About: Armaldo (3.5e Monster)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Augment Critical: Armaldo’s claws have a critical threat range of 19-20 and deal x3 damage on a critical hit. Their threat range increases to 17-20 at 12 hit dice. Damage Reduction (Ex): Armaldo has Damage Reduction equal to half its hit dice. Harden (Ex): If Armaldo takes a full defense action, its natural armor bonus improves by 4 points for three rounds. Multiple full defenses do not stack. Predatory (Ex): Armaldo remember their ancient prey who seem to have never evolved, being creations, and as such they gain a +8 racial bonus to track Vermin, as well as a +2 bonus to hit and damage them.

AttributesValues
rdfs:label
  • Armaldo (3.5e Monster)
rdfs:comment
  • Augment Critical: Armaldo’s claws have a critical threat range of 19-20 and deal x3 damage on a critical hit. Their threat range increases to 17-20 at 12 hit dice. Damage Reduction (Ex): Armaldo has Damage Reduction equal to half its hit dice. Harden (Ex): If Armaldo takes a full defense action, its natural armor bonus improves by 4 points for three rounds. Multiple full defenses do not stack. Predatory (Ex): Armaldo remember their ancient prey who seem to have never evolved, being creations, and as such they gain a +8 racial bonus to track Vermin, as well as a +2 bonus to hit and damage them.
dcterms:subject
author name
  • Koumei
full at
  • 2(xsd:integer)
Will
  • +9
Fort
  • +15
subtypes
  • Bug
DEX
  • 10(xsd:integer)
feats
init
  • +0
str
  • 22(xsd:integer)
touch
  • 9(xsd:integer)
CHA
  • 6(xsd:integer)
Grapple
  • +19
adv
  • 11(xsd:integer)
BAB
  • +10
adopter
  • Quantumboost
Monster
  • Armaldo
sq
  • [[#Damage Reduction
env
  • Temperate or Warm Aquatic
Wis
  • 14(xsd:integer)
dbkwik:dungeons/pr...iPageUsesTemplate
Speed
  • 30(xsd:integer)
Editing
  • Spelling and Grammar only
Status
  • Complete
org
  • Solitary
Type
  • Magical Beast
Align
  • Usually Neutral
con
  • 26(xsd:integer)
flat
  • 29(xsd:integer)
at
  • Claw +14
Reach
  • 10(xsd:integer)
cr
  • 10(xsd:integer)
HD
  • 10(xsd:integer)
AC
  • 29(xsd:integer)
Space
  • 10(xsd:integer)
date adopted
  • 2010-02-04(xsd:date)
int
  • 6(xsd:integer)
HP
  • 135(xsd:integer)
SA
  • [[#Ancient Power
ref
  • +7
Size
  • Large
abstract
  • Augment Critical: Armaldo’s claws have a critical threat range of 19-20 and deal x3 damage on a critical hit. Their threat range increases to 17-20 at 12 hit dice. Damage Reduction (Ex): Armaldo has Damage Reduction equal to half its hit dice. Harden (Ex): If Armaldo takes a full defense action, its natural armor bonus improves by 4 points for three rounds. Multiple full defenses do not stack. Metal Claw (Ex): As a Swift action, Armaldo may sharpen its claws, making them even more painful. The size category improves by another category and its Constitution modifier is added as extra damage. This lasts for one full round, and in this case means it deals 2d6+14 damage. Fury Cutter (Ex): Armaldo may make a sudden burst of speed, slashing away with full force. This is a full round action, and grants two additional claw attacks (for a total of 4), though all are at a -2 penalty. At 16 hit dice, Armaldo gains a total of four additional claw attacks when using Fury Cutter. Predatory (Ex): Armaldo remember their ancient prey who seem to have never evolved, being creations, and as such they gain a +8 racial bonus to track Vermin, as well as a +2 bonus to hit and damage them.
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