The Calm Lands are a plains area at the north end of Spira, named so after the battle between Sin and Gandof which created a large rift in the land.
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| - The Calm Lands are a plains area at the north end of Spira, named so after the battle between Sin and Gandof which created a large rift in the land.
- The middle of the Calm Lands hosts a shop. In Final Fantasy X the quickest way to traverse the Calm Lands is via chocobos, which become available if Tidus plays a minigame where he can train one. Like Mi'ihen Highroad, there are no random encounters while riding a chocobo. At the Calm Lands, however, it is free to ride. Along the eastern boundary lies the entrance to the forgotten Remiem Temple, which can only be accessed after training said chocobos, and the Monster Arena, where the player can battle monsters after capturing fiends roaming throughout Spira. In Final Fantasy X-2 the Monster Arena is a chocobo stable and a dungeon. The Cavern of the Stolen Fayth lies to the north, at the foot of the Mt. Gagazet.
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| - The middle of the Calm Lands hosts a shop. In Final Fantasy X the quickest way to traverse the Calm Lands is via chocobos, which become available if Tidus plays a minigame where he can train one. Like Mi'ihen Highroad, there are no random encounters while riding a chocobo. At the Calm Lands, however, it is free to ride. Along the eastern boundary lies the entrance to the forgotten Remiem Temple, which can only be accessed after training said chocobos, and the Monster Arena, where the player can battle monsters after capturing fiends roaming throughout Spira. In Final Fantasy X-2 the Monster Arena is a chocobo stable and a dungeon. The Cavern of the Stolen Fayth lies to the north, at the foot of the Mt. Gagazet. Calm Lands is one of the few areas that has been remade for Final Fantasy X-2 by making it much larger than what it was in Final Fantasy X.
- The Calm Lands are a plains area at the north end of Spira, named so after the battle between Sin and Gandof which created a large rift in the land.
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