About: Charm   Sponge Permalink

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  • Charm
  • Charm
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  • A charm is a form of magic and one of the basic of spells (often represented by a physical object).
  • Despite their threats he still teleported all to the morlock tunnels and once their storm and the X-men subdued them and they were sent to a desolate village in Africa where they would need to "survive". Charm was never seen again and it is unknown what effect M-Day had on him.
  • A charm is a spell that is not inherently harmful. A few charms include: Wingardium Leviosa, Alohomora and the Cushioning Charm.
  • Charm is one of the many stats your character has in-game. The more you have, the more benefits you can get, though they only help in certain cases.
  • Charm, de l'anglais to charm (charmer), enchanter ou dompter un monstre dans le jeu. Ce monstre n'attaquera que vos ennemis (même si c'était d'anciens alliés) le temps que durera le charme (ou jusqu'à la mort du monstre charmé)
  • __NOWYSIWYG__ Charm (あまえる Fawn on) Battle Data Affected by Contest Data Contests (RSE) Super Contests (DPPt) Contest Spectaculars (ORAS) Charm is a move introduced in Generation II. It became a fairy-type move in Generation VI. It was a normal-type move prior to that.
  • Characters with charm have that indefinable quality which allows them to get on exceptionally well with people, who will generally be friendly and helpful. Charming characters will find it easy to persuade other people of almost anything. They can 'turn on the charm' at will, giving them a +10% modifier to all tests involving Fel.
  • Charm describes something that has a Charm Element attached to it.
  • From: [[]] You're delighted to meet her, finally. Whatever her plans, they're devious enough to deserve applause. Use your most engaging smile. [Find the rest of the story at ]
  • Charm (カリスマ Karisuma, Charisma in the Japanese version, Charisme in the French version, Malia in the Italian version) is a support Skill that appears in Fire Emblem: Genealogy of the Holy War, Fire Emblem: Thracia 776, Fire Emblem Awakening, and Fire Emblem Fates, as well as TearRing Saga: Utna Heroes Saga. Characters with this Skill will be able to grant a 10% bonus to the Accuracy and Avoid to all allied units within a 3 square radius.
  • Charm is a sorceress and one of Devle's minions.
  • The targeted follower acts as the charmer's follower for X turns. The charmed follower uses either its own EP or the charmer's EP, but not the EP of its true general. Cannot charm a follower that is a full Battle Level above that of the charmer (without a Charisma Badge).
  • Charm may refer to: * The item Charm (Item) * The skill Charm (Skill)
  • Lowers target's Attack by 2.
  • During the "Tale of the Goddess" quest, Gramps will give the player a Charm shortly after the player selects his/her wish.
  • Charm (愛嬌 Aikyō) is an attribute associated with the logicalists Yukari and Giselle.
  • Some mages don't want to dirty their own hands in battle, so they use this spell. Casting it forces the weaker minded enemy under the caster's control, allowing them to use their new puppet to attack other foes. This spell only works on one creature, and stronger willed foes will be able to resist it completely. Thus, use it with caution. The more powerful variant of this spell is Mass Charm, which will lead to an entire group of foes battling each other.
  • A charm was a power-up in Candy Crush Saga. A charm is similar to a booster, however, the main difference is that charms are permanent and can be used an unlimited amount of times. The only way to get charms was through buying them from the Yeti Shop; however, they are no longer purchasable after the 29th episode, Soda Swamp was added to the game.
  • Rokugani charms were sold as sacred souvenirs. Cloth, wood, and paper were the most popular of materials. Small bags on cords, inscribed with the kanji of a specific Fortune, were the most popular type of amulets. Other than the kami, popular inscriptions on amulets include josai shofuku, which meaned "away with misfortune," welcome to good luck, gakugyo seikyo (success in examinations), or ryoko amen (safe journey).
  • Charm (魅了(チヤーム) Chāmu) is a forbidden Holder Magic.
  • Charm is a conversation skill dervied from Body and Mind. Charm allows you to influence others with friendliness and flirtation.
