PropertyValue
rdf:type
rdfs:label
  • Workshop
  • Workshop
  • Workshop
  • Workshop
  • Workshop
  • Workshop
  • Workshop
rdfs:comment
  • __NOEDITSECTION__
  • Cost: 1500
  • An , and a place to craft basic Intrigue-related items. The Workshop unlocks at level 8 and costs 800 File:Silver Icon.png to build.
  • Material for some objects can be bought from shops run by suppliers such as Construction Supplies (run by the Sawmill operator in Varrock or Prifddinas) and Keldagrim Stonemason (run by the Stonemason in Keldagrim).
  • Najlepiej wyszkoleni ludzie z Twojego miasta pracują w warsztacie. To właśnie oni ulepszają broń i okręty w najnowsze wynalazki. Możliwe, że to właśnie dzięki nim będziemy lepsi i silniejsi! Każdy następny poziom budynku pozwala wykonać więcej ulepszeń dla broni i okrętów. * Wymagana technologia: Nauka: Wynalazek.
  • The term workshop could refer to: * Workshop (education), an educational program * Workshop (location), a place where one works * Leonardo da Vinci's workshop * Leonardo da Vinci's workshop holograms
  • The Workshop was a private research organization that illegally experimented on humans to unlock any of their mutant genes. They operated out of New York City and the organization was headed by Ajax, a British mutant and criminal. Deadpool obtained his powers as a result of their experiments.
  • The Workshop is a building located in the Estate of each and every neighborhood. Each upgrade allows for faster training time for Health, Operative, Balance, and Support Units. Leveling up the workshop is always a good thing because many units require a higher level workshop to be able to be trained.
  • Here you can enhance your weapons, armor and jewelry using enchanting formulas. Enchantments use gems and metal ores found throughout the game.
  • Workshop eli Työhuone on huone pelaajan talossa. Huoneen rakentamiseen vaaditaan 15 rakennustaso. Siellä voit kehittää Crafting-taitoa ja sieltä saat työkaluja ilmaiseksi kun teet seinälle toolin joita saa parempia kun rakennustaitosi kehittyy.
  • Category : Buildings In the Workshop you can produce Rams and Catapults. The higher the level of the workshop, the faster the production will be finished. The requirements are lvl 10 HQ and lvl 10 Smithy. The maximum lvl of Workshop is 15. See Buildings for more buildings.
  • Workshop is a safe stage which allows players to craft otherwise unobtainable items from two old ones. It also has an inn.
  • In the Workshop rams and catapults (artillery) can be built. The higher its level the faster the production is completed. Each successive level cumulatively reduces the training time of units by 10%.
  • The Workshop was introduced in mission 3.
  • Workshop is a new Intermediate Track in Bloons TD 5 Mobile. It is one of the five exclusive tracks in the game. Despite the name, the Track most likely consists of gears. This track was released on March 22, in the same update as the one that released the Monkey Engineer, suggesting that it may to complement the new tower. This track can be hard because the gears constantly rotate the path. __TOC__
  • A workshop is received once a player reaches level two. You can change your workshop at a cost of £500.
  • This room can be created with 15 Construction and 10,000 coins. After building a workbench in the workshop, a player can create furniture in the form of a flatpack.
  • To build the workshop to level 10, you must have 9 empty cells forming a square. Empty means free of trees, water or rocks. Cells can be grass or sand.
  • The Workshop is located in Ghoulhaven Hall's Farmyard. It contains a kiln for crafting pottery and other items. In this room, Cooper will first encounter the Cursed Mummy. This article is a . You can help My English Wiki by expanding it.
  • Workshop is necessary for offence and defence mechanics.
  • A workshop may require higher electrical power, ventilation, special storage for potentially dangerous supplies. It's also important to have a work surface at the right height. The workspace should also have appropriate places to keep tools.
  • Ketika masuk permainan, lihat lima kartu teratas Fate Deck Anda. Kembalikan sesuai urutan yang Anda atur. Draw satu kartu.
  • Ein Workshop (engl. work=Arbeit, engl. shop=Laden) ist ein Laden, in dem man Arbeit kaufen kann. Viele Menschen werden von ihrem Arbeitgeber in einen Workshop geschickt, manche Menschen schickt die Agentur für Arbeit in einen Workshop, und einige wenige Menschen gehen auf eigene Kosten in einen Esoterik-Workshop.
