "Fuel Explosions" status; HP DoT for 5 turns This weapon deals an additional 50% bonus damage when fired.
  • "Skull Crushing Headbutt"; Inflicts "Reeling!" status on your enemy; grants "Opponent is Reeling!" status to you *"Reeling!": "Reeling! [Enemy Name]'s Damage and Defense Lowered!"; enemy gets -8 Boost and -5 Defense per turn for 5 turns* *"Opponent is Reeling!": "[Player Name]'s Damage and Defense Increased!"; you get +10 Boost and +8 Defense per turn for 5 turns** : Finishes at -40 Boost and -25 Defense : Finishes at +50 Boost and +40 Defense
  • vs non-customisable mechs/monsters: *Chance for "Skull Crush! Critical Chance +50!" vs customisable mechs: *If Front Arm weapon is present on enemy: "Arm Jacked!!"; "steals" Front Arm from the enemy; enemy can no longer use its Front Arm weapon *Any time after "Arm Jacked!!": Chance for "[Enemy Name]" is Dizzy! -70 to next attack"; enemy gets -70 Bonus on its next attack *If Head weapon is present after "Arm Jacked!!": Chance for "Skull Crushed! [Enemy Name] Loses Head!"; enemy's Head weapon is removed, rendering it inoperable
HP
  • 500(xsd:integer)
IMG
  • Skullcrusher.png
Damage
  • 56(xsd:integer)
  • 60(xsd:integer)
  • 62(xsd:integer)
  • 65(xsd:integer)
  • 66(xsd:integer)
abstract
  • Skullcrusher 1000, Skullcrusher 10K, Skullcrusher 15K, Skullcrusher 20K, Skullcrusher 25K, Skullcrusher 28K, Skullcrusher 30K, Skullcrusher Ultimate
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software