PropertyValue
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  • Armor
  • Armor
  • Armor
  • Armor
  • Armor
  • Armor
  • ARMor
  • Armor
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  • NO
  • Here you can find the listings of armor per character, per class and per category. Armor consists of armor for Feet (Shoes/Boots), Body (shirts, costumes etc), Hands (Gloves)and Head (Helmets/Caps)
  • Armour had been used throughout recorded history, and manufactured from a variety of materials; starting with rudimentary leather protection, personal armour evolved into mail and full plated suit of armour. For much of military history the manufacture of metal armour in the core worlds has dominated the technology and employment of armour. Armour production was a cause of the development of many important technologies of Ancient Worlds, including wood lamination, mining, metal refining, vehicle manufacture, leather processing, and later decorative metal working. Its production has been influential in evolving industrial revolutions, and influencing commercial development of metallurgy and engineering.
  • Armor is any in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming damage in place of the character's Health. Note that an armor's Durability is decreased every time it blocks damage.
  • This lists all the armor found in the game. The lower your AC, the better. The table shows the armor, the cost when purchased new at the store, the AC, and how it affects your movement. Notes: * A character carrying many objects, including lots of coins, can be further limited in movement to a minimum of 3 squares per turn. * A shield subtracts 1 AC from any armor it's used with.
  • Armature dei Drui Difensori o Caudron Warriors, forgiate da Myrddin nel V secolo Avanti Cristo in Oricalco a scaglie. Esse hann le effigi delle tribù dell'Antico Popolo (definiti oggi come folletti delle isole britanniche).
  • Armor is an attribute of all armor class items (Torso Armor, Greaves, Bracers, and Headgear). It reduces the damage taken from Physical attacks - this includes attacks with all types of melee weapons as well as bows, shields and most weaponless attacks.
  • Armorit (Panssarit) ovat yksi tavaraluokka, jonka tarkoitus on vähentää kantajansa ottamaa vauriota. Armorit on laitettava niille osoitettuihin aukkoihin nk."slotteihin." Armor slotteja ovat head (pää), shoulder (hartiat), back (selkä), chest (rinta), wrist (ranteet), hands (kädet), legs (lahkeet), feet (jalat) sekä off-hand (toinen käsi). Sloteissa kannettavat panssarit antavat kantajalleen numeroilla osoitetun määrän panssaripisteitä. Mitä enenmmän panssaripisteitä tavaralla on, sitä paremmin se suojaa fyysiseltä vauriolta.Armoreita on neljää erillaista.
  • Armor are items used by the zombies to protect themselves. The aim for this is to survive for longer periods, although they can also bypass the player's defenses, nullify the effects of the player's plants, float in the pool, etc.
  • Armor is an enemy within Breath of Fire III. This enemy drops the very potent armor Gideon's Garb for Garr; however, it can only drop this when its armor is intact. If two physical attacks are used, the armor will break and become unobtainable. Therefore, it's best to stick with magical abilities until defeated.
  • Armor is a stat shared by all units, including monsters, and buildings. Increasing armor reduces the physical damage the unit takes. Each champion begins with some armor which increases with level (File:ThreshSquare.png Thresh being the only exception). You can gain additional armor from abilities, items, masteries, and runes. Armor stacks additively. Excluding File:ThreshSquare.png Thresh whose base armor does not scale with levels, base armor ranges from (File:GnarSquare.png Gnar) to (File:RammusSquare.png Rammus) at level 18.
  • Protects the 'Mechs internal structure and critical components. * Standard * Ferro-fibrous * Steath
  • There is a wide variety of protective gear available in the galaxy and sometimes it doesn't make sense how different articles perform. Armor is broken down into four categories of increasing weight and protective quality. Weight inhibits dodge ability so the price for greater damage mitigation is the decreased chance to dodge the attack in the first place. Armor, in increasing terms of weight and protection, goes: clothing, light, medium and heavy grade. Upgrading a piece of armor makes it protect better but also makes it weigh more.
  • The only means by which a spirit can soak or absorb physical damage in the Umbra (Materialized spirits soak with Stamina). The spirit may use this Charm at any time in a combat turn before damage is determined. A spirit may spend up 12 Power to obtain an equal number of soak dice. Every turn thereafter, it must spend one-quarter if that Power (rounding up) to maintain the Armor. Power Cost: 1 per soak die to activate, 1/4 per soak die to maintain.
  • Armor (装甲 Sōkō) is the fifteenth episode of Kamen Rider Kuuga.
  • Armors (アーマー Āmā) are a type of enemy Gaudi found in the Labyrinth and Wind Fortress.
  • This is a list of Armor found in The World and The World R:2.
  • There are four types of armor: Head Armor, Chest Armor, Arms Armor, and Legs Armor. Armor sets are divided into 4 categories: Starting Armor Sets, Light Armor Sets, Medium Armor Sets, and Heavy Armor Sets.
  • Armor is equipment used by a character to reduce damage from incoming attacks. For a list of armors, see List of Armors. For a table of armors, see Table of Armors.
  • Der Armor ist die wichtigste aller Rüstungsteile denn sie bietet den meisten schutz.
  • Protective covering used to prevent damage from being inflicted to a body. * In Glorantha, metal armor is rare and owned by nobles and professional warriors.
  • There are five different types of Armor available. Each armor has its own armor level, which reduces the amount of damage received from all attacks. The maximum armor level is 9. Armor levels can be increased at the Armorsmith in Area 8. Each armor can be enchanted with its own element levels.
  • 49, 50, 75
  • A character's armor protects him in combat and is worn in the Armor slot of your inventory screen. All armor belongs to either light armor, medium armor, heavy armor or clothing. Heavier armor provides more protection, but also weigh more and will trouble arcane spellcasters and characters with a high dexterity score.
  • Armor is an Item introduced in Update 0.6.0. Armor is used to lower the amount of damage taken when worn. When the Player puts on armor, they will gain Defense Points. Each Armor Icon is worth 2 Defense Points. The highest amount of defense points available (without enchanting) is 20, which can only be gained by wearing a full set of diamond armor.
  • Tired of having to patch up holes in your ships? Don't like metal slugs being firmly implanted into your ship's engine core? Just slap on thick, sturdy Armor to keep those metal chunks at bay. It is specifically designed to counter a foe's mass drivers by simply placing more metal between you and their guns. However, be forewarned that beam weapons eat through it fairly quickly, and explosive missiles penetrate much better than slugs, so use other forms of defense if you plan on going up against them. Research progression: Galactic Warfare Space Militarization Starship Defenses Armor Theory
  • Armor can be located here [1]
  • Armor helps the man/woman who wears it to defeat his enemies.Armor,martial arts and gadgets are the powers of Nighthawk.Armor power has Doctor Destroyer and others.
  • Back to Units manual page da:Tank
  • Armor is race a class specific, and has level requirements.
  • Hide Chitin Flak Riot __FORCETOC__
  • Metal Armor can be crafted by the Armorsmith. There are two different sets, each with their own features on base- and additional stats. The first set, containing Platemails, Great Helms, Sabatons, and Gauntlets, is characterized by high physical defensive base- and additional stats. The second set contains items such as Chainmails, Helms, Greaves, and Bracers and is characterized by a compromise between base physical defensive stats and more offensive additional stats.
  • Armor is what keeps your hunter alive while out on the field. Every hunter in KR Frontier receives a free set of Leather Armor in their storage box. Some Recommended early armor sets Offensive Sets: Shield User Sets
  • Armor items are protective items worn by characters to improve their defenses. Armor items are classified as light armor, heavy armor, or shield. Equipping light armor or heavy armor, other than unenchanted cloth armor, improves a character's armor class. Equipping a shield improves a character's armor class and Reflex defense, if the character is proficient with the shield.
  • The armor is the second line of defense for spaceships, after the shield. Once the shield has been destroyed, the armor plates covering the surface of the ship protect it. Unlike the shield, armor does not automatically regenerate itself. It must be repaired by using repair modules and drones. It can also be repaired for a cost in a station's repair shop. Once the armor is destroyed, the ship's hull will start taking damage.
  • Place Holder for the main armor page
  • Armor, frequently armour, is an object used in a game which if worn will reduce or prevent damage in combat.
  • Armor is een type uitrusting die damage voorkomen en zijn uitgerust in verschillende armor slots.
  • There are 53 obtainable pieces of armor in The Legend of Dragoon. Some armor is Male exclusive and while others are Female exclusive. The following charts below list all armor obtainable in the game for both male and female characters.
  • In Mount&Blade, armor is worn on four areas, the pieces combine to protect three regions: head, body, and legs.
  • Armor is a special type of item, worn for protection.
  • Armor is a fast attack unit available late in several Civ games.
  • [[Image: | left | ]] The is a Rank 1 .
  • The armor is purely a cosmetic item for infantry that can be obtained through purchase from the in-game premium depot shop- these do NOT add or subtract from your infantry statistics in any way.
  • Armor is a stat. A character's armor depletes when hit by enemies or traps. However, unlike health, it can regenerate after not taking damage for a certain amount of time. It is currently unknown whether enemies, pets or followers have armor.
  • below is the starter gear armor values
  • In the early Middle Ages, people preferred to wear chainmail. Chainmail consisted of many loops of metal chained together and worn over regular clothes. It protected one adequately, but heavier metal armor was worn in the later Middle Ages. This is what most people imagine when thinking of armor; an all-encompassing suit of heavy armor with a helmet.
  • To wear heavier armor effectively, a character can select the Armor Proficiency feats, but most classes are automatically proficient with the armors that work best for them. Armor and shields can take damage from some types of attacks. Here is the format for armor entries (given as column headings on Table: Armor and Shields, below). Cost: The cost of the armor for Small or Medium humanoid creatures. See Armor for Unusual Creatures, below, for armor prices for other creatures.
  • Armor is the term for equipment that can be equipped on the upper body of a main character or mercenary to provide defensive bonuses during combat. The higher level an item requires, the greater bonuses it will provide. All armor is classified under combat style: Melee, Ranged, or Magic, with the exception of mercenary-specific armor.
  • Armor was a body covering, usually made of metal, worn by the warriors of Alagaësia during battle, and occasionally, show.
  • Armor is a useful item on Minecraft. It is worn by the Player to protect themselves from damage. The better the armor, the higher the protection level. Armor can be enchanted, like weapons and tools. Unlike with tools, Leather and Chainmail substitute for Wood and Stone. The enchantments that Armor can have are Protection (in all its forms), Aqua Affinity (cannot be used with Respiration), Thorns, the universal Unbreaking, and, for Helmet and Boots respectively, Respiration and Feather Falling.
  • The armor will absorb one third (1/3) of all damage received, rounded down, until it is fully depleted. This item is not counted in the items percentage displayed at the end of each level.
  • Armor is equipment that generally alters the defensive stats of a character. All characters start off with their own unique armor. See also: * Weapon * Costume * Accessory * Ornament * Processor Unit
  • Much like armor in Xenoblade Chronicles, it comes in different styles for different characters, although unlike in Xenoblade Chronicles most armor in Xenoblade Chronicles X retains its general appearance between characters of the same gender. Having a complete set of armor gives a bonus in combat. However, there are differences between the two games. For example in Xenoblade Chronicles X, lighter armor doesn't increase critical chances and damage.
  • Armor is an all-encompassing term replacing the Vulnerable/Resistant system that previously existed in the game. If an ability or talent previously referred to Resistant or Vulnerable effects, it now states that it grants an addition or reduction of Armor instead.
  • Armors are equipable items that give protection and other various advantages. An armor has two main stats, the Armor Rating, which can be seen by the number in the grey helmet and the Energy Shields value, which is the value in the blue shield. These values are the exact values of the armor and shield, unlike weapons, which have a wieghted rating system. Armors can be divided into four wearers classes:
  • Armor reduces the damage that each attack does to a creature. * Armor is a Defensive skill, which means it still works even if the creature it is on is not active yet. * Pierce reduces the effect of Armor. * Armor has no effect on damage from skills, including Bolt, Poison, Scorch and Vengeance.
  • The main ground attack unit of the game. Sometimes referred to as Tank or Armour
  • W świecie World of Warcraft prezentowanym przez Blizzard mamy cztery typy pancerza (Armor) : 1. * Cloth armor (płócienna zbroja) może być noszona przez magów, czarnoksiężników, kapłanów; 2. * Leather armor (skórzana zbroja) może być noszona całą "karierę" przez ​łotrzyków, druidów oraz poniżej 40 poziomu, łowców i szamanów; 3. * Mail armor (zbroja kolcza) może być noszona poniżej 40 poziomu przez wojowników i paladynów oraz powyżej 40 poziomu przez łowców i szamanów; 4. * Plate armor (zbroja płytowa może być noszona powyżej poziomu 40 przez wojowników oraz paladynów;
  • The following items are craftable under the Armor category:
  • Armors are used for protection while fighting, and most are made by smelting ores. Different armors are divided into 3 types: helmet, shield and body armor. Rarer, more expensive ores produce the best quality and strongest armors. For a detailed list of different items of armor, see Smithing.
  • When your player gets shot, damage mitigation is important. In Fallout PnP armor is often the greatest buffer between your character and an untimely demise.
  • Armor is generally crafted at the Gear Forge using emblems. There are four types of gear: Shields, Helms, Armor, and Rings; the latter of which are only found in chests. Some exceptions exist in terms of acquisition, such as pieces of the 4th Age armor set which can only be received by using Mystery Gifts purchased from the Market. Recipes can only include emblems of the same tier and you can't have two of the same emblems. Recipes consist of three of the following: B=Bug, P=Plant, M=Monster Part & O=Ore.
  • Armor is the way you protect yourself from other monsters or use skills.
  • ARMors are a special type of protective gear. ARMor is mostly worn on the arm, and is normally attached to the arm unless taken off. Vain "The Impaler" Vezu is probably the most notable figure, in the fact that he at one point wore custom ARMor constantly for a time.
  • Armor is a power-up in de Blob 2, it will keep you from getting hit turrets and batons, but not ink.
  • The Armors are a race of sentient techno-plants in the Valiant Universe.
  • There are many different types of Armor in the Avernum Series. Wearing them will typically increase the defence your player has against recieving injuries. Specific statistics will be added shortly. '
  • Armor can both describe the equipment type and the player character stat.
  • adding new pages to the Armor sections, please make sure to use the Armor Template and add an image in the .png format, in accordance with the weapon.
  • Armor is a question mark that turns your skin into metal. You are invincible during this time.File:Armor.png
  • Armor is a power-up in the Platformer games and is the 5th(1st), 6th(2nd), and 7th(3rd) shown and listed on the Power-ups Game Creator Category.
  • In the year 1345, people were desperately attempting to invent something that could protect them against hail. Armor failed miserably, but they discovered it was rather effective while fighting fellow mortals, so they decided to keep it and expand upon the idea. Eventually this would lead to the invention of modern day objects.
