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An Entity of Type : dbkwik:resource/Ezf2JHFpfyRwN-pAcJj5Bw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

For the fictional play, see The King In Yellow (The Play) and The King In Yellow (Reconstructing The Play). See also Theatre.

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  • Stage
  • Stage
  • Stage
  • Stage
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  • 254
  • For the fictional play, see The King In Yellow (The Play) and The King In Yellow (Reconstructing The Play). See also Theatre.
  • The Stage was a room in Club Penguin, located to the right of the Puffle Hotel and left of the Pizza Parlor in the Plaza. It held different plays every month. It was a common place for penguins to make a production or spread their imagination. It was confirmed in issue 501 of the Club Penguin Times that the room would be replaced with the Mall.
  • A Stage is a specific virtual environment used in Brain Burst 2039 for normal duels as well as for the Unlimited Neutral Field. Many different stages exist, and each has its own set of attributes.
  • The Stage is a room on Club Penguin Rewritten. Players can access the Costume Trunk to buy the costumes for the current play. The play changes every once in a while, mainly each month. Players can operate the Switchbox 3000, which after using each button and lever will earn the player a stamp.
  • Stage is a generic term for a mission in GoldenEye 007. Level can also be used to describe a mission too.
  • Eine Stage ist der Austragungsort der Kämpfe in den Spielen Super Smash Bros., Super Smash Bros. Melee und Super Smash Bros. Brawl. Alle Stages unterscheiden sich in Größe und Eigenarten stark voneinander, dazu müssen manche Stages freigespielt werden, während man einige bereits bei Spielbeginn zur Verfügung stehen hat. Darüber hinaus basieren alle Stages auf Spielen, in denen die einzelnen Kämpfer vorkommen. Yoshi besitzt z. B. mit Yoshi's Island seine eigene Stage.
  • A Stage is where battles are fought. * All stages present in every game in the entire Tekken series.
  • The Stage is where you can sit on the blechers or do a play with your friends!
  • The stage is an area of the Raccoon Zoo.
  • Stage is the 11th track to Atobe's album Hametsu e no Rondo. It is also the 13th track to Atobe's album Hametsu e no Rondo Kai.
  • The Stage is a sprite that represents the background of the project. Because this, it has special features that are different from other sprites.
  • Each Mission consists of a number of Stages. Each, stage consists of a number of Waves, depending on the complexity of the Mission. Early stages may have 3 waves, and later ones may have 6. Please note any players, that have been killed during a wave, will not be available until the next stage, unless you use Smelling Salts to revive them. Complete each stage to receive various Rewards.
  • In 2266, while at a theater with James T. Kirk, Doctor Thomas Leighton identified "that man on the stage" as Kodos the Executioner (TOS: "The Conscience of the King" ) Julian Bashir used to watch ballerina Palis Delon on stage, finding her dancing to be amazingly graceful. He related this to Miles O'Brien in 2370. (DS9: "Armageddon Game")
  • A stage is a location of a battle. Battles can sometimes in on a ring out if the stage has an out boundary. Mostly, each stage is the homeland of a specific character or a pair of characters, like the Distant Marsh of Soulcalibur IV (home to Talim) or the Jurakudai Villa (home to Setsuka). Each stage has its own background music as of Soulcalibur-Soulcalibur IV. In Soulcalibur V character-specific musical themes as well as any of the stage-specific themes can be selected before battle in any given stage.
  • Lo stage è un attività molto divertente svolta dallo stagista (studente o disoccupato) il quale ha occasione, tramite il proprio sfruttamento da parte di un azienda, di non imparare un cazzo e di scoprire i numerosi vantaggi della posizione di schiavo tuttofare.
  • A stage (sometimes called a map or board) is a location in which characters fight or complete objectives. The word "stage" usually refers to a versus mode stage, but can also refer to the ground or large central platform within this location. As well as versus mode stages, single player mode stages, such as the Target Smash maps, exist for purposes other than fighting.
  • The main stage was made of wood and was built shortly before the festival, organized by Chip Monk. It was about 20 × 15 × 15 meters and was covered by a big canvas. The towers for the speakers were made of metal and arranged all over the area. Everything was removed after the festival. Opposite the stage was the FoH (Front of House which hosts sound and light engineers, soundboard, etc.) in a primitive tent. At the back was the recording equipment. Everything was recording on two eight-track recorders which was later used for official releases and the movie.
  • Stages do not affect gameplay at all; they are merely for show. However at the end of a fight stages tend to become more active, to cheer the fight. Some stages have the background features come alive in a cartoonish and humorous way; for example, E. Honda's Street Fighter II stage has the painting of the man in the background move, showing a ticket, and the sun painting flashing. Most others have the background crowd's animation sped up repeatedly.
  • A stage in Kid Chameleon is a number of levels ending with a boss. While the game is full to the brim with teleporters and flags between different levels in the same stage, connections between levels in different stages are very few and well hidden. All paths (almost) converge to the boss of the stage. See the map for a better visualization of this. Since there are four bosses, there are also four stages:
  • In both Super Smash Flash and Super Smash Flash 2, most of the versus mode stages are available from the start, while a small number must be unlocked by completing certain objectives. Most stages are derived from places in the playable characters' universes, and are typically used as those characters' home stages. There are some stages with no character representatives such as Battlefield and Final Destination. Additionally, not every character has a stage from their own universe.
  • A stage in Stick Ranger is a set of levels. Each level occupies the space of the entire screen, and navigation to the next level within a stage is done via the "NEXT", "MAP", or "BOSS" sign (depending on the stage and/or level, feature appeared as of ver10.1) located to the right of the level. Characters will always spawn on the left side of the level, with the exception of the Town, Village, Resort and Island, where they spawn to the right of the Shop, and in the Forget Tree they spawn slightly to the left of the tree.
  • Stages are driveable terrain on which any vehicle can be driven. Each stage has its own terrain, physics and features. Most notably, as the game became more advanced, so did the stages and the latter stages are quite advanced as compared to the intial stages. Levels (main article: level) in the stages are checkpoints in the stage. When the player passes the current checkpoint, the player passes a level, which gives you bonus coins, which are generally several thousand coins, and the bonus increases for every new level. You also can keep track of the farthest distance that you have gone and how close you got to beating a level in the stage.
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tourguide
  • "Welcome everyone, to the Stage... Can the city withstand the attack of... SQUIDZOID!? Shadow Guy and Gamma Gal... will rise to the challenge!"
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  • Stage
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  • Ja
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