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Experience

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  • Example of Default Hero. File:Icn Warrior.png Example of Prestige 2 Hero. File:Icn Warrior P1.png Example of Prestige 3 Hero. File:Icn Warrior P2.png
  • Experience is how you level up in Final Fantasy Epic RPG. Experience rate is calculated by the following formula: Example: You play Summoner on Normal Difficulty with 45 Intelligence. Summoner has an 80% Job Exp Rate and Normal Difficulty has 85% Exp Rate. You can use the command -exp rate in game to see your current experience rate.
  • Experience (or XP) is required for you to advance through the different levels of the game. It is gained through the defeat of monsters and the completion of Quests. Experience can also be gain throught the use of certain objects (Experience Crystals)
  • experience is a game term. layers gain experience when they do nearly any action
  • To progress in the game of Mech Crusaders, you will need Experience. Experience is gained primarily via the Battle Arena, by pitting your team of mechs against that of another commander in battle, and winning. Another way to gain experience is via the Plains, but at a much decreased rate.
  • Experience is one of the base concepts of ADOM and the majority of other role-playing games identifying various statistics and powers of the PC. In a typical fashion, the PC gets progressively more powerful as his/her experience grows. Again, in a traditional way, PC's experience is represented by a single integer number and there are 49 threshold values standing for experience levels — only reaching the next value (or simply the next level) will actually improve the PC's stats and may grant extra powers.
  • 1. Killing mobs will give you XP depending the mob's level and your level in relation to the mob's level. 2. Doing Quests (questlines or dailies)
  • In Heroes of the Storm, all heroes gain experience (aka exp or XP). Baseline experience is gained as a team. As such, all heroes on one team possess the same level of experience, and gain levels simultaneously. On the scoreboard, one is able to see how much you have contributed to the teams experience. The amount of experience earned for each game is determined by the result (win/loss), length, and experience bonuses, if applicable. Players are also be able to gain experience by completing quests.
  • Experience are the points you recieve from defeating monster. The more experiemce you gain, the higher your player's level will become.
  • Experience (også kalt xp) er det som blir brukt som poeng på RuneScape. Jo mer experience, desto høyere level'er. Folk tjener experience ved å utføre forskjellige ting i forskjellige skills. Experiencen som du får i en skill øker etter høye ting som lages eller blir brukt.
  • Experience heißt aus dem Englischen übersetzt Erfahrung. Dieses Wort wird öfters bei den MMORPG Spielern benutzt und als EXP abgekürzt. Sie dient als Levelbrücke, was soviel bedeutet, man würde eine Treppe mit einhundert Stufen hochlaufen und mit jedem Prozent EXP, das man bekommt, eine weitere Stufe nehmen. Wenn man dann diese Treppe bis nach ganz oben geschafft hat, ist man ein Level höher und die nächste Treppe steht bevor. Andere Infos über Exp :
  • In order to level up and gain skills in Twelve Sands, you need to get experience. There are several major ways to gain experience: * You can engage in combat with the local monsters * You can fight a special monster at the Training Fields. * You can engage in mining or fishing * You can also complete quests You do not gain experience for doing activities that do not require fatigue. The most efficient way to gain experience is always combat. You earn substantially less experience for fishing, and mining.
  • Experience was an Acclamator-class assault ship that was captured by the Rogue Clones. It was so badly damaged that it could not even move, and only had life support in certain rooms. It was used mainly for a training ground for the Rogue Clones and a testing ground for battle droids. What it did have, however, was a ton of mini tractor beams capable of tractor beaming small chunks of metal(for manufacturing starfighters) and starfighters. It was usually tractor beamed by the Triumph through hyperspace.
  • For every ten enemies of a type defeated, Tomba gains an experience level for that type. The max level of experience per type is ten, which is required to use the elemental jewels that gives Tomba special abilities. There are three types of experience in the game: Pink, green and blue. Whenever the player grabs a foe to throw him away, one of these experience bar slightly fills, depending on the foe. In the second game, Tomba obtains magic instead of experience. Magic is consumed whenever Evil Pig Robes are used.
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  • Experience (XP) is a game mechanic that was added in Update 0.12.1. It adds an experience bar to the game. Experience is obtained in the form of Experience Points, which convert into Experience Levels when enough of the former have been collected.