  • In SilkRoad players will need to get new armor as they level up. This will be important to face bigger, stronger monsters or to face a player in PvP. The stronger your character the better the armour you can equip. With each new patch the game is likely to gain more armor, so the list is constantly updated. Armour has a high physical defense rate, but a low magical defense rate. Because of these two factors, Armour is recommended for Full INT (intelligence = nukers) players. Full INT players don't need Garment, since they already have a high magical defense rate.
  • Armor is the term for items that can be equipped to provide some form of defensive bonus in combat. Armor items can boost a player's Dodge bonus (DB), Parry bonus (PB), Absorption (Abs), or some combination of the three, though items with a higher Abs value often have negative DB and/or PB. Armor is generally classified as Dodge, Combo, Parry, or Abs, though many pieces blur these lines. Armor items all have certain weights, which can impact a player's encumbrance. Additionally, many pieces provide a positive or negative impact on a player's Movement points (MVs).
  • Το Armor (πανοπλία), που επίσης γράφετε Armour, μπορεί είτε να αναφέρεται στον εξοπλισμό ενός χαρακτήρα, ή στο συνηθισμένο statistic (στατιστικό χαρακτήρα) στα MMORPGs που καλείται armor (άμυνα).
  • Armor in Dragon's Gate works off percentages. For instance, if you have armor that has a protection of 40% and you are hit for 30 damage, you will only recieve 18 damage (ignoring any armor piercing). With walls and ablatives though, armor works in layers which prevents anyone from getting to 100% armor. For example, if you cast a wall that has a protection of 50%, that wall will reduce any damage first. The left over damage will be carried to your armor, which will reduce it some more.
  • The Armor spell allows the wizard to create a magical field that protects as if it were splint mail.
  • Armors can be any of these: Cloth Armor, Chainmail, Ringmail, Platemail, Scalemail, Shield, Jewelry. Armors are part of the family Item. Armors are usually used to defend.
  • Regular Armor (50 cents per 10 points, Weight 1 per 10 points) – Regular armor is homemade armor made of shell, metal, or Bondo that the owner sticks to his/her crab’s shell. Armor is purchased in 10-point increments. Each 10 points of additional armor adds one point of Weight. Kravlar Armor ($1.50 per 20 points, Weight 1 per 20 points) – High-impact plastic armor that is sprayed on to the crab’s existing shell, Kravlar grants the crab 20 points of armor per point of weight, but is really expensive.
  • Armor is directly deducted from the damage. This means that when a unit with 3 armour is hit by an attack of 5 damage, it only loses 2 health points (Attack damage of 5 minus the armor of 3 equals 2 lost health) Note: Armor is deducted from EACH source of damage, meaning that if more than one unit attacks the same unit, that has armor of 3, then each attacking unit would do 3 less damage to the defending unit.
  • As an Assassin was promoted through the ranks of the Brotherhood, their waist belt would also be upgraded to reflect the new-found status. Altaïr and Malik Al-Sayf both bore the highest level of combat uniform in the Assassin Order, with the most prestigious three-layer waist belts.
  • Armor is Arthur's equivalent to the Super Mushroom. It allows him to take one extra hit. Armor is unique in that Arthur begins with this powerup and regains after completing a stage if it's lost. All of Arthur's other powerups save weapons stack on top of his armor, so if it's lost, he loses those along with it. Powerups in Mushroom Kingdom Fusion
  • Armor (アーマー Āmā) is a Sky Dragon Slayer Enchantment.
  • Armor is the basic equipment players wear to protect themselves, giving players bonuses to the three primary stats: Life, Speed and Collection Radius. There are five armor slots for players to wear:
  • Of course, one can use common sense and these simple general guidelines: * Does it cover all of the skin it can? * Is it durable? * Is it designed for the area I am in? * Is it baggy, loose, or heavy? * Does it provide storage space? * Will provide protection without compromising movement or senses? * Will it be easy to navigate inside? * Can you find It easily?
  • Currently no items have been confirmed as being in Diablo 3. Items shown during the Diablo 3 gameplay trailers are at very rough stages and will likely not be included in the final version.
  • Armor is what protects you and your troops in battle. Some armor even grants resistances to certain magic. In Kingdom Under Fire: Circle of Doom armor plays a vital role as it not only grants you more HP but it also can recharge SP.
  • The Armor is a type of featured in The Last Stand: Dead Zone.
  • Armor includes items that are equipped in the "Body" slot. The player can only equip one piece of armor at a time. Most armor pieces and some other items (Helmet, Hargreaves, Ring of Protection, Ring of Wonder and Charm of Protection) add to the player's armor rating. Any damage taken by the player is reduced by the armor rating to a minimum of 0.5. As such, having an armor rating higher than 2.5 should be considered a waste since no monster does more than 3 damage (the only exceptions are the Shopkeeper and the Pawnbroker NPC). Picking up armor with higher rating overwrites the lower one. Picking up Karate Gi, Glass Armor or Obsidian Armor drops the current equipped armor piece.
  • This page is for common armor. It is not for legendary armor or armor that is made for a certain faction.
  • Armor is a physical form of defense (as opposed to shields, which are an energy barrier). It is the last barrier between your fragile person and any weapons being fired at you. It will, to a point, serve to keep your ship from being destroyed after your shields are breached. Unlike shields, armor does not repair itself (except on the Kestrel, Polaris, and Vellos ships). If you depend on armor for survival, you may find yourself at a serious disadvantage to an opponent whose shields are recharging.
  • The Armor is an enemy appearing in the game EarthBound Beginnings. It is found in the Rosemary's house. Image:SlimyLittlePile.gifThis article is a . You can help My English Wiki by expanding it.
  • Each piece of armor has its own page on this wiki, as listed above. See those pages to find the crafting recipes and armor specifications.
  • Armor can be worn by humans and dragons to improve defense and damage. Some armor can also have charms and enchantments added to them, which can add bonus skills. The color of the armor's name denotes its quality.
  • Eine Übersicht über alle verfügbaren Rüstungen gibt es auf der Rüstungssets Seite.
  • But as in every RPG the protection offered is limited and depends upon the type of Armor equipped. There a variety of armors in the game.
  • Armor is a new class of items in The Legend of Zelda: Breath of the Wild. Armor serves a variety of purposes, primarily defensive, allowing Link to take more damage. Certain pieces of Armor such as the Quilted Shirt can also protect Link from the elements similar to the Goron Tunic from Ocarina of Time.
  • Armor is equippable garments that provide protection from damage and are divided into Helmets, Body Armor and Leggings. This page has a complete list of all armour in the Jagged Alliance series.
  • A place for all the armor information we can gather Examples: * Different Eras (Fantasy, Primative, Modern, Futuristic) * Different Materials (Metal, Wood, Plastic, Cloth, Leather, Fur, Hide, Chitin)
  • The Iron Man Armor has a set of amazing powers and abilities, some even based on other superheros.
  • In the Team Fortress series, Armor is used by every class except the Civilian. By default, classes spawn with half of their maximum armor. Armor can be obtained from either Backpacks or actual armor placed by mapmakers (such as in 2fort). In Quake Team Fortress, if you pick up an armor that is a lower level than the armor you are currently equipped with, your armor level will change to the lower-class armor.
  • See also: WeaponsArmor is a type of clothing that have generally higher defense than normal clothes. They are preferably used in combat situations. There are two types of armor, normal armor and shields. Here is the list of the different types of armor found normally in the game, and the means to obtain them. Armor cannot by dyed.
  • Armor is a class of items that mitigate physical damage and are equipped in the different armor slots (head, shoulder, back, chest (aka body), wrist, hands, waist, legs, feet, and off-hand for shield). This sort of armor contributes to the Armor attribute, a numerical value that translates into physical damage mitigation in combat. Some non-armor items may grant an armor attribute bonus. Image:Icon-shortcut.pngSee also: Defense section of Attributes, Per Class Proficiencies, Formulas:Damage reduction
  • Armor is an important concern for the hero entering the dungeon and is one of the primary things between you and death. Wearing armor will improve one's armor class, reducing it by the amount shown in the "AC" column in the table below. Some types of armor may also provide "magic cancellation", as shown in the "MC" column below. There are 7 slots for armor: helm, cloak, body armor, shirt, shield, gloves/gauntlets, and boots. Some armor items reduce one's ability to cast spells successfully, particularly shields and metal suits.
  • Armor is a Diversion in Saints Row: Gat out of Hell.
  • Armor can be alternatively termed as combat hardsuit (or combat hard-suit). Aside from allowing its wearer to survive in environments like outer space, it is also reinforced with sheets of ceramic plating on non-flexible parts of the body. Each set of armor, regardless of its weight, has a kinetic barrier generator and an onboard computer that can give readouts on the environment, liaise with terminals to download data, and check local wildlife against the xenobiology database.
  • Armor is protective equipment worn by Guardians to deflect damage and prevent injury. In game, armor is divided between multiple slots that correspond to a different body part, and can have unlockable upgrades that can provide further benefits during combat, especially with rarer pieces. Armor pieces that offer more protection also tend to be rarer. See the for a list of all individual pieces of armor.
  • Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass. * The archer and warrior armor parts: Breastplates, Gauntlets, Helms, Leggings and Pauldrons. * Warriors may also equip Shields. * The mage clothing: Gloves, Hats, Tunics and Bracelets
  • |-|Bestiary= |-|Misc= Ancient of Wonders • Battle Arena • Bazaar Goods • Difficulty • Experience • Known Bugs • Mystery Note • Chocobo Breeding • Treasure Location |-|Categories= • |} __NOEDITSECTION__
  • Armor is important to Lone Wolf's survival. Nearly all armor counts as a Special Item. Armor typically adds to Endurance but may also affect Combat Skill. Truly unique gear may have other properties.
  • Armor is a Level Two Quantum power that permanently increases a nova's bashing and lethal soak.
  • Armor is one of the 5 attribute stats that determine the success or failure of combat. The other attributes are Attack, Damage, Defense, and HP. Armor points allow a player to minimize damage dealt by an opponent. The more armor a player has, the more damage that player will block. A player can decrease an opponent's Armor with the Corrode buff. A player can heighten his/her Armor with the Protection Field Skill. The Multi-Layered Armor Enhancement can also increase Armor.
  • The Age of the Chosen update of December 14, 2007 updated new armor. The allotment of enchantments and the overall item rarity has been more closely tied to tier and the max health bonus has been greatly increased. Armor pieces that existed prior to the Age of the Chosen are still usable but the repair cost and pawn broker costs for this armor have increased. This was done to give the existing players time to obtain new armor during the transition.
  • Clothing and Armour directly changes the appearance of your Player Character, with Armour being always worn over Clothing. Both Clothing and Armour have no statistics and are only used to dress up you Player Character. Your Player Character will immediately equip an Item. To unequip Clothing or Armour, open Equipment (O), click an Item of Clothing or Armour with the Right Mouse Button and click Unequip. Alternatively drag an Item of Clothing or Armour from Equipment back to a slot in Inventory (I). Note that to change Clothing or Armour, you will need to be Out-of-Combat.
  • Armor is a recurring element throughout the entire Red vs. Blue franchise, being suits of combat armor almost every single character is outfitted with head-to-toe. While, in the official Halo franchise, the Spartan armor is reserved solely for elite Spartan soldiers, the armor of Red vs. Blue seems to be the equivalent of generic military fatigues as every single soldier is equipped with a suit of it.
  • Most armor types consist of nine pieces: helmet, chestpiece, left and right bicep and bracers, gloves, leggings, and boots. Some species cannot equip gloves or boots. However, gloves and boots offer no protection since damage cannot be dealt to hands or feet. All crafted armor pieces can have a socket for a skill enhancing attachment including gloves and boots. Main article: Faction armor Main article: Personal shield generator
  • Armor in Guild Wars, kan overal in Tyria worden gekocht. Het enige verschil is natuurlijk de uiterlijk ervan. En ook hoeveel armor het jou klasse geeft. Als je eenmaal een goede armor hebt, dus bijvoorbeeld rond de 60, 70, 80 armor. ( verschilt per klasse ). Kan je voor extra levens of energie... Runes en Insignia's kopen. Deze Runes en Insignia's geven bijvoorbeeld +30 meer levens erbij, of +2 meer energie. Dat is dus heel belangrijk om je krachten op peil te houden. Deze dye's kan je gebruiken op de meeste wapens en ook op de meeste armors. Ik hoop dat jullie dit heeft geholpen.
  • Armor is broken up into divisions(categories) ranging three levels for each set. Armor labeled as beginner can be worn by all jobs and typically is only for appearance's sake and can only be purchased. For all armor (other than beginner pieces), there are alchemy recipes that can make them. The only source of armor level 38-40 and above level 50 is from alchemy recipes. It is also possible to obtain pieces of armor from certain monsters and certain quests. Level 60 armor can be obtained from using a Level 60 Max Armor Voucher. The different pieces of armor are: , , , , , Shield, , and
  • Armor is worn to reduce the damage you take from attacks. It can also have stats on it that will increase your health points, mana points, Attack Rating, or your Defense Rating. Armor may also have a stat on it that has a chance to activate on a hit. There is 3 categories of armor: -Armor you buy in the Item Mall for Gold which can be purchased from real money or from players for in game currency. Some is permanent, and some have time limitation. Some come in both permanent and limited options. Same armor available to all classes. Armor can be classified in one of two types: * * .
  • Armor is classified by their ability to be equipped in one of the three armor slots on the left of the player's inventory. Some armor grant either Defense to raise a player's health or Magic Damage to raise a player's damage output with magic and sometimes both stats can be present on a single piece of armor at the same time. Armor is one of two types of items that can become enchanted, the others being accessories, which can be equipped in the slots on the right of the player's inventory.
  • Your armor is comprised of 6 pieces: * Helms: Non-invasive cranial shielding offers heightened synchronicity with sentient weaponry, enhanced battle cries and ruiners, as well as increased ballistic lock-on distance. Cybernetic cranial enhancements additionally offer targeting system for increased ranged weaponry damage. * Torsos: Both external body armor, and integrated cybernetic chassis offer high defensive bonuses as well as enhancements that reduce damage from specific types of attack, augment healing properties, facilitate spider connectivity, and increase ammunition carrying capacity. * Shoulders: In addition to protecting the user, shoulder enhancements feature modules that increase the user's ability to launch enemies into the air, and the damage done while engaged in ae
  • Armor reduces the damage a Demigod takes from reinforcement attacks, towers, and enemy Demigod auto-attacks. Increasing a Demigod's total armor will reduce incoming damage from applicable sources. Note that Demigod spells and item procs are not reduced by armor - they will do full damage.
