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  • Does not include Ascension & Kingdom bonuses * Visit Ascending & Leveling Troops for more information
  • A member of the Bay Guardians.
  • Druids may never use metal armor after they are initiated.
  • Druidzi to specyficzna odmiana magów. Częściej porównuje się ich z szamanami niż magami hermetycznymi. Jedyne, co można o nich powiedzieć to to, że jako totem lubią obierać drzewa i gwiazdy i że większość swoich rytuałów wola wykonywać w kamiennych kręgach. Druidzi zazwyczaj lubią żyć z dala od cywilizacji, praktykując swoje techniki na osobności. Zazwyczaj, można ich znaleźć na Wyspach Brytyjskich.
  • A druid is a person with magical talents that are dealed with nature.(earth element).They are stronger than a mage but weaker than magicain.
  • Druidas são mestres da cura e da natureza. Segundo a história, eles praticaram seu controle sobre a natureza para o benefício de todos os humanos. Eles são muito habilidosos em regeneração e magias de suporte. Podem criar muitos outros tipos de Runas do que as outras vocações. Por causa de seu foco em abilidades mágicas, não são bons em dano físico e não possuem muita capacidade.
  • The Druid (ドルイド Doruido) is a combat magical class introduced in Fire Emblem: The Binding Blade. The promoted form of the Shaman class, Druids wield Dark Magic and Staves as their primary equipment of choice.
  • Alignment: Neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil. Hit Die: d8.
  • Druids are nature priests. They worship the Old Gods and regard all nature as a holy thing to worship and protect. Their specialty are spells of nature and protection. It is said that no animal will willingly harm a druid. Druids are trained in the following skills: Climbing, Concentration, First Aid, Gardening, Healing, Herbalism, Listening, Literacy, Survival, Swimming, and Woodcraft. At higher levels, druids become extremely attuned to nature itself.
  • The Druid is a nature-attuned spellcaster class. Along with their powers, they are accompanied by an animal companion. Druids are neutral by nature.
  • Druid (tietäjä) on hyvin monipuolinen hahmoluokka. Druidilla voi pelata hyvin monella tavalla, riippuen käytettävästä muodosta (form). Bear Form (Karhu muoto) vastaa Warrioria. Se käyttää ragea, ja sillä on suuri armor sekä stamina ja defence. Tasolla 40 Bear Form muuttuu Dire Bear Formiksi. Cat Form (Kissa muoto) vastaa rogueta. Se käyttää energiaa. Normaalissa muodossa druidi voi parantaa ja käyttää taikoja. Talentpuun avulla druidi voi saada myös Tree of life Formin (Parantaja muodon) ja Moonkin Formin (DPS muodon). Näiden eri muotojen avulla druidi voi täyttää lähes minkä tahansa paikan raideilla tai instansseissa. Myös Uudelleensynty (Rebirth)-taika on edullinen, koska sillä voi herättää pelaajan henkiin hyvin nopeasti kesken taistelun.
  • Druids are level 33 non-player characters found in the druidic village of Taverley, a small settlement in western Asgarnia. They attack with both Melee and Magic (similar in appearance to Entangle). These druids are sometimes fought for the herbs that they carry, although chaos druids are a better source of herbs.
  • Druids are nature spirits and servants of Melandru that can be found in areas of the Maguuma Jungle. They were once beings so deeply connected to nature that they gave up their physical bodies and "transcended" to ethereal spirits at one with nature. They are encountered in several quests and missions. They appear to be ghost forms of Pinesouls and Ancient Oakhearts
  • Druids were, apparently, skilled in wandmaking and, considering anything with a woody stem a tree, produced wands made of vine, a tradition that was still followed by Garrick Ollivander in the 20th century.
  • The Druid is a unit for the Elves. Druid can first be produced at level 1
  • The Druid is a shapeshifting hybrid class, and is also one of the most versatile classes in the game. It is the only class that can fulfill all four roles in the game: Tank, Healer, and melee or ranged Damage Dealer. As with every other hybrid, Druids need to specialize to be effective in any role. Due to their need to shapeshift to fulfill roles, they can only perform one role at a time. Druids must switch between the different shapes in order to adapt to situations as they come.
