About: Skeleton (Might and Magic I)   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

They are one of the monster types in Might and Magic One to be forcefully fought in a fixed encounter, which takes place in the cavern under Sorpigal. The skeletons are one of the few enemies whose sprites—not just their original PC sprite but their ported sprite on the Nintendo Entertainment System, as well—were not reused by any other enemy in the game. Oddly, their original sprite has a ghostly aura of a large skull behind them for unknown reasons, while during the port they are altered, losing the lower half of their torso.

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  • Skeleton (Might and Magic I)
rdfs:comment
  • They are one of the monster types in Might and Magic One to be forcefully fought in a fixed encounter, which takes place in the cavern under Sorpigal. The skeletons are one of the few enemies whose sprites—not just their original PC sprite but their ported sprite on the Nintendo Entertainment System, as well—were not reused by any other enemy in the game. Oddly, their original sprite has a ghostly aura of a large skull behind them for unknown reasons, while during the port they are altered, losing the lower half of their torso.
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dbkwik:halloween/p...iPageUsesTemplate
abstract
  • They are one of the monster types in Might and Magic One to be forcefully fought in a fixed encounter, which takes place in the cavern under Sorpigal. The skeletons are one of the few enemies whose sprites—not just their original PC sprite but their ported sprite on the Nintendo Entertainment System, as well—were not reused by any other enemy in the game. Oddly, their original sprite has a ghostly aura of a large skull behind them for unknown reasons, while during the port they are altered, losing the lower half of their torso.
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