  • Armor is a unit property which reduces incoming damage by a set amount per hit. Armor may be upgraded at certain structures. Armor can make a significant difference in what units counter what. Units that do low damage are most penalized by attacking a target's armor. Marines and zerglings are thus most affected by high armor. Ultralisks are a good counter to MnM for this reason. All attacks will do a minimum of 1 damage, even if the armor is higher than the attack's damage. However, some special attacks ignore armor, and all spells ignore armor.
  • Many newer players are unaware of the fact that the repair ability does not restore the armor of nearby allies unless within minigames or instances, or unless you are actually in a team, as introduced in the Crux Prime patch.
  • Armor is the type of clothing that different classes wear. Each armor type has a percentage that indicates how well it does the job listed next to the percentage. Higher protection percentage gives better chance of resisting attacks. Speed percentage shows how fast you will go while wearing that armor (Ex. 50% means you would only go half as fast as your regular speed). Finally higher bonus percentage shows you (on average, the actual amount varies with each piece) how much bonus your stats will gain.
  • Armor reduces damage taken by the hull. All ships and structures, from the tiniest fighters to the mightiest titans, have armor, and the armor of all ships can be improved through research. Through research, the TEC can cheaply upgrade their armor quite a lot; Vasari armor upgrades are more expensive and less extensive, and the Advent have only a few expensive late-game armor upgrades. Shield damage taken is not affected by armor; it only affects hull damage and hence only comes into play once shields are down, or if they are being bypassed by Phase Missiles.
  • Four armor types of generally increasing levels of effectiveness are available for Player characters to equip: * File:INV Misc WartornScrap Cloth.png Clotha - Mage, Priest, and Warlock * File:INV Misc WartornScrap Leather.png Leatherb - Demon Hunter, Druid, Monk, and Rogue, * File:INV Misc WartornScrap Chain.png Mailc - Hunter and Shaman * File:INV Misc WartornScrap Plate.png Plate - Death Knight, Paladin, and Warrior a Leather, Mail, and Plate wearers can also wear Cloth. b Mail and Plate wearers can also wear Leather. c Plate wearers can also wear Mail.
  • All characters have a number of slots where they can wear armor. They can equip one item in each of these slots: Boots, Gauntlets, Cloak, Helm and Body armor. Some characters can also equip a Shield, provided that they are not wielding a two-handed weapon. Not all characters can use all types of armor - for example a Druid may only wear Robes as body armor and may not use a shield. The enchantment on a piece of armor can greatly enhance the protection provided. For example, Sapphire Robes provide greater protection than Iron Plate Armor.
  • Generally, a unit must take at least 1 point of damage per attack, regardless of its armor. However, there are exceptions, such as non-anti-air attackers like Infantry or Lookouts trying to damage aircraft, or units attacking a target with a significant technological advantage, such as Riflemen attacking a Battleship.
  • Armor determines a character's relative ability to absorb damage. Armor is 0-10*, like most stats, and is purchased when you create a new Original Character (OC). OCs cannot buy more than 8* Armor in CharGen. Armor can be upgraded. Most Transformers have 50 Armor in robot mode. An Armor of 60 in robot mode means you're wearing significantly more Armor than what the majority of Transformers are capable of wearing. Armor in other modes has a wider range of values.
  • The Armor is a black suit made of protective clothing intended to protect its wearer from physical harm. This black full-body armor is a Sprite-sized protective covering used to prevent damage from being inflicted to an individual from direct contact.
  • There are 3 types of armor: clothing, armor and shields. Clothing is mostly for looks. It has a very low defense rate. There are hats, shoes, gloves, body, jewelry, robes and novelty items. Hats: Hats have 0 defense and protection rate. Shoes: Shoes have 0-1 defense and/or protection rate. Gloves: Gloves have 0-1 defense and/or protection rate. Certain gloves are used for weaving and tailoring and cannot be repaired. Body: Body garments have 1-2 defense and/or protection rate. Jewelry: Jewelry has 0-2 defense and/or protection rate and cannot be repaired.
  • Armor is used by the player for job prerequisites and in heists, war, hitlisting, fights with other players or bosses. Each piece of armor has an attack and defense rating for whichever the player is currently doing. The higher these ratings, the better the chance of victory. When fighting, a player can utilize 1 piece of armor for as many people are currently in their mafia - up to a maximum of 501. * Please note that all animals originally listed as Armor have been removed.
  • Pieces of Armor are items that reduce the amount of damage a player takes by increasing the player's defense. All armor is either crafted at a Workbench, at an Anvil, purchased from NPCs or dropped from monsters. An can also give 4 defense each with the reforge warding, adding up to 20 extra defense. Armor items will not grant any defense when placed in the Social Slots, although aesthetic effects created by the armor will still occur. This does not include light given off from the mining helmet.
  • This is a detailed list of all armor available for use in DCS. It is not intended to be a comprehensive list of all armor but merely a list of all types of armor. Most are left vague so that we do not need to include every kind of armor ever made. If you do not see something specific that you would like to use try to find something that is similar and use the statistics for that. If you truly feel a type of armor should be added to the list contact a narrator and let them know.
  • Armor è uno degli attributi di difesa che ogni personaggio giocabile ha a disposizione. Lo scopo di questa statistica è quello di ridurre la percentuale di danno fisico subito: l'Armour aumenta la salute (Healt) di un personaggio a un numero superiore (se l'Armour è positiva), che rappresenta la quantità di danni fisici che un giocatore è in grado di sopportare. Ad esempio, un personaggio con 5000 di salute e il 50% di armatura sarebbe in grado di assorbire 10.000 di danno prima di morire. La formula per calcolare l'assorbimento del danno è:
  • Armor is an attribute that reduces damage taken to health but not to shields. Not all enemies possess armor: Warframes, most bosses, and all Grineer do, but normal Corpus and Infested enemies do not have any. For a given Warframe, its armor value can be found in the Arsenal. Armored enemies have their base armor values listed in the Codex but this value increases when they spawn with higher levels.
  • The Armor and Blade powers are unlocked after a few missions with Dr. Bradley Ragland, who helped Alex remove a debilitating parasitic organism in Alex's back. Doing so allowed Alex to gain said powers. The Armor provides an alternative to the Shield. Unlike the Shield, which completely negates minor frontal damage at the cost of having a temporarily finite ability to absorb punishment, the Armor significantly reduces all-round damage taken by Alex without losing effectiveness.
  • Klingon warriors were known to wear body armor. In 2369, Ba'el showed Worf a number of Klingon objects including armor which had been hidden by her mother Gi'ral. (TNG: "Birthright, Part II" ) In 2372, Kor referred to Sabak's armor as a revered artifact among Klingons. (DS9: "The Sword of Kahless") Hirogen hunters wore body armor that also acted as an environmental suit. (VOY: "Prey") Some 24th century Starfleet and Borg vessels were equipped with ablative hull armor. (DS9: "Past Tense, Part I"; VOY: "Drone")
  • Armor are collectible items in The Legend of Spyro: Dawn of the Dragon. They are found in silver chests hidden throughout the game. In order to open the chests, you need both Spyro and Cynder to open them. Equipping the armor will improve both dragon's breath attacks and skills, and can also be worn on the characters. Both dragons can collect nine pieces each. The armor are also quite hard to find sometimes and require specific searching to find them. Three different kinds of armor are found throughout Dawn of the Dragon: * Bracers * Tail Armor * Helmets
  • Armor is a Polacanthus. He was Dr. Cockroach's fifth creature, and his third regular creature. His card, along with the Move Cards Crystal Break and Sand Trap, winded up in California. He was activated when loose soil fell on his card. He dug into the ground and stayed there until Susan stubbed her toe on his back. He battled Thylaco and lost. He was later revealed to be a 9 on the Power Scale. The next episode, he battled a Future Shark, but lost. Six episodes later, he was removed from the team by Eddie's capture. He has never won a battle. Polacanthus.jpg|Armor full size
  • Greek demigod armor is often made of Celestial Bronze, while Roman demigod armor is often made of Imperial Gold. It is often used in combination with a shield. Armor fits and protects the whole chest and stomach area. The most common examples of bronze armor revealed in Percy Jackson and the Olympians are breastplates, helmets, greaves, and round shields. Greek breastplates were traditionally built to make the wearer look more muscular and powerful and only offered little protection.
  • In Age of Empires and Age of Empires II, attacks are applied against armor of the corresponding type. If a unit (or Building) doesn't have a certain kind of armor, the corresponding attack will do nothing. All units have two basic types of Armor, melee armor (simply called 'Armor') and pierce armor. Depending on the unit type, unit may have additional armors like cavalry armor, which will allow bonus damage to apply. Those additional armors are usually 0, so the bonus damage will fully apply (exceptions include Cataphract and Condottiero.) If an armor value is not equal to 0, the damage is reduced by this value. (Units almost always have nonnegative armor, the only exception being Rams.) For the exact formula, see Attack.
  • There are four pieces of armor scattered around the castle that can help you on your quest in Return to Dark Castle. * The Magic Gauntlets can be found at the top of Giant Tree. According to the game, "The magic gauntlets provide additional gripping strength. They can be used to climb some ropes that are otherwise impossible to grasp." The slippery ropes in question look white or grey rather than yellow-orange, and are found in the Witch's Woods and South Wall 2. Without the Gauntlets, it's as if the ropes aren't there. With the Gauntlets, you have to keep climbing up, or you will slip down and fall. * The Magic Boots can be found in Black Knight Showdown. According to the game, "The magic boots allow you to stomp on smaller enemies like rats and snakes. They also offer some protec
  • Hisako Ichiki is a young girl whose greatest aspiration is one day to be an X-Man. Hisako was one of the students without an official squad before M-Day. However, she may have been a part of Iceman's Squad, Excelsiors, or Beast's Squad, Exemplars, both of which never had officially listed students.
  • Armor has four different types: Cloth, Leather, Chain, Plate. The limitations of what types of armor a player can use are based on the class a player has chosen. Templars and Gladiators have the ability to wear all four types of armor, but mainly rely on plate armor for its high Physical Defense to give them the resilience to fight on the front lines. Chain armor, while less resilient than plate, allows Clerics and Chanters the ability to move about the battlefield healing and buffing their allies while still providing protection in melee combat. Leather armor is used mainly by Assassins and Rangers. Its high evasion allows them to be quick and mobile while striking from the shadows. Cloth armor is the only type of armor Sorcerers and Spiritmasters can wear. Its high Magic Boost greatly in
  • Armor will help your player-character survive attacks by animals, and attacks of other players during PvP in Creativerse. Currently armor does not protect from falling, afflictions like poison nor from environmental effects. When being hit by a creature, the according armor piece that has been hit will lose a bit of durability each time, until it will fall apart completely in the end. Currently armor cannot be repaired nor enhanced (enchanted, reinforced, imbued). Currently there are 4 armor-slots for armor for each player-character in Creativerse.
  • Armor (sometimes called Super Armor, Hyper Armor or Auto Guard) is a property of some characters or attacks that has appeared in various fighting games. Under normal circumstances, whenever a character is hit by an attack that isn't a throw, their current action will be interrupted as they take the hit and receive damage. A character under the effect of armor, however, will still take damage from an attack, but their current action will not be interrupted. This means that if Player 2 with armor is in the middle of an attack animation, attacking them with Player 1 will not stop their attack, and will most likely result in Player 1 eating Player 2's attack. As previously mentioned, throws and other grabs will still be able to interrupt an Armored character. In most games, armor is granted th
  • Tanks are mainly used for combating other tanks and killing lightly armored vehicles. Tanks are the main providers of ground firepower; they are a strong presence on the ground with unparalleled armor protection. The mobility of modern tanks allows them to pursue the concept of breakthrough and maneuver warfare. The Armor Role is considered one of the best roles to use for rushing into a battle and for taking Command Points. The Armor Role is best used in conjunction with the Support Role, mainly because of the Support Role's access to the Repair Tank and Anti-Air Units.
  • Armor is the equipment that a character wears to reduce damage. For details on how armor reduces damage, see damage calculation. Unlike most other RPGs, the effects of different pieces of armor do not simply add up to reduce damage. Each piece of armor protects a specific body location. When a particular body location is struck by damage, only the armor worn there is used to calculate the armor effect. Thus, wearing a super sturdy helm is not going to help you much when an attacker stabs you in the chest. The five body locations and their "crafting material percentages" are:
  • Armor has a primary and a secondary attribute requirement. Heavy is Strength/Dex, Light is Dexterity/Str, and Arcane is Magic/str. The secondary requirement is very important, as it is always a limiting factor on a character's damage-dealing stat. This is why hybrids suffer so greatly in damage potential, because they are making a much higher drain of Primary armor requirements against their primary damage, instead of a secondary. Even the Venomancer class, which is designed to do damage with physical attacks, severely limit its spell damage with Heavy armor.
  • Armor is an item type found in Kingdom Hearts II and Kingdom Hearts II Final Mix. It can be equipped to characters to improve their defense in a number of ways, replacing part of the function of accessories from the first game. It should be noted, however, that three new pieces of armor were added for Kingdom Hearts II Final Mix, including the Shock Charm, which became the only armor to have a passive ability when equipped.
  • Armor encompasses all the outfits a character may wear, particularly those that protect the wearer by increasing armor class (AC). Armor is worn in the armor slot. There are several types of armor available (base AC 0 through 8), grouped into the following four classifications: clothing, light armor, medium armor, and heavy armor. The first of these can be worn by anyone, but the latter three require the associated proficiency feat.
  • Agents in Global Agenda can equip 7 different pieces of armor. Each piece of armor provides the wearer with a combination of Protection and Health bonuses. How much of each depends on the specific varient and the armor's quality (common, uncommon, rare, and epic). Possible stats include * [n] = Increased Health (0,5% per n) * [b] = AoE Protection (0.5% per b) * [r] = Ranged Protection (0.5% per r) * [m] = Melee Protection (0.5% per m) While armor itself has no effect on an agent's appearance, agents can purchase Suits and Helmets (which provide no combat improvements) instead.
  • Armor is the general term in the Diablo series for items worn on the body, mainly for protection. In fact, all equippable items except Rings, Amulets and Weapons are classified as Armor for gameplay purposes. Most types of Armor items increase the character's Defense (off-hand non-Shield items may or may not, but still count as Armor). Armor may also refer to Chest Armor, Body Armor or Torso Armor, the type of items worn on the character's chest: i.e. breastplates, cloaks, capes, chain mails and other types of torso protection.
  • Even demons often wear some sort of armor. This ranges from Sesshōmaru, who wears only a breastplate, to full-body armor worn by demons like Ryūjin. Some demons, however, possessed natural armor; especially turtle demons such as Genbu, Gōra, and Meiōjū. Most demons encountered by Inuyasha and his group of friends wear light armor similar to Sesshōmaru's, composed primarily of a breatplate and some sort of shoulder pauldrons, distinctive of the light armor of Japan. However, some demons have armor that is either influenced by or directly from the mainland, primarily China. This includes Menōmaru and the Hyōga clan, as well as three of the four members of the Shitōshin. Their armor is more comprehensive, though still relatively light-weight, and included armored skirts, breastplates or leath
  • Armor can be bought from the Armorers and equipped to a Mech that meets the needed requirements from Your Armory. Armor reduces damage from certain damage types by a certain percentage, and this percentage decreases as a Mech is hit and is damaged in a battle, due to armor erosion.
