PropertyValue
rdfs:label
  • ActionCastSpellAtLocation
rdfs:comment
  • The ActionCastSpellAtLocation() NWScript command causes the caller to cast the indicated spell at the indicated location. In order to cause a different object (creature or placeable) to cast the spell, this command must be assigned via <a href="/mediawiki/AssignCommand" title="AssignCommand">AssignCommand</a>().
  • function ActionCastSpellAtLocation (int nSpell, location lTargetLocation, int bCheat=FALSE, int nProjectilePathType=PROJECTILE_PATH_TYPE_DEFAULT, int bInstantSpell=FALSE) Cast spell nSpell at lTargetLocation.
param3desc
  • A METAMAGIC_* constant indicating which metamagic feat should be applied to this casting.
dcterms:subject
param5desc
  • A PROJECTILE_PATH_TYPE_* constant influencing the spell's projectile visual effect.
param6desc
  • If set to TRUE, the spell will be cast instantly . This is intended to allow the simulation of a high-level caster who had time to prepare for hostile player characters.
param5default
  • PROJECTILE_PATH_TYPE_DEFAULT
param6default
  • FALSE
dbkwik:nwn2/property/wikiPageUsesTemplate
returns
Name
  • ActionCastSpellAtLocation
param
  • int nProjectilePathType
  • int nSpell
  • int bCheat
  • int bInstantSpell
  • int nMetaMagic
  • location lTargetLocation
param2desc
  • The location at which the spell will be cast.
param1desc
  • A SPELL_* constant indicating the spell to cast.
param3default
  • METAMAGIC_ANY
dbkwik:nwn/property/wikiPageUsesTemplate
param4desc
  • If set to TRUE, the caster need not be able to cast this spell normally and a spell slot will not be consumed.
param4default
abstract
  • function ActionCastSpellAtLocation (int nSpell, location lTargetLocation, int bCheat=FALSE, int nProjectilePathType=PROJECTILE_PATH_TYPE_DEFAULT, int bInstantSpell=FALSE) Cast spell nSpell at lTargetLocation. * nSpell: SPELL_* - lTargetLocation * bCheat: If this is TRUE, then the executor of the action doesn't have to be able to cast the spell. * nProjectilePathType: PROJECTILE_PATH_TYPE_* * bInstantSpell: If this is TRUE, the spell is cast immediately; this allows the end-user to simulate a high-level magic user having lots of advance warning of impending trouble. * Return type: void * Include file: nwscriptdefn
  • The ActionCastSpellAtLocation() NWScript command causes the caller to cast the indicated spell at the indicated location. In order to cause a different object (creature or placeable) to cast the spell, this command must be assigned via <a href="/mediawiki/AssignCommand" title="AssignCommand">AssignCommand</a>().