  • The Workshop is a manufacturing building used to create a variety of advanced items.
  • This is the room where your minions produce traps and doors to protect your dungeon. If your Workshop is at sufficiently sized, it will attract trolls. The amount of traps and doors ready to be deployed depends directly on size of the Workshop. Imps can't work in a workshop.
  • The workshop is part of the crafting system in Fallout 4 and deals with buildings and furniture at settlements. The Sole Survivor can use the workshop to move, deconstruct or create new objects from scrapped material. These objects can be used to create thriving settlements with turrets, walls, vendors and recreational spots.
  • De Workshop is een kamer die in een player-owned house gebouwd kan worden. Spelers kunnen hierin allerlei dingen maken: van toy horseys tot flatpack items. Deze kamer kan gebouwd worden met 15 Construction en 10000 coins. Er zijn 9 verschillende hotspots, plaatsen waar je iets kan bouwen, in de Workshop: * Workbench * Heraldry * Repair * Tool store 1 * Tool store 2 * Tool store 3 * Tool store 4 * Tool store 5 * Clockmaking
  • This allows the crafting of various items You can tear down one of your Workshops and build up another House (or tear down a Workshop and build an Armory from scratch. Dash *Scopely* For the Roadmap Mission, go to Roadmap Workshop.
  • The workshop is a hideaway where dwarven smiths labor amid smoke and steel to create their unique innovations. Flying gyrocopters are assembled at this location, as well as heavily armored steam tanks. Artillery is thoroughly researched in workshops, providing ammunition for the mobile dwarven mortar teams. Exceptional tinkers have made this community their home. Signs of a workshop include; sturdy clockwork devices assisting the locals in their labors, stockpiles of mechanical parts, and phlogiston collectors.
  • After entering the far left door in the Warehouse, Luigi enters the Workshop, a smaller room similar in materials to the Warehouse. Upon entering it for the first time in mission C-1: A Timely Entrance, Luigi witnesses two Greenies with welding masks and hammers working on a Giant Robotic Bomb. When the bomb is flashed with the strobulb, it explodes; stunning the Greenies and allowing Luigi to capture them with ease. There are no Gems or Boos in the Workshop. No other Ghosts appear in the Workshop with the exception of a Greenie and Polterpup in mission C-4: Play Catch.
  • The Workshop allows you to build Consumables for use throughout the game. The amount of Consumables you can build within each build period varies depending on your Workshop level, and resets back to maximum every 18 hours. You can built 1 consumable for Workshop level 0.5 to 1 star, 2 consumables for 1.5 to 2 stars, and so up to 5 consumables for 4.5 to and 6 consumables for 5 stars. You may build any combination of the consumables available up to the maximum allowed for your property level within the 18 hours period.
  • To determine who should work on the planes, say to Jack: "I would like to talk to you about my planes." The following people can then be assigned to work on an airline's aircraft (from least to most effective and expensive): * The cleaning lady (1,200 per plane) * The apprentice, Timmy (18,000 per plane) * The engineer, Carl (48,000 per plane) * The two chief engineers (150,000 per plane)
  • The Alchemist is also interesting to talk to, if a bit abrupt in his manner. He is a snob about alchemy, which he considers superstitious rubbish and its practitioners, notably Kalkstein, quacks. He thinks of himself as a scholar, not an alchemist. He asserts that science alone will survive the test of time while magic and alchemy will disappear.
  • A workshop is a civic building that can be used by the player to create scaffoldings. To make one, a player must combine three scaffoldings and place them at a village that either has all civic buildings or just a village store. The workshop can store up to three scaffoldings (no matter their size) and will not produce aditional ones until these are used up or combined.
owl:sameAs
Exits
  • 2
Level
  • 15
bg
  • 0
hotspots
  • 9
clevel
  • 77
requiredfor
  • None
dcterms:subject
cost curr type
  • coin
sizeY
  • 3
Water?