Fam
Level
  • 1
  • 40
Strength
  • 15
  • 50
  • 100
  • 125
Main Character
  • Hisako Ichiki; Wolverine_and_the_X-Men_Alpha_%26_Omega_Vol_1_3_Textless.jpg
  • Hisako Ichiki; Armor Disambiguation.jpg
Summary
  • Relative ability to absorb damage; mode dependent.
Attack
  • Projectiles
dcterms:subject
foaf:homepage
m1 offense
  • 68
2Ability
  • Frost Strike
6Type
  • Abilities
Zenny
  • 100
m1 pp
  • 100
10Ability
  • Frost Strike
Row 4 info
  • No
5Type Chance
  • 1
Spellbook
  • Wizard
Flame
  • 2
sapience
  • Sapient
psionic
  • 5
Agility
  • 25
c4c
  • no
18Element
  • Frost
14Type Chance
  • 3
10Type Chance
  • 3
10Ability Chance
  • 6
m1 defense
  • 150
droprate
  • 1
25Ability Chance
  • 2
Slash
  • -50
  • -15
13Type
  • Attack
10Type
  • Abilities
Obtain
  • Smashing enemies, Quick-building, Smashables
9Ability
  • Risky Blow
Row 1 info
  • Item
25Ability
  • Risky Blow
1Element
  • Normal
14Type
  • Abilities
Mana
  • 80
item code
  • SCRL67.itm
3Stats
  • Defence
9Type Chance
  • 1
not usable by
DEX
  • normal
Casting Time
  • 9
13Type Chance
  • 1
m1 hp
  • 120
Row 4 title
  • Stackable
spell code
  • SPWI102.spl
saving throw
  • None
bydate
  • by Bashiok 2010/10/12 05:54:57 PM
1Type Chance
  • 1
m1 wealth
  • 300.0
stealrate
  • 161
6Type Chance
  • 3
freecol
  • no
parent magic
10Element
  • Frost
4Condition
  • AP <= Max AP/5
holy
  • 5
blast
  • -25
3Condition
  • AP <= Max AP/5
5Type
  • Attack
2Type
  • Abilities
Row 2 info
  • No
Frost
  • 2
9Type
  • Attack
m1 speed
  • 60
9Ability Chance
  • 2
25Element
  • Normal
m1 exp
  • 200
Mag
  • normal
Row 1 title
  • Type
26Element
  • Frost
18Ability Chance
  • 6
Intelligence
  • 999
Hotkey
  • 2
  • 3
17Ability
  • Risky Blow
Patch Link
  • --05-19
1Ability
  • Risky Blow
Row 5 info
  • Update 0.6.0
str
  • not bad
1Ability Chance
  • 2
17Element
  • Normal
bformatted
  • From a Certain Point of View
Row 2 title
  • Placeable
9Element
  • Normal
cardimage
  • ElementalWard.png
  • Renewal2.png
  • VexArmor.png
  • WarcryModU15.jpeg
CHA
  • little
Numero
  • 14
18Ability
  • Frost Strike
Steal
gameimage
  • ElementalWardIcon.png
  • OberonRenewal.png
  • VexArmorIcon.png
  • WarcryPanel.png
proficiency
  • Light
  • Medium
  • Heavy
Wisdom
  • 50
m1 location
Cold
  • 25
2Condition
  • Damaging physical attack
26Ability Chance
  • 6
area of effect
  • The caster
Row 5 title
  • First Appearance
Row 3 info
  • 1
sprites
Row 3 title
  • Defense Points
epcode
  • 15
3Modifier
  • 5
17Ability Chance
  • 2
26Ability
  • Frost Strike
scroll icon
  • Armor spell icon.png
DMG
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 10
1Type
  • Attack
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dbkwik:mugen/property/wikiPageUsesTemplate
dbkwik:neptunia/property/wikiPageUsesTemplate
dbkwik:nethack/property/wikiPageUsesTemplate
dbkwik:neverwinter/property/wikiPageUsesTemplate
dbkwik:olympia-ns/property/wikiPageUsesTemplate
dbkwik:pixeldungeon/property/wikiPageUsesTemplate
dbkwik:pl.wow/property/wikiPageUsesTemplate
dbkwik:plants-vs-zombies/property/wikiPageUsesTemplate
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dbkwik:shaiya/property/wikiPageUsesTemplate
dbkwik:sof/property/wikiPageUsesTemplate
dbkwik:stalker/property/wikiPageUsesTemplate
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dbkwik:swg/property/wikiPageUsesTemplate
dbkwik:swtor/property/wikiPageUsesTemplate
dbkwik:teamfortress/property/wikiPageUsesTemplate
dbkwik:terraria/property/wikiPageUsesTemplate
dbkwik:tlaststand/property/wikiPageUsesTemplate
dbkwik:uncyclopedia/property/wikiPageUsesTemplate
dbkwik:wackypedia/property/wikiPageUsesTemplate
dbkwik:warframe/property/wikiPageUsesTemplate
dbkwik:witcher/property/wikiPageUsesTemplate
dbkwik:wotmud/property/wikiPageUsesTemplate
dbkwik:wowwiki/property/wikiPageUsesTemplate
dbkwik:xenoblade/property/wikiPageUsesTemplate
dbkwik:zelda/property/wikiPageUsesTemplate
dbkwik:x-men/property/wikiPageUsesTemplate
dbkwik:whitewolf/property/wikiPageUsesTemplate
dbkwik:freed20/property/wikiPageUsesTemplate
dbkwik:spellstone/property/wikiPageUsesTemplate
Emblem
  • none
Previous
  • Omen
descr
  • Labyrinth warrior
Birthplace
  • Tokyo,Japan
Range
  • 0
  • N/A
  • 1500.0
  • 720.0
Defense
  • 220
Dress
  • none
Site
  • Blue.MMO-Champin.com
  • Tank Spot
  • WoWEggTube
Box Title
  • Armor
KO
  • 아머
Voice
Appearances
  • The Legend of Spyro: Dawn of the Dragon
Story
  • Far Too Remote
Eyes
  • brown
Residence
  • Nerima City
Enemy
  • enemy
Energy
  • 25
  • 50
  • 75
Skills
Power
  • 225
Age
  • 13
Fight
  • 50
Speed
  • 50
Series
  • Kamen Rider Kuuga
Status
  • 5
Product
  • Boots
  • Helmet
  • Leggings
  • Chestplate
Per
  • little
Defence
  • 10
  • 20
  • 35
  • +10
  • +17
  • +20
  • +28
  • +4
  • +50
  • +6
  • +8
Hair
  • brown
Name
  • Armor
  • Warcry
  • Steel Shield
  • Bronze Shield
  • Bronze Full Helm
  • Chainmail Cuirass
  • Dragonscale Cuirass
  • Elemental Ward
  • Iron Full Helm
  • Iron Open Helm
  • Iron Shield
  • Leather Cuirass
  • Renewal
  • Steel Cuirass
  • Steel Full Helm
  • Steel Open Helm
  • Steelplate body armor
  • Vex Armor
Locale
Type
Katakana
  • リビングアーマー
AP
  • 10000
Airdate
  • 2000-05-07
Romaji
  • Ribinguaamaa
Caption
  • Inventory Icon for Armor from Breath of the Wild
  • The Armor Icon
Abilities
dbkwik:planetside/property/wikiPageUsesTemplate
dbkwik:dark-fall/property/wikiPageUsesTemplate
dbkwik:spyro/property/wikiPageUsesTemplate
dbkwik:transformers2005/property/wikiPageUsesTemplate
radiation
  • 75
Tattoos
  • none
2Modifier
  • 4
size%
  • 2
  • 3
  • 4
  • 20
2Ability Chance
  • 6
18Type Chance
  • 3
toxin
  • 25
magnetic
  • -50
4Message
  • "Armor's armor is cracked!"
health type
  • Alloy Armor
  • Ferrite Armor
34Ability
  • Frost Strike
5Modifier
  • 7
favourite song
  • none
2Type Chance
  • 3
odf
  • 0
17Type
  • Attack
18Type
  • Abilities
4Modifier
  • 0
5Condition
  • Item stolen
maxm
  • all
cardonly
  • yes
Ordine
33Ability
  • Risky Blow
17Type Chance
  • 1
4Stats
  • Drop rate
puncture
  • 15
  • 50
5Stats
  • Strength
  • Level
box1-
  • Material
ddf
  • 2
  • 3
  • 30
  • 33
  • 40
  • 43
  • 45
  • 48
  • 53
  • 55
  • 58
body shape
  • skinny
Armatura
  • Armor
Materiali
  • Oricalco a Scaglie
compUnits
  • Defense
2Element
  • Frost
corrosive
  • 75
34Ability Chance
  • 6
33Ability Chance
  • 2
33Element
  • Normal
34Element
  • Frost
dbkwik:etrian/property/wikiPageUsesTemplate
dbkwik:rpgarena/property/wikiPageUsesTemplate
dbkwik:darkfall/property/wikiPageUsesTemplate
dbkwik:axis-and-allies/property/wikiPageUsesTemplate
dbkwik:axisandallies/property/wikiPageUsesTemplate
dbkwik:dgate/property/wikiPageUsesTemplate
dbkwik:dothack/property/wikiPageUsesTemplate
dbkwik:hackandcraft/property/wikiPageUsesTemplate
dbkwik:legendofdragoon/property/wikiPageUsesTemplate
dbkwik:otherverse/property/wikiPageUsesTemplate
dbkwik:roguelands/property/wikiPageUsesTemplate
dbkwik:sudeki/property/wikiPageUsesTemplate
dbkwik:doom/property/wikiPageUsesTemplate
dbkwik:elona/property/wikiPageUsesTemplate
dbkwik:it.encyclomachia/property/wikiPageUsesTemplate
dbkwik:it.wow/property/wikiPageUsesTemplate
dbkwik:lego-universe/property/wikiPageUsesTemplate
dbkwik:lunar/property/wikiPageUsesTemplate
dbkwik:weapons/property/wikiPageUsesTemplate
dbkwik:bof/property/wikiPageUsesTemplate
dbkwik:fi.wow/property/wikiPageUsesTemplate
dbkwik:galciv/property/wikiPageUsesTemplate
dbkwik:legouniverse/property/wikiPageUsesTemplate
dbkwik:team-fortress/property/wikiPageUsesTemplate
dbkwik:earthbound/property/wikiPageUsesTemplate
dbkwik:disgaea/property/wikiPageUsesTemplate
dbkwik:archlord/property/wikiPageUsesTemplate
Width
  • 100.0
exp
  • 1220
con
  • little
Language
  • japanese and english
Drop
accent
  • japanese
collapsed
  • no
Alternate
  • 858
  • 1610
  • 5421
  • 11326
  • 12224
  • 24201
  • 54321
  • 81211
  • 90227
  • 92272
  • (Earth-AU); No Image Female.jpg
  • (Marvel Nexus); Hisako Ichiki.jpg
  • (Marvel Unleashed); Armor - new.jpg
  • ; Hisako Ichiki 00.jpg
  • ; Hisako Ichiki 0001.jpg
  • Armour; Hisakoarmour.jpg
  • ; Hisako Ichiki -Earth-TRN400) What If Infinity - X-Men Vol 1 1 001.png
  • ; Hisako Ichiki from Uncanny X-Men Vol 3 23 001.png
Electric
  • 2
Weight
  • 3
  • 4
  • 9.500000
  • 10
  • 14.500000
  • 15
  • 17
  • 17.500000
  • 19.500000
  • 22
  • 22.500000
  • 98
imagewidth
  • 100
Jewelry
  • earrings
Link
  • http://www.tankspot.com/forums/evil-empire-guides/33102-diminishing-returns.html|desc=Diminishing Returns post from Satrina's Evil Empire
  • http://blue.mmo-champion.com/topic/22208/stat-changes-in-401|desc=Stat Changes in 4.0.1
  • http://www.tankspot.com/forums/tankspot-library/31941-fortifications-warrior-reference-guide.html#3|desc=Defense &amp; Armor section, Fortifications -- Warrior Reference Guide
  • http://www.woweggtube.com/damagecalc.php|desc=Armor Reduction Calculator
Appears In
  • All Bhaalspawn saga games
Tech
Alias
  • ARM
Minutes
  • 1440
Electricity
  • -50
Components
  • Argentite Ore , Brass, Leather Gambeson, Water, Coal
  • Argentite Ore , Leather , Water, Wire
  • Argentite Ore , Leather Gambeson, Water, Coal
  • Argentite Ore, Tin Ore, Leather, Coal, Water
  • Bronze Ore , Brass, Leather Gambeson, Water, Coal
  • Bronze Ore , Leather , Water, Wire
  • Bronze Ore , Leather Gambeson, Water, Coal
  • Bronze Ore, Tin Ore, Leather, Coal, Water
Kanji
  • アーマー
Rōmaji
  • Āmā
Height
  • 4
  • Various
Duration
  • 20
  • 15.0
  • 20.0
  • 25.0
  • 4.0
  • 32400.0
Transport
  • black bird
Use
  • Clothing and Tunics worn by Link
  • defend
  • Shields Minifig's Health. Once depleted, the Health begins to lower.
Identity
  • Hisako Ichiki
Weapons
  • none
col
  • no
Icon
  • mmochampion
Ru
  • Броня/Канон
Image size
  • 50
Real Name
  • Hisako Ichiki
Description
  • A set of Bronze Banded-Mail Armor, made of overlapping strips of reflective bronze with a backing of leather and chainmail. The reddish-gold-hued strips cover vulnerable areas, while the chain and leather protect the joints and provide freedom of movement. Numerous straps and buckles distribute the weight evenly.The set consists of a number of different parts:A laminated Cuirass protects the torso as a singular unit, covering the chest with overlapping ronze lames to a point just below the breastbone, allowing the chainmail and leather undercoat to cover the stomach region in order to permit a degree of bending flexibility.An equally laminated pair of gutter-shaped Cuisses protect the thighs, running down the leg in V-shaped lames atop a layer of leather, while solid plate Greaves defend the leg from knee to ankle, covering the front of the shin, but not the back.A pair of gutter-shaped Splints, protecting only the outside of the arm, run from wrist to upper arm, fading beneath the laminated bronze Spaulders that cover the shoulders as overlapping V-shaped plates, flowing over both the splits and the cuirass beneath. Finally, a pair of laminated mitten Gauntlets protect the hands atop a layer of black leather.Although mostly free of any "stock" ornamentation, one might note that the lower edges of each bronze lame used in the construction of this set of banded-mail features a "brushed" metal effect, dulling what should be reflective-reddish-gold to create a two-toned effect of mirror-like surface atop a flat, darker, lining.
