Attributes | Values |
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rdfs:label
| |
rdfs:comment
| - __NOWYSIWYG__
- Objective Notes. [For solely defending maps:]
* Objective1 (in order of capping)
* Objective2 (in order of capping)
* Objective3 (in order of capping)
* Objective4 (in order of capping) [For double offensive with home bases:]
- Como su nombre lo indica, es una categoría de armas compuestas de rifles que aparecen en toda la saga, desde Grand Theft Auto III hasta Grand Theft Auto IV. Se componen por:
- About Rifles. Rifles have the advantages of great power, high accuracy and long effective range but they are slow and must be handled with both hands.
- __NOWYSIWYG__ Rifles
- Various Rifles were used throughout the Thunderbirds episodes. This is a list of the types used. See also Hand Guns: Main article: Hand Guns
- Rifle – é uma arma portátil, de cano longo e raiado. O mesmo que fuzil.
- In real terms, a rifle is a firarm that has Rifling present.
* M4A1
* Steyr Aug
* M16A4
* AK47
* M82A1 I can't think of any more, if you can remember any, please add them. Chartax 11:40, 28 June 2008 (UTC)
- Rifles are one of the types of weapons that the player can use. It is advantageous to be a rifleman of the operative tree, which maximizes the effectiveness of using these sorts of weapons. for the player of the
- Rifles are two-handed ranged weapons usable by Rangers, Fortegunners, Guntechers, and Gunmasters. They have long range and the ability to go into first person shooting mode, and can be used with several elemental Bullets. They are considered to be the ranger's signature weapon.
- Rifles fire slower than pistols and have a similar firing speed to cannons. All rifles have a secondary grenade launcher that can blow away small groups of enemies or stun larger ones. The type of grenade varies depending the type of ammunition that the rifle fires. Rifles have a medium clip capacity and damage compared to the other types of ranged weapons (Pistols and Cannons). Rifles tend to be later game weapons because they have a good balance of fire power and clip capacity.
|
Attack
| - The [Russians/Germans] are defending.
|
Limited Edition
| |
dcterms:subject
| |
Unique
| |
Objectives
| - [For solely defending maps:]
*Objective1
*Objective2
*Objective3
*Objective4
[For double offensive with home bases:]Primary Objectives
*Objective - held
*Objective - heldSecondary Objectives
*Objective
*Objective
[For double offensive with equal held objectives:]Starting Axis Objectives
*Objective
*ObjcetiveStarting Allied Objectives
*Objective
*Objective
[For blank objectives:]
*Objective
*Objective
*Objective
*Objective
|
defend
| |
dbkwik:fusionfall/...iPageUsesTemplate
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dbkwik:granado-esp...iPageUsesTemplate
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dbkwik:matrixonlin...iPageUsesTemplate
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dbkwik:sotnw/prope...iPageUsesTemplate
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dbkwik:thunderbird...iPageUsesTemplate
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dbkwik:valkyria/pr...iPageUsesTemplate
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Speed
| - 1(xsd:integer)
- 1(xsd:double)
- 2(xsd:integer)
|
Type
| |
cattype
| |
alliedroles
| |
objectivenotes
| |
axisroles
| |
dbkwik:deadfrontie...iPageUsesTemplate
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dbkwik:phantasysta...iPageUsesTemplate
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Price
| - 30(xsd:integer)
- 150(xsd:integer)
- 250(xsd:integer)
- 500(xsd:integer)
- 1000(xsd:integer)
- 1250(xsd:integer)
- 2000(xsd:integer)
- 2300(xsd:integer)
|
Statistics
| - 5(xsd:integer)
- 5(xsd:double)
- 7(xsd:integer)
- 7(xsd:double)
- 8(xsd:integer)
- 9(xsd:integer)
- 10(xsd:integer)
- 12(xsd:double)
- 14(xsd:integer)
- 15(xsd:integer)
- 20(xsd:integer)
- 25(xsd:integer)
- 28(xsd:integer)
- 30(xsd:integer)
- 35(xsd:integer)
- 40(xsd:integer)
- 50(xsd:integer)
- 60(xsd:integer)
- 75(xsd:integer)
- 80(xsd:integer)
- 90(xsd:integer)
- 100(xsd:integer)
- 110(xsd:integer)
- 120(xsd:integer)
- Average Firing Speed
- Fast Reload Speed
- High Accuracy
- High Critical Chance
- Non-Transferable
|