PropertyValue
rdf:type
rdfs:label
  • Haste
  • Haste
  • Haste
  • Haste
  • Haste
  • Haste
rdfs:comment
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • __TOC__
  • File:Quake3.png File:Q4.png In Quake 3 and 4 multiplayer, Haste is a powerup that adds 30% bonus to your firing rate and running speed. It lasts for 30 seconds and makes small clouds of smoke form behind your feet as long as you have it. It respawns after three minutes.
  • Haste is a Status Effect which allows the player to temporarily mine Blocks faster than normal.
  • There are several ways in which a character can become hasted: * being the recipient of a haste or a mass haste spell, * having the blinding speed feat, * wearing or wielding an item that has the haste item property. Monk speed stacks with haste.
  • The Haste spell is a spell of the Fire school in Might and Magic VI. It reduces the recovery time for attacking with a weapon or casting certain spells by 25 seconds. However, it leaves targets of the spell weakened once the effect wears off. It costs 5 spell points to cast, and is a spell that requires recovery after casting. The spell lasts for 4 minutes plus 1 minute per point of skill in Fire magic. An Expert rank in Fire Magic reduces the recovery further, and a Master's Haste spell affects the entire party when cast.
  • [[Category:]] Haste was a spell that caused the affected target(s) to move and act more quickly than normal.
  • Level: , Components: V, S, M Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature/level, no two of which can be more than 30 ft. apart Duration: 1 round/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless)
  • Haste es una serie original de Davizard.
  • Haste is a Normal Move Card.
  • Utani hur är en spell för hastigheten
  • Haste is a recurring status effect, increasing the action speed of a character and allowing them to act more frequently, as the Action input will be reached more often and the execution of skills (ACT_S) is sped up. Haste _does not_ increase movement speed.
  • Haste (ヘイスト Heisuto?) is a recurring spell in the Tales series.
  • All creatures affected by the spell Haste have their rate of movement doubled, gain a bonus of -2 to initiative and receive one (1/2 if applied to APR of 5/2 or 7/2 etc) extra APR. There's a potion which grants the same effects on single target but with longer period, there's also an improved version of haste.
  • Players under this effect moves faster than normal for a certain amount of time. * When under haste, lance/spear charge attacks lets you run further
  • A number of friendly targets equal to your caster level (centered on the initial target) gain a +1 dodge bonus to AC, a +1 bonus to attack rolls, and 1 extra attack per round (ranged or melee, but not spellcasting). Each target's speed is increased by 50% as well.
  • |BGCOLOR="#ffdead" colspan="3"|Price: 18,000 - 21,000 gil |- |- style="background:#ffdead;" align="center" ! width="35%" | Name ! width="45%" | Location ! width="20%" | Type |- style="background:#e3e6ff;" | Quelpia | Selbina (H-9) | Standard Merchant |- style="background:#e3e6ff;" | Shohrun-Tuhrun | Windurst Waters (G-7) | Standard Merchant |}
  • Haste was a Shosuro Tejina spell which allowed the caster to make target to move and act more quickly than normal.
  • Haste is a suffix that can appear on Magic and Rare Items. It provides a small increase to Movement speed. It doesn't start spawning on items until Item Level 22. Faster Run/Walk items allow you to increase your walking and running speed without eating up additional stamina. Faster Run/Walk items can stack.
  • Allows the target to take an additional action per turn for X turns. This buff goes into effect on the target's next turn and there must be one round of activity once this effect wears off before it may take effect on the same target again.
  • Haste is a skill in the Flooded Land skill tree of the Mage class. Very nice support skill. Can be used on yourself or another player to increase attack speed, which is equivalent to raising normal damage by x%.
  • Haste es una velocista que lleva casi 2 años ejerciendo de superheroína con la ayuda de su mejor amigo, Z.
  • Haste ist ein nützlicher Buff des Assisten. Er kann auf lvl 25 angewendet werden und erhöht die Angriffsgeschwindigkeit um 25%, allerdings nicht die Skillgeschwindigkeit. Die Dauer des Buffs hängt genau wie jeder andere von dem Intelligenz-Wert des Assistens ab.
  • Blend of [[w:|]][[Category: derivations|Haste]] hasten (verb), (cf. Dutch haasten, German hasten, Danish haste, Swed. hasta "to hasten, rush") and [[w:|]][[Category: derivations|Haste]] hast (noun) "haste" from [[w:|]][[Category: derivations|Haste]] haste (French: hâte) from [[w:|]][[Category: derivations|Haste]] haist, haifst, violence . Akin to Old Frisian hāst, hāste "haste", O.E. hǣst "violence", O.E. hǣste "violent, impetuous, vehement", Old Norse heift/heipt (“‘feud’”), Gothic 𐌷𐌰𐌹𐍆𐍃𐍄𐍃 (haifsts), “‘rivalry’”). Cognate with German and Danish heftig (“‘vehement’”).