  • Alebo skúsenosti,ktoré získavate bojmy s príšeramy.Za určitý počet expov sa vám zvyšuje úroveň.
  • In the multiplayer mode of Goldeneye 007 for the Wii, Experience allows the player to level up once enough points are gained through winning matches, winning accolades as well as maintaining a kill streak results in the award of experience points that allows the player to gain a level.
  • Experience es un álbum de música de Sequence Club publicado el 14 de marzo de 2010 (). Es un álbum instrumental que cuenta con arreglos de Mystic Square, Embodiment of Scarlet Devil, Perfect Cherry Blossom, Phantasmagoria of Flower View, Shoot the Bullet y Mountain of Faith.
  • Experience is what Champions Online uses to progress your character. A set amount of experience (XP) is required to reach the next level. When hovering your cursor over your XP bar (the yellow ones under the Health and Energy bars) you will see your current total XP and the required total XP for the next level. The required amounts of XP are listed below: NOTE: You should read the table like this: To become Level 3 (third line) you need 1,500 exp more from the moment you become level 2, which means you need a total of 2,300 exp.
  • From: [[]] ....a joke! You are joking with us! Of course, great one, you have seen all the world can offer; you have taken or trampled it as you chose. But we can give you marvels. [Find the rest of the story at ] __NOEDITSECTION__
  • Experience points are what determines a players level. There are a few ways of gaining experience, namely by killing the Monsters that are found through all of Zezenia, but may also be a reward for completing a Quest. The amount of experience each monster yields is roughly based on their difficulty. A list of required experience for each level may be found on the Experience Table page.
  • Experience, better known as XP, is, as in any RPG, the main way of improving your character's skills and powers.
  • Experience is what you need to increase your character's level. You can gain experience from killing monsters and from quests. * These figures are calculated using the increase in percentage for set amounts of experience given as quest rewards.
  • Experience, also called experience points or EXP, is a game mechanic common to many role-playing games. Experience is a point total that is accumulated through various in-game actions, typically through defeating enemies. When the experience value reaches a certain number, the player gains a Level up, experiencing an increase in overall strength. This article is incomplete. You can help the Phantasy Star Wiki by expanding it.
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  • Experience is gained in the game by accomplishing life goals, such as running for office, getting married, having a child or even the old fashioned way; Fighting duels and winning them. Further Information to come!
  • Experience is knowledge of and skill in something gained through being involved in or exposed to it over a period of time. It generally refers to know-how or procedural knowledge, rather than propositional knowledge. Knowledge based on experience is also known as empirical knowledge or a posteriori knowledge. A person with considerable experience in a certain field is called an expert. If someone is recounting an event they witnessed or took part in they are said to have had a "First hand experience". Experiental knowledge shouldn't be confused with experimental knowledge.
  • Units in Super Famicom Wars and Game Boy Wars 3 are capable of gaining Experience just like in RPGs such as Fire Emblem. Of course, since units generally don't carry over between battles, neither does the Experience accumulated for each one. Leveling up can be shut off in Super Famicom Wars, though only at the start of a file. In Game Boy Wars 3, Leveling Up is always on.
  • Experience (Nederlands: Ervaring) zijn punten die je tijdens het spel kan verdienen om beter te worden. Experience worden vaak verdiend door te trainen, Quests, minigames of zelfs Random events. Categorie:Basiswoorden
  • As you gain experience in Dragon Story, your player level will eventually increase. Experience points can be earned by achieving the following: * Hatching dragon eggs * Purchasing a new habitat or decoration * Clearing foliage from an island * Harvesting crops from a farm * Completing goals * Visiting a neighbor daily * Collecting from a sparkling habitat, which has received a bonus from another player. This page shows the EXP by level and the EXP needed to reach next level.
  • Increases the efficiency of all your leech effects. * Passive * AP Cost : 7 * Increases the effectiveness of leech effects by 20%.
  • Experience (File:Icon experience 16x16.png) are points needed to level up your character. Amount needed for the next level increases at each level. You get experience points from Jobs, Robbing, Fights, Boss Fight and helping your mafia with jobs.