  • No
c4c
  • no
civ
  • no
xp gain type
  • player
Índice
  • Diccionario de cerámica Inglés/Español: Índice adicional
Used for
  • Settlement objects creation
Quests
Upgrade
  • Infernal Device
  • Signal Lantern
  • Suspicious Cart
sell curr type
  • coin
sell curr amt
  • 1500
sizeX
  • 6
xp gain amt
  • 300
Resource
  • Fish
  • Wood
  • Cloth
  • Cart
  • Iron
  • Fur
  • Lead
  • Grains
  • Dirk
  • Exalted Elixir
  • Blindeye
  • Dyed Textile
  • Eavesdropper
  • Alchemical Reagents
  • Nobleman's Coat
  • The Red Viper's Spear
  • Satin Cloak
  • Roughspun Cloak
cost curr amt
  • 30000
level req amt
  • 15
level req type
  • player
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dbkwik:ceramica/property/wikiPageUsesTemplate
dbkwik:civilization/property/wikiPageUsesTemplate
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:dreamlogos/property/wikiPageUsesTemplate
dbkwik:fallout/property/wikiPageUsesTemplate
dbkwik:farmville/property/wikiPageUsesTemplate
dbkwik:fi.runescape/property/wikiPageUsesTemplate
dbkwik:gotascent/property/wikiPageUsesTemplate
dbkwik:mafiawars/property/wikiPageUsesTemplate
dbkwik:mario/property/wikiPageUsesTemplate
dbkwik:marvel-movies/property/wikiPageUsesTemplate
dbkwik:memory-alpha/property/wikiPageUsesTemplate
dbkwik:nl.runescape/property/wikiPageUsesTemplate
dbkwik:oldschoolrunescape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
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dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:bfme/property/wikiPageUsesTemplate
dbkwik:dungeonkeeper/property/wikiPageUsesTemplate
Wikipedia
  • Workshop
T
  • 0
Special
  • +5% to Spy and Sabotage actions
  • +8% to Sabotage attacks
  • +3% to Sabotage actions
  • +8% to Sabotage defense
  • +3% to Sabotage defense
  • +3% to Sabotage attacks
  • +1% to Sabotage attacks
  • +1% to Sabotage defense
  • +13% to Intrigue when attacking...
  • Alchemical triumph
Appearances
Games
  • FO4
Article
  • Fallout 4 settlement objects
Silver
  • 60
  • 200
  • 450
  • 800
  • 12000
  • 50000
tg
  • 0
doors
  • 2
  • Farmyard
I
  • 40
Role
  • Workshop
B
  • 0
Difficulty
Name
  • Workshop
  • Saboteur
  • Dirk
  • Exalted Elixir
  • Tools Cart
  • Blindeye
  • Widow's Blood
  • Spear of Oberyn, the Red Viper
  • Delicate Satin Cloak
  • Satin Cloak
  • Roughspun Cloak
Type
  • Body
  • Unit
  • Hand
  • world
Entrances
  • 1
Caption
  • A view of the Track.
  • Trolls hard at work in the Workshop
dbkwik:dungeon-keeper/property/wikiPageUsesTemplate
intrigue
  • 1
  • 3
  • 8
  • 50
cost (b/s)
  • 200
attracts
  • Troll - 1 tile
  • Troll, Bile Demon - 3x3 tiles
CeraWiki
  • Taller
researchtime
  • 9000
hotspot image
  • 350
ccost
  • 10000
dbkwik:creatures/property/wikiPageUsesTemplate
dbkwik:godfather5f/property/wikiPageUsesTemplate
dbkwik:home/property/wikiPageUsesTemplate
dbkwik:vagrantstory/property/wikiPageUsesTemplate
dbkwik:dream-logos/property/wikiPageUsesTemplate
dbkwik:travian/property/wikiPageUsesTemplate
dbkwik:black-and-white/property/wikiPageUsesTemplate
dbkwik:blackandwhite/property/wikiPageUsesTemplate
imagewidth
  • 255
Heading
  • Black and White
  • Black And White 2
options
  • nointro
Group
  • Wonders
  • Military
  • Other
  • Dwellings
  • Civic Buildings
  • Embellishments
  • Four / Five Scaffolds
  • Industrial Buildings
  • One / Two Scaffolds
  • Six / Seven Scaffolds
  • Three Scaffolds
  • Walls and Roads
Terrain
  • Metal
Online
  • no
Update
  • PLAYER-OWNED HOUSES!