  • Haste is a Rare Unit Enchantment belonging to the File:Icon Sorcery.png realm. It may only be cast during combat, for a Casting Cost of File:Icon Mana.png , and must be targeted at a friendly unit. The affected unit becomes twice as fast in everything it does: it has a doubled Movement Allowance, and makes two attacks (whether Ranged or Melee) whenever ordered to do so. The unit even Counter Attacks twice when assaulted by an enemy.
  • 3rd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
  • Haste (ヘイスト, Heisuto) is the Black Mage's side special move in Super Smash Flash 2. The Black Mage slowly summons an image of himself in front of him that quickly disappears if the purple line in front of himself does not touch an opponent. If the line does touch an opponent, the Black Mage then teleports to the opponent and attacks him with a series of quick combos with his staff and fists. This attack sends the opponent flying with the last blow, and Black Mage moves to the direction he was facing in a flash. This move is very useful for combos and combo finishers due to its powerful knockback. This is also a very useful attack in Team Battles since Black Mage can use Haste to finish the team member's combo. This move cancels all momentum when used out of hitstun. However, no horizontal
owl:sameAs
inventor
Level
  • 3
  • 25
passage
  • Samson hastes not; but neither does he pause to rest.
  • The city is amaz'd, for Sylla hastes To enter Rome with fury, sword and fire.
  • He hastes away to another, whom his affairs have called to a distant place, and, having seen the empty house, goes away disgusted by a disappointment which could not be intended, because it could not be foreseen.
dcterms:subject
dbkwik:dinosaur-king/property/wikiPageUsesTemplate
level innate
  • 3
persist
  • Yes
Spellbook
  • Wizard
reqfor
quicken
  • Yes
Icon Number
  • 5
Ant
  • Ninguna
Mana
  • 60
item code
  • SCRL1H.itm
not usable by
Casting Time
  • 3
maximize
  • No
spell code
  • SPWI305.spl
saving throw
  • None
Sell
  • 1700
Temporadas
  • 3
  • ?
level sorwiz
  • 3
still
  • Yes
Equip
  • Weapons
silent
  • Yes
graphic
Icon Color
  • Green
Creador
empower
  • No
Cooldown
  • 2
  • ?
  • 48.0
Waffe
area of effect
  • 30
maxstack
  • 1
Rarity
scroll icon
  • ISCRL1H00000.PNG
dbkwik:asdastory/property/wikiPageUsesTemplate
dbkwik:aselia/property/wikiPageUsesTemplate
dbkwik:avengersalliance/property/wikiPageUsesTemplate
dbkwik:baldursgate/property/wikiPageUsesTemplate
dbkwik:diablo/property/wikiPageUsesTemplate
dbkwik:dnd4/property/wikiPageUsesTemplate
dbkwik:dragonage/property/wikiPageUsesTemplate
dbkwik:dungeons/property/wikiPageUsesTemplate
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dbkwik:final-fantasy/property/wikiPageUsesTemplate
dbkwik:finalfantasy/property/wikiPageUsesTemplate
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dbkwik:forgottenrealms/property/wikiPageUsesTemplate
dbkwik:fury/property/wikiPageUsesTemplate
dbkwik:interlingua/property/wikiPageUsesTemplate
dbkwik:l5r/property/wikiPageUsesTemplate
dbkwik:m-i-n-e-c-r-a-f-t/property/wikiPageUsesTemplate
dbkwik:maple-story/property/wikiPageUsesTemplate
dbkwik:maplestory/property/wikiPageUsesTemplate
dbkwik:masterofmagic/property/wikiPageUsesTemplate
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dbkwik:mightandmagic/property/wikiPageUsesTemplate
dbkwik:mine--craft/property/wikiPageUsesTemplate
dbkwik:mine-craft/property/wikiPageUsesTemplate
dbkwik:minecraft/property/wikiPageUsesTemplate
dbkwik:necronianewworld/property/wikiPageUsesTemplate
dbkwik:nwn2/property/wikiPageUsesTemplate
dbkwik:quake/property/wikiPageUsesTemplate
dbkwik:tibia/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:xenoblade/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
Category
  • Support
Range
  • 15
  • Short
  • 900.0
  • Ranged 10
Poster
  • Ancilorn
  • Ghostcrawler
Job
  • Assist
Nombre
  • Haste
Element
  • Wind
Date
  • 2009-10-07
  • 2010-03-01
Origin
  • Bard Utility 16
Final
  • No confirmada
Tree
  • Flooded Land
Name
  • Haste
  • Haste
MP
  • 15
Type
save
  • Harmless
desc
  • Give your magic power to a player to increase the player's attack speed by x%.
