About: Multiple Life Bars   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Multiple types of damage are tracked separately. A character exhibiting this trope typically has multiple Life Meters, each tracking a different kind of damage. Comes in multiple flavors: 1. * Layered Hitpoints: The Life Meter has several layers by default, and defeating the character requires depleting every one in order. Each Life Meter so depleted gives you access to the next. * * A common setup is Regenerating Shield Static Health. See that trope for details. * Temporary Hitpoints -- using a special skill or ability to create an extra layer of hitpoints that absorb damage. The character may be able to perform this repeatedly. 1. * Subsystem Damage: Several Life Meters representing various areas or portions of the character, which are more or less exposed to attack

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  • Multiple Life Bars
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  • Multiple types of damage are tracked separately. A character exhibiting this trope typically has multiple Life Meters, each tracking a different kind of damage. Comes in multiple flavors: 1. * Layered Hitpoints: The Life Meter has several layers by default, and defeating the character requires depleting every one in order. Each Life Meter so depleted gives you access to the next. * * A common setup is Regenerating Shield Static Health. See that trope for details. * Temporary Hitpoints -- using a special skill or ability to create an extra layer of hitpoints that absorb damage. The character may be able to perform this repeatedly. 1. * Subsystem Damage: Several Life Meters representing various areas or portions of the character, which are more or less exposed to attack
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  • Multiple types of damage are tracked separately. A character exhibiting this trope typically has multiple Life Meters, each tracking a different kind of damage. Comes in multiple flavors: 1. * Layered Hitpoints: The Life Meter has several layers by default, and defeating the character requires depleting every one in order. Each Life Meter so depleted gives you access to the next. * * A common setup is Regenerating Shield Static Health. See that trope for details. * Temporary Hitpoints -- using a special skill or ability to create an extra layer of hitpoints that absorb damage. The character may be able to perform this repeatedly. 1. * Subsystem Damage: Several Life Meters representing various areas or portions of the character, which are more or less exposed to attack in any desired order. Depleting a given Life Meter disables whatever area it is associated with, which trigger the outright defeat if it is associated with a "vital" area, otherwise can impair their ability to continue fighting. * * May be combined with Layered Hitpoints by splitting shields and/or armor into sectors, which requires to bring one to zero before any damage is done to more juicy parts inside. 1. * Alternate Knockout Conditions: All of the different Life Meters are exposed to attack, and depleting just one is enough to knock out the character. Variants that have their own trope page: * A Mana Shield is a common Layered Hitpoints variant, allowing you to use you Mana Meter as an extra layer on top of your regular Hit Points. * Regenerating Shield Static Health * Subsystem Damage keeps track of the damage to each component of a character separately. Examples of Layered Hitpoints:
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