  • Almost all Monsters in Endless-Online give some Experience when they are slain. The amount of experience points earned by killing a Monster depends roughly on how difficult it is to defeat that Monster. SORRY ABOUT THE PENDING IMAGES
  • Experience (or XP) is a general system used to raise various things. There are three kinds of experience that a player can gain: class, profession, and guild (in addition a player's mount can also gain XP). Class and profession experience helps to advance the player's character and profession level, while guild experience helps to advance the level of the player's guild. Class experience is gained by defeating monsters, completing quests, and using certain scrolls. Profession experience is gained by practising your profession and using certain scrolls. Guild experience is only gained by donating experience points from members defeating monsters.
  • Experience is a gameplay mechanic in Empire: Total War.
  • Experience, også kendt som Exp eller XP, er måden hvorpå man måler fremskridt i en skill. Man får experience ved at gennemføre opgaver der er forbundet med ens skill. Efter at have opnået en bestemt mængde af experience, går man i level i pågældende skill.
  • Characters gain experience (XP) by defeating and completing . With enough experience a character will level up granting more health and more mana as well as access to better equipment and training to acquire special . * Note that when you level up, you keep any XP earned so far. If you have 100 XP, it will take 300 XP more to reach level 3. * Base HP/MP is (Y x 5) + 20 where Y = current level * Experience needed is (Y x Y) x 100 where Y is your current level
  • Experience (also known as EXP) is a secondary stat accumulates with kills and completed Quest levels. Once a player accumulates enough experience, he will level up, allowing him to access new Quests and Equipment.
  • Experience (ervaring), vaak verkort tot Exp of XP, geeft aan hoever de vooruitgang is van een skill. Je krijgt het over het algemeen door de skill uit te oefenen. Na het verzamelen van een bepaalde hoeveelheid experience krijgt de speler een hoger level in de betreffende skill, wat vaak resulteert in nieuwe vaardigheden.
  • Experience is gained through completing Dungeons, PvP or by completing certain missions and is required in order to gain levels. Some items will increase experience gained, such as Queen's Jewel, QuQu Helmets, New Continent Gem, Slime Helmets, and Turtle Shells. Sometimes, there are events that will increase experience gained from dungeons and PvP, either for one character, or for all of them. The current level cap is 85.
  • Experience : (engl.) Erfahrungspunkte. Dies sind die Punkte, die ein Charakter für das Töten von Monstern oder das Lösen von Quests bekommt. Je mehr Erfahrungspunkte ein Charakter bekommt, desto höher steigt er im Level auf. Kategorie:Begriffsklärung Kategorie:Abkürzungen
  • Experience was The Wørd on the October 3, 2006 edition of "The Colbert Report". Experience was The Wørd on the March 4, 2008 edition of "The Colbert Report".
  • This year did not have proper seasons. There were two seasons of non-standard length, named 'Exploration' and 'Construction' which detail the bulk of the covenant's foundation.
  • "Experience" is gained through completion of quests and killing mobs. It can also be lost on death past level 5. There are 2 bars you may notice, a blue line that fills rapidly, and a yellow bar that fills slowly once the blue line is made full. If you hover over your experience bar with your mouse it will tell you a percentage of how full it is completely.
  • | Image:Fan spirit Rose.png |This article is a . You can help My English Wiki by expanding it. |} For information about grinding spots in the game, see Training Spot. Experience, also known as EXP in-game, is gained every time the characters defeat a monster, certain unique monsters, or a boss. Like in other JRPGs, if one character gain enough experience they will increase their level by one.
  • Experience (Japanese: 経験値 Keiken-chi), also known as experience points or exp., are points the player will gain throughout the game. The player will receive experience points after successfully defeating opponents, turning in finished requests, clearing a chapter in the storyline, or after obtaining an experience crystal (which is sometimes dropped enemies). After a certain amount of experience points have been gained, the player will grow a level. Each subsequent level requires more experience to gain, until level 99 (200 with DLC), where the player will no longer gain experience. Each level will grant the player stat points and increase the player's base HP.
  • Fast alle Monster in Tibia geben Experience Points, wenn sie getötet werden. Die Anzahl der ergatterten Experience Points durch das Töten einer Kreatur hängt in etwa davon ab, wie schwierig es ist das Monster zu besiegen. So geben Penguins 1 Experience Point, und Infernatil 85.000. Es gibt auch einige Monster, die keine Experience Points geben, diese sind jedoch keine Herausforderung, denn sie greifen meist nicht an.