  • A Boon that increases the movement speed of all nearby groupmates.
dbkwik:es.davlab/property/wikiPageUsesTemplate
spellcost
  • 600
school2e
cooldowngroup
  • 2
duration type
  • short
learnfrom
  • Town / VocationKnightsDruidsPaladinsSorcerers
school3e
MagLvl
  • 14
school5e
circles5e
dbkwik:celestial-refresh/property/wikiPageUsesTemplate
dbkwik:de.flyff/property/wikiPageUsesTemplate
dbkwik:es.marvel-fanon/property/wikiPageUsesTemplate
dbkwik:es.marvelfanon/property/wikiPageUsesTemplate
dbkwik:nwn/property/wikiPageUsesTemplate
Author
  • Samuel Johnson
  • Thomas Carlyle
Body
  • We are trying to make haste a slightly more attractive stat for classes that utilize a lot of damage or healing over time spells, specifically Shadow priests, warlocks and Resto druids. We realize other classes use hots and dots too, but I think we can all agree that it's a bigger problem for the ones I mentioned. I'm going to share with you an idea that the class and item designers came up with for 3.3. This is a work in progress so it's possible we'll end up going a different way after we see how it plays. However I also wanted to explain our logic here in case it wasn't obvious. We have new tech that will allow specific hots and dots to tick faster -- the time between ticks would decrease. This means more damage or healing per time but also having to refresh those spells more often. Since there is a trade-off, we're not sure the change is a no-brainer, especially in the healing case. Because of this, we are planning on introducing the concept through glyphs. Glyphs represent a great test bed for new ideas because they are easier to change compared to core spell functions or even talents. If we like the way it feels and players like the way it feels and the glyphs prove popular or fun, then this may be the kind of thing that shifts from glyphs over time -- not unlike the way some favorite set bonuses eventually become talents. For 3.3 we are talking about introducing three new glyphs for , and that would allow these spells to tick faster with the more haste you have. There are glyphs of and already, and we're not sure how we're going to resolve those yet. For Shadow Word: Pain, we are likely to rename the current glyph to , remove the old , and increase by 10 yards in the base spell. Again, these are not promises . For a variety of reasons, you may see these changes on the PTR or you may not. If you do see any or all of the three glyphs implemented however, we wanted you to have some idea of what we were trying to do. Feedback is certainly appreciated, especially if you get to try them out.
  • Haste - Haste will become more attractive for melee classes by allowing them to recover resources such as energy and runes more quickly. Our intention for Haste to let you "do stuff" more often.
Chapter
  • The Wounds of Civill War
Typ
  • Buff
Keywords
Link
Appears In
  • All games
Words
  • accelero
  • utani hur
  • utani hur
Charges
  • 0
Components
  • VS
Title
  • A Select Collection of Old English Plays, Vol. VII
  • Dots, hots and haste
  • Past and Present
  • Planned Stat and System Changes
  • The Works of Samuel Johnson in Nine Volumes
flavor
  • You briefly gesture, and your companion suddenly acts in a blur of motion.
Duration
  • 4
  • 138.0
  • 30.0
Icon
  • 60
  • Haste.jpg
  • Is_haste.png
Class
  • Mage
premium
  • yes
  • yes
Subclass
  • Support
  • Support
dbkwik:dinosaurking/property/wikiPageUsesTemplate
Beschreibung
  • Erhöht je nach Skillpunktverteilung die Angriffsgeschwindigkeit eines Verbündeten oder die Eigene
Area
  • Single
Notes
  • This spell is used by most premium players.
  • This spell is used by most premium players.
  • It's useful to escape from strong monsters that you dont want to fight like Giant Spiders or Ancient Scarabs. Rather useless at low levels because it won't make you run that much faster.
  • It's useful to escape from strong monsters that you dont want to fight like Giant Spiders or Ancient Scarabs. When needing to travel a long distance, this can help out a lot in decreasing the traveling time. However in some cases this spell wont give you anything, see Speed Breakpoints for more informations.
