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  • Erik Davis
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  • In March 2001, Erik was offered a position on a 'core team' for a new Xbox game due out for the console's launch. Erik showed up for his first day, not knowing which game it was, and much to his surprise, it was indeed Halo: Combat Evolved (or as we like to call it "Rumble on the Ring"). Erik played a pivotal role in the game's single player campaigns. He was responsible for many of the missions, including The Pillar of Autumn, Truth and Reconciliation, Two Betrayals, and The Maw. Currently, Erik is on hiatus from games, enjoying the life of a DJ.
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abstract
  • In March 2001, Erik was offered a position on a 'core team' for a new Xbox game due out for the console's launch. Erik showed up for his first day, not knowing which game it was, and much to his surprise, it was indeed Halo: Combat Evolved (or as we like to call it "Rumble on the Ring"). Erik played a pivotal role in the game's single player campaigns. He was responsible for many of the missions, including The Pillar of Autumn, Truth and Reconciliation, Two Betrayals, and The Maw. After MechAssault shipped, Erik returned to Bungie Studios to lay the groundwork for the testers on Halo PC, doing lots of shader work, Xbox-to-PC bugging, glassboxing, and being the 'single player guy' again. Currently, Erik is on hiatus from games, enjoying the life of a DJ.