About: Candy Crush Saga   Sponge Permalink

An Entity of Type : dbkwik:resource/Ny-_jxjsI8joQNDpOLXX_g==, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

If the player succeeds in reaching the goal in the Jelly, Ingredients, or Candy Order levels, the game does a "Sugar Crush", starting an automatic bonus round where the player's remaining moves are used to increase the score through creating various special candies on the board. If the player does not gain 1 star from his or her score, a life is deducted. The player is given a default number of five lives, with each life restored after a half hour. The player has the option of asking friends for more lives, buying a life restoring item, or buying a special item that expands the number of lives the player has by default.

AttributesValues
rdf:type
rdfs:label
  • Candy Crush Saga
rdfs:comment
  • If the player succeeds in reaching the goal in the Jelly, Ingredients, or Candy Order levels, the game does a "Sugar Crush", starting an automatic bonus round where the player's remaining moves are used to increase the score through creating various special candies on the board. If the player does not gain 1 star from his or her score, a life is deducted. The player is given a default number of five lives, with each life restored after a half hour. The player has the option of asking friends for more lives, buying a life restoring item, or buying a special item that expands the number of lives the player has by default.
sameAs
Length
  • ()-30
foaf:homepage
dbkwik:candycrush/...iPageUsesTemplate
Platform
  • Facebook , King.com , iOS, Android, Windows Phone
Status
  • Active
Type
  • Match-3
Released
  • 2012-04-12(xsd:date)
  • 2012-11-14(xsd:date)
Website
  • Fanpage: CandyCrushSaga
  • Official website: candycrushsaga.com
Developer
Publisher
  • King
abstract
  • If the player succeeds in reaching the goal in the Jelly, Ingredients, or Candy Order levels, the game does a "Sugar Crush", starting an automatic bonus round where the player's remaining moves are used to increase the score through creating various special candies on the board. If the player does not gain 1 star from his or her score, a life is deducted. The player is given a default number of five lives, with each life restored after a half hour. The player has the option of asking friends for more lives, buying a life restoring item, or buying a special item that expands the number of lives the player has by default. Levels are organised into "Episodes" of 15 levels each, except for the first two episodes, Candy Town and Candy Factory, which have 10 each, with the background themed to a certain setting. Also, the episodes are organised into "Worlds" of 6 episodes each, except for World Eleven and further worlds in Reality and World Eight in Dreamworld of 3 episodes each. In episodes after Candy Factory (or in the case of iOS, Lemonade Lake), a ticket is needed to unlock the next episode. Similar to getting more lives, the player has the option of asking friends for tickets, buying tickets using gold bars or money, or completing Mystery Quests. The special candies are created when combinations of four or more candies of the same colour are matched together. * When four same-coloured candies are matched in a row a striped candy is created. The orientation of the stripes depends on the way the four candies were aligned. When this piece is matched, it will clear all of the candies in either a horizontal or vertical direction. * When five same-coloured candies are matched in either an L, T, or a + shape formation a wrapped candy is created. When this candy is matched it explodes twice in a row, clearing a 3 by 3 box around itself each time. * When five same-coloured candies are matched in a single line a colour bomb is created. When this candy is swapped with any other candy, all candies of that colour are removed from the board. * When a striped candy and wrapped candy (of any colour) are swapped together, a giant 3 by 3 striped candy is created. Upon creation it moves in a horizontal direction and then a vertical direction, clearing 3 rows of candies and then 3 columns of candies. * When a colour bomb and striped candy are swapped, it will convert all candies of the same colour as the striped one into other striped ones and detonate them all at once. * When a colour bomb and a wrapped candy are swapped, it will clear all the candies of the colour as the wrapped candy and then clear another colour at random. * When two striped candies are swapped, it will clear a vertical column and horizontal row, even if they face the same direction. * When two wrapped candies are swapped, the blast radius is doubled to form a 5 by 5 box around it, or a 3 by 3 box per candy if separated. * When two colour bombs are swapped, any tile that currently has candy on it will be cleared. * Jelly Fish can also appear (or be purchased), and if they are matched they will clear 3 candies at random from the board. Other various "boosters" can be purchased, such as the lollipop hammer, which can clear one candy from the board, or the increased time or moves boosters. Obstacles, or blockers also appear in levels. These include the unmatchable and resistant-to-special candies liquorice swirls, the expanding chocolate, the candy bombs that end the game if they are not cleared before their move count runs out, and the icing that require multiple matches to eliminate. The board will also contain liquorice locks, which are candies in liquorice "cages" that cannot be moved until they are matched, and marmalade, which holds a special candy.
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