About: Scalemail   Sponge Permalink

An Entity of Type : dbkwik:resource/TGVw_48bfxR4O_s_eW_eZQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Scalemail is a type of armor made using the armorsmithing skill. It has a base durability of 150, a defence of 3d4, a slash attack dealing 1d6 damage and a stab attack dealing 1d4 damage.

AttributesValues
rdf:type
rdfs:label
  • Scalemail
rdfs:comment
  • Scalemail is a type of armor made using the armorsmithing skill. It has a base durability of 150, a defence of 3d4, a slash attack dealing 1d6 damage and a stab attack dealing 1d4 damage.
  • A good item, at the very beginning. At 400 gold, you get 600 Armor, which is enough for 20% damage reduction. However, as the game progresses, not only will this item take up a slot, but the diminishing return on the armor stat will make this item pretty useless.
Stab
  • 86400.0
dcterms:subject
cardtype
  • Item
Multiplier
  • 1(xsd:integer)
  • 3(xsd:integer)
Slash
  • 86400.0
Durability
  • 1800.0
worn
  • Armor
dur
  • 150(xsd:integer)
spawnCode
  • "armordragonfly"
perk
  • Absorbs 70% of physical damage
  • Restores sanity over time
  • Grants immunity to fire damage
  • Ignites attackers
Buy
  • 225(xsd:integer)
dbkwik:descent2e/p...iPageUsesTemplate
dbkwik:dontstarve/...iPageUsesTemplate
dbkwik:demigod/pro...iPageUsesTemplate
Ingredient
  • Scales
  • Log Suit
  • Pig Skin
Expansion
  • Lair
Tier
  • 2(xsd:integer)
MAT
  • 1500(xsd:integer)
Name
  • Scalemail
Text
  • You cannot be equip Runes.
  • Before rolling defense dice, you may suffer 1 to add 1 additional brown die to your defense pool.
dbkwik:hackandcraf...iPageUsesTemplate
DEF
  • 259200.0
Trait
  • Heavy Armor
TAB
  • Fight
section
  • synopsis
Act
  • 2(xsd:integer)
stack
  • Does not stack
sanityRestored
  • +3.3/min
defensedice
  • Grey
abstract
  • Scalemail is a type of armor made using the armorsmithing skill. It has a base durability of 150, a defence of 3d4, a slash attack dealing 1d6 damage and a stab attack dealing 1d4 damage.
  • A good item, at the very beginning. At 400 gold, you get 600 Armor, which is enough for 20% damage reduction. However, as the game progresses, not only will this item take up a slot, but the diminishing return on the armor stat will make this item pretty useless.
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