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The following is a list of status conditions in the Dragon Quest series.

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  • List of Status Conditions
  • List of status conditions
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  • The following is a list of status conditions in the Dragon Quest series.
  • In Skies of Arcadia, a Status Condition is something that afflicts a player character or an enemy with an abnormal and usually harmful effect. Status Conditions come in two forms: Positive and Negative; naturally, Positive conditions provide beneficial effects to the user while Negative conditions provide hindering effects.
  • The following is a list of all Status Conditions that last only during battle. These conditions can fade away on their own, or can be healed by a Restore Psynergy or Elixir. Delusion An extremely minor effect. Delusion does nothing more than drastically reduce an opponent's odds of landing a regular attack. Against more advanced enemies, it's effectively useless, but simpler opponents that rely on standard attacks can be devastated by it. Stun The equivalent of being paralyzed. The afflicted character/enemy is incapable of doing anything as long as the effect is in place. Stun generally lasts only a short while. The manual to the North American version of The Lost Age refers to this effect as "Sting" in one instance. Sleep The afflicted is put into an enchanted sleep. In essence,
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  • The following is a list of status conditions in the Dragon Quest series.
  • In Skies of Arcadia, a Status Condition is something that afflicts a player character or an enemy with an abnormal and usually harmful effect. Status Conditions come in two forms: Positive and Negative; naturally, Positive conditions provide beneficial effects to the user while Negative conditions provide hindering effects.
  • The following is a list of all Status Conditions that last only during battle. These conditions can fade away on their own, or can be healed by a Restore Psynergy or Elixir. Delusion An extremely minor effect. Delusion does nothing more than drastically reduce an opponent's odds of landing a regular attack. Against more advanced enemies, it's effectively useless, but simpler opponents that rely on standard attacks can be devastated by it. Stun The equivalent of being paralyzed. The afflicted character/enemy is incapable of doing anything as long as the effect is in place. Stun generally lasts only a short while. The manual to the North American version of The Lost Age refers to this effect as "Sting" in one instance. Sleep The afflicted is put into an enchanted sleep. In essence, Sleep is the same as Stun; ironically, it tends to remain in effect for longer periods of time. Also, unlike many other status conditions, it tends to affect bosses much more easily. Seal This effect results in the afflicted losing their ability to cast Psynergy. Seal tends to last a long time, making it extremely useful to try and inflict on bosses; however, against enemies that have no Psynergy, it's useless. Death Curse Called "Curse" ingame. Death Curse is a rare, fairly pointless effect; if the afflicted isn't healed in seven turns, they're instantly downed. Due to the vast amount of time available to heal it, and the fact that few things can cause it, Death Curse is little more than a gambler's Psynergy; however, it can afflict very few bosses, bringing its usefulness down even further. It should be noted that, when an ally is afflicted with a Death Curse, the countdown will be paused if the Adept in question is not in the currently battling party. Temporary Stun This effect is often regarded as one of the most useful. If the user of an attack that can cause this condition hits an enemy before they've attacked (in the case of enemies with multiple attacks, if they still have attacks left), the target cannot attack. As soon as their attack turn is over, the effect fades off. Against enemies with multiple attacks, this condition is considered highly valuable, as it reduces their total number of attacks.
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