  • Charms are little symbols you can hang on your Charm Necklace. If you enter these on Webkinz's Charm Forest, you can put it on your pet.
  • Charms have durability but the durability never decreases meaning they are permanent items which never have to be taken down and repaired. Charms have weight attribute and they will take a part of the characters load regardless if they are equipped or not.
  • Charm has the same design and dress design as "Gold Slipper" and S04E01 Unnamed Unicorn Mare #1.
  • Charm is an ability available to the Smuggler before level 32. It is a buff that increases all group members presence for 30 minutes. It costs 25 energy and is instant cast with no cooldown.
  • Charm: 'This charm can be detonated from a distance.' Location: Initial.
  • A charm power controls a creature's actions in some way. This control is often represented by the creature being forced to attack its ally or being subjected to the dominated condition.[AP:216]
  • Charm was a subschool of enchantment, a school of magic. Charm spells changed how the subject viewed the caster, typically making one see the caster as a good friend.
  • Charm is a skill that can be used by human characters. File:Charm Pic.png
  • thumb|354px|right|Augenkontakt und ... Charme ist eine Fähigkeit der Succubus und wird zum Manipulieren von Männern verwendet. Durch Augenkontakt mit dem Monster wir dem Opfer die Gewalt über Körper und Geist entzogen und das Opfer wird ein Untertan der Succubus.
  • A charm is a spell that adds certain properties to an object or creature. Charms are distinguished from transfigurations in that a charm adds or changes properties of an object; it focuses on altering what the object does as opposed to what the object is. For example, the Colour Change Charm causes something to flash different colours; the Levitation Charm causes an object to levitate; the Cheering Charm improves upon a creature's mood. An object that has a lasting charm placed on it is called bewitched, though charms in general appear to last longer than other spells.
  • Charmeja on monenlaisia RuneScapessa. Yleisin niistä on Cold charm, joita melkein jokainen hirviö pudottaa kuollessaan.
  • Characters featured: Jim (pic) Anthony (pic) Blanche (pic)
  • A Charm is an object that preserves the Magyk of a spell. It can take any form, typically a piece of parchment of something symbolic to the spell, and has the incantation written on it. However, charms have been known to take forms of food, such as toast, as the charms must be made immediately to contain maximum power, and because wizards are notoriously forgetful. If a charm is in a different form than when the spell was written on it (bent, broken, separated, eaten, etc.), the Magyk is lost and the charm is useless.
  • A charm is an object that is used by its owner as a source of magical power. Orell Peattie was a practitioner of hexcraft and used the corpse of daughter as his charm. One who uses a charm is said to be "charmed." (TXF: "Theef")
  • Charm is Ayla's 5th-level Tech. It is the equivalent of the "Steal" command for Chrono Trigger. It requires 4 MP to cast and 400 TP to learn. The probability of a successful Charm can be increased by equipping the Alluring Top. Using this Tech allows the player to acquire a variety of items from monsters. Items range from common healing potions to rare armors and weapons obtainable only this way. Various capsules can also be redeemed this way.
  • Eagle's Splendor - Characters who select Charm as one of their domains can cast the spell Eagle's Splendor once per day.
  • Charm is a recurring negative status effect in the series. Charmed targets are bewitched into attacking their own allies or use healing spell on the enemies.
  • __notoc__ <default><span style="font-weight:bold;">Charm</span></default> <format><span style="font-weight:bold;">Charm</span></format> Mod.png Statistics Polarity Rarity Trading Tax 8,000 ‍ Dropped by Dropped by Transmutable Untransmutable Charm allows the Smeeta Kavat to grant a random buff to its owner, indicated by a special icon next to its owner's health and shields.
  • Charm ist eine Magie, mit der man auf die Gefühle andere Einfluss nehmen kann. Bora setzt diese Magie in Hargeon ein, um junge Frauen auf sein Schiff zu locken, damit er sie mit seinen Kameraden gefangennehmen und auf einem Sklavenmarkt verkaufen kann. Die Wirkung wird aufgehoben, wenn die Aufmerksamkeit derjenigen auf jemand anderen übergeht. Auch das Wissen um den Einsatz der Magie hebt die Wirkung auf.
