PropertyValue
rdf:type
rdfs:label
  • Blood nihil
rdfs:comment
  • The blood nihil is a member of the nihil race, created by Zaros during his testing of genetic manipulation. By its examine, the blood nihil was likely created by weaving the essence of a vampyre. The blood nihil, like the other nihil in the arena, run across the halls and into holes in the wall, inflicting damage and a 100 damage Slaughter to any players that stand in its way. It always runs east, appearing from a different hole each time, until the player attacks it and draws its attention, at which point it solely focuses on using melee. The blood nihil has more health than its other counterparts.
  • The blood nihil is a member of the nihil race, created by Zaros during his testing of genetic manipulation. By its examine, the blood nihil was likely created by weaving the essence of a vampyre. The blood nihil, like the other nihil in the arena, run across the halls and into holes in the wall, inflicting damage and a 100 damage Slaughter to any players that stand in its way. It always runs east, appearing from a different hole each time, until the player attacks it and draws its attention, at which point it solely focuses on using melee. The blood nihil has a very high defence, so players are recommended to bring weapons that are at least level 70. Like the other nihils, it has a special attack, which it signifies by emitting a "hiss" warning. When activated, it summons a siphon shield t
Level
  • 160
Attack
  • 80
dcterms:subject
acc magic
  • 0
aff magic
  • 65
lifepoints
  • 25000
Examine
  • A vampyric abomination.
gemw
  • no
max hit
  • 800
Poisonous
  • No
max magic
  • 0
max spec
  • 0
attack speed
  • 6
acc melee
  • 1924
aff weakness
  • 90
aff melee
  • 55
max ranged
  • 0
Always Drops
  • Nothing
aff ranged
  • 45
Attack style
  • Melee
acc ranged
  • 0
slaylvl
  • 76
max melee
  • 768
Rarity
  • Common
  • Rare
  • Uncommon
  • Very rare
assigned by
  • kuradal, morvran
Aggressive
  • Yes
immune to poison
  • No
dbkwik:darkscape/property/wikiPageUsesTemplate
dbkwik:rune-scape/property/wikiPageUsesTemplate
dbkwik:runescape/property/wikiPageUsesTemplate
Speed
  • 4
Defence
  • 80
Magic
  • 1
Name
  • Coins
  • Blood rune
  • Clue scroll
  • Earth talisman
  • Grimy cadantine
  • Grimy lantadyme
  • Rare drop table
  • Onyx bolt tips
  • Blood nihil
  • Elder charm
  • Elder energy
  • Infernal ashes
  • Vampyre fangs
  • Wine of Zamorak
  • Zaryte bow
Weakness
  • Magic
Morvran
  • yes
Kuradal
  • yes
immune to stun
  • Yes
Slayxp
  • 705.400000
immune to deflect
  • No
immune to drain
  • No
slayercat
  • Nihil
Members
  • Yes
Quantity
  • 1
  • 3
  • 4
  • 5
  • 8
  • 30
  • 50100
  • 735824537
Update
  • Fate of the Gods
Armour
  • 1924
ID
  • 14939
Style
  • melee
Release
  • 2014-03-24
Experience
  • 2090
  • 2532.600000
Ranged
  • 1
LP
  • 25000
Raritynotes
  • --05-28
abstract
  • The blood nihil is a member of the nihil race, created by Zaros during his testing of genetic manipulation. By its examine, the blood nihil was likely created by weaving the essence of a vampyre. The blood nihil, like the other nihil in the arena, run across the halls and into holes in the wall, inflicting damage and a 100 damage Slaughter to any players that stand in its way. It always runs east, appearing from a different hole each time, until the player attacks it and draws its attention, at which point it solely focuses on using melee. The blood nihil has more health than its other counterparts. When activated, it summons a siphon shield that heals it when attacked, similarly to Nex during her blood phase. After it finishes the siphon, it will immediately attack the player if they are within range, regardless of where they are at. If the player is far from the blood nihil after the siphon, it will stay still but will immediately head for the player once they are within range. During Fate of the Gods, blood nihils are also able to heal the other nihil while their special is activated. It is recommended not to attack the blood nihil while it under the effect, or it can heal large amounts and prolong the fight. The blood nihil makes a sucking sound while using its special attack. Aside from its special attack, it also siphons any damage it takes to heal other nihil by the same amount. For example, inflicting 500 damage on it heals other nihil by 500 lp each. For this reason, it is recommended to kill this nihil after the others are dead. After the quest, the nihils may be fought for their drops. They are aggressive unless the Shard of Zaros is equipped. Their special ability does not heal other nihils. Players with level 76 Slayer or higher will also be able to request nihils from a slayer master (Kuradal or higher) at the cost of 50 slayer reward points.
  • The blood nihil is a member of the nihil race, created by Zaros during his testing of genetic manipulation. By its examine, the blood nihil was likely created by weaving the essence of a vampyre. The blood nihil, like the other nihil in the arena, run across the halls and into holes in the wall, inflicting damage and a 100 damage Slaughter to any players that stand in its way. It always runs east, appearing from a different hole each time, until the player attacks it and draws its attention, at which point it solely focuses on using melee. The blood nihil has a very high defence, so players are recommended to bring weapons that are at least level 70. Like the other nihils, it has a special attack, which it signifies by emitting a "hiss" warning. When activated, it summons a siphon shield that heals it when attacked, similarly to Nex during her blood phase, though it does not attack or move for the duration of the effect. It is recommended not to attack the blood nihil while it under the effect, or it can heal large amounts and prolong the fight. The blood nihil makes a sucking sound while using its special attack. Aside from its special attack, it also siphons any damage it takes to heal other nihil by the same amount. For example, inflicting 500 damage on it heals other nihil by 500 lp each. For this reason, it is recommended to kill this nihil after the others are dead. After the quest, the nihils may be fought for their drops. They are aggressive unless the Shard of Zaros is equipped. Their special ability does not heal other nihils.