rdfs:comment | - Walking is the main form of transportation in ROBLOX. Walking can be done with the WASD or arrow keys. When walking, the character's right foot moves forward, while the left foot moves backwards, and then the opposite happens. The arms also do the same thing.
- Tibia is a tile-based game where you can walk in discrete steps. Every surface tile of the ground modifies your Speed. There are certain Achievements which can be obtained by walking on certain grounds. It is possible there are other undiscovered secret achievements which can be obtained by walking on certain Floor Tiles.
- (article needed)
- Taken from Antdgar's Frame Data
- Walking is a 1968 Canadian animated short directed, writen and produced by Ryan Larkin. The short was one of seven animated shorts that were acquired by the American Broadcasting Company, making the NFB films have been sold to a major American television network.
- Walking is a form of exercise that should be a regular habit. About 30 minutes of brisk walking four to five days a week can do wonders for your mood and physical condition. Walking reduces the risks of heart disease, hypertension, diabetes, and obesity. Moreover, it also enhances mental agility, and a feeling of well-being continues to linger throughout the waking hours. To top all these benefits, walking is free!
- Aside from walking, players can also climb and run. In addition, the player can dismount his/her board in the middle of a combo (Combo Run Out) and keep it going for a limited time before resuming it (usually with a Caveman).
- Walking is the process by which a housemate leaves the Big Brother House voluntarily if he or she no longer wishes to take part in the show.
- In combat, players and monsters can only attack when their target is on a separate square. When a monster's target is on the same square as them, they will move off the square before attempting to attack. Walking works by constantly forcing this movement, which stalls the attack. Unlike monsters, players can attack and move at the same time. By using keybinds to fire an ability the same moment the mouse is clicked for movement, players can fire an ability in a brief moment when they are recognised as being on a different square without giving the monster a chance to attack.
- My name is Brandon. That's all you really need to know about me, right? The dream started very dull. Very boring. I was walking down a sidewalk street, some subdivision I had not recognized. Next to me was a friend. Or rather, what I assumed to be a friend. I did not recognize them in this dream. I could not tell who they were in particular, nor if they were male or female. Anyways, the dream was just a straight forward walk. Me and The Friend walking, and conversing on subject I do not remember. I never have reoccurring dreams, let alone nightmares. But, here's where it got worse.
- Dissatisfied with the low and slow motive process of rolling, which humans had been using since the dawn of time, Edison set about developing a more effective method. Noting that gorillas, spiders and dogs all appeared to walk, the great inventor immediately resolved that man could also. Rolling over to his chalkboard, Edison set down his thoughts in a primitive sort of mind map (which he also invented). A representation of his original chart is on the left. 1.
* One foot must precede the other 2.
* Arms need not swing violently during the ambulatory process.
- Walking is the normal way for Sims to get around. However, in The Sims and The Sims 2, player-controlled Sims cannot normally walk from one lot to another. Instead, they have to get a taxi or use a car. Visitors to residential lots, whether invited or random, will walk when entering or leaving the lot, as will townies and neighborhood Sims who appear when Sims visit community lots. In addition, all NPCs in The Sims, and several in The Sims 2, will walk onto and off of a lot.
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abstract | - Walking is the main form of transportation in ROBLOX. Walking can be done with the WASD or arrow keys. When walking, the character's right foot moves forward, while the left foot moves backwards, and then the opposite happens. The arms also do the same thing.
- Tibia is a tile-based game where you can walk in discrete steps. Every surface tile of the ground modifies your Speed. There are certain Achievements which can be obtained by walking on certain grounds. It is possible there are other undiscovered secret achievements which can be obtained by walking on certain Floor Tiles.
- (article needed)
- Walking is the normal way for Sims to get around. However, in The Sims and The Sims 2, player-controlled Sims cannot normally walk from one lot to another. Instead, they have to get a taxi or use a car. Visitors to residential lots, whether invited or random, will walk when entering or leaving the lot, as will townies and neighborhood Sims who appear when Sims visit community lots. In addition, all NPCs in The Sims, and several in The Sims 2, will walk onto and off of a lot. In The Sims 2: University, college students walk when going to classes or to take final exams. From Bon Voyage onward, Sims could walk between lots, but Sims cannot walk from a community lot to another lot unless they walked to that lot, and Sims who walked to a lot must walk in order to leave it. The Sims 2: Apartment Life allows schoolchildren to walk to school and older Sims to walk to work. Beginning with the base game, Sims in The Sims 3 had the ability to walk between lots. In addition to walking, Sims can also choose running or jogging.