  • Druid är en lärd man eller kvinna av prästerliga klassen av keltiska folken. Druider kunde läsa och skriva ogam alfabetet. (RPG: "Stargate SG-1: Living Gods: Stargate System Lords")
  • The Druids were the priests of the Celts in early England. A group of Druids worshipped Cessair as the goddess Cailleach. They met at the Nine Travellers on Boscombe Moor. (TV: The Stones of Blood) King Prasutagus defended the Druids of Anglesey from the Romans, but died of the wounds he received in the battle. (PROSE: Good Queen, Bad Queen, I Queen, You Queen) The Fourth Doctor and Leela encountered the Druid Cunovellasus. (PROSE: The Prodigal Sun) In 1976, the Vardans disguised themselves as Druids at Stonehenge. (PROSE: No Future)
  • None. Druid learned abilities are obtained by using their phenomeon powers.
  • Druids are agents of nature, using the forces of the wild to adventure.
  • Druid on monsteri Runescapessa. Druideja löytyy Taverleystä. Druidit pudottavat Druidien vaatteita ja herbejä.
  • Druids were primal spellcasters of considerable power and versatility, who gained their power through being at one with nature or through a connection to a powerful deity or nature spirit. Guardians of the wilderness, druids saw themselves less as masters of the natural order and more as an extension of its will.
  • Druid is a mastered vocation class in VII.
  • Druids are a culture nature worshipers.
  • Druids expand upon the Kahuna’s nature magic abilities. Druids have a wide range of heals, buffs, and destructive spells making them a welcome addition to any group. On higher levels Druids are responsible for the survival of the party, due to their power of crowd control using Dark Water Seal, Yak Advent, and Explosion of Petrification. This way a party will never have more mobs than can be handled. __TOC__
  • Excellent at virtually all tasks but masters at none, the druid is a highly adaptable class. Slightly weaker but faster both physically and mentally than an average man, a druid's strength lies in his ability to make use of every weapon and spell to full effect. With but a slight preference toward magic, the druid's melee damage is not to be taken lightly. The druid lives in harmony with nature and thus begins with a 5% (up to 15% with class-enhancing skills) bonus to all green magic effects and can use resurrection gems at level 20. -- In game description
  • We are the preservers of the balance, now and forever, as Malfurion lies in the Dreaming. Never forget this. - Kal of Dolanaar Druids are keepers of the world who walk the path of nature, following the wisdom of the Ancients and Cenarius, healing and nurturing the world. To a druid, nature is a delicate balance of actions, in which even the smallest imbalance can create storming turmoil from peaceful skies. Druids draw their power from this wild energy, using it to change their shapes and command the forces of nature. Traditionally druids chose the path of a specific animal totem. Since the invasion of the Burning Legion, however, most druids have undergone a number of reforms, including encouraging the study of magic from all totems. Druids who do this are known as Druids of the wild.
  • A druida egy alakváltó és hibrid kaszt, mely az egyik legsokoldalúbb karakter a World of Warcraft-ban.Mint minden hibrid kasztnak a druidának is specializálódnia kell ahhoz, hogy jól játszható és eredményes karakter legyen. A druida tehetség fája három, egymástól igen különböző lehetőséget nyújt a fejlődésre. Ezek a Balance (Egyensúly), a Feral Combat (Vadállatias Harc) és a Restoration (Újjászületés vagy Regenerálódás).
  • The Druids are an order of historians, philosophers, magic wielders, teachers, and researchers in the Shannara universe. They are headquartered in Paranor, the Druids' Keep that sits in the center of the Four Lands.
  • Druids were the Priests and Law keepers of the Celtic Tribes. Druidism, or Druidry as it is often called, is for some a spiritual path, for others a religion, and for others a cultural activity.
  • Druids are the most ancient followers of the god they choose, stretching back even into the First Age. They have erected many statues, temples and monuments for their deity.
  • left|Een concept art van de Druids|thumbDe Druids (in het Nederlands druïden) zijn de officiële volgelingen van de god Guthix. Ze mogen niet verward worden met de Chaos druid, welke volgelingen van Zamorak zijn. De druïden staan bekend voor hun liefde voor natuur, kruidenkunde, het bereiden van drankjes en andere zaken. Hun magie is anders dan dat van andere tovenaars en rune magie gebruikers en ze dragen altijd een sikkel en kruidentas bij zich mee. Druïden handelen meestal vredig, maar kunnen ook niet-vredig zijn, net zoals hun god Guthix.