  • A set of Argentite Chainmail Armor, made of interlocking onyx-hued argentite rings, it includes a layer of soft white leather worn underneath to prevent chafing and to cushion the impact of blows. Several layers of mail are hung over vital areas, while most of the armor's weight hangs from the shoulders, making chainmail uncomfortable to wear for long periods of time.The set consists of a number of different parts:A chainmail Hauberk covers the entire torso and arms in a coat of flexible brushed-argentite rings atop a layer of supporting white leather, flowing from neck to waist, featuring "tails" of chain that extend down below the midsection to cover the thighs.Leggings consisting of numerous rows of interlocking chainmail strips called Chausses enclose the legs and feet, running from waist to toe, requiring no other form of protection as they flow down from under the hauberk to cover the entire lower half of the wearer.A pair of long dark-brown leather Spaulders enshroud the shoulders in a case of overlapping strips, while a pair of leather Gloves cover the hands, featuring a chainmail backing on the backhand.Chainmail can have no form of ornamentation upon it due to the nature of the construction. However, there seems to be space upon the surface of the spaulders for some degree of decoration. Some of the argentite rings remain duller than others, it seems, granting each coat a unique pattern of shimmering polished and duller tones.
  • Depending on Chroma's elemental alignment, an offensive area-of-effect is created. Chroma and his nearby allies are imbued with defensive energy.
  • A set of Bronze Full-Plate armor, consisting of shaped and fitted bronze plates riveted and interlocked to cover the entire body, with a thick layer of padding worn underneath the armor to prevent chafing and to cushion the impact of blows. Buckles and straps distribute the weight over the body, with the perfectly fitted interlocking-plates of bronze angled in such a way as to deflect arrows and striking blows.A reflective bronze Cuirass, consisting of a connected Breastplate and Backplate, enshrouds the upper chest beneath a solid shell of metal, designed to conform to and follow the rough shape of the owner's thoracic cavity. A set of three large, horizontal lames, called a Fauld, covers the abdomen beneath the cuirass, attached to the lower edges of the breastplate via sturdy buckles and straps. A Gorget attached to the neck of the cuirass protects the throat.A pair of gutter-shaped laminated bronze Cuisses protect the thighs, covering the upper-legs beneath a series of overlapping V-shaped lames atop a layer of leather, while solid plate Greaves envelope the shin from knee to ankle, consisting of a set of two hinged plates that encircle the lower legs. Laminated Tassets hang down from the fauld of to cover the gaps between the breastplate and cuisses, defending the upper thighs beneath a separate layer of V-shaped plates.Laminated Pauldrons stand guard over each shoulder, proceeding over them as a series of large overlapping lames that reach from neck to mid-way down the upper arm, extending at the front and rear to protect the pit of each arm.A complete three-piece set of C-shaped armor covers each arm, consisting of a Rerebrace over the upper arm, a Vambrace over the lower arm, and a Couter over the elbow; the upper and lower sections joined by an elbow coup to provide complete coverage. Finally, a pair of Finger Gauntlets sheath the hands of the wearer, consisting of black leather gloves beneath a backing of interlocking bronze plates.Full-Plate armor sets such as this one are usually carefully adorned with rich engravings and embossed detail. Though the "stock" armor remains free of such hallmarks, one might note that the edges of each lame used in the construction of this set features bronze lining, elegantly contrasting with the reddish-gold while adding an extra level of strength. Such detailing is more prominent upon the edges of the cuirass and greaves, providing a beautiful canvas for an armorsmith to work with.
  • Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
  • Energy Drain per Target: 3 s1
  • Energy Drain: 2 s1
  • A set of Bronze Chainmail Armor, made of interlocking reddish-gold-hued bronze rings, it includes a layer of soft black leather worn underneath to prevent chafing and to cushion the impact of blows. Several layers of mail are hung over vital areas, while most of the armor's weight hangs from the shoulders, making chainmail uncomfortable to wear for long periods of time.The set consists of a number of different parts:A chainmail Hauberk covers the entire torso and arms in a coat of flexible brushed-bronze rings atop a layer of supporting black leather, flowing from neck to waist, featuring "tails" of chain that extend down below the midsection to cover the thighs.Leggings consisting of numerous rows of interlocking chainmail strips called Chausses enclose the legs and feet, running from waist to toe, requiring no other form of protection as they flow down from under the hauberk to cover the entire lower half of the wearer.A pair of long dark-brown leather Spaulders enshroud the shoulders in a case of overlapping strips, while a pair of leather Gloves cover the hands, featuring a chainmail backing on the backhand.Chainmail can have no form of ornamentation upon it due to the nature of the construction. However, there seems to be space upon the surface of the spaulders for some degree of decoration. Some of the bronze rings remain duller than others, it seems, granting each coat a unique pattern of shimmering polished and duller tones.
  • A pair of Bronze Sabatons, consisting of the reddish-gold bronze sabaton plates from which the name of this segment of armor is derived, and the tall, supple, black leather boots that the sabatons rest upon.The boots, constructed of black leather, act as both the foundation of the sabatons. They are supple rather than firm, designed mostly for running and marching in than as a defensive measure against bladed weapons, though still serve a protective function, particularly against cuts and scrapes from thistles, branches and other typical hazards encountered on patrol.The sabatons themselves can be found upon the surface of these leather boots, maintaining the rustic tones consistant with bronze armor, and feature a somewhat weathered relief to them from the darker shades of crimson that seem to shadow these plates in parts.They consist of several articulated plates that overlap each other as they cover the surface of the boots, running from neck to tip, and designed to deflect blows rather than outright stop them.These flow upwards over the throat of the boots, complimenting the natural toughness of the leather as they wrap around the lower shins of the wearer, ensuring that any crippling strikes directed to that location are rendered asunder.
  • A set of Argentite Ringmail Armor, made of layers of fine onyx-hued argentite ringmail-mesh affixed to a foundation of leather or cloth. A middle-ground combination of chainmail and leather armor, ringmail features benefits from both styles of armor, while providing a few of its own.The set consists of a number of different parts:A Cuirass of six laminated leather plates comprise the sides of the chest armor, atop a hauberk formed of a fine argentite ringmail mesh of V-shaped rings joined at the top and bottom by straight horizontal lines.Three of the leather plates are elongated to pass over and around the shoulders, while the lower edge of each strip is folded back on itself to smooth out the raw edges. The ringmail hauberk covers the entire torso, running from neck to waist, and features sleeves that flow over the whole arm.Leather Spaulders rest upon the shoulders, consisting of a number of overlapping V-shaped lames that have been crafted into a shell design; curved enough to encompass the entire area of each shoulder. Running directly under these spaulders, one can find equally overlapping C-shaped Splints that cover the upper arm.A pair of leather Bracers encircle the wrists atop the underlayer of ringmail provided by the hauberk, while fingerless leather Gloves protect the hands. A pair of leather Pants cover the legs, reinforced with onyx ringmail mesh in vital areas.Finally, a pair of leather Tassets hang down from the hauberk to cover the upper thighs. Forged of tough leather, the tassets consist of six V-shaped scales that flow from the fauld, attached to a cuirass by straps of leather and assisting golden rivets, with a single argentite stud placed below the inverted apex of the V, securing it to the scale beneath.Ringmail is open to a number of options for ornamentation. The leather can be bleached and dyed to a whatever color the owner desires - be it white, white, or even purple - while anyone with any tailoring skill should be able to weave ornate patterns into the leather itself via the use of silk string, which is especially useful for adding details to the edges, and to areas of leather.
  • A set of Bronze Ringmail Armor, made of layers of fine reddish-gold-hued bronze ringmail-mesh affixed to a foundation of leather or cloth. A middle-ground combination of chainmail and leather armor, ringmail features benefits from both styles of armor, while providing a few of its own.The set consists of a number of different parts:A Cuirass of six laminated leather plates comprise the sides of the chest armor, atop a hauberk formed of a fine bronze ringmail mesh of V-shaped rings joined at the top and bottom by straight horizontal lines.Three of the leather plates are elongated to pass over and around the shoulders, while the lower edge of each strip is folded back on itself to smooth out the raw edges. The ringmail hauberk covers the entire torso, running from neck to waist, and features sleeves that flow over the whole arm.Leather Spaulders rest upon the shoulders, consisting of a number of overlapping V-shaped lames that have been crafted into a shell design; curved enough to encompass the entire area of each shoulder. Running directly under these spaulders, one can find equally overlapping C-shaped Splints that cover the upper arm.A pair of leather Bracers encircle the wrists atop the underlayer of ringmail provided by the hauberk, while fingerless leather Gloves protect the hands. A pair of leather Pants cover the legs, reinforced with reddish-gold ringmail mesh in vital areas.Finally, a pair of leather Tassets hang down from the hauberk to cover the upper thighs. Forged of tough leather, the tassets consist of six V-shaped scales that flow from the fauld, attached to a cuirass by straps of leather and assisting golden rivets, with a single bronze stud placed below the inverted apex of the V, securing it to the scale beneath.Ringmail is open to a number of options for ornamentation. The leather can be bleached and dyed to a whatever color the owner desires - be it black, white, or even purple - while anyone with any tailoring skill should be able to weave ornate patterns into the leather itself via the use of silk string, which is especially useful for adding details to the edges, and to areas of leather.
  • When shields are hit, Chroma's armor grows stronger, when health takes a hit, weapon damage increases. Active for a limited time, maximum increases correspond to rank.
  • A set of Argentite Banded-Mail Armor, made of overlapping strips of reflective argentite with a backing of leather and chainmail. The onyx-hued strips cover vulnerable areas, while the chain and leather protect the joints and provide freedom of movement. Numerous straps and buckles distribute the weight evenly.The set consists of a number of different parts:A laminated Cuirass protects the torso as a singular unit, covering the chest with overlapping argentite lames to a point just below the breastbone, allowing the chainmail and leather undercoat to cover the stomach region in order to permit a degree of bending flexibility.An equally laminated pair of gutter-shaped Cuisses protect the thighs, running down the leg in V-shaped lames atop a layer of leather, while solid plate Greaves defend the leg from knee to ankle, covering the front of the shin, but not the back.A pair of gutter-shaped Splints, protecting only the outside of the arm, run from wrist to upper arm, fading beneath the laminated argentite Spaulders that cover the shoulders as overlapping V-shaped plates, flowing over both the splits and the cuirass beneath. Finally, a pair of laminated mitten Gauntlets protect the hands atop a layer of white leather.Although mostly free of any "stock" ornamentation, one might note that the lower edges of each argentite lame used in the construction of this set of banded-mail features a "brushed" metal effect, dulling what should be reflective-onyx to create a two-toned effect of mirror-like surface atop a flat, darker, lining.
  • A set of Bronze Half-Plate Armor, formed of a combination of black ringmail with metal plates covering vital areas, and a layer of soft black leather underneath to reinforce the construction, and prevent chafing. Buckles and straps hold the whole suit together to distribute the weight evenly, but the armor still hangs more loosely than full plate.The set consists of a number of different parts:A reflective bronze Cuirass, consisting of a connected Breastplate and Backplate, enshrouds the upper chest beneath a solid shell of metal, designed to conform to and follow the rough shape of the owner's thoracic cavity. Suffice to say the bottom edge of the cuirass features a delicate horizontal {-shape, at which point permitting the underlayer of black leather and ringmail to protect the abdomen between cuirass and waist. A pair of gutter-shaped laminated bronze Cuisses protect the thighs, covering the upper-legs beneath a series of overlapping V-shaped lames atop a layer of leather, while solid plate Greaves envelope the shin from knee to ankle, consisting of a set of two hinged plates that encircle the lower legs. Laminated Tassets hang from buckles to cover the gaps between the breastplate and cuisses, defending the upper thighs beneath a separate layer of V-shaped plates.Laminated Pauldrons stand guard over each shoulder, proceeding over them as a series of large overlapping lames that reach from neck to mid-way down the upper arm, extending at the front and rear to protect the pit of each arm.Flowing down from these pauldrons, interlocking sheets of riveted armor known as Cannons protect the upper arms, under these in turn, sleeves of chainmail atop a layer of soft black leather continues over the elbow and wrists of the wearer.Finally, a pair of Hour-Glass Gauntlets protect the hands, consisting of a leather glove with a large plate covering the back and sides of the hand that narrows at the wrist and flares out to form a short cuff. Each finger is protected by a number of small lames that overlap over the back of each digit, ensuring maximum flexibility without a cost to defense.Half-Plate armor sets such as this one usually entertain a number of unique details, rich engravings, and ornate bossed imagery upon them. Though the "stock" armor remains free of such hallmarks, one might note that the edges of each lame used in the construction of this set features bronze edging, elegantly contrasting with the reddish-gold while adding an extra level of strength. Such detailing is more prominent upon the edges of the cuirass and greaves, providing a beautiful canvas for an armor to work with.
  • A set of Argentite Half-Plate Armor, formed of a combination of white ringmail with metal plates covering vital areas, and a layer of soft white leather underneath to reinforce the construction, and prevent chafing. Buckles and straps hold the whole suit together to distribute the weight evenly, but the armor still hangs more loosely than full plate.The set consists of a number of different parts:A reflective argentite Cuirass, consisting of a connected Breastplate and Backplate, enshrouds the upper chest beneath a solid shell of metal, designed to conform to and follow the rough shape of the owner's thoracic cavity. Suffice to say the bottom edge of the cuirass features a delicate horizontal {-shape, at which point permitting the underlayer of white leather and ringmail to protect the abdomen between cuirass and waist.A pair of gutter-shaped laminated argentite Cuisses protect the thighs, covering the upper-legs beneath a series of overlapping V-shaped lames atop a layer of leather, while solid plate Greaves envelope the shin from knee to ankle, consisting of a set of two hinged plates that encircle the lower legs. Laminated Tassets hang from buckles to cover the gaps between the breastplate and cuisses, defending the upper thighs beneath a separate layer of V-shaped plates.Laminated Pauldrons stand guard over each shoulder, proceeding over them as a series of large overlapping lames that reach from neck to mid-way down the upper arm, extending at the front and rear to protect the pit of each arm.Flowing down from these pauldrons, interlocking sheets of riveted armor known as Cannons protect the upper arms, under these in turn, sleeves of chainmail atop a layer of soft white leather continues over the elbow and wrists of the wearer.Finally, a pair of Hour-Glass Gauntlets protect the hands, consisting of a leather glove with a large plate covering the back and sides of the hand that narrows at the wrist and flares out to form a short cuff. Each finger is protected by a number of small lames that overlap over the back of each digit, ensuring maximum flexibility without a cost to defense.Half-Plate armor sets such as this one usually entertain a number of unique details, rich engravings, and ornate bossed imagery upon them. Though the "stock" armor remains free of such hallmarks, one might note that the edges of each lame used in the construction of this set features argentite edging, elegantly contrasting with the onyx while adding an extra level of strength. Such detailing is more prominent upon the edges of the cuirass and greaves, providing a beautiful canvas for an armor to work with.
