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  • Resshou Souhajin
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  • Resshou_Souhajin_(ToD2)_1.jpg|Beginning part of Resshou Souhajin in Tales of Destiny 2. Resshou_Souhajin_(ToD2)_2.jpg|Middle part of Resshou Souhajin in Tales of Destiny 2. Resshou_Souhajin_(ToD2)_3.jpg|Final part of Resshou Souhajin in Tales of Destiny 2. Resshou Souhajin is a mystic arte that first appears in Tales of Destiny 2, used by Kyle by extending from Garen Souhajin. Kyle does a large slash downward, then slashes twice more to create a cross formation, through which Kyle creates a beam of compressed wind that hits the enemy.
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  • Resshou_Souhajin_(ToD2)_1.jpg|Beginning part of Resshou Souhajin in Tales of Destiny 2. Resshou_Souhajin_(ToD2)_2.jpg|Middle part of Resshou Souhajin in Tales of Destiny 2. Resshou_Souhajin_(ToD2)_3.jpg|Final part of Resshou Souhajin in Tales of Destiny 2. Resshou Souhajin is a mystic arte that first appears in Tales of Destiny 2, used by Kyle by extending from Garen Souhajin. Kyle does a large slash downward, then slashes twice more to create a cross formation, through which Kyle creates a beam of compressed wind that hits the enemy. This attack later appears in Tales of Destiny as the first Blast Caliber available to Garr. His version of the attack is mostly identical to Kyle's movements, but after the initial downward slash, Garr continues with only one upward slash to launch the enemy into the air, before thrusting upward to create the familiar beam of wind that pierces through the enemy. While Resshou Souhajin is typically the first mystic arte that Kyle can obtain, it does not follow him to his appearances in other games. It is given to Garr as his mystic arte in the Radiant Mythology series and in the PlayStation Portable port of Tales of Destiny 2, establishing it as his signature attack despite Kyle having it first.