  • The Druid is a simple spellcaster/ranged unit. They can ethier improve the defense of their allies or cast lightning on their enemies. Druids have a short spell casting life, with only 2 spell casts of Lightning Bolt.
  • This is to be an explanation to the overly intelligent whom think they know everything and really know nothing. Druids and Celtic Druids are two completely separate things and both will be explained.
  • Druid is an unlockable superstar that appears in WWE SmackDown vs. Raw 2011.
  • A versatile and heroic character the Druid combines the wonder of natural magic with a fair sense of combat to make a truly unique type of hero. With divine magic granted to them by the natural world or specific nature focused gods the druid feels most at home away from civilization where his natural magic can have the most impact. Usually followed by a loyal animal companion the druid can transform himself into a wild animal taking on all the abilities of the animal while in the beastial form.
  • This page is specifically for the druid class in BG:EESoDBGIIToBBGII:EE. For the version in BGTotSC, refer to Druid (Baldur's Gate).
  • Spreuken voor Druids. Speciaal voor de druid klasse als je die kiest als je naar het main land heen gaat. Je hebt net zoals alle andere klassen de vaste spreuken ( de spreuken die elke klasse heeft), maar je hebt ook spreuken die eigen zijn aan de druids zoals spreuken waarmee je andere geneest.
  • Consisting of eight pieces, the set is themed after ... This set is available from levelling content. The set is also available with item level 98 from doing content from the Halls of Power Part II episode. __TOC__
  • ドルイドは世界の保護者です。何世紀にも渡り眠りについていたドルイドたちは、最近のThe Burning Legion/焦熱軍団の侵略に際して目覚めました。Archimondeを打ち破った後、ドルイドたちは再び眠りにつくことなく世界に残り、自らの国を再建する のを手伝うことを決意しました。the Legionの攻撃によって自然は破壊され、多くの傷跡がつけられました。ドルイドたちは、それを癒そうとしています。 ドルイドはプレイヤーに対して幾つかのスタイルを提供します。通常の姿のドルイドは、スペルと武器とで戦います、熊の姿となった ドルイドは、Rageを持つウォリアーとなります。猫の姿となったドルイドはEnergyを持つローグとなります。ドルイドはこの他に も更に四つの動物に変身することができます。ドルイドは癒しのスペルを持っており、プリーストと同じく回復役を務めることができます。Holy Word:ShieldやResurrectionを持つプリースト程の多彩な能力をドルイドは持ち合わせてはいませんが、プリーストがいない時などには非常に有能なヒーラーとなることでしょう。
  • Druids are the only units outside of the Disciple line that have the Medic I promotion. They also have a high strength for a spell casting unit and have access to all levels of Nature magic. One can also obtain High Priest-equivalent units (they can cast the Channeling III Divine spell of the associated religion) by upgrading from Priest units. For example, upgrading a Vicar (Empyrean) to a Druid keeps the Divine promotion, thus enabling the Druid to cast Crown of Brilliance. This also is a way to bypass unit abandonment to keep units capable of casting, say, Unyielding Order or Summon Kraken while religion-jumping.
  • Los druids basicamente son curanderos, la contraparte de los Sorcerer, pero a la vez son mucho mas que esto si lo sabes usar puedes lograr acestar grandes hits en un solo combo de runas pues como cualquier mago claro esta pero ellos trabajan mas con las magias de tera y ice esto hace que su leveo se haga mas sencillo en monsters como demons, dragons, dragon lords. Categoría:Druid Categoría:Attack Spells Categoría:Support Spells
  • "Druid" (ドルイド Doruido) is an archetype of cards used by Mach in the Yu-Gi-Oh! ZEXAL anime. The ones used by Mach visually appears as men dressed in long robes and holding two identical items, one in each hand.
  • Secretive and enigmatic, druids call the wilderness their home. They are capable of running with a wolf pack, speaking with the most ancient trees, and watching thunderstorms from atop the clouds themselves. While many druids project an outward calm, they have the cunning of the beast and the fury of the storm. Primary Stat: Wisdom. Hit Points gained per level: 5.