  • Valkyr lets out a rallying cry that bolsters her allies melee speed while slowing down nearby enemies.
  • A pair of Argentite Sabatons, consisting of the lustrous white argentite sabaton plates from which the name of this segment of armor is derived, and the tall, supple, white leather boots that the sabatons rest upon.The boots, constructed of white leather, act as both the foundation of the sabatons. They are supple rather than firm, designed mostly for running and marching in than as a defensive measure against bladed weapons, though still serve a protective function, particularly against cuts and scrapes from thistles, branches and other typical hazards encountered on patrol.The sabatons themselves can be found upon the surface of these leather boots, maintaining the onyx tones consistant with argentite armor, and feature a somewhat weathered relief to them from the darker shades of jet that seem to shadow these plates in parts.They consist of several articulated plates that overlap each other as they cover the surface of the boots, running from neck to tip, and designed to deflect blows rather than outright stop them.These flow upwards over the throat of the boots, complimenting the natural toughness of the leather as they wrap around the lower shins of the wearer, ensuring that any crippling strikes directed to that location are rendered asunder.
  • A set of Argentite Full-Plate armor, consisting of shaped and fitted argentite plates riveted and interlocked to cover the entire body, with a thick layer of padding worn underneath the armor to prevent chafing and to cushion the impact of blows. Buckles and straps distribute the weight over the body, with the perfectly fitted interlocking-plates of argentite angled in such a way as to deflect arrows and striking blows.The set consists of a number of different parts:A reflective argentite Cuirass, consisting of a connected Breastplate and Backplate, enshrouds the upper chest beneath a solid shell of metal, designed to conform to and follow the rough shape of the owner's thoracic cavity. A set of three large, horizontal lames, called a Fauld, covers the abdomen beneath the cuirass, attached to the lower edges of the breastplate via sturdy buckles and straps. A Gorget attached to the neck of the cuirass protects the throat.A pair of gutter-shaped laminated argentite Cuisses protect the thighs, covering the upper-legs beneath a series of overlapping V-shaped lames atop a layer of leather, while solid plate Greaves envelope the shin from knee to ankle, consisting of a set of two hinged plates that encircle the lower legs. Laminated Tassets hang down from the fauld of to cover the gaps between the breastplate and cuisses, defending the upper thighs beneath a separate layer of V-shaped plates.Laminated Pauldrons stand guard over each shoulder, proceeding over them as a series of large overlapping lames that reach from neck to mid-way down the upper arm, extending at the front and rear to protect the pit of each arm.A complete three-piece set of C-shaped armor covers each arm, consisting of a Rerebrace over the upper arm, a Vambrace over the lower arm, and a Couter over the elbow; the upper and lower sections joined by an elbow coup to provide complete coverage. Finally, a pair of Finger Gauntlets sheath the hands of the wearer, consisting of white leather gloves beneath a backing of interlocking argentite plates.Full-Plate armor sets such as this one are usually carefully adorned with rich engravings and embossed detail. Though the "stock" armor remains free of such hallmarks, one might note that the edges of each lame used in the construction of this set features argentite lining, elegantly contrasting with the onyx while adding an extra level of strength. Such detailing is more prominent upon the edges of the cuirass and greaves, providing a beautiful canvas for an armorsmith to work with.
Color
  • 305
  • 905
Markings
  • none
firstgame
  • Breath of the Wild
Cost
  • 3
  • 4
  • 8
  • 12
  • 16
  • 20
  • 22
  • 28
  • 30
  • 32
  • 34
  • 35
  • 40
  • 42
  • 45
  • 50
  • 60
  • 70
  • 80
  • 90
  • 100
  • 110
  • 120
  • 140
  • 200
  • Must have on Armor which has Armor stats
dbkwik:crypt-of-the-necrodancer/property/wikiPageUsesTemplate
dbkwik:s-o-f/property/wikiPageUsesTemplate
dbkwik:falloutpnp/property/wikiPageUsesTemplate
Others
  • A.R.M.O.R.; Alternate Reality Monitoring and Operational Response Agency 02.png
  • Armour(Thanosi); Armour from Infinity Abyss Vol 1 1 001.jpg
Universe
  • Valiant Universe
User
Earth
  • 6
JA
  • アーマー
Homeworld
Life
  • 40
School
  • Conjuration/Summoning
Code Name
  • Armor
compType
  • Armor
HP
  • 275
Patch
  • 2015-05-19
Wind
  • 2
Tools
  • Anvil, Hammer, Blacksmith Forge, Iron Armor Mold
  • Awl, Paring Knife, Steel Scissors
LEA
  • normal
Damage
  • 1.500000
  • 2
  • 10
  • 15
  • 25
  • 100
  • 5.0
Lit
  • Living Armor
Diet
  • None
Motto
  • none
Gender
  • Female
Health
  • 15.0
Race
  • Japanese
Television
  • 101001
NEXT
  • Creed
Book
  • From a Certain Point of View
Kana
Death
  • 7
Writer
Director
Force
  • 100
Location
Size
  • 3
  • 4
  • 5
  • 6
  • 7
  • 10
wikipage disambiguates
wil
  • normal
Main Image Size
  • 300
Video Games
  • (MUA 3: Crisis); Armor!.png
craftable item name
  • Argentite Banded-Mail Armor
  • Argentite Chainmail Armor
  • Argentite Full-Plate Armor
  • Argentite Half-Plate Armor
  • Argentite Ringmail Armor
  • Argentite Sabatons
  • Bronze Banded-Mail Armor
  • Bronze Chainmail Armor
  • Bronze Full-Plate Armor
  • Bronze Half-Plate Armor
  • Bronze Ringmail Armor
  • Bronze Sabatons
engraving space
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craftlevel
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m1 status
  • normal
2Stats
  • AP
abstract
  • NO
  • Here you can find the listings of armor per character, per class and per category. Armor consists of armor for Feet (Shoes/Boots), Body (shirts, costumes etc), Hands (Gloves)and Head (Helmets/Caps)
  • Armour had been used throughout recorded history, and manufactured from a variety of materials; starting with rudimentary leather protection, personal armour evolved into mail and full plated suit of armour. For much of military history the manufacture of metal armour in the core worlds has dominated the technology and employment of armour. Armour production was a cause of the development of many important technologies of Ancient Worlds, including wood lamination, mining, metal refining, vehicle manufacture, leather processing, and later decorative metal working. Its production has been influential in evolving industrial revolutions, and influencing commercial development of metallurgy and engineering.
  • Armor will help your player-character survive attacks by animals, and attacks of other players during PvP in Creativerse. Currently armor does not protect from falling, afflictions like poison nor from environmental effects. When being hit by a creature, the according armor piece that has been hit will lose a bit of durability each time, until it will fall apart completely in the end. Currently armor cannot be repaired nor enhanced (enchanted, reinforced, imbued). You can view the durability-state of each armor part on their icons next to your character in the equipment-window of your inventory shown as green bars that appear when the armor is damaged for the first time and then will shrink until the armor is destroyed. Undamaged armor parts have no green bar at all. Currently there are 4 armor-slots for armor for each player-character in Creativerse. Plus there's a small mannequin-icon in the left bottom corner on your screen. Each newly equipped piece of armor is at first shown in green color on the mannequin and will stay green after being damaged only a bit to indicate that the armor still has a good durability. Pieces of armor on the mannequin will change their color into yellow when the durability has sunken a lot, and will turn red as a warning that the armor is seriously damaged and will have to be replaced soon. When the piece of armor is destroyed completely, the according part of the mannequin will be black and the equipment-slot will be empty. In the R31 update, helmets were replaced with corresponding shoulder pads to support additional future customization options. So currently the helmet on the armor doll is always empty/black.
  • Armor is any in-game Item that mitigates damage and protects the character from harm. It works by absorbing a portion of incoming damage in place of the character's Health. Note that an armor's Durability is decreased every time it blocks damage.
  • This lists all the armor found in the game. The lower your AC, the better. The table shows the armor, the cost when purchased new at the store, the AC, and how it affects your movement. Notes: * A character carrying many objects, including lots of coins, can be further limited in movement to a minimum of 3 squares per turn. * A shield subtracts 1 AC from any armor it's used with.
  • Armature dei Drui Difensori o Caudron Warriors, forgiate da Myrddin nel V secolo Avanti Cristo in Oricalco a scaglie. Esse hann le effigi delle tribù dell'Antico Popolo (definiti oggi come folletti delle isole britanniche).
  • Armor is an attribute of all armor class items (Torso Armor, Greaves, Bracers, and Headgear). It reduces the damage taken from Physical attacks - this includes attacks with all types of melee weapons as well as bows, shields and most weaponless attacks.
  • Armorit (Panssarit) ovat yksi tavaraluokka, jonka tarkoitus on vähentää kantajansa ottamaa vauriota. Armorit on laitettava niille osoitettuihin aukkoihin nk."slotteihin." Armor slotteja ovat head (pää), shoulder (hartiat), back (selkä), chest (rinta), wrist (ranteet), hands (kädet), legs (lahkeet), feet (jalat) sekä off-hand (toinen käsi). Sloteissa kannettavat panssarit antavat kantajalleen numeroilla osoitetun määrän panssaripisteitä. Mitä enenmmän panssaripisteitä tavaralla on, sitä paremmin se suojaa fyysiseltä vauriolta.Armoreita on neljää erillaista.
  • Armor are items used by the zombies to protect themselves. The aim for this is to survive for longer periods, although they can also bypass the player's defenses, nullify the effects of the player's plants, float in the pool, etc.
  • Armor is an enemy within Breath of Fire III. This enemy drops the very potent armor Gideon's Garb for Garr; however, it can only drop this when its armor is intact. If two physical attacks are used, the armor will break and become unobtainable. Therefore, it's best to stick with magical abilities until defeated.
  • Armor is a stat shared by all units, including monsters, and buildings. Increasing armor reduces the physical damage the unit takes. Each champion begins with some armor which increases with level (File:ThreshSquare.png Thresh being the only exception). You can gain additional armor from abilities, items, masteries, and runes. Armor stacks additively. Excluding File:ThreshSquare.png Thresh whose base armor does not scale with levels, base armor ranges from (File:GnarSquare.png Gnar) to (File:RammusSquare.png Rammus) at level 18.
  • Protects the 'Mechs internal structure and critical components. * Standard * Ferro-fibrous * Steath
  • There is a wide variety of protective gear available in the galaxy and sometimes it doesn't make sense how different articles perform. Armor is broken down into four categories of increasing weight and protective quality. Weight inhibits dodge ability so the price for greater damage mitigation is the decreased chance to dodge the attack in the first place. Armor, in increasing terms of weight and protection, goes: clothing, light, medium and heavy grade. Upgrading a piece of armor makes it protect better but also makes it weigh more.
  • The only means by which a spirit can soak or absorb physical damage in the Umbra (Materialized spirits soak with Stamina). The spirit may use this Charm at any time in a combat turn before damage is determined. A spirit may spend up 12 Power to obtain an equal number of soak dice. Every turn thereafter, it must spend one-quarter if that Power (rounding up) to maintain the Armor. Power Cost: 1 per soak die to activate, 1/4 per soak die to maintain.
  • Tanks are mainly used for combating other tanks and killing lightly armored vehicles. Tanks are the main providers of ground firepower; they are a strong presence on the ground with unparalleled armor protection. The mobility of modern tanks allows them to pursue the concept of breakthrough and maneuver warfare. Armored Personnel Carriers and Infantry Fighting Vehicles are best used in conjunction with Infantry Role players. These vehicles are mainly used to provide fire support for infantry units and provide anti-air support for armored units. They are also highly mobile, which lets them aid units in fast paced assaults The Armor Role is considered one of the best roles to use for rushing into a battle and for taking Command Points. The Armor Role is best used in conjunction with the Support Role, mainly because of the Support Role's access to the Repair Tank and Anti-Air Units. The Armor Role Logo is a shield, the same as the Heavy Tanks shield.
  • Armor (装甲 Sōkō) is the fifteenth episode of Kamen Rider Kuuga.
  • Armors (アーマー Āmā) are a type of enemy Gaudi found in the Labyrinth and Wind Fortress.
  • This is a list of Armor found in The World and The World R:2.
  • There are four types of armor: Head Armor, Chest Armor, Arms Armor, and Legs Armor. Armor sets are divided into 4 categories: Starting Armor Sets, Light Armor Sets, Medium Armor Sets, and Heavy Armor Sets.
  • Armor is equipment used by a character to reduce damage from incoming attacks. For a list of armors, see List of Armors. For a table of armors, see Table of Armors.
  • Der Armor ist die wichtigste aller Rüstungsteile denn sie bietet den meisten schutz.
  • Protective covering used to prevent damage from being inflicted to a body. * In Glorantha, metal armor is rare and owned by nobles and professional warriors.
  • There are five different types of Armor available. Each armor has its own armor level, which reduces the amount of damage received from all attacks. The maximum armor level is 9. Armor levels can be increased at the Armorsmith in Area 8. Each armor can be enchanted with its own element levels.
  • There are 3 types of armor: clothing, armor and shields. Clothing is mostly for looks. It has a very low defense rate. There are hats, shoes, gloves, body, jewelry, robes and novelty items. Hats: Hats have 0 defense and protection rate. Shoes: Shoes have 0-1 defense and/or protection rate. Gloves: Gloves have 0-1 defense and/or protection rate. Certain gloves are used for weaving and tailoring and cannot be repaired. Body: Body garments have 1-2 defense and/or protection rate. Jewelry: Jewelry has 0-2 defense and/or protection rate and cannot be repaired. Robes: Robes have 0 defense and protection rate. The hood can be toggle on or off by pressing the "E" key. Novelty Items: Novelty Items have 0-2 defense and/or protection rate and cannot be repaired. Armor is mostly used for defense and protection. There is light armor, heavy armor, helmets, gauntlets, boots and shields. Light Armor: Light armor has defense of 4 and protection of 0-2. Heavy Armor: Heavy armor has a defense rate of 6 and a protection rate of 0-4. Helmets: Helmets have a defense rate of 2 and a protection rate of 0-2. Certain helmets can be toggled mask on or off by pressing the "E" key. This can sometimes conflict with a robe's hood. Gauntlets: Gauntlets have a defense rate and protection rate of 0-2. Boots: Boots have a defense and protection rate of 0-2. Shields: Shields are complementary to one handed weapons. Elf/human shields have a defense rate of 1-2 and a protection rate of 0-1. Giant shields have a defense rate of 3 and a protection rate of 2-3. Equipment can be enchanted with enchant scrolls to give them certain properties and blessed with Holy water of Lymilark to cause them to decrease in durability more slowly.
