About: Maxwell (Don't Starve)   Sponge Permalink

An Entity of Type : dbkwik:resource/YdxH1WbqcLZNJ9IyXXyiaA==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

William "Maxwell" Carter was a powerful part-human part-demon, and the main antagonist in the survival video game Don't Starve.

AttributesValues
rdf:type
rdfs:label
  • Maxwell (Don't Starve)
rdfs:comment
  • William "Maxwell" Carter was a powerful part-human part-demon, and the main antagonist in the survival video game Don't Starve.
  • In 1901, before the main events of the game, William Carter boarded a ship from London to the US, with hopes of proceeding a career as a magician in New York. After his acts appeared to be a flop and was in debt from unpaid magic props, William decided to move on to San Francisco, California. After a train accident, William discovers a blueprint for an Obelisk which seemed to contain knowledge of powerful magic, and eventually deciphered it to understanding. William then started to incorporate this knowledge into his magic acts, and became known as "The Amazing Maxwell".
dcterms:subject
type of villain
  • Power Hungry, Demon, Overlord
Goals
  • Return to the real world, Be reunited with Charlie
Origin
  • Don't Starve
Skills
  • Magic, Immortality,
dbkwik:villains/pr...iPageUsesTemplate
Alias
  • Maxwell
Hobby
  • Sending people to his world and forcing them to survive
Occupation
  • Magician , Demon pawn for 'Them'
Fullname
  • William Carter
Size
  • 150(xsd:integer)
abstract
  • In 1901, before the main events of the game, William Carter boarded a ship from London to the US, with hopes of proceeding a career as a magician in New York. After his acts appeared to be a flop and was in debt from unpaid magic props, William decided to move on to San Francisco, California. After a train accident, William discovers a blueprint for an Obelisk which seemed to contain knowledge of powerful magic, and eventually deciphered it to understanding. William then started to incorporate this knowledge into his magic acts, and became known as "The Amazing Maxwell". Maxwell later met Charlie and she performed with him as an assistant during his magic shows, all of which seemed very successful. As time went on, Maxwell seemed to start thinking irrational thoughts and began to go insane, carving nonsensical words and symbols into his apartment walls. Eventually, Maxwell and Charlie performed their big final act, wherein Maxwell would pull a shadow out of a book. During the act, Maxwell put his hand into the book, but instead of pulling something out, something inside of the book was pulling him. After breaking free, both Maxwell and Charlie were grabbed by shadow hands and captured by Them. The exact details of what happened next are unknown, but ultimately Maxwell was put on the Nightmare Throne and would transform into the part-human, part-demon creature he is today, and Charlie would become the monster of the night. About 20 years later in the game's setting, the events of the Forbidden Knowledge video take place. In the video, Maxwell appears and communicates with Wilson through a radio offering him secret knowledge, which Wilson gladly accepts, and Maxwell begins streaming huge amounts of information into his head. Wilson proceeded to build a mysterious machine with the knowledge given to him by Maxwell. When the machine was finished, he was hesitant to pull the start lever until told by Maxwell to 'DO IT'. As Wilson pulled the switch the machine began rising and taking shape, showing a silhouette of Maxwell. Demonic hands then rose from the floor and pulled Wilson into a mysterious world of wilderness.
  • William "Maxwell" Carter was a powerful part-human part-demon, and the main antagonist in the survival video game Don't Starve.
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