  • The following traits are common to original druids, sentinels, and protectors. * Power source: Primal. You have gained your powers through a careful study of and communion with the natural world. * Weapon proficiencies: Simple melee, simple ranged * Implement proficiencies: Staffs, totems * Hit points at 1st level: 12 + Constitution score * Hit points per level gained: 5 * Healing surges per Day: 7 + Constitution modifier
  • 2 Druids can be obtained by completing 5-star and 6-star masterys of Rise of the Dead in Elaria.
  • [[Grafika:DarkElf Druid.jpg|thumb|Nocny elf druid]] Druid jest zmiennokształtnym. Oznacza to, że jest zdolny do zmiany kształtu, co czyni go jedną z najbardziej wszechstronnych klas. Jest to jedyna klasa, która może pełnić wszystkie cztery ważne role w grze: Tank, Healer, i walczący w zwarciu lub na dystans Damage Dealer. Wszechstronność wiąże się jednakże ze zmianą kształtu, więc druid musi przeskakiwać z roli na rolę, co może być w niektórych sytuacjach dość kłopotliwe. __TOC__
  • Druids have combat abilities derived from nature: they can heal their allies at critical moments and help release their latent powers. When the powers he obtains from nature are too weak, he transforms himself and becomes nature. Nature isn't confined to the typical aspects of nature such as trees or the air. Ryan can transform into any living being that is part of nature and deliver attacks characteristic of that being.
  • Druids are active in the wooded wild lands north of Gundobad. 'Druids of the north'.
  • Only a small minority of elves have the dedication and strength necessary to follow the path of the forest goddess and join the Circle of Druids. Similarly to the Wanderers, they have a particularly strong bond with the forces of nature, but theirs goes ever deeper. There lives are governed by the laws of nature and they server their clan as priest and advisor. In the wars against the dark ones, the druids learned to use their powers in battle and hurl them against their enemies.
  • Un druido Elfo della Notte|thumb Il Druido è una classe ibrida in grado di cambiare forma. Utilizza i poteri intrinsechi della natura per evocare incantesimi difensivi e offensivi e per prendere la forma dell'animale con le caratteristiche più adatte nella situazione in cui è impegnato. E' praticamente l'unica classe nel gioco in grado di ricoprire tutti e tre i ruoli principali del party: Tank, Curatore e DPS corpo a corpo oppure a lunga distanza. L'unico inconveniente è che il Druido necessita di specializzarsi nel ramo specifico dedicato al ruolo che ha deciso di coprire per poter essere efficiente. Se non specializzato, il suo essere ibrido porta a una generica distribuzione delle sue capacità.
  • Druiden er den klassen som står nærmest naturen og dens verdier. Druiden kan ta endre form etter ønske og talent spesialitet
  • Druids are monsters who are nature loving followers of Guthix and skilled potion-makers. They wear Druid's robes and can be found in the small town of Taverley.
  • Druids do not value urban centers in the same way as the Kehjistani. They instead dwell in great stone towers (called "druid colleges), which are scattered across the land. Druids maintain a calm and reflective demeanor, but the members of this order are not to be trifled with. Per their shared ancestry with the Barbarians, they possess great physical strength. By Deckard Cain's estimate, at least 500 high-ranking warriors watch over and guide much of Druidic culture.
  • De Druid is een erg flexibele hybride class, die zich kan specialiseren in verschillende functies zoals het Tanken, healen zijn en een klasse die damage toebrengt zoals een Mage of een Rogue in de vorm van een Moonkin resp. een Cat. De Druid moet zich specialiseren om effectief te zijn, maar ze worden niet nutteloos in de andere soorten scholen die ze hebben.
  • Druids are helper units that are followers of Guthix.
  • Druidism was an important native religion in Dorvik. It was never a standardised religion, and had different versions in different parts of Dorvik.
  • Druids wield the power of nature against their foes. They are guardians of the unspoiled wild. Druids in the Circle of the Land are arcane users of magic based off the land where their circle is located - Arctic, Coast, Desert, Forest, Grassland, Mountain, Swamp, and Underdark. Those in the Circle of the Moon take on the shapes of animals and eventually learn to use this magic to alter their own appearance at will.
  • Druid to zmiennokształtny obrońca natury, wspomagany przez dzikie zwierzęta i pomocne duchy przyrody.
  • Druids were magical practitioners apparently in communion with the laws of nature.
  • They have the ability to use spells related to the earth.