  • 49, 50, 75
  • A character's armor protects him in combat and is worn in the Armor slot of your inventory screen. All armor belongs to either light armor, medium armor, heavy armor or clothing. Heavier armor provides more protection, but also weigh more and will trouble arcane spellcasters and characters with a high dexterity score.
  • Armor is an Item introduced in Update 0.6.0. Armor is used to lower the amount of damage taken when worn. When the Player puts on armor, they will gain Defense Points. Each Armor Icon is worth 2 Defense Points. The highest amount of defense points available (without enchanting) is 20, which can only be gained by wearing a full set of diamond armor.
  • This is a detailed list of all armor available for use in DCS. It is not intended to be a comprehensive list of all armor but merely a list of all types of armor. Most are left vague so that we do not need to include every kind of armor ever made. If you do not see something specific that you would like to use try to find something that is similar and use the statistics for that. If you truly feel a type of armor should be added to the list contact a narrator and let them know. The following list has three statistics for each piece of armor. Armor, Type, and Penalty. The Armor is the amount of Physical Resistance Armor provides when worn. Type is the type of Armor it is, either Light, Medium, or Heavy. The last value is Penalty, which is the penalty you apply to any roll involving dexterity or mobility.
  • All characters have a number of slots where they can wear armor. They can equip one item in each of these slots: Boots, Gauntlets, Cloak, Helm and Body armor. Some characters can also equip a Shield, provided that they are not wielding a two-handed weapon. Not all characters can use all types of armor - for example a Druid may only wear Robes as body armor and may not use a shield. The enchantment on a piece of armor can greatly enhance the protection provided. For example, Sapphire Robes provide greater protection than Iron Plate Armor. The table below lists all the armor types in order of protection.
  • Tired of having to patch up holes in your ships? Don't like metal slugs being firmly implanted into your ship's engine core? Just slap on thick, sturdy Armor to keep those metal chunks at bay. It is specifically designed to counter a foe's mass drivers by simply placing more metal between you and their guns. However, be forewarned that beam weapons eat through it fairly quickly, and explosive missiles penetrate much better than slugs, so use other forms of defense if you plan on going up against them. Research progression: Galactic Warfare Space Militarization Starship Defenses Armor Theory
  • Armor in Guild Wars, kan overal in Tyria worden gekocht. Het enige verschil is natuurlijk de uiterlijk ervan. En ook hoeveel armor het jou klasse geeft. Als je eenmaal een goede armor hebt, dus bijvoorbeeld rond de 60, 70, 80 armor. ( verschilt per klasse ). Kan je voor extra levens of energie... Runes en Insignia's kopen. Deze Runes en Insignia's geven bijvoorbeeld +30 meer levens erbij, of +2 meer energie. Dat is dus heel belangrijk om je krachten op peil te houden. Je hebt natuurlijk ook verschillende prijzen tussen armors, je hebt lostaande armor delen. Maar je hebt ook hele sets van armors. Ook heb je elite armors, dit zijn de wat duurdere armors voor mensen met al wat meer geld. Natuurlijk zijn de meeste elite armors super mooi. Vergeleken met je standaard armors. En je kan je armor ook een kleur geven, door dye's erop te verven. Je hebt verschillende kleuren, en je kan ook je dye's combineren voor hele vette combo's tussen de kleuren. Deze dye's kan je gebruiken op de meeste wapens en ook op de meeste armors. Je moet ook niet vergeten dat als je een armor gaat kopen, dat je altijd materialen nodig hebt en geld zodat je, je armor kunt krijgen. Kijk daarom altijd eerst wat je allemaal nodig hebt voordat je materialen gaat inkopen. ( hou ook rekening met de verschillende armor verkopers, er zit verschil tussen de armors die hun jou aanbieden ). Ik hoop dat jullie dit heeft geholpen. Je kan me altijd whisperen in Guild Wars. IGN: Dj Kuifke Categorie:De Armors over heel Tyria.
  • Armor can be located here [1]
  • Armor helps the man/woman who wears it to defeat his enemies.Armor,martial arts and gadgets are the powers of Nighthawk.Armor power has Doctor Destroyer and others.
  • Back to Units manual page da:Tank
  • Armor is race a class specific, and has level requirements.
  • Generally, a unit must take at least 1 point of damage per attack, regardless of its armor. However, there are exceptions, such as non-anti-air attackers like Infantry or Lookouts trying to damage aircraft, or units attacking a target with a significant technological advantage, such as Riflemen attacking a Battleship. Generals and Patriots have a passive ability that increases the armor of all ground units (including themselves and civilians). Initially, this bonus is +2 armor. It can be increased by researching Tactics, Operations and Strategy technologies at a Fort. Armor bonuses of multiple Generals do not stack.
  • Hide Chitin Flak Riot __FORCETOC__
  • Metal Armor can be crafted by the Armorsmith. There are two different sets, each with their own features on base- and additional stats. The first set, containing Platemails, Great Helms, Sabatons, and Gauntlets, is characterized by high physical defensive base- and additional stats. The second set contains items such as Chainmails, Helms, Greaves, and Bracers and is characterized by a compromise between base physical defensive stats and more offensive additional stats.
  • Armor is what keeps your hunter alive while out on the field. Every hunter in KR Frontier receives a free set of Leather Armor in their storage box. Some Recommended early armor sets Offensive Sets: Shield User Sets
  • The Armor and Blade powers are unlocked after a few missions with Dr. Bradley Ragland, who helped Alex remove a debilitating parasitic organism in Alex's back. Doing so allowed Alex to gain said powers. The Armor provides an alternative to the Shield. Unlike the Shield, which completely negates minor frontal damage at the cost of having a temporarily finite ability to absorb punishment, the Armor significantly reduces all-round damage taken by Alex without losing effectiveness. Even though it cannot deflect stray bullets like the shield, it is still ideal for close combat, allowing Alex to go toe to toe with the strongest foes without quickly succumbing to large amounts of damage. Conversely, running from a fight is somewhat more difficult, and Alex's ability to dodge attacks is hampered. Armor disables the ability to Glide and diveroll. When sprinting, parkour stunts over many objects are disabled; though they can still climb buildings, while sprinting, they will smash through anything in their path, be it cars, humans (Infected or otherwise), or other small destructible obstacles. Larger objects, like tanks and heavier barriers, will block his path. In addition, Alex will crush any human enemy he jumps on while the Armor is active, as if they were hit by Musclemass. It is automatically unlocked, along with the Blade, once the parasite is cured.
  • Armor items are protective items worn by characters to improve their defenses. Armor items are classified as light armor, heavy armor, or shield. Equipping light armor or heavy armor, other than unenchanted cloth armor, improves a character's armor class. Equipping a shield improves a character's armor class and Reflex defense, if the character is proficient with the shield.
  • The armor is the second line of defense for spaceships, after the shield. Once the shield has been destroyed, the armor plates covering the surface of the ship protect it. Unlike the shield, armor does not automatically regenerate itself. It must be repaired by using repair modules and drones. It can also be repaired for a cost in a station's repair shop. Once the armor is destroyed, the ship's hull will start taking damage.
  • Place Holder for the main armor page
  • Armor, frequently armour, is an object used in a game which if worn will reduce or prevent damage in combat.
  • Armor is een type uitrusting die damage voorkomen en zijn uitgerust in verschillende armor slots.
  • Armor is the equipment that a character wears to reduce damage. For details on how armor reduces damage, see damage calculation. Unlike most other RPGs, the effects of different pieces of armor do not simply add up to reduce damage. Each piece of armor protects a specific body location. When a particular body location is struck by damage, only the armor worn there is used to calculate the armor effect. Thus, wearing a super sturdy helm is not going to help you much when an attacker stabs you in the chest. Each body location has a certain probability to be struck by damage. As crafting material requirements (from the same crafter) for armors of different body locations always have a fixed ratio, rumor has it that this ratio also correspond to the relative probabilities of each body location being struck by damage. The five body locations and their "crafting material percentages" are: * Head - 12.5% (1/8) * Chest - 37.5% (3/8) * Hands - 12.5% (1/8) * Legs - 25% (2/8) * Feet - 12.5% (1/8)
  • Many newer players are unaware of the fact that the repair ability does not restore the armor of nearby allies unless within minigames or instances, or unless you are actually in a team, as introduced in the Crux Prime patch. Many pieces of equipment will increase maximum armor. Please note, however, that increased maximum armor will not increase actual armor score. As a result, if, for example, a player equips the Scorpion Shield, his Armor score would stay at 0, even though his maximum score is now 3. If items are unequipped and re-equipped, the maximum armor will be restored, but the actual armor score will need to be replenished.
  • There are 53 obtainable pieces of armor in The Legend of Dragoon. Some armor is Male exclusive and while others are Female exclusive. The following charts below list all armor obtainable in the game for both male and female characters.
  • In Mount&Blade, armor is worn on four areas, the pieces combine to protect three regions: head, body, and legs.
  • Armor is a special type of item, worn for protection.
  • Armor is a fast attack unit available late in several Civ games.
  • [[Image: | left | ]] The is a Rank 1 .
  • The armor is purely a cosmetic item for infantry that can be obtained through purchase from the in-game premium depot shop- these do NOT add or subtract from your infantry statistics in any way.
  • Armor is a stat. A character's armor depletes when hit by enemies or traps. However, unlike health, it can regenerate after not taking damage for a certain amount of time. It is currently unknown whether enemies, pets or followers have armor.
  • Even demons often wear some sort of armor. This ranges from Sesshōmaru, who wears only a breastplate, to full-body armor worn by demons like Ryūjin. Some demons, however, possessed natural armor; especially turtle demons such as Genbu, Gōra, and Meiōjū. Most demons encountered by Inuyasha and his group of friends wear light armor similar to Sesshōmaru's, composed primarily of a breatplate and some sort of shoulder pauldrons, distinctive of the light armor of Japan. However, some demons have armor that is either influenced by or directly from the mainland, primarily China. This includes Menōmaru and the Hyōga clan, as well as three of the four members of the Shitōshin. Their armor is more comprehensive, though still relatively light-weight, and included armored skirts, breastplates or leather jackets, as well as pauldrons and knee-high boots.
  • Armor are collectible items in The Legend of Spyro: Dawn of the Dragon. They are found in silver chests hidden throughout the game. In order to open the chests, you need both Spyro and Cynder to open them. Equipping the armor will improve both dragon's breath attacks and skills, and can also be worn on the characters. Both dragons can collect nine pieces each. The armor are also quite hard to find sometimes and require specific searching to find them. Three different kinds of armor are found throughout Dawn of the Dragon: * Bracers * Tail Armor * Helmets Certain armor does certain things. For example, one of the tail armor pieces for Cynder will wound enemies that attack her.
  • Armor is a Polacanthus. He was Dr. Cockroach's fifth creature, and his third regular creature. His card, along with the Move Cards Crystal Break and Sand Trap, winded up in California. He was activated when loose soil fell on his card. He dug into the ground and stayed there until Susan stubbed her toe on his back. He battled Thylaco and lost. He was later revealed to be a 9 on the Power Scale. The next episode, he battled a Future Shark, but lost. Six episodes later, he was removed from the team by Eddie's capture. The second copy of the Crystal Break Move Card was in his Card Capsule, and was activated along with him. The second copy of the Sand Trap Move Card was in his Card Capsule, and was activated along with him. He has never won a battle. Polacanthus.jpg|Armor full size
  • below is the starter gear armor values
  • In the early Middle Ages, people preferred to wear chainmail. Chainmail consisted of many loops of metal chained together and worn over regular clothes. It protected one adequately, but heavier metal armor was worn in the later Middle Ages. This is what most people imagine when thinking of armor; an all-encompassing suit of heavy armor with a helmet.
  • To wear heavier armor effectively, a character can select the Armor Proficiency feats, but most classes are automatically proficient with the armors that work best for them. Armor and shields can take damage from some types of attacks. Here is the format for armor entries (given as column headings on Table: Armor and Shields, below). Cost: The cost of the armor for Small or Medium humanoid creatures. See Armor for Unusual Creatures, below, for armor prices for other creatures.
  • Klingon warriors were known to wear body armor. In 2369, Ba'el showed Worf a number of Klingon objects including armor which had been hidden by her mother Gi'ral. (TNG: "Birthright, Part II" ) In 2372, Kor referred to Sabak's armor as a revered artifact among Klingons. (DS9: "The Sword of Kahless") The Kalar of Rigel VII wore armor. Captain Christopher Pike, later speaking about his experience on this planet, said to Doctor Philip Boyce that he should have sensed trouble when he saw the swords and the armor. Instead, he became trapped in a fortress and had to fight one of the Kalar warriors. (TOS: "The Cage" , "The Menagerie, Part I" ) Hirogen hunters wore body armor that also acted as an environmental suit. (VOY: "Prey") Some 24th century Starfleet and Borg vessels were equipped with ablative hull armor. (DS9: "Past Tense, Part I"; VOY: "Drone") By the early 25th century, Starfleet possessed ablative generators which could surround a vessel in extremely resilient retractable armor. (VOY: "Endgame")
  • Armor is the term for equipment that can be equipped on the upper body of a main character or mercenary to provide defensive bonuses during combat. The higher level an item requires, the greater bonuses it will provide. All armor is classified under combat style: Melee, Ranged, or Magic, with the exception of mercenary-specific armor.
  • Armor was a body covering, usually made of metal, worn by the warriors of Alagaësia during battle, and occasionally, show.
  • Armor is a useful item on Minecraft. It is worn by the Player to protect themselves from damage. The better the armor, the higher the protection level. Armor can be enchanted, like weapons and tools. Unlike with tools, Leather and Chainmail substitute for Wood and Stone. The enchantments that Armor can have are Protection (in all its forms), Aqua Affinity (cannot be used with Respiration), Thorns, the universal Unbreaking, and, for Helmet and Boots respectively, Respiration and Feather Falling.
  • Armor is classified by their ability to be equipped in one of the three armor slots on the left of the player's inventory. Some armor grant either Defense to raise a player's health or Magic Damage to raise a player's damage output with magic and sometimes both stats can be present on a single piece of armor at the same time. Armor is one of two types of items that can become enchanted, the others being accessories, which can be equipped in the slots on the right of the player's inventory. As of the v1.6 update, players can now hide their armor with Vanity Slots, which reside in a separate tab from a player's actual armor. This allows players to customize their appearance while having optimum stats.
  • The armor will absorb one third (1/3) of all damage received, rounded down, until it is fully depleted. This item is not counted in the items percentage displayed at the end of each level.