Title
ig
  • 58
pic
  • Cart of Tools.jpg
  • Dreamwine.jpg
col
  • no
section
  • Craftable items list
Cost
  • 10000
dbkwik:walking-deadroad-to-survival/property/wikiPageUsesTemplate
dbkwik:grabbedbytheghoulies/property/wikiPageUsesTemplate
iOS
  • yes
Quality
  • Rare
  • Legendary
  • Uncommon
  • Peerless
visits
  • 2
Building
  • Workshop
Debut
Release
  • 2006-05-31
appears
Time
  • 10800.0
  • 21600.0
  • 43200.0
  • 27000.0
  • 54000.0
Health
  • 900
  • 10000
Quote
  • Strange light illuminates diabolical creations that can cripple an enemy's town
Requirements
  • Main Building level 5
  • Academy level 10
resource2 qty
  • 2
  • 3
  • 4
  • 6
  • 7
  • 8
  • 10
resource1 qty
  • 1
  • 2
  • 4
  • 8
resource1 qual
  • Rare
  • Uncommon
  • Peerless
resource3 qty
  • 3
  • 4
  • 7
  • 8
resource3 qual
  • Uncommon
  • Peerless
  • uncommon
resource2 qual
  • Legendary
  • Uncommon
resource1 pic
  • Hooded Figure.jpg
  • Cart of Tools.jpg
zoomkey
  • W
Group 3 items
Group 11 items
Group 7 items
Group 12 items
Group 4 items
Group 10 items
Group 9 items
Group 2 items
Group 8 items
Group 6 items
Group 1 items
active sub
  • 6
Group 5 items
abstract
  • __NOEDITSECTION__
  • Cost: 1500
  • An , and a place to craft basic Intrigue-related items. The Workshop unlocks at level 8 and costs 800 File:Silver Icon.png to build.
  • Material for some objects can be bought from shops run by suppliers such as Construction Supplies (run by the Sawmill operator in Varrock or Prifddinas) and Keldagrim Stonemason (run by the Stonemason in Keldagrim).
  • Najlepiej wyszkoleni ludzie z Twojego miasta pracują w warsztacie. To właśnie oni ulepszają broń i okręty w najnowsze wynalazki. Możliwe, że to właśnie dzięki nim będziemy lepsi i silniejsi! Każdy następny poziom budynku pozwala wykonać więcej ulepszeń dla broni i okrętów. * Wymagana technologia: Nauka: Wynalazek.
  • The term workshop could refer to: * Workshop (education), an educational program * Workshop (location), a place where one works * Leonardo da Vinci's workshop * Leonardo da Vinci's workshop holograms
  • The Workshop was a private research organization that illegally experimented on humans to unlock any of their mutant genes. They operated out of New York City and the organization was headed by Ajax, a British mutant and criminal. Deadpool obtained his powers as a result of their experiments.
  • The Alchemist is also interesting to talk to, if a bit abrupt in his manner. He is a snob about alchemy, which he considers superstitious rubbish and its practitioners, notably Kalkstein, quacks. He thinks of himself as a scholar, not an alchemist. He asserts that science alone will survive the test of time while magic and alchemy will disappear. Our witcher is never one to let others run down his friends, so he defends his favorite alchemist and in the process manages to convince the "scientist" of the validity of Kalkstein's theories and get a couple of handy books out of the deal: Samum and Secrets of the Southern Masters. He can also trade a Red meteorite for a copy of Zerrikanian Alchemy.
  • The Workshop is a building located in the Estate of each and every neighborhood. Each upgrade allows for faster training time for Health, Operative, Balance, and Support Units. Leveling up the workshop is always a good thing because many units require a higher level workshop to be able to be trained.
  • Here you can enhance your weapons, armor and jewelry using enchanting formulas. Enchantments use gems and metal ores found throughout the game.
  • Workshop eli Työhuone on huone pelaajan talossa. Huoneen rakentamiseen vaaditaan 15 rakennustaso. Siellä voit kehittää Crafting-taitoa ja sieltä saat työkaluja ilmaiseksi kun teet seinälle toolin joita saa parempia kun rakennustaitosi kehittyy.