  • Druids are masters of healing and nature. Throughout history, they have practiced their control over nature to the benefit of all humans. They are very skilled in healing and supportive spells, and can create more different kinds of Runes than any other vocation. Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment.
  • Druid Druids are powerful magicians and they employ nature magic as well as some elemental magic. They are able to cast Tendrils and Plant Cage just as well as Water Form or Whirlwind. The only element they fear is fire because they have no resistance against it and no counter spells. The druid is able to summon Will o’ the Wisps.
  • Druids are masters of healing and nature. Throughout history, they have practiced their control over nature to the benefit of all humans. They are very skilled in healing and supportive spells, and can create more different kinds of Runes than any other vocation. Because of their focus on magical abilities, they are sorely lacking in physical skills, and have little physical strength to carry items and equipment. Kategori:driuds är så kallade horor
  • Druid is one of the classes that can be selected in Elder Tale. It has three localized versions: Pajé (South/Central America), Volkhvy (Russia), and iNyanga (Africa).
  • The Druid is one of four classes in Puzzle Quest: Challenge of the Warlords. Druids are much like the Wizard in their high use of Mana; however, unlike the Wizard, the druid focuses on defensive spells. Being a defensive class druids have spells that will heal them, remove status effects, or increase resistances.
  • Druidové jsou k nalezení v Druidském hájku in the Bažiny, just north of the Lesní mýtina in Kapitoly II and III. In Kapitola V, some of them have fled to the Hřbitov v bažinách, where Zelený pochod preparations appear to be in full force in the Druidská jeskyně. Druidové are caring individuals and have no wish to see anyone or anything suffer. A nice side benefit of this philosophy is that anyone in their immediate vicinity who needs it receives free healing. Zelený pochod is a peaceful attempt by the druids and like-minded people to draw attention to the preservation of nature.
  • A druid is a type of supernatural who's power is to call upon certain deities. Druids, although mentioned since Stolen, were not actually seen until Everett Weber made a (brief) appearance in Industrial Magic. Although druids may call upon their deity, it is up to the deity to decide whether or not they wish to answer a druid's "call". (As shown in Industrial Magic when Everett tried to call his deity, Esus, for help...but he chose not to intervene in the situation.)
  • Druids have a great affinity for Nature, often preferring to live in the company of the animals and trees than among their own kind. They develop a close bond with many creatures and the forests they serve, becoming highly protective of what they think of as home. They are widely considered the Guardians of Nature and are known to train their skills in a fairly structure less manner out in the wilds. Druids lead a fairly feral life in order to be with Nature, with the exception of Wood Elves who have their capital city built high up in the trees. This can lead them to have an uncouth or uncivil manner but is commonly nothing more than a lack of knowledge in the social courtesies.
  • In modern days, this word is used for a nature-themed spellcaster that usually has flavour of priesthood. Commonly associated powers include: * animal empathy * speaking with animals and plants * speaking with nature spirits (feyfolk, place spirits and so on) * Herbology (including making of poisons and augmenting potions) * healing (opposite - disease creation - is well known as well, but usually reserved for 'corrupted' cult members) * weather manipulation (lightning, winds, rains and so on) * Voluntary Shapeshifting * body modification magic * sometimes overpowered druids can call earthquakes, hurricanes, tsunamies and other innatural natural hazards.
  • Druids are charged with maintaining the balance of nature, making sure the determination of most intelligent races to conquer nature is never fully realized (especially since to accomplish this would be ultimately self-destructive). Druids make sure that forests are not over-logged, or that animals are not over-hunted. In many places local rural people confer with druids before clearing land for farming, or allow their regulations for hunting and fishing to be determined by druids.
  • Druids are clerics who have an intimate bond with the natural world. When magic was still young, a group of Gray Wizards emerged from among the black and white magicians, wanting to remain neutral in the conflict between good and evil. After discovering that their views did not fit into society, they withdrew into the secluded forests of Alyria. A Druid's primary attribute is Knowledge.
  • In core, the druid is one of the front-runners for most powerful class, and the vast, vast majority of players will want to take all 20 levels. Druids are full casters drawing from a versatile spell list, can Wild Shape into any number of combat forms, get a handful of handy class abilities, and even have a decent skill list (and the skill points to use it). Some druids do sacrifice one or two of these three basic abilities, however, generally by multiclassing or going into a prestige class. These are described in a bit more detail at the bottom.
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