PropertyValue
rdfs:label
  • Cactuar (Final Fantasy XIII)
rdfs:comment
  • The Cactuar is an enemy in Final Fantasy XIII found on Gran Pulse. If the player takes a trip to the hill on the Eastern Tors of the Archylte Steppe (the area is guarded by Adamantortoises, but it is easy to sneak past them), they will witness a cutscene involving Sazh Katzroy and a Cactuar. Following it, Cactuars have spawned throughout the Archylte Steppe.
Level
  • 7
CP
  • 5000
Strength
  • 777
dcterms:subject
Stagger
  • 777
Keep
  • 5
bestiary
  • 132
daze
  • 10
Curse
  • Immune
Provoke
  • 10
imperil
  • Immune
Poison
  • Immune
deshell
  • Immune
Slow
  • Immune
Pain
  • Immune
deprotect
  • Immune
Libra
  • 30
dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
fog
  • Immune
Water
  • Absorb
Fire
  • Weak
Magic
  • 0
Name
  • Cactuar
Type
Romaji
  • Sabotendā
Abilities
chain resistance
  • 77
Launch
  • Weakness
Drop
Info
  • - Susceptible to Daze.
Japanese
  • サボテンダー
Earth
  • Weak
PREV
  • Megistotherian
HP
  • 777777
Subtype
NEXT
  • Giant Cactuar
Death
  • Immune
Location
abstract
  • The Cactuar is an enemy in Final Fantasy XIII found on Gran Pulse. If the player takes a trip to the hill on the Eastern Tors of the Archylte Steppe (the area is guarded by Adamantortoises, but it is easy to sneak past them), they will witness a cutscene involving Sazh Katzroy and a Cactuar. Following it, Cactuars have spawned throughout the Archylte Steppe. Unlike most enemies, Cactuars will never openly engage the player in the field. Instead, they flee to the outermost point of their territory, meaning the player must corner them or catch up to them to initiate the battle. It will always run to the right of its starting position, thus the player can make it easier to catch up to it by moving slightly to the right of where it is standing before it notices them.