Universe
Imagen
  • HasteLogo.png
extend
  • Yes
School
  • Transmutation
  • Alteration
Style
  • Any Focus
url
Target
  • Any Player
  • You or an ally
Action
  • Minor Action
Effects
  • Taking two actions every turn
  • The enchanted unit gets double its normal Movement Allowance every turn. Additionally, every time the unit is ordered to perform a Melee Attack or Ranged Attack, it will immediately perform another one for free. This also applies when Counter Attacking!
Usage
  • Daily
R
  • Increases group's maximum movement rate by 18%.
  • Increases group's maximum movement rate by 19%.
  • Increases group's maximum movement rate by 20%.
  • Increases group's maximum movement rate by 21%.
  • Increases group's maximum movement rate by 22%.
  • Increases group's maximum movement rate by 23%.
  • Increases group's maximum movement rate by 24%.
  • Increases group's maximum movement rate by 25%.
Sig
  • ?
  • No confirmada
V
  • 12.0
  • 15.0
  • 3.0
  • 6.0
  • 9.0
  • Increase percentage
Effect
  • Boon
  • Increase your movement speed for a short time.
  • [Passive] Increases the speed of auto-attacks by %.
  • The target gains and immediately uses a standard action.
  • Increases Speed. Duration is 31 seconds. Cures paralysis.
  • Increases Speed. Duration is 33 seconds. Cures paralysis.
English
  • Haste
Year
  • 1594
  • 1825
  • 1881
Max
  • 50.0
wikipage disambiguates
soul points
  • 0
reqjob
  • First job
voc
  • Druids, Sorcerers, Paladins, and Knights
  • Druids, Sorcerers, Paladins, and Knights
Episodios
  • 45
reqpts
  • 5
LevelRequired
  • 14
Estreno
  • No confirmada
expLvl
  • 1
  • 14
cooltime
  • 5
Bedingung
  • Quick Step Level 4
level additional
  • Cleric with Time domain 3 or Travel domain 5
level bard
  • 3
spell icon
  • SPWI305C00000.PNG
oaths5e
abstract
  • __NOEDITSECTION__ __NOWYSIWYG__
  • __NOWYSIWYG__
  • __TOC__
  • File:Quake3.png File:Q4.png In Quake 3 and 4 multiplayer, Haste is a powerup that adds 30% bonus to your firing rate and running speed. It lasts for 30 seconds and makes small clouds of smoke form behind your feet as long as you have it. It respawns after three minutes.
  • Haste is a Status Effect which allows the player to temporarily mine Blocks faster than normal.
  • Haste is a Rare Unit Enchantment belonging to the File:Icon Sorcery.png realm. It may only be cast during combat, for a Casting Cost of File:Icon Mana.png , and must be targeted at a friendly unit. The affected unit becomes twice as fast in everything it does: it has a doubled Movement Allowance, and makes two attacks (whether Ranged or Melee) whenever ordered to do so. The unit even Counter Attacks twice when assaulted by an enemy. As a "combat-only" Unit Enchantment, Haste's effects will remain active only until the end of battle - or until the enchanted unit dies, whichever comes first. The spell dissipates automatically, and no trace of it remains when returning to the overland map. Therefore, it has no further effect, does not need to be dispelled, and has no Upkeep Cost to pay each turn. To give it any continuous effect, the wizard must cast this spell again and again whenever entering combat.
  • There are several ways in which a character can become hasted: * being the recipient of a haste or a mass haste spell, * having the blinding speed feat, * wearing or wielding an item that has the haste item property. Monk speed stacks with haste.
  • The Haste spell is a spell of the Fire school in Might and Magic VI. It reduces the recovery time for attacking with a weapon or casting certain spells by 25 seconds. However, it leaves targets of the spell weakened once the effect wears off. It costs 5 spell points to cast, and is a spell that requires recovery after casting. The spell lasts for 4 minutes plus 1 minute per point of skill in Fire magic. An Expert rank in Fire Magic reduces the recovery further, and a Master's Haste spell affects the entire party when cast.
  • [[Category:]] Haste was a spell that caused the affected target(s) to move and act more quickly than normal.
  • Level: , Components: V, S, M Casting Time: 1 action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature/level, no two of which can be more than 30 ft. apart Duration: 1 round/level Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless)
  • Haste es una serie original de Davizard.
  • Haste is a Normal Move Card.
  • Utani hur är en spell för hastigheten
  • Haste is a recurring status effect, increasing the action speed of a character and allowing them to act more frequently, as the Action input will be reached more often and the execution of skills (ACT_S) is sped up. Haste _does not_ increase movement speed.
