About: Tentacle of Pain   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Tentacle of Pain is a ground physical Bravery attack learned by Cloud of Darkness, automatically obtained at the start of the game. It requires 45 CP to equip (25 when mastered), 140 AP to master, has Melee Low priority on the first version as well as Chase, Melee Low priority on the second version as well as Wall Rush, and Ranged Low priority on the third version. Cloud of Darkness whirls its tentacles to attack. Depending on when player presses a second time, the effect of the attack changes. Timing can be determined by the "whipping" sound and the graphic of tentacles waving:

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  • Tentacle of Pain
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  • Tentacle of Pain is a ground physical Bravery attack learned by Cloud of Darkness, automatically obtained at the start of the game. It requires 45 CP to equip (25 when mastered), 140 AP to master, has Melee Low priority on the first version as well as Chase, Melee Low priority on the second version as well as Wall Rush, and Ranged Low priority on the third version. Cloud of Darkness whirls its tentacles to attack. Depending on when player presses a second time, the effect of the attack changes. Timing can be determined by the "whipping" sound and the graphic of tentacles waving:
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abstract
  • Tentacle of Pain is a ground physical Bravery attack learned by Cloud of Darkness, automatically obtained at the start of the game. It requires 45 CP to equip (25 when mastered), 140 AP to master, has Melee Low priority on the first version as well as Chase, Melee Low priority on the second version as well as Wall Rush, and Ranged Low priority on the third version. Cloud of Darkness whirls its tentacles to attack. Depending on when player presses a second time, the effect of the attack changes. Timing can be determined by the "whipping" sound and the graphic of tentacles waving: * Immediate: Uses tentacles to strike the opponent multiple times. * Two Whips: Tentacles thrust forward, knocking the opponent back. * Three Whips: Conjure several dark energy bolts above the opponent.
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