  • Zkušenosti - jejich získáváním zvyšujete level Chrona.
  • Experience, commonly abbreviated as Exp or XP, is a measure of progress towards higher Levels. After gaining a certain amount of experience, players will advance to the next level, which not only results in higher Hit points and more practices but also affects many other areas. Experience is earned solely through combat, whether against mobs or other player characters.
  • Every player advances through the game by gaining experience points. The more experience points you have, the higher the level you can reach. Each master requires a certain level of experience before you can challenge them.
  • Experience in Wizard 101 is gained two ways: 1) By completing quests and 2) by simply dueling (not including Player versus Player). When a character gains enough Experience, or XP, he or she increases in level. See the Experience Chart for how much experience you need to go up levels and the Level Chart to see how much Health and Mana and Power Pip Chance you get for going up levels.
  • Experience is obtained by playing either ranked or practice matches. You will receive experience regardless of winning or losing. Your current experience is shown by the purple star icon on the main screen. Unlike rating, experience does not decrease.
  • This may be accomplished in two ways: 1. * Killing demons 2. * Completing a quest that awards an EXP bonus
  • Experience, commonly abbreviated as Exp or XP, is a measure of progress in a certain skill. It is usually obtained by performing tasks related to that skill. After gaining a certain amount of experience, players will advance to the next level in that skill, which can result in new abilities, among other things.
  • Experience is a basic stat. Each mercenary, plus the main character, has an individual experience score. As experience increases to certain points, those mercenaries increase their levels. See Leveling for more. Increasing a level adds one bonus point and one skill point. You can increase experience gained by looting some Lucky Loot items.
  • This section shows how much sexperience you earn when you complete a battle. The maximum experience you can get from a team event is 300-316 and in showdown is 300-314, in the double experience event these values are simply doubled (600-632).
  • Experience, often abbreviated XP, is gained from completing quests, killing NPCs, crafting and gathering. This experience go towards a characters overall level, with each level having a required amount of experience to level up.
  • Experience or XP (File:M-xp.png) is a way of rewarding you for your progress and evolution in-game. Purchasing , , , completing and welcoming are all possible ways to earn experience. When enough experience is obtained, you will move onto a new level and the experience bar is reset. Levels are certain tiers of experience that, when achieved, unlock new content such as , , and , as well as certain jobs. You will also be rewarded with Gems and Magic.
  • Experience gained before level 40 will go toward leveling up the Guardian. After achieving level 40, three Motes of Light will be granted for every 25,000 experience earned.[citation needed] Whether gaining experience before or after level 40, an equal amount of experience is given to equipped weapons, armor, and subclasses. Experience earned from killing enemies that are a lower level than the Guardian are significantly reduced. The following table shows how much additional experience is required to level up from the previous level:
  • Experience, denoted by the abbreviation XP, strengthens characters by level-up when acquired. XP can be gained through defeating enemies and crafting new weapons and items. All characters begin with 0 XP, leveling up after gaining 50 XP, then 100 XP, then 150 XP, etc., the number increasing with each successive level.
  • Experience is primarily accrued by defeating enemies and completing missions. However, defeating enemies that are much lower in Level from your character will result in zero XP.
  • La Level Experience viene incrementata principalmente uccidendo i mostri, ma anche craftando o completando le Quest messe a disposizione degli NPC.
  • Upon reaching a certain amount of Experience, you level up. Every time you level up, you gain a skill point and a stat point that you can use to upgrade your character (or heroes, if they are the ones who level up). The required experience for any Heroes or the player character to gain a level is displayed on the character's individual skills screen. The maximum level is 62 due to an overflow glitch that occurs at 63.
  • Experience in Darelth is awarded on a more story-oriented basis, instead of using the straight combat experience of D&D. In fact, while combat experience is still awarded, it is reduced by one-half. The remaining experience is awarded for attendance, acheiving adventure goals, completing story arcs, unusually good roleplaying, and campaign support. Each of these non-combat awards may be a minor, regular, or major award.
  • Experience or EXP is obtainable reward points as part of a vital in-game system by which certain characters can progress through the game via level up. The system has a set number after each level up which has to be completely depleted to zero in order to progress to the next level. The set number can slowly be depleted after defeating enemies and different enemies provide different amounts of experience once they are defeated.
