Property | Value |
rdf:type | |
rdfs:label | - Damage Distribution
- Damage distribution
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rdfs:comment | - User can distribute any damage received, spreading it over a large group or area. This allows the target to convert what would normally be fatal blows to harmless or near-harmless attacks.
- Damage Distribution is the ratio of much damage will go to your shields/hull. The number at left shows what % goes to your shields, the number at right shows how much your ship will pick up. So 70/30 means that 70% of damage goes to shields, 30% to HP. Shield absorption (left side #) can be increased by getting better Shield Generators. Better shield generators also give more shield strength, except for the A-03 to the B-01, where it is opposite.
* The Damage distribution total always equals 100.
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dcterms:subject | |
Row 1 info | - Distribute any/all damage.
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Row 1 title | |
Box Title | |
Caption | - Riot can distribute any damage he takes to his duplicates.
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dbkwik:powerlisting/property/wikiPageUsesTemplate | |
imagewidth | |
BGCOLOR | |
abstract | - User can distribute any damage received, spreading it over a large group or area. This allows the target to convert what would normally be fatal blows to harmless or near-harmless attacks.
- Damage Distribution is the ratio of much damage will go to your shields/hull. The number at left shows what % goes to your shields, the number at right shows how much your ship will pick up. So 70/30 means that 70% of damage goes to shields, 30% to HP. Shield absorption (left side #) can be increased by getting better Shield Generators. Better shield generators also give more shield strength, except for the A-03 to the B-01, where it is opposite.
* The Damage distribution total always equals 100.
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