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An Entity of Type : dbkwik:resource/ZUwxRiv2ZfRlAZ6jr2T9hg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Hyperspace is the medium of Hyperjump travel between star systems.

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  • Hyperspace
  • Hyperspace
  • Hyperspace
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  • Hyperspace is the medium of Hyperjump travel between star systems.
  • Hyperspace is an alternate dimension used by several races for faster than light travel accessible by means of a hyperdrive.
  • Thought to be an alternate dimension relating directly in some ways to normal space or "Einstein Space." Also suggested to be the home of "Eaters," natives to the realms of Hyperspace that consume ships or objects that travel too near gravitic singularities while traversing hyperspace. It is suggested that Ol't'ro creates a unified mathematical theory to describe the physics of Hyperspace near the end of Fate of Worlds. For related articles, see: Hyperdrive and Blind spot
  • Hyperspace is an alternate state of existence first utilized by the Rakata of the Infinite Empire. Starships can enter hyperspace in order to attain velocities faster than the speed of light. This provides a means to travel between stars, and has become the predominant form of interstellar travel used in the galaxy.
  • Hyperspace is an alternate plane of space through which a ship must travel to reach faster-than-light speeds. To do so requires a hyperdrive and all the associated parts, such as a hyperspace core. In the Remastered version of Homeworld 1 and 2 the hyperspace jump is shortened giving a quicker exit than before.
  • Hyperspace refers to the method of using Astral Gates for "faster than light" travel throughout the Sol System.
  • Hyperspace is the fourth-dimensional space of meta-space.
  • Hyperspace (also known as subspace) is an alternate dimension used by several races for faster than light travel accessible by means of a hyperdrive.
  • The name hyperspace was given to a space with a non-Euclidean geometry coexisting with "normal" space. Traveling in hyperspace allowed for effective faster-than-light travel compared to normal space. Hyper space was organized into discrete bands, with each band corresponding to a lower point-to-point distance compared to normal space. This meant for a given velocity, higher hyper bands allow for higher effective velocity.
  • Although the specifics have been kept classified by the niex, the secret to performing hyperspace jumps was sometimes passed down through a galaxy's mantle keeping lineage, as trusts grew. Such is referred to as hyperdrive. Intergalactic "ferries" connected the Niex with their allied species, and were capable of being deactivated at any time that an alliance was dropped, in order to avoid unnecessary conflict.
  • Hyperspace is the state of existence used by star-ships to achieve faster than light (FTL) travel. It is a phenomenon not completely understood by scientists; it is alternately described as a parallel universe, an extra 'dimension' of space and time, and an alternate mode of physical existence.
  • Hyperspace is an idea accepted by many or all theoretical physicists who studied the subject. The concept of Hyperspace is that there are more dimensions out there than the 3 dimensions familiar to us together with time. Theoretical physicists favour 10 dimensions for reasons that ordinary readers are unlikely to understand. These extra dimensions exist in our universe and may explain phenomena like gravity and light.
  • Hyperspace is a temporal nexus caused by Third Energy anomalies. In earlier events such as the incident at the Ibis Island and Edward City, space from one time would be "exchanged" with space from another, however, this does not always occur. In Hyperspace, random space is taken from its present time, but no end point for the "exchange" is given, forcing it into the nexus, instead.
  • The parallel dimension used by ships to facilitate expeditious interstellar travel. Hyperspace is the space through which a spaceship may travel at faster-than-light speeds, using a hyperdrive. Ships in hyperspace can interact with normal space, and thus complicated calculations (usually performed by an astromech droid or a navigation computer) are necessary to avoid a disastrous impact.
  • <default>Location name</default> Japanese name: Type: Inhabitant: Affiliation: Climate: Terrain: First appearance: Appearances: Other: Hyperspace, or Subspace, is the fifth and final stage of Super Bomberman 4. It is an arena in the world of a future that has been distorted by Bagura. Here, White Bomberman and Black Bomberman must face all of the previous bosses, including the revived Four Bomber Kings, as well as Great Bomber and Bagura himself.
  • Hyperspace is a concept of physics in Random Kingdom, denoting all spacetime that lies along additional directional axes beyond the 3d space of the physical universe accessible to human consciousness and baryonic matter. There are certain magical and technological ways of enabling movement along these additional axes and into hyperspace, allowing travel to different points within the same universe, or into other 3d structures found along these axes, distinct from our "layer", or physical universe.
