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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Symbol is used like a string, it looks like :symbol and can be considered as if it meant "symbol" (note :symbol does not == "symbol"). The main advantage of symbols are that each reference to the same symbol is the same object id, whereas each time you use a string it is a new instantiation of an object (which can waste memory unnecessarily).

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  • Symbol
  • Symbol
  • Symbol
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  • A Symbol is used like a string, it looks like :symbol and can be considered as if it meant "symbol" (note :symbol does not == "symbol"). The main advantage of symbols are that each reference to the same symbol is the same object id, whereas each time you use a string it is a new instantiation of an object (which can waste memory unnecessarily).
  • Symbols (シンボル Symbol) are small medals handed out to Trainers by Hoenn's Frontier Brains. Similar to the Gym Leader's badges, symbols are given to people that can defeat the holder of it in a Pokémon battle. There are seven types of symbols in total, corresponding to the number of Frontier Brains in Hoenn, and each symbol comes in both Gold and Silver depending on the challenge. Unlike badges, which exist among Gym Leaders regardless of region, Symbols can only be received by the Hoenn Region Frontier Brains. Sinnoh region Frontier Brains will give out Medals instead of symbols.
  • A powerful piece of magical writing.
  • Ein Symbol ist in den meisten Fällen ein visuelles oder auch rhetorisches Zeichen das auf eine Bedeutung verweist, die außerhalb seiner selbst liegt. Symbole werden von vielen Völkern verwendet, um eine Religion, Philosophie, politische Organisation etc. oder die Zugehörigkeit dazu darzustellen.
  • A symbol is something that stands for something else. It can be a sound, gesture, or written character that represents an object, action, event, or idea. Vaguely, it is defined as something that stands for something else. Generally, symbols are figurative, meaning that they compare or merge two unlike things. A symbol is the marriage of an abstraction to a concrete expression. Symbols are also used in comparisons, such as similes, metaphors, and synecdoches. In a way, a symbol is merely a more complicated form of a metaphor.
  • [[Category:]] Symbol was a conjuration spell that was similar to glyph of warding, creating a rune that had a variety of possible devastating effects when triggered.
  • thumb|250px|Pewnie i tu jakiś symbol niechcący się znalazł... Symbol – znaczek, przedmiot tudzież bohomaz, który jest tym czym nie jest w rzeczywistości, czyli może być wszystkim. Posługują się nim przede wszystkim wszelkiej maści artyści, spiskowcy i masoni, ukrywający za jego pomocą zakazane treści jak pornografia zwierzęca czy plany zdobycia wszechświata.
  • ~|¡¿†‡ ~| ~|¡ ¡¿†‡ |¡¿ | |¡ ~|¡¿†‡↔↑↓•¶#¹²¤₳฿₵³½⅓⅔¼¾⅛⅜⅝⅞∞‘“’”«»¢₡₢$₫₯€₠₣ƒ₴₭₤ℳ₥₦№₧₰£៛₨₪৳~|¡¿†‡↔↑↓•¶ ₪৳₮— ₩¥♠♣♥♦
  • A symbol is something such as an object, picture, written word, sound, or particular mark that represents something else by association, resemblance, or convention. For example, a red octagon may stand for "STOP". Numerals are symbols for numbers.
  • thumb|250px|Symbol i "Matka" Tylko najbardziej ignorancki lub nowoprzybyły mieszkaniec nie wzdryga się na samo wspomnienie tej największej nemezis miasta. To co zaczęło się serią odizolowanych incydentów urosło w mroczny wiek, którego uścisk szybko w końcu utrzymał koszmary mieszkańców miasta na lata. W centrum tej sieci plotek i strachu siedzi enigmatyczna postać znana jedynie jako Symbol (nieświęty potomek, mroczny nekromanta 17).
  • The points of the Parallax symbol are each named according to the corresponding hours on a clock face, the top two being 11 and 1, the middle two 9 and 3, and the bottom two 7 and 5 respectively. By pressing certain points, one can jump to distant worlds. For example, to get to Green world, one presses 1 - 11. It is still unknown how the symbol is used exactly, but Ben managed to figure out how to get back to his world by pressing the points he originally pressed in the opposite order.
  • When you cast this spell, you inscribe a harmful glyph either on a surface (such as a section of floor, a wall, or a table) or within an object that can be closed to conceal the glyph (such as a book, a scroll, or a treasure chest). If you choose a surface, the glyph can cover an area of the surface no larger than 10 feet in diameter. If you choose an object, that object must remain in its place; if the object is moved more than 10 feet from where you cast this spell, the glyph is broken, and the spell ends without being triggered.
  • A symbol is something that is used for or regarded as representing something else. It may be a material object which represents an abstract or immaterial entity or idea such as a fish or cross to represent Christianity. The use of symbols in a figurative sense is known as symbolism. A symbol can also be a word, phrase, image or object that embodies a complex of associated meanings and values: e.g "motherhood and apple pie", the "Dunkirk spirit", or flag of the USA.
  • Casting Time: 1 minute Range: Touch Components: V, S, M (mercury, phosphorus, and powdered diamond and opal with a total value of at least 1,000 gp, which the spell consumes) Duration: Until dispelled or triggered The glyph is nearly invisible, requiring an Intelligence (Investigation) check against your spell save DC to find it. Death. Each target must make a Constitution saving throw, taking 10d 10 necrotic damage on a failed save, ort half as much damage on a successful save. Stunning. Each target must make a Wisdom saving throw and becomes stunned for 1 minute on a failed save.
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Info
  • The Ability Symbol is given out at the Battle Tower, held by the Frontier Brain, Anabel.
  • The Tactics Symbol is given out at the Battle Dome, held by the Frontier Brain, Tucker.
  • The Knowledge Symbol is given out at the Battle Factory, held by the Frontier Brain, Noland.
  • The Spirit Symbol is given out at the Battle Palace, held by the Frontier Brain, Spenser.
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