  • Haste (ヘイスト Heisuto?) is a recurring spell in the Tales series.
  • 3rd-level transmutation Casting Time: 1 action Range: 30 feet Components: V, S, M (a shaving of licorice root) Duration: Concentration, up to 1 minute Choose a willing creature that you can see within range. Until the spell ends, the target’s speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action. When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
  • All creatures affected by the spell Haste have their rate of movement doubled, gain a bonus of -2 to initiative and receive one (1/2 if applied to APR of 5/2 or 7/2 etc) extra APR. There's a potion which grants the same effects on single target but with longer period, there's also an improved version of haste.
  • Players under this effect moves faster than normal for a certain amount of time. * When under haste, lance/spear charge attacks lets you run further
  • A number of friendly targets equal to your caster level (centered on the initial target) gain a +1 dodge bonus to AC, a +1 bonus to attack rolls, and 1 extra attack per round (ranged or melee, but not spellcasting). Each target's speed is increased by 50% as well.
  • |BGCOLOR="#ffdead" colspan="3"|Price: 18,000 - 21,000 gil |- |- style="background:#ffdead;" align="center" ! width="35%" | Name ! width="45%" | Location ! width="20%" | Type |- style="background:#e3e6ff;" | Quelpia | Selbina (H-9) | Standard Merchant |- style="background:#e3e6ff;" | Shohrun-Tuhrun | Windurst Waters (G-7) | Standard Merchant |}
  • Haste was a Shosuro Tejina spell which allowed the caster to make target to move and act more quickly than normal.
  • Haste is a suffix that can appear on Magic and Rare Items. It provides a small increase to Movement speed. It doesn't start spawning on items until Item Level 22. Faster Run/Walk items allow you to increase your walking and running speed without eating up additional stamina. Faster Run/Walk items can stack.
  • Haste (ヘイスト, Heisuto) is the Black Mage's side special move in Super Smash Flash 2. The Black Mage slowly summons an image of himself in front of him that quickly disappears if the purple line in front of himself does not touch an opponent. If the line does touch an opponent, the Black Mage then teleports to the opponent and attacks him with a series of quick combos with his staff and fists. This attack sends the opponent flying with the last blow, and Black Mage moves to the direction he was facing in a flash. This move is very useful for combos and combo finishers due to its powerful knockback. This is also a very useful attack in Team Battles since Black Mage can use Haste to finish the team member's combo. This move cancels all momentum when used out of hitstun. However, no horizontal distance is gained (unless if the attack connects with an opponent), making this move somewhat useful for recovery. It is widely considered to be one of the best edge-guarding moves in the game due to its huge range, accuracy, and overall distance it uses and the fact that it does not leave Black Mage helpless if the attack connects.
  • Allows the target to take an additional action per turn for X turns. This buff goes into effect on the target's next turn and there must be one round of activity once this effect wears off before it may take effect on the same target again.
  • Haste is a skill in the Flooded Land skill tree of the Mage class. Very nice support skill. Can be used on yourself or another player to increase attack speed, which is equivalent to raising normal damage by x%.
  • Haste es una velocista que lleva casi 2 años ejerciendo de superheroína con la ayuda de su mejor amigo, Z.
  • Haste ist ein nützlicher Buff des Assisten. Er kann auf lvl 25 angewendet werden und erhöht die Angriffsgeschwindigkeit um 25%, allerdings nicht die Skillgeschwindigkeit. Die Dauer des Buffs hängt genau wie jeder andere von dem Intelligenz-Wert des Assistens ab.
  • Blend of [[w:|]][[Category: derivations|Haste]] hasten (verb), (cf. Dutch haasten, German hasten, Danish haste, Swed. hasta "to hasten, rush") and [[w:|]][[Category: derivations|Haste]] hast (noun) "haste" from [[w:|]][[Category: derivations|Haste]] haste (French: hâte) from [[w:|]][[Category: derivations|Haste]] haist, haifst, violence . Akin to Old Frisian hāst, hāste "haste", O.E. hǣst "violence", O.E. hǣste "violent, impetuous, vehement", Old Norse heift/heipt (“‘feud’”), Gothic 𐌷𐌰𐌹𐍆𐍃𐍄𐍃 (haifsts), “‘rivalry’”). Cognate with German and Danish heftig (“‘vehement’”).
is de que serie es of
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is Abilities of
is Stat of
is Race of
is Effect of
is reqskill of
is 5th spell of
is 3rd spell of
is new powerups of