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An Entity of Type : dbkwik:resource/2xF6_C9EfsnylDxc4-rRMA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Escape Rope is a Pokémon item found in all of the main Pokémon series games. This item allows the player to escape from dungeons, caves, etc. Image:Pokéball Sprite.png This Pokémon related article is a stub. Please help by expanding it. Image:Pokéball Sprite.png

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  • Escape Rope
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  • The Escape Rope is a Pokémon item found in all of the main Pokémon series games. This item allows the player to escape from dungeons, caves, etc. Image:Pokéball Sprite.png This Pokémon related article is a stub. Please help by expanding it. Image:Pokéball Sprite.png
  • Pokémon Trainer whips the Escape Rope in the direction input. He then warps along the rope from one end to the other (just like in the Pokémon games.) It will also tether to a ledge if it hits a ledge when used.
  • Escape Rope is an item that is available in main series Pokémon games. It can be found all over the map. It enables the player to exit a cave without finding the exit. The rope then teleports the player back to the entrance of the cave. In Pokémon Platinum, Escape Ropes can be bought for File:Poké Dollar.png250. In most of the other games, it costs File:Poké Dollar.png550.
  • A standard RPG item which allows the player to immediately exit the current dungeon with no questions asked, returning them to a safe harbor so they can treat their party's injuries (and save their game) before attempting another crawl. The exact details and restrictions on an Escape Rope will vary depending on the system, but common specifications include: Compare and contrast Warp Whistle, which allows instantaneous travel to previously visited locations but generally only works from "overworld" areas like towns; and Escape Battle Technique, which is similar but in battle.
genVIdesc
  • A long and durable rope. Use it to escape instantly from a cave or a dungeon.
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  • あなぬけのヒモ Hole Escape Rope
Sell
  • 275(xsd:integer)
Buy
  • 550(xsd:integer)
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GEN
  • I
Game
Name
  • Escape Rope
Type
  • Miscellaneous
  • Recovery
  • Item
Caption
  • Dream World artwork
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Input
  • Up Special
User
Effect
  • Recovery
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  • A long, durable rope. Use it to escape instantly from a cave or a dungeon.
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  • Escape Rope Sprite.png
genVdesc
  • A long, durable rope. Use it to escape instantly from a cave or a dungeon.
genIIdesc
  • Use for escaping from caves, etc.
genIIIdesc
  • A long, durable rope. Use it to escape instantly from a cave or a dungeon.
abstract
  • The Escape Rope is a Pokémon item found in all of the main Pokémon series games. This item allows the player to escape from dungeons, caves, etc. Image:Pokéball Sprite.png This Pokémon related article is a stub. Please help by expanding it. Image:Pokéball Sprite.png
  • A standard RPG item which allows the player to immediately exit the current dungeon with no questions asked, returning them to a safe harbor so they can treat their party's injuries (and save their game) before attempting another crawl. Of course, the downside is that it may be a long trip to get back to that point in the dungeon, but this can still be preferable to getting killed outright (especially if Continuing Is Painful). Many seasoned adventurers will keep one or two on hand (even if it encroaches on their Inventory Management Puzzle) just in case they run afoul of Demonic Spiders or the Boss in Mook Clothing. The exact details and restrictions on an Escape Rope will vary depending on the system, but common specifications include: * The "safe harbor" is a predetermined location, usually with access to a Save Point and/or Trauma Inn -- common destinations include the entrance of a dungeon, a nearby town, a Hub Level or the World Map. * It only works from inside "dungeon" areas: Creepy forests, marshlands, underground caverns, decrepit ancient temples, etc., which the player explores from the outside inwards. "Overworld" locations such as towns, connecting fields/roads between towns/areas, the Hub Level or World Map itself, usually favor the Warp Whistle instead. * Note that if the dungeon is inverted, where the player starts in the middle and traverses outwards, the Escape Rope will probably return them to the middle where they started, or it may not even work at all. * It generally won't allow the player to flee from Random Encounters or Boss Battles in progress -- especially if a Fight Woosh is used to transition from field movement into battle. (That is usually the job for an Escape Battle Technique.) Compare and contrast Warp Whistle, which allows instantaneous travel to previously visited locations but generally only works from "overworld" areas like towns; and Escape Battle Technique, which is similar but in battle. See also Door to Before, where the trip "back" from a dungeon conveniently unlocks a shortcut through the area so the player can make a return trip (and possibly future excursions) without as much hassle. Examples of Escape Rope include:
  • Pokémon Trainer whips the Escape Rope in the direction input. He then warps along the rope from one end to the other (just like in the Pokémon games.) It will also tether to a ledge if it hits a ledge when used.
  • Escape Rope is an item that is available in main series Pokémon games. It can be found all over the map. It enables the player to exit a cave without finding the exit. The rope then teleports the player back to the entrance of the cave. In Pokémon Platinum, Escape Ropes can be bought for File:Poké Dollar.png250. In most of the other games, it costs File:Poké Dollar.png550.
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