- Taken from Antdgar's Frame Data
- In combat, players and monsters can only attack when their target is on a separate square. When a monster's target is on the same square as them, they will move off the square before attempting to attack. Walking works by constantly forcing this movement, which stalls the attack. Unlike monsters, players can attack and move at the same time. By using keybinds to fire an ability the same moment the mouse is clicked for movement, players can fire an ability in a brief moment when they are recognised as being on a different square without giving the monster a chance to attack. An update on 12 September 2016 allowed more bosses to directly attack players underneath them, reducing the effectiveness of walking.
- Dissatisfied with the low and slow motive process of rolling, which humans had been using since the dawn of time, Edison set about developing a more effective method. Noting that gorillas, spiders and dogs all appeared to walk, the great inventor immediately resolved that man could also. Rolling over to his chalkboard, Edison set down his thoughts in a primitive sort of mind map (which he also invented). A representation of his original chart is on the left. Within twenty-eight days the inventor had developed a preliminary method. Rising, he successfully walked five steps, gave the Almighty a triumphant middle finger, then fell over. Rolling back to his chalkboard, Edison recorded two important adjustments: 1.
* One foot must precede the other 2.
* Arms need not swing violently during the ambulatory process.
- Walking is a 1968 Canadian animated short directed, writen and produced by Ryan Larkin. The short was one of seven animated shorts that were acquired by the American Broadcasting Company, making the NFB films have been sold to a major American television network.
- My name is Brandon. That's all you really need to know about me, right? The dream started very dull. Very boring. I was walking down a sidewalk street, some subdivision I had not recognized. Next to me was a friend. Or rather, what I assumed to be a friend. I did not recognize them in this dream. I could not tell who they were in particular, nor if they were male or female. Anyways, the dream was just a straight forward walk. Me and The Friend walking, and conversing on subject I do not remember. As we continued, the grass became more and more noticeably untidy. As if the more we progressed, the less care was taken into consideration for the lawns. Eventually we came to a gate. It was a rusted gate, about waist high, matching in height with the much needed untrimmed grass. A little ways passed the gate, we came across a house. The house was the most memorable part of this whole dream. It was a gray color with the paint literally peeling off of it. The house was rugged, and definitely old. The vines, and mold, and moss that grew up and down its walls gave the illusion of color. The porch was no better. One of the pillars holding it together was badly damaged, barely standing up right. The window to the glass pane on the door was cracked, and chipped allowing you to view into the darkness inside the house. It was a two story home, the stairs of it located somewhere deep inside the disturbing home. It was obviously abandoned. Upon viewing it, and taking in every detail of the house; Every crack, vine, insect and glass shard, we continued walking, me and The Friend. Upon reaching the end of the sidewalk, I felt a sudden urge to gaze back at the home, but the voice from my companion whispered to me, "Don't turn back." And I woke up with a jolt. But, what makes this story more disturbing was not the fact of the creepy house, but of the fact it happened again. The very next night after falling asleep, I was put into the same scenario as the previous night, but without The Friend. Walking down the sidewalk, passed the grass, passed the gate, and gazing back to the ancient house, unchanged by time. But still, I continued until the end of the sidewalk. Again, the urge came back, but this time The Friend was not there to tell me what to do. I looked back, back to that damned house. But, I woke up. I never have reoccurring dreams, let alone nightmares. But, here's where it got worse. I had the dream again, for the third time. Same exact events from the others, without The Friend. Sidewalk. Grass. Fence. Gate. But this time, the gate was open. Open for me to walk in. So, I looked for my faceless companion. They were not there. I took a step inside onto the pathway leading up to the doorway. I wish I hadn't. Immediately, I heard an infant crying. It was coming from the second story room over hanging the garage. It was screaming as though it had lost it's mother. I looked up into the window, but could not see a thing. Suddenly, the most horrific sound imaginable followed. As if the baby was being assaulted by a blunt object to stop it's cries for help, a constant THWACK! could be heard from upstairs. Continuous beatings slammed against the child as its cries became louder as it grew in pain. It went silent. Disturbed by the bellowing, I ran. Back on to the sidewalk, running the direction I came, I just stopped. I woke up. I never had the dream again.
- Walking is a form of exercise that should be a regular habit. About 30 minutes of brisk walking four to five days a week can do wonders for your mood and physical condition. Walking reduces the risks of heart disease, hypertension, diabetes, and obesity. Moreover, it also enhances mental agility, and a feeling of well-being continues to linger throughout the waking hours. To top all these benefits, walking is free!
- Aside from walking, players can also climb and run. In addition, the player can dismount his/her board in the middle of a combo (Combo Run Out) and keep it going for a limited time before resuming it (usually with a Caveman).
- Walking is the process by which a housemate leaves the Big Brother House voluntarily if he or she no longer wishes to take part in the show.
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