  • Jump points are strictly one way. An outgoing jump point for a ship that is about to enter hyperspace is yellow in color, and incoming jump points for ships re-entering normal space are blue. If one jump point is opened inside of another, the staggering release of energy would almost instantly cause an enormous explosion. During the Earth-Minbari War, Earthforce briefly experimented with the offensive applications of this tactic though quickly dubbing it the "Bonehead Maneuver", as none of the Earthforce ships were able to clear the blast radius before being destroyed.
  • Hyperspace was a Σ-dimensional non-Euclidian Minkowski matrix coexisting and coterminal with realspace, with limited interaction on the level of substrings and strange quarkions. Starships equipped with hyperdrives entered hyperspace by releasing gamma radiation, rippling the local space-time continuum, while a null quantum field surrounding the hull helped stabilize the vessel to prevent standard zero-point vacuum fluctuations from hypercurving back into realspace for the duration of the journey.
  • Hyperspace was a dimension distinct from normal space, where one could travel faster than 180,000 miles per second and avoid the time distortion effect stated in Einstein's Theory of Relativity. According to the Fourth Doctor, it was an absurdity — it was only supposed to be a theory. (TV: The Stones of Blood) Hyperspace was a subset of the Time Vortex, (PROSE: The Crystal Bucephalus) and one account referred to the "vortex" of hyperspace; it may have been the core of the Time Vortex. (PROSE: State of Change)
  • To many people, hyperspace is the void between light speed and 0.97c (light speed). It is the closest velocity to reaching the speed of light judging based on the object's size and, of course, its mass. Very few species in the galaxy have harnessed this power; one of the most well known are the Vogons. To travel in this speed-void, one must have thrust capabilities of (π x 30,428,697)/(Mass in kg) Watts of power. In the case of transporting a 2cm fly at 0.97 x Light speed would require energy somewhere in the region of 1 billion years' energy output of the Sun. But due to the lack of intelligence of the species known as human, very little energy has been harnessed from the Sun and most of the species' energy is provided by digging up solids and liquids from the ground and burning it to see
  • Hyperspace was first accessed by a human vessel unintentionally during the initial phases of the Interplanetary War, before being exposed to the foreign physics of the alternate space-time and consequently being disaggregated into elementary particles. It was believed to be a deadly Bermuda Triangle-esque zone until 2201, when the α-β joint investigation team sent by the UN finally came to consensus about the origin of the "anomaly". It was subsequently declared a safe zone.
  • Hyperspace refered to a location in a zero-gravity environment. A hyperspace physics test was on the Starfleet Academy entrance exam. (TNG: "Coming of Age" ) In 2364, Geordi La Forge attempted to tell a joke to Data, involving a person staggering as he walks up to a girl. The punchline of that joke was "just try that in hyperspace!" (TNG: "Conspiracy" )
  • Entry into hyperspace is achieved when a vessel opens a stable hyperspace window. This allows a vessel to enter subspace and achieve faster-than-light velocities relative to real space whilst traveling at sublight speeds within its own layer of subspace. In this state, they can fly from one point to another in a relatively straight line. Hyperspace gives off high levels of radiation, but this is only a problem for the hulls of Wraith vessels, which are organic and unshielded.
  • There are psychics that hang out at the hyperspace. They will challenge you to a battle when you are 10 steps away and if you win They will give you a set Number of Hyperspace cash depending on how strong their pokemon were . The Player can also work for the Cake Lady by delivering the customers their cakes. She will reward the player depending on how many (S)he got right. 1. * right reward Quote 0-2 Nothing "Ugh! Can't you do anything right?! Take a cooking class!!!!!Good try." 3-5 1 Pomeg cake " You're okay, but you can do a lot better than this. I know you can."
  • Hyperspace is an idea accepted by many or all theoretical physicists who studied the subject. The concept of Hyperspace is that there are more dimensions out there than the 3 dimensions familiar to us together with time. Theoretical physicists favour 10 dimensions for reasons that ordinary readers are unlikely to understand. These extra dimensions exist in our universe and may explain phenomena like gravity and light. The reality of science can inspire us with awe and wonder, we don't mythology about gods and monsters to inspire us.
  • Hyperspace is a common Science Fiction concept, allowing a ship to enter a different region or dimension of space where travel occurs faster than light. It is defined differently in many works of fiction. Space Cases poorly defines Hyperspace, but it has some rules: * Hyperspace jumps require fuel * The "jumps" are not indefinite * Hyperspace engines are unreliable, and nearly require a full-time engineer (such as Suzee ) * A jump must have a navagation path, or else is a "blind jump" where collisions and bad endpoints can cause issues. This is similar to the Telemorph's problem.
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