  • Similar to the masses of other MMOs, Lunia revolves around experience points, which are gained in order to level up your character. You can gain experience by killing monsters, other players (see PvP), and completing quests. Another way is to complete stages, after which you gain a small amount of experience. Finding secret areas in stages also gives a small amount of experience.
  • Almost all creatures in Necronia give some experience points when they are slain. The amount of experience points earned by killing a creature depends roughly on how difficult it is to defeat that creature. It varies from a Rat up to the Toxic Dragon. There are also a lot different kind of bosses in Necronia, which might wield even more experience. There are also some creatures that give no experience at all, those are no challenge to kill since they don't fight back when attacked. All characters start without experience points when they first enter the game, on a small island south of Rookgaard. By doing Lea's Test Quest they get experience, on Rookgaard they can kill monsters which give experience, which can become a very large number. The experience is represented by a characters level.
  • Experience Points are needed for a player to go from one Player Level to the next. After each battle you are awarded a certain amount of Experience Points depending on certain parameters used by the game: * number of robots destroyed * number of beacons captured * amount of critical hits scored * amount of damage dealt * Medals awarded (only if your team wins) Buying Premium grants you 50% more Experience Points and Silver for each game.
  • Experience, commonly abbreviated as exp or xp, is a measure of progress in a certain skill. It is obtained by performing tasks related to that skill. Experience can also sometimes be gained by performing certain other tasks not necessarily related to the skill, such as completing quests, receiving the Book of Knowledge from the Surprise Exam random event, receiving a lamp from the genie random event, doing certain mini-games, getting a lamp from Cap'n Izzy No-Beard for completing a part of the Karamja Achievement Diary, etc. After gaining a certain amount of experience, players will advance to the next level in that skill, which can result in new abilities, amongst other things. The amount of experience needed for the next level increases by approximately 10% each level. For example, 83 ex
  • Levels are certain tiers of experience that, when achieved, unlock new content such as buildings, decorations, and quests, as well as certain jobs. The player is also rewarded with Donut(s), as well as a comment or quote from a character, usually directed at the player.
  • Experience points, or EXP, are what can be called a character's overall experience, and are acquired by defeating monsters and completing quests in MapleStory. Each monster has a specific experience value, and various monsters offer different amounts of experience once they are defeated.
  • A farmer has a certain amount of experience. When certain amounts of experience are reached, a farmer can advance to the next level, where more market items, gifts and other features become available. A farmer can see their own experience in a bar at the top of the page. The amount of the bar filled in is relative to how close the farmer is to reaching their next level. The star at the end of the bar shows a player their level. At the bottom of the screen is a list of a player's neighbors. A player is able to see the level and experience of each of his neighbors from here. After a farmer reaches Level 35, they will require an extra File:XP-icon.png experience for each level. A farmer needs 433,000 experience to reach level 70. After level 70, the amount needed increases by 500 xp each lev
  • Experience, commonly abbreviated as Exp or XP, is a measure of progress in a certain skill. It is usually obtained by performing tasks related to that skill. After gaining a certain amount of experience, players will advance to the next level in that skill, which can result in new abilities, amongst other things. Experience can also sometimes be gained by performing certain other tasks not necessarily related to the skill, such as completing quests, rubbing a lamp from the genie random event, or pop quiz random event, playing certain mini-games, or certain mini-quests. where k = current level
  • Experience is used in both versions of Warstorm to determine the strength of player. In addition to it, experience is revelant to level which a player gains more silver as daily login award if a higher level is achieved. There are several ways to gain experience: The experience needed to gain a level is equal to the current level times 500. Facilities Facebook - Barbarian • Campaign • Daily Campaign • Experience • Silver and Cash • Quick Match • Packs, squad and campaign price • Free gift of the day • Rare cards on Facebook • Warstorm Card Viewer • Ask for a card • The Alchemist
  • Experience is a statistic in the Disgaea series. The more experience points that a character has, the higher their level. Your characters can gain exp from killing enemies, objects, teammates(not advised), match bonuses, and by stealing it from enemies, objects or teammates with the Thief class. The experience formula is used for both determining how much experience it takes to reach the next level, as well as how much experience is given for defeating an enemy of that level. Other miscellaneous factors include:
  • The following shows the amount of experience a character must earn to gain a level in their character class. All experience earned by multiple-class characters is divided by the number of classes. When a character has earned enough to gain a level for one class but not another, the Show command shows the highest level.
