PropertyValue
rdfs:label
  • Fallout 4 primary statistics
rdfs:comment
  • Unlike in previous games, it appears that all SPECIAL stats can be meaningfully boosted past 10. In other words, temporary (e.g. chems) and static (e.g. from clothing) boosts are allowed to bring your stats higher than 10, and this is meaningful. For a more permanent adjustment, Bobbleheads can permanently raise a stat already at 10 to 11.
dcterms:subject
dbkwik:fallout/property/wikiPageUsesTemplate
Subject
  • primary statistic
Game
  • FO4
abstract
  • Unlike in previous games, it appears that all SPECIAL stats can be meaningfully boosted past 10. In other words, temporary (e.g. chems) and static (e.g. from clothing) boosts are allowed to bring your stats higher than 10, and this is meaningful. For a more permanent adjustment, Bobbleheads can permanently raise a stat already at 10 to 11.