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An Entity of Type : owl:Thing, within Data Space : dbkwik.webdatacommons.org associated with source dataset(s)

Additional effects are attributes of Weapons, Armor, and Ammunition that have a percentage chance of activating during combat. The frequency of the additional effect's activation, sometimes referred to as the "proc rate," is commonly based on the relative level of the monster being attacked, but may involve other factors, such as the current day or the type of monster being attacked. Only one additional effect can proc for each melee attack based on the priority of the effect:

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  • Additional Effect
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  • Additional effects are attributes of Weapons, Armor, and Ammunition that have a percentage chance of activating during combat. The frequency of the additional effect's activation, sometimes referred to as the "proc rate," is commonly based on the relative level of the monster being attacked, but may involve other factors, such as the current day or the type of monster being attacked. Only one additional effect can proc for each melee attack based on the priority of the effect:
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abstract
  • Additional effects are attributes of Weapons, Armor, and Ammunition that have a percentage chance of activating during combat. The frequency of the additional effect's activation, sometimes referred to as the "proc rate," is commonly based on the relative level of the monster being attacked, but may involve other factors, such as the current day or the type of monster being attacked. Only one additional effect can proc for each melee attack based on the priority of the effect: 1. * Spells such as Enthunder or Dread Spikes 2. * Added effects on weapons such as Hofud or Garuda's Dagger 3. * Sambas It is usually not a good idea to rely on the additional effect of a weapon, as nearly all additional effects activate fairly infrequently, though there are a few rare exceptions that can activate fairly reliably under certain conditions or even 100% of the time. Adventurers may obtain weapons with additional effects via synthesis, BCNMs, normal monsters, certain Notorious Monsters, Treasure Caskets, and the quest Succor to the Sidhe.
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