  • Category : Buildings In the Workshop you can produce Rams and Catapults. The higher the level of the workshop, the faster the production will be finished. The requirements are lvl 10 HQ and lvl 10 Smithy. The maximum lvl of Workshop is 15. See Buildings for more buildings.
  • Workshop is a safe stage which allows players to craft otherwise unobtainable items from two old ones. It also has an inn.
  • In the Workshop rams and catapults (artillery) can be built. The higher its level the faster the production is completed. Each successive level cumulatively reduces the training time of units by 10%.
  • The Workshop was introduced in mission 3.
  • Workshop is a new Intermediate Track in Bloons TD 5 Mobile. It is one of the five exclusive tracks in the game. Despite the name, the Track most likely consists of gears. This track was released on March 22, in the same update as the one that released the Monkey Engineer, suggesting that it may to complement the new tower. This track can be hard because the gears constantly rotate the path. __TOC__
  • A workshop is received once a player reaches level two. You can change your workshop at a cost of £500.
  • This room can be created with 15 Construction and 10,000 coins. After building a workbench in the workshop, a player can create furniture in the form of a flatpack.
  • To build the workshop to level 10, you must have 9 empty cells forming a square. Empty means free of trees, water or rocks. Cells can be grass or sand.
  • The Workshop is located in Ghoulhaven Hall's Farmyard. It contains a kiln for crafting pottery and other items. In this room, Cooper will first encounter the Cursed Mummy. This article is a . You can help My English Wiki by expanding it.
  • To determine who should work on the planes, say to Jack: "I would like to talk to you about my planes." The following people can then be assigned to work on an airline's aircraft (from least to most effective and expensive): * The cleaning lady (1,200 per plane) * The apprentice, Timmy (18,000 per plane) * The engineer, Carl (48,000 per plane) * The two chief engineers (150,000 per plane) Note that the cleaning lady only becomes an option if you buy liquor at the Duty-Free Shop and give it to Jack and ask him cant you do it cheaper?. More expensive options are more effective, meaning that they can maximize aircraft conditions while minimizing the chance of breakdowns. To specify the target condition of each aircraft, say to Jack: "Please repair the planes as follows..." He will then present a clipboard detailing the names of all aircraft in the fleet, the current state of each aircraft, the target state of each aircraft and any additional costs for adjusting the target state. To adjust the target state of an aircraft, select the name of the aircraft and enter a number between 0 and 100 (100% being the best possible aircraft condition). The additional costs will adjust accordingly. To adjust all target states to 100%, simply click on "All planes: 100%" on the bottom right of the page. But don't ever tell him to stop smoking: he may ignore you for the day! If that happens, buy liquor and give it to him. You should be able to talk to him again. There is no workshop in Airline Tycoon 2. The condition of airplanes in Airline Tycoon 2 deteriorate after each flight, and maintenance has to be scheduled in the airline office. In this case, maintenance blocks are added to an aircraft's flight schedule like route segments or order flights (see Flight Planning). These maintenance blocks or segments can be found at the very top of the Route List in the office's flight scheduling tool (click on the globe or bookshelves). By default, there is a 30-minute segment and a 60-minute segment; however, maintenance segments can be increased or decreased in 30-minute increments or decrements to the required length. Every maintenance segment has an associated Maintenance Cost, (adjustable) Maintenance Duration and Target Maintenance (condition). Longer maintenance segments increase the maintenance condition of the aircraft (up to 100%), but are more expensive. Ideally the maintenance block should be long enough to restore the aircraft's condition to 100% to maintain a good image among customers.
  • Workshop is necessary for offence and defence mechanics.
  • A workshop may require higher electrical power, ventilation, special storage for potentially dangerous supplies. It's also important to have a work surface at the right height. The workspace should also have appropriate places to keep tools.
  • Ketika masuk permainan, lihat lima kartu teratas Fate Deck Anda. Kembalikan sesuai urutan yang Anda atur. Draw satu kartu.