  • A magical residence for a Spirit * It is usually representative of the spirit that it holds. Source: Sartar: Kingdom of Heroes, HeroQuest: Glorantha
  • Type: Positive/Good Effect: Jeane use Charm Rune to charm enemies. While the enemies are charmed, it turn against its allies or protect Jeane in battle. Gain From: Jeane automatically gain it in the game. Cure by: Unremovable Appear in: Suikoden IV; Suikoden Tactics; Suikoden V
  • This varies with both your level and the difference between your level and the mob's. Particularly when charming Tough mobs, the exact level of the mob makes a significant difference (for example, charm lasts significantly longer on a level 76 mob than on a level 77). {| width="80%" cellpadding="2" cellspacing="2"
  • Charm was the ability to "subjugate [mortal] minds" and control their actions, as long as they were nearby. In practice only non-aggressive (NPC) Human characters could be Charmed. When activated, a circular targeting reticle appeared, that could be manually aimed, although it would automatically 'lock-on' to NPC or close to the target. Ordinarily, the target was purple in color (indicating no lock), but would change red if an enemy character was targeted (these could not be charmed) or white if an NPC was targeted, when activated, Kain 'projected' the view towards the character and players were then able to control the NPC in place of Kain. Kain could be seen from the NPC's point of view as closing his eyes and holding his fingers to his temples, but unprotected by any kind of shield. Cha
  • Charm effects are a form of crowd control that gives control of a victim to the caster. This control can either be direct, giving the caster the same control as a Hunter pet (or his own character) or indirect, causing the victim to "switch sides" and physically attack his former allies with no additional actions needed from the caster. Some charm spells effectively put the caster to sleep while he controls his target. Any charm, no matter the duration listed, will last a maximum of 15 seconds when used against players in PvP. Examples of abilities that Charm opponents:
  • Charm is non-gameplay altering decoration, such as trees, plants, and rocks, that can be placed on an island by its governor, with the help of an Ocean Master. Charm prices currently start at around 50,000 PoE. Send Thalia a petition in the game for details. Usually only common, inconspicuous objects can be purchased. If Thalia approves of a more noticeable addition, it will likely cost much more. Ground tiles cannot be adjusted. Yohoho Tools may be helpful in planning your island layout, including charm you'd like to add.
  • Charm is a pre combat bonus. Your hero uses it before entering combat and you can use the charmed creatures in the ensuing fight if you want to and if have room for them your hero's army. If there's no room, the creatures will form a separate army nearby. In the Equilibris mod, creatures not incorporated into the attacking army are automatically dismissed. A hero with Basic Charm can convert 15% of greatly outnumbered hostile creatures to his side. The hero can convert no more than 60 experience points of creatures, plus 10% per level of the hero. The cost of surrendering is 90% of normal.
  • Charm effects are a form of crowd control that gives control of a victim to the caster. This control can either be direct, giving the caster the same control as a Hunter pet (or his own character) or indirect, causing the victim to "switch sides" and physically attack his former allies with no additional actions needed from the caster. Some charm spells effectively put the caster to sleep while he controls his target. Any charm, no matter the duration listed, will last a maximum of 15 seconds when used against players in PvP. Examples of abilities that Charm opponents: Warcraft III (/) examples:
  • Attack charms are received in some quests, especially early ones, but otherwise are entirely a player-created item, as with other items of the same craft type, Apothecary Attack charms, whether for magical or physical attacks, are equipped on the right hand side of the paper doll, and are consumed automatically after a number of attacks are made. The crafting of charms does not advance players towards a higher level of Apothecary skill; they do not advance the skill level percentage status bar, and do not count towards the items crafted requirement.
sameAs
Generation
  • II
appeal
  • 2(xsd:integer)
Level
  • 2(xsd:integer)
Hunter
  • 1(xsd:integer)
dcterms:subject
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