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  • Hyperion class departments
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  • The Main Bridge, located at the bow of the primary hull, is essentially its own starship as a standard ejectable module providing primary operational control, allowing for a wider variety in mission parameters, being warp-capable and with independent weapons. |-|Command/Control= The Bridge is equipped with heavy shielding, a small mess hall and special quarters for high-ranking officers and a few specialized escape pods next to the CO's suites as well as its own backup power generators, power relays and life-support systems. Primary power feeds are supplied by multiple clusters of high-energy cables. Emergency equipment is also operated from here, ranging from counter-insurgency bridge-lockout blast doors and force-fields to non-electric lockout and override controls for a compromised com
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dbkwik:memory-gamma/property/wikiPageUsesTemplate
abstract
  • The Main Bridge, located at the bow of the primary hull, is essentially its own starship as a standard ejectable module providing primary operational control, allowing for a wider variety in mission parameters, being warp-capable and with independent weapons. |-|Command/Control= The Bridge is equipped with heavy shielding, a small mess hall and special quarters for high-ranking officers and a few specialized escape pods next to the CO's suites as well as its own backup power generators, power relays and life-support systems. Primary power feeds are supplied by multiple clusters of high-energy cables. Emergency equipment is also operated from here, ranging from counter-insurgency bridge-lockout blast doors and force-fields to non-electric lockout and override controls for a compromised computer situation. This command center, located in the middle of where the bulkheads and supports in Section A meet at the apex of the curve in Deck 1 for maximum safety, serves as the primary command and control center. A separate section, designated Traffic Control, directs all fighters and craft vector control. It also contains a battle meditation sphere - a specialized room mode designed to allow the user to focus on the ongoing engagement. |-|Layout= The primary Bridge configuration is slowly becoming a standard design for fleet-wide application in smaller starships due to the new Neural Interface. The forward outermost section holds eleven triangular armored view-ports for viewing the surrounding battlefield. Just behind this area are 2 independent workstations. The port-side station is for the navigator and contains vector-plotting features and twin joysticks for manual piloting. The starboard workstation is the Mission Console. Typically used by either the executive officer or Political Officer, this station records all objectives and goals, and serves as an organizational hub. The central area is a large rotational dais holding a couch-like seat providing information displays for the piloting commanding officer, XO, tactical officer and PO. The Captain's Chair includes the Neural Interface mechanism itself, so the CO has complete override control. The TO has access to a specialized weapons control workstation integrated into a rail surrounding the back and sides of the dais. The couch is integrated with additional inertial dampeners and fully programmable holographic console control system customizable to the CO's preferences for full view of the entire bridge. The couch has soft-reactive g-padding with air-pocket fillers as well as a security scanner. A command walkway extends from the dais to an observation area by the viewing-ports. On either side of this walkway is a crew-pit holding multiple control consoles for the command of each individual system. Behind these crew-pits are another two independent workstations on each side of the bridge attached to large alcoves within the wall. The port-side workstation is for communications while the starboard one is the science station. Access to the Bridge is provided by an armored turbo-lift which opens into a security post before entering the Bridge. Covering the entire bridge chamber, except the aft section, is a 3D holographic main viewer. When the screen is not active, the armored optical port shows an extra wide view of the surrounding space. This addition was made for maximum communication reality and combating Star-Field syndrome among Bridge officers. Like other screens, it contains an auto-adjustment feature to prevent optic nerve damage. The optical port can be adjusted to show 360° of vision along with a multi-mode scanner which can detect almost any wavelength from thermal to motion. Aft and to the left of the central dais is a secure communication area. Anti-bugged, secure commands can be received while overseeing the ship. Aft and to the Captain's right, just before the turbo-lift and Jeffries tube, is a Direct Control Console. Developed in case the computer is compromised, it locks out all other functions and reverts to hydraulic and cable systems to control the ship. In emergency, it can be hooked up for remote control lockout. This console has the capability to be developed into a ship-modifying console. Located against the aft wall of the bridge is a large master systems display monitor, similar to the one in main engineering. All relative ship information is displayed on the holographic cutaway of the vessel. This monitor can be used to direct ship operations and configured for limited flight control, if necessary. Also located here is a large engineering console, displaying all engineering-relevant data, including warp fields and engine output. This console has priority links to the computers, the WPS (Warp Propulsion System), the IPS (Impulse Propulsion System), navigation, SIF and IDF. Although usually unattended, the chief engineer can bring this console to full enable mode by entering voice codes and retinal scan. |-|Emergency Control= This console has the hand-input sub-console for the ultra-secret auto-destruct of the vessel. The auto-destruct sequence follows standard Starfleet exponential security procedures which can be accessed via any secured Memory Alpha NDN connection. While the loss of so much valuable technology and resources is to be avoided under any possible circumstances, a foot-hold situation may arise where self-destruct is necessary. To this end, each of the key Bridge Staff officers has a unique voice-code Random Access Number (RAN), hand-input Personal Identification Number (PIN), and card-key to arm this system which essentially overloads all systems in order to flood the backups and then detonates Trinity, the Multi-verse Generator, and the Warhead (if still attached) after a 5, 10 or 15 minute warning or silent countdown to allow the crew time to escape. To ensure that no chance mistakes set off a catastrophe, when the countdown reaches 1 minute, a final code is needed to engage the unstoppable fail-safe detonation sequence. An escape pod is reserved for the top two officers in the chain of command since they are last to leave the ship. These are located within the lower ½-deck of Section C. If the ship is abandoned, the top two officers in the chain of command will wait until everyone else is off the ship, opt to arm the Warhead, opt to initiate auto-destruct (not always necessary, but there if needed), and then leave in the escape pod. In atmospheric conditions where use of the pod is prohibited due to safety restrictions, a set of ejection chutes will be used to evacuate the ship. In case of total failure, a brainwave-cessation detonated nuke is also integrated into an exterior ventilation system to vent the ship to space and make the hulk uninhabitable once there is no one alive onboard.