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An Entity of Type : dbkwik:resource/KcNVnWOfCI-Oo7mEf-Ol4g==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A threat is a possible critical hit, i.e., a natural roll within a weapon's threat range.

AttributesValues
rdf:type
rdfs:label
  • Threat
  • Threat
rdfs:comment
  • A threat is a possible critical hit, i.e., a natural roll within a weapon's threat range.
  • A threat is
  • SVU threat
  • pahasetätullee Luokka:termit
  • Threat is the numerical value which measures of a creature's aggression toward a character. It is used to establish a priority ranking of players, which the creature uses to determine whom to fight next in a group. This is referred to as the threat table, and (generally) creatures will attack the player on the top of the their threat table. When a player finds himself in this state (i.e., residing on the top of the table), it is known as having aggro. __TOC__
  • Threat is a skill in the Impenetrable Shield skill tree of the Warrior class.
  • This is the listing for the agency Threat within Global Agenda.
  • Threat is a mechanism in Dragon Age: Origins whereby enemies decide which characters in your party to attack.
  • Also known as Aggro. This article is a . You can help My English Wiki by expanding it.
  • Threat is the 172nd chapter of Akira Amano's Katekyō Hitman Reborn!
  • Threat is a measure of an NPC's aggression (often called "aggro") towards a player. Each NPC has a threat table, and the character at the top of the list is usually the target of its aggression. In-game, this is known as having aggro from that particular NPC. The NPC will attack that character if possible, unless another character manages to change the NPC's target. The tanking role usually has to pay particular attention to threat and how to hold it.
  • Threat, also called aggro or hate is a hidden counter that determines how likely a monster is to attack a given player. For each monster, it will decide to attack one player that it is in combat with that has the highest threat. Each player has a separate threat value for each monster they are fighting, which is calculated as a function of the total damage dealt by the player and whatever threat modifiers they used, such as Incite or Provoke.
  • Homeland Security officers defend the nation by smoking pipes and reading foreign newspapers to determine what crimes foreign terror organizations say they are going to commit soon. Unrelated events, such as the existence of an insurgency in Iraq that would blow up U.S. tanks after we pacified the country, are outside the department's mandate.
  • Threat is the method the game uses to determine which player or pet in a party or raid gets targetted by a particular enemy. An enemy will target and attack whomever has generated the most Threat towards that enemy. Each enemy has its own threat which is tracked separately, so each enemy can attack a different target depending on the status of their own threat meters. Aside from movement, almost every action in combat builds up threat against particular monsters (including attacking, healing, and casting buffs or debuffs).
  • See also: React and Template talk:Skill/Stun Mace#Threat modifiers Every action by your character generates some degree of threat (a.k.a. hate) which may trigger the attention of mobs that are nearby. Some aggressive mobs have a low trigger threshold and therefore respond more readily than a more passive mob. A mob's aggression (a.k.a. aggro) is targeted at whichever avatar (or pet) is generating the highest threat. This is a major difference between how AI (artificial intelligence) mobs behave and how another human player would behave.
  • Threat is a value kept by each enemy NPC for each player it has entered combat with. Enemies will aggro on the highest player (or enemy NPC) on their Threat list. The known Threat formula: Threat = Damage * Debuff Mod * AT Mod * AI Mod * Range Mod * (TauntDurationRemaining * 1,000) Definitions of terms used, and their known values: Damage: This is the final damage a power will cause, not the base damage of a power. AT Mod: This is the value assigned to each AT, described in the table below.
sameAs
Leader
  • CaerusX
Summary
  • Reduces the opponent's hit chance.
dcterms:subject
aPrevReleasedInSeries
  • Shattered
Intro
  • This is the listing for the agency within Global Agenda.
sAirdateMonth
  • September
debuff
  • Miss Chance: +10, +20, +30, +40, +50
aSelf
  • 12(xsd:integer)
sSeries
  • SVU
Story Romaji Title
  • Kyōi
nEpisode
  • 1(xsd:integer)
sProductionSerialNumber
  • 249(xsd:integer)
bydate
  • by Aug 17th 2011 at 8:00PM
  • by Blizzam and LordSnow
  • by Ghostcrawler, 16 Aug 2011 16:17 UTC
  • by Ghostcrawler, Aug 16, 2011 9:00 AM PDT
nSeason
  • 12(xsd:integer)
nAirdateYear
  • 2010(xsd:integer)
Previous Chapter
gcd
  • Normal
nAirdateDay
  • 15(xsd:integer)
Chapter Title
  • Threat
Story Kanji Title
  • 脅威
Affects
  • Single opponent
Cooldown
  • 30(xsd:integer)
aNextProducedInSeries
  • Cream
Next Chapter
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Range
  • 8(xsd:integer)
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