  • Ein Workshop (engl. work=Arbeit, engl. shop=Laden) ist ein Laden, in dem man Arbeit kaufen kann. Viele Menschen werden von ihrem Arbeitgeber in einen Workshop geschickt, manche Menschen schickt die Agentur für Arbeit in einen Workshop, und einige wenige Menschen gehen auf eigene Kosten in einen Esoterik-Workshop.
  • The Workshop is a manufacturing building used to create a variety of advanced items.
  • This is the room where your minions produce traps and doors to protect your dungeon. If your Workshop is at sufficiently sized, it will attract trolls. The amount of traps and doors ready to be deployed depends directly on size of the Workshop. Imps can't work in a workshop.
  • The workshop is part of the crafting system in Fallout 4 and deals with buildings and furniture at settlements. The Sole Survivor can use the workshop to move, deconstruct or create new objects from scrapped material. These objects can be used to create thriving settlements with turrets, walls, vendors and recreational spots.
  • De Workshop is een kamer die in een player-owned house gebouwd kan worden. Spelers kunnen hierin allerlei dingen maken: van toy horseys tot flatpack items. Deze kamer kan gebouwd worden met 15 Construction en 10000 coins. Er zijn 9 verschillende hotspots, plaatsen waar je iets kan bouwen, in de Workshop: * Workbench * Heraldry * Repair * Tool store 1 * Tool store 2 * Tool store 3 * Tool store 4 * Tool store 5 * Clockmaking
  • This allows the crafting of various items You can tear down one of your Workshops and build up another House (or tear down a Workshop and build an Armory from scratch. Dash *Scopely* For the Roadmap Mission, go to Roadmap Workshop.
  • The Workshop allows you to build Consumables for use throughout the game. The amount of Consumables you can build within each build period varies depending on your Workshop level, and resets back to maximum every 18 hours. You can built 1 consumable for Workshop level 0.5 to 1 star, 2 consumables for 1.5 to 2 stars, and so up to 5 consumables for 4.5 to and 6 consumables for 5 stars. You may build any combination of the consumables available up to the maximum allowed for your property level within the 18 hours period. On August 2, 2013 the no longer usable Satellite Phone & Alarm Code items were replace with the Revved Up & Armedgun respectively.
  • A workshop is a civic building that can be used by the player to create scaffoldings. To make one, a player must combine three scaffoldings and place them at a village that either has all civic buildings or just a village store. The workshop can store up to three scaffoldings (no matter their size) and will not produce aditional ones until these are used up or combined. To make a scaffolding, a player needs to drop 2500 wood into the workshop (or have a crasftman disciple do it) until the flag indicating the required wood is completly down. The workshop will then start up, making sounds and releasing smoke. When the scaffolding is ready, the workshop will warn the player with a different sound. greek workshop.jpg|A Greek workshop Workshop.JPG|A Celtic workshop indian workshop.jpg|A Native American workshop Norse workshop.jpg|A Norse Workshop tibet workshop.jpg|A Tibetan workshop jap workshop.jpg|A Japanese workshop egypt workshop.jpg|An Egyptian workshop aztec workshop.jpg|An Aztec workshop
  • The workshop is a hideaway where dwarven smiths labor amid smoke and steel to create their unique innovations. Flying gyrocopters are assembled at this location, as well as heavily armored steam tanks. Artillery is thoroughly researched in workshops, providing ammunition for the mobile dwarven mortar teams. Exceptional tinkers have made this community their home. Signs of a workshop include; sturdy clockwork devices assisting the locals in their labors, stockpiles of mechanical parts, and phlogiston collectors.
  • After entering the far left door in the Warehouse, Luigi enters the Workshop, a smaller room similar in materials to the Warehouse. Upon entering it for the first time in mission C-1: A Timely Entrance, Luigi witnesses two Greenies with welding masks and hammers working on a Giant Robotic Bomb. When the bomb is flashed with the strobulb, it explodes; stunning the Greenies and allowing Luigi to capture them with ease. There are no Gems or Boos in the Workshop. No other Ghosts appear in the Workshop with the exception of a Greenie and Polterpup in mission C-4: Play Catch.
is workspace of
is Likes of
is Produced of
is Type of
is Training of
is Room of
is Purchase of
is wikipage disambiguates of
is Group 2 items of
is huone of