  • Experience (or abbreviated as XP) is the points you get until the next level. You can obtain experience in many ways - you can play games with players and earn it, you can go to several places to earn it such as Flum's Fountain or Club Fling, grow plants in order to attain experience and several other methods. How much experience needed to be obtained depends on what level you are - if you are a low level and just began playing Bin Weevils, you would need just under 1000 experience, whereas on a higher level like level 50, you would need several hundred thousands of experience to level up. When you do level up, you need to go to your nest, and need to earn even more experience than the previous level you were on.
  • Experience (XP) in all games of the Diablo series is a numerical value that is used to determine when you reach the next character level, also known as "leveling up". Every newly created character starts at level 1 with no experience. Each time you, or a member of your party (whether it be your hireling, your minion(s), pets, followers or another player) kills a monster, you gain a certain number of experience points. Paragon experience in Diablo III is slightly different (and is of blue color), but otherwise follows the same rules, awarding one Paragon point instead of normal stat bonus.
  • Unlike RuneScape 2, RuneScape Classic does not have an experience cap at 200 million, instead, it is not possible to exceed 536,870,911 () experience in a single skill because of data type limits. Passing the maximum XP results in integer overflow, and the displayed value will wrap around to a very large negative number. It is possible to continue gaining experience afterwards. The effect of going from negative to positive experience (which would require gaining at least 1,073,741,822 experience) is not yet known. Only one person is currently known to have negative experience (in Thieving). The skills interface displays "Next level at: 83" – reaching this would most likely involve the client crashing or the level resetting from 99 to a low number.
  • Experience is gained by battling enemies. Having a certain amount of experience will cause a player to level up, giving them the opportunity to increase their stats. Experience points are rewarded to the player for every time they hit an enemy. More experience is rewarded on Insane Mode due to enemies having a greater amount of health. Many players refrain from leveling up their Strength skill too much, seeing as if they do less damage, they will hit the enemy more, thus giving them more experience.
  • In tales of the Unknown, Experience is gained by winning battles against enemy NPC's. The Experience is set at a fixed rate for each creature, and your character(s) are only given XP if they survive the battle. When the battle is over, the entire pool of XP is evenly divided among the survivors, even those who may have done nothing during the battle. In tales of the unknown, there is a location with a fixed battle of 4 x 99 berserkers (1,018,880 XP) on the third floor of Baron Harkyn's Castle. This battle has the highest xp gained in a single fight. REVIEW BOARD
  • Experience is a feature from Zelda II: The Adventure of Link. Link can acquire experience by defeating enemies, collecting P Bags or returning Crystals to palaces. If an enemy drops a P Bag or a Magic Jar upon defeat then Link will not receive experience from that enemy. Upon reaching a certain threshold, Link will be given the option to level up one of three stats. The power of his sword, the rate at which his Heart Meter drops or the rate at which his Magic Meter drops. In the NSTC and PAL versions of the game, Link can choose to ignore the current stat he can level up and retain his experience to try and level up another stat. However once he has the opportunity to level up all three of his stats, he must select one in order to continue. In the original Japanese version, Link could choo
  • Experience is retrieved from monsters when they are killed. A player levels up his or her stats when they get a certain amount of experience. A player can view how much experience he needs, and how much he currently has, by typing /exp when in-game. Each time you level up one of your stats, that specific stat needs more experience to level up again, and your experience resets to 0 for that stat.
  • Experience, also known by the abbreviations "XP" or "EXP", is a game concept in Civilization IV, Civilization V, and Civilization VI. Military units gain experience by surviving combat and defeating enemy units, and when they earn enough experience, they can receive promotions. Some of the buildings that can be built in cities give bonus experience (either a flat sum or a percentage bonus) to the units produced there.
  • Experience is a stat of a weapon that usually determines how strong is the weapon. In the case of the Nemesis, leveling up actually greatly decreases its overall performance. The Blade's throwing distance at Level 2 is slightly shorter than it is at Level 1, but it is more powerful. As for the Spur, the "shoot button" must be held down to charge it to level up, and energy crystals just make it charge faster. This article is a . You can help My English Wiki by expanding it.
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