PropertyValue
rdfs:label
  • Gasp
  • GASP
  • Gasp
rdfs:comment
  • Also known as Group Against Smog and Pollution
  • Gasp is the eighth issue of the series.
  • Perhaps from [[w:|]][[Category: derivations|Gasp]] geispa or [[w:|]][[Category: derivations|Gasp]] gispe.
  • Statistically, Gasp has 870 HP, 81 PP, 276 Attack, 84 Defense, 239 Agility, and 27 Luck. Like all other Jupiter Djinn that are fought, in terms of resistance, it has a Jupiter Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Venus Resistance rating of 25, and in regards to its abilities it uses its available Jupiter-based attacks with a Jupiter power rating of 125. Whorl can use the following battle commands:
  • Nothing says "Drama!" like gasping it, often preceded by a nicely dramatic double-take. Originally came from Theater, since people far away had to see how terrified the actors were. Then used in silent films for similar reasons. There was an interview once with an old actress, who says that they gave her lessons on how to scream, and that they were taught to deliberately over-act, and always raise their hands up in half made fists to cover their mouth. Bonus points if they actually shout "GASP!". A Sub-Trope of Melodrama.
Season
  • 1
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Number
  • 8
Characters
  • Mother Brain
  • Samus
  • Ridley
  • Dark Samus
  • Oveur
  • Stupider
fights
  • Dark Samus vs Mother Brain
Name
  • Gasp
Issue
  • 8
Deaths
  • Dark Samus
Locations
  • Zebes
abstract
  • Also known as Group Against Smog and Pollution
  • Gasp is the eighth issue of the series.
  • Statistically, Gasp has 870 HP, 81 PP, 276 Attack, 84 Defense, 239 Agility, and 27 Luck. Like all other Jupiter Djinn that are fought, in terms of resistance, it has a Jupiter Resistance rating of 193, Mercury and Mars Resistance ratings of 100 each, and a Venus Resistance rating of 25, and in regards to its abilities it uses its available Jupiter-based attacks with a Jupiter power rating of 125. Whorl can use the following battle commands: * Spark Plasma: Used 53 out of 256 times, this is a Psynergy spell that strikes the party repeatedly with a barrage of purplish-white lightning bolts, dealing a Jupiter-based attack with a power rating of 180 and a range of 7. It consumes 37 of the user’s PP. * Tempest: Used 47 out of 256 times, this is a Psynergy spell that causes four large, electrically charged tornadoes to cycle through the positions of the party of Adepts, dealing a Jupiter-based attack with a power rating of 160 and a range of 5. This consumes 27 of its user's PP. * Destruct Ray: Used 41 out of 256 times, this is a Psynergy spell that causes an array of thick purple lightning bolts to thoroughly assault the party, dealing a Jupiter-based attack with a power rating of 150 and a range of 3. This ability consumes 21 of its user's PP. * Sonic Slash: Used 35 out of 256 times, this is a Psynergy spell that shoots out a large purple air swath at each Adept, dealing a Jupiter-based attack with a power rating of 120 and a range of 3. This ability consumes 20 of its user's PP. * Blue Bolt: Used 29 out of 256 times, this is a Psynergy spell that causes two thick purple lightning bolts to strike at the party, dealing a Jupiter-based attack with a power rating of 90 and a range of 3. This ability consumes 14 of its user's PP. * Attack: Used 28 out of 256 times, this is this monster's standard physical attack, but for this monster it is counted as a Jupiter-based attack rather than a non-elemental attack. * Flee: Used 23 out of 256 times, this enemy has the ability to attempt to Flee the battle, thereby ending the battle if successful without rewarding you with the associated EXP, Coins, and the Djinni itself. When defeated, Gasp yields 1000 EXP and 660 Coins, and the Gasp Djinni is added to your party's Djinn collection. If you fell it with an offensive Venus Djinni like Geode, its rewards increase to 1300 EXP and 858 Coins. Incidentally, Gasp's battle abilities are exactly the same as Whorl's at Jupiter Lighthouse, and its statistics and rewards are practically identical but very slightly larger. Whorl is fought and found by the party before Isaac's party joins to make the party double in size, whereas Gasp is fought starting right after that. Since you now have two Venus Adepts with which to deal enhanced damage to Gasp with, Gasp really, really should not be an issue to earn in battle.
  • Nothing says "Drama!" like gasping it, often preceded by a nicely dramatic double-take. Originally came from Theater, since people far away had to see how terrified the actors were. Then used in silent films for similar reasons. There was an interview once with an old actress, who says that they gave her lessons on how to scream, and that they were taught to deliberately over-act, and always raise their hands up in half made fists to cover their mouth. Now a Dead Horse Trope in live action, save for comedy, where it's often exaggerated for maximum comic effect. But in Animated Shows, it's often played perfectly straight. But that doesn't make it any less out of place when it's used in animation that tends to be otherwise more subtle than typical Melodrama. Bonus points if they actually shout "GASP!". A Sub-Trope of Melodrama. Compare Milking the Giant Cow, Large Ham, Chewing the Scenery, Rule of Drama, Big "What?", Big Word Shout, Big No.
  • Perhaps from [[w:|]][[Category: derivations|Gasp]] geispa or [[w:|]][[Category: derivations|Gasp]] gispe.