  • Armor is equipment that generally alters the defensive stats of a character. All characters start off with their own unique armor. See also: * Weapon * Costume * Accessory * Ornament * Processor Unit
  • Much like armor in Xenoblade Chronicles, it comes in different styles for different characters, although unlike in Xenoblade Chronicles most armor in Xenoblade Chronicles X retains its general appearance between characters of the same gender. Having a complete set of armor gives a bonus in combat. However, there are differences between the two games. For example in Xenoblade Chronicles X, lighter armor doesn't increase critical chances and damage.
  • Armor is an all-encompassing term replacing the Vulnerable/Resistant system that previously existed in the game. If an ability or talent previously referred to Resistant or Vulnerable effects, it now states that it grants an addition or reduction of Armor instead.
  • Greek demigod armor is often made of Celestial Bronze, while Roman demigod armor is often made of Imperial Gold. It is often used in combination with a shield. Armor fits and protects the whole chest and stomach area. The most common examples of bronze armor revealed in Percy Jackson and the Olympians are breastplates, helmets, greaves, and round shields. Greek breastplates were traditionally built to make the wearer look more muscular and powerful and only offered little protection. The main difference between the two camps' armor, is the shields. Greek shield tended to be round, while Roman legionnaires shields were larger and rectangular in shape.
  • Armors are equipable items that give protection and other various advantages. An armor has two main stats, the Armor Rating, which can be seen by the number in the grey helmet and the Energy Shields value, which is the value in the blue shield. These values are the exact values of the armor and shield, unlike weapons, which have a wieghted rating system. Armors can be divided into four wearers classes:
  • Armor reduces the damage that each attack does to a creature. * Armor is a Defensive skill, which means it still works even if the creature it is on is not active yet. * Pierce reduces the effect of Armor. * Armor has no effect on damage from skills, including Bolt, Poison, Scorch and Vengeance.
  • The main ground attack unit of the game. Sometimes referred to as Tank or Armour
  • W świecie World of Warcraft prezentowanym przez Blizzard mamy cztery typy pancerza (Armor) : 1. * Cloth armor (płócienna zbroja) może być noszona przez magów, czarnoksiężników, kapłanów; 2. * Leather armor (skórzana zbroja) może być noszona całą "karierę" przez ​łotrzyków, druidów oraz poniżej 40 poziomu, łowców i szamanów; 3. * Mail armor (zbroja kolcza) może być noszona poniżej 40 poziomu przez wojowników i paladynów oraz powyżej 40 poziomu przez łowców i szamanów; 4. * Plate armor (zbroja płytowa może być noszona powyżej poziomu 40 przez wojowników oraz paladynów;
  • The following items are craftable under the Armor category:
  • Armors are used for protection while fighting, and most are made by smelting ores. Different armors are divided into 3 types: helmet, shield and body armor. Rarer, more expensive ores produce the best quality and strongest armors. For a detailed list of different items of armor, see Smithing.
  • The Armor is a black suit made of protective clothing intended to protect its wearer from physical harm. This black full-body armor is a Sprite-sized protective covering used to prevent damage from being inflicted to an individual from direct contact. A Web Creature arrived in Mainframe and began preying on its residential viruses in order to survive, it infected Megabyte and forced him to merge with Hexadecimal. This upgrade reformed the supervirus Gigabyte. Bob confronted the virus demanding that it state its name and function, hoping to prove his viral theories correct by checking whether it was benign or not. The Guardian was mistaken as Gigabyte was a Class-5 energy absorbing supervirus which attacked him and attempted to steal his energy. Fortunately Bob escaped, but his Guardian suit took damage in the process. Bob had to formulate a plan to defeat Gigabyte, but in order to lure the virus away from the Core he had to face him in Floating Point Park. He asked Phong if there was anything in the Armory storage that might be helpful against their new foe. The old Sprite wearily told Bob this was not the Super Computer, a line Bob had become all too familiar with. Nevertheless, Phong managed to find some technology that did not require energy to function. Bob intended to distract Gigabyte long enough for Phong to detach the sector from the rest of the system. When Bob confronted Gigabyte at the park he told Glitch to engage 'Solid State Mode', presumably making him a little hardier for hand to hand combat. Gigabyte was surprised by the Guardians use of these primitive weapons. Bob ignored him and tried to attack which only angered Gigabyte. After flooring the Guardian, he intended to drain both him and Glitch of all their energy when Hack and Slash surprised attacked the supervirus, sending him reeling. (Gigabyte)
  • When your player gets shot, damage mitigation is important. In Fallout PnP armor is often the greatest buffer between your character and an untimely demise.
  • Armor is generally crafted at the Gear Forge using emblems. There are four types of gear: Shields, Helms, Armor, and Rings; the latter of which are only found in chests. Some exceptions exist in terms of acquisition, such as pieces of the 4th Age armor set which can only be received by using Mystery Gifts purchased from the Market. Recipes can only include emblems of the same tier and you can't have two of the same emblems. Recipes consist of three of the following: B=Bug, P=Plant, M=Monster Part & O=Ore.
  • Armor is the way you protect yourself from other monsters or use skills.
  • ARMors are a special type of protective gear. ARMor is mostly worn on the arm, and is normally attached to the arm unless taken off. Vain "The Impaler" Vezu is probably the most notable figure, in the fact that he at one point wore custom ARMor constantly for a time.
  • Clothing and Armour directly changes the appearance of your Player Character, with Armour being always worn over Clothing. Both Clothing and Armour have no statistics and are only used to dress up you Player Character. To equip Clothing or Armour press I to open the Inventory. Then click on any Item of Clothing or Armour with the Right Mouse Button and click on Equip in the appearing Context Menu. Alternatively after opening the Inventory (I), press O to open your Equipment. Now click and drag any Item of Clothing or Armour from your Inventory to the associated highlighted Slot in your Equipment and release. Your Player Character will immediately equip an Item. To unequip Clothing or Armour, open Equipment (O), click an Item of Clothing or Armour with the Right Mouse Button and click Unequip. Alternatively drag an Item of Clothing or Armour from Equipment back to a slot in Inventory (I). Note that to change Clothing or Armour, you will need to be Out-of-Combat.
  • Armor is a power-up in de Blob 2, it will keep you from getting hit turrets and batons, but not ink.
  • The Armors are a race of sentient techno-plants in the Valiant Universe.
  • There are many different types of Armor in the Avernum Series. Wearing them will typically increase the defence your player has against recieving injuries. Specific statistics will be added shortly. '
  • Armor is the general term in the Diablo series for items worn on the body, mainly for protection. In fact, all equippable items except Rings, Amulets and Weapons are classified as Armor for gameplay purposes. Most types of Armor items increase the character's Defense (off-hand non-Shield items may or may not, but still count as Armor). Armor may also refer to Chest Armor, Body Armor or Torso Armor, the type of items worn on the character's chest: i.e. breastplates, cloaks, capes, chain mails and other types of torso protection. In Diablo III, Armor is also a synonym to what used to be called Defense in Diablo II, also used to be called Armor Class in Diablo I. In addition, mutually-exclusive Sorceress Spells (Frozen Armor, Shiver Armor and Chilling Armor), Druid Cyclone Armor and Wizard conjuration spells (Ice Armor, Storm Armor and Energy Armor) are commonly known as Armors.
  • Armor can both describe the equipment type and the player character stat.
  • adding new pages to the Armor sections, please make sure to use the Armor Template and add an image in the .png format, in accordance with the weapon.
  • Armor determines a character's relative ability to absorb damage. Armor is 0-10*, like most stats, and is purchased when you create a new Original Character (OC). OCs cannot buy more than 8* Armor in CharGen. Armor can be upgraded. Most Transformers have 50 Armor in robot mode. An Armor of 60 in robot mode means you're wearing significantly more Armor than what the majority of Transformers are capable of wearing. An Armor of 70 in robot mode means you're wearing Armor comparable to your faction's leader and high-end commanders. You're expected to provide good justification as to why you're capable of wearing Armor that only a small percentage of the Transformers are capable of doing so. Think about what special trait makes your OC capable of doing so. Armor in other modes has a wider range of values. On average, Armor reduces damage by about Armor/10. For for example, a character with 37 Armor would take, on average, 3.7 less damage from attacks than a character with 0 Armor would. The tables below are merely a guideline. It is definitely possible, for example, to be an unusually fragile tank or an incredibly durable motorcycle, if one has a good enough justification.
  • Four armor types of generally increasing levels of effectiveness are available for Player characters to equip: * File:INV Misc WartornScrap Cloth.png Clotha - Mage, Priest, and Warlock * File:INV Misc WartornScrap Leather.png Leatherb - Demon Hunter, Druid, Monk, and Rogue, * File:INV Misc WartornScrap Chain.png Mailc - Hunter and Shaman * File:INV Misc WartornScrap Plate.png Plate - Death Knight, Paladin, and Warrior a Leather, Mail, and Plate wearers can also wear Cloth. b Mail and Plate wearers can also wear Leather. c Plate wearers can also wear Mail. Additionally, shields can be equipped by certain classes. * File:INV Shield 05.png Shield - Paladin, Shaman, Warrior
  • Armor is an attribute that reduces damage taken to health but not to shields. Not all enemies possess armor: Warframes, most bosses, and all Grineer do, but normal Corpus and Infested enemies do not have any. For a given Warframe, its armor value can be found in the Arsenal. Armored enemies have their base armor values listed in the Codex but this value increases when they spawn with higher levels. In combat, enemies with more than one point of armor have their health bars displayed yellow instead of red; it is possible to strip away armor value through certain abilities or damage procs, turning those enemies' health bars back to red. In the Damage 2.0 system, health bars always have a health class (flesh, cloned flesh, etc.) which decrease or increase incoming damage depending on damage type (, , etc.); armored entities have an additional class on their health called their armor class (either ferrite or alloy) that further decreases or increases incoming damage. This additional class is removed if the armor is stripped.
  • Armor is a question mark that turns your skin into metal. You are invincible during this time.File:Armor.png
  • Armor is a power-up in the Platformer games and is the 5th(1st), 6th(2nd), and 7th(3rd) shown and listed on the Power-ups Game Creator Category.
  • In the year 1345, people were desperately attempting to invent something that could protect them against hail. Armor failed miserably, but they discovered it was rather effective while fighting fellow mortals, so they decided to keep it and expand upon the idea. Eventually this would lead to the invention of modern day objects.
  • There are four pieces of armor scattered around the castle that can help you on your quest in Return to Dark Castle. * The Magic Gauntlets can be found at the top of Giant Tree. According to the game, "The magic gauntlets provide additional gripping strength. They can be used to climb some ropes that are otherwise impossible to grasp." The slippery ropes in question look white or grey rather than yellow-orange, and are found in the Witch's Woods and South Wall 2. Without the Gauntlets, it's as if the ropes aren't there. With the Gauntlets, you have to keep climbing up, or you will slip down and fall. * The Magic Boots can be found in Black Knight Showdown. According to the game, "The magic boots allow you to stomp on smaller enemies like rats and snakes. They also offer some protection against traps like floor spikes." To stomp on enemies, you have to jump and land on them. Without the boots, floor spikes will kill you. With them, they hurt like a snakebite. * The Magic Helmet can be found in Black Knight 3. According to the game, "The magic helmet offers some protection against falling objects like books, bottles, and stalactites." Without the helmet, books will make you dizzy. With the helmet, they only stun you for a moment. Same goes for bottles, but be careful, as they still make you drop from ropes and rails. Stalactites make you dizzy instead of killing you. * The Magic Body Armor can be found in Underground River. According to the game, "The magic body armor offers some protection against hurled objects and projectiles like arrows and boulders." Without the body armor, these Obstacles will kill you. With the body armor, they knock you down, take some health, and leave you stunned for a few seconds.
  • In SilkRoad players will need to get new armor as they level up. This will be important to face bigger, stronger monsters or to face a player in PvP. The stronger your character the better the armour you can equip. With each new patch the game is likely to gain more armor, so the list is constantly updated. Armour has a high physical defense rate, but a low magical defense rate. Because of these two factors, Armour is recommended for Full INT (intelligence = nukers) players. Full INT players don't need Garment, since they already have a high magical defense rate.
  • Armor is the term for items that can be equipped to provide some form of defensive bonus in combat. Armor items can boost a player's Dodge bonus (DB), Parry bonus (PB), Absorption (Abs), or some combination of the three, though items with a higher Abs value often have negative DB and/or PB. Armor is generally classified as Dodge, Combo, Parry, or Abs, though many pieces blur these lines. Armor items all have certain weights, which can impact a player's encumbrance. Additionally, many pieces provide a positive or negative impact on a player's Movement points (MVs).
  • Armor is an item type found in Kingdom Hearts II and Kingdom Hearts II Final Mix. It can be equipped to characters to improve their defense in a number of ways, replacing part of the function of accessories from the first game. The main purpose of armor is to improve the defensive powers of the characters. In addition to providing a basic defense bonus, many pieces of armor also provide specific defense bonuses against one or more kinds of elemental Magic, such as Fire, Blizzard, Thunder, and Darkness. Unlike accessories and weapons such as Keyblades, armor grants no additional special abilities when equipped. It should be noted, however, that three new pieces of armor were added for Kingdom Hearts II Final Mix, including the Shock Charm, which became the only armor to have a passive ability when equipped.
  • Το Armor (πανοπλία), που επίσης γράφετε Armour, μπορεί είτε να αναφέρεται στον εξοπλισμό ενός χαρακτήρα, ή στο συνηθισμένο statistic (στατιστικό χαρακτήρα) στα MMORPGs που καλείται armor (άμυνα).
  • Armor in Dragon's Gate works off percentages. For instance, if you have armor that has a protection of 40% and you are hit for 30 damage, you will only recieve 18 damage (ignoring any armor piercing). With walls and ablatives though, armor works in layers which prevents anyone from getting to 100% armor. For example, if you cast a wall that has a protection of 50%, that wall will reduce any damage first. The left over damage will be carried to your armor, which will reduce it some more.
  • The Armor spell allows the wizard to create a magical field that protects as if it were splint mail.
  • Armors can be any of these: Cloth Armor, Chainmail, Ringmail, Platemail, Scalemail, Shield, Jewelry. Armors are part of the family Item. Armors are usually used to defend.
  • Armor encompasses all the outfits a character may wear, particularly those that protect the wearer by increasing armor class (AC). Armor is worn in the armor slot. There are several types of armor available (base AC 0 through 8), grouped into the following four classifications: clothing, light armor, medium armor, and heavy armor. The first of these can be worn by anyone, but the latter three require the associated proficiency feat. The primary function of armor is to protect the wearer from attacks, and this is accomplished by the base AC rating of the armor (which stacks with all other sources of AC). Additional protections may be available through item properties on the armor, particularly an armor bonus to AC that may be added on top of the base AC. This protection comes with some drawbacks however, as the heavier armors impose a reduced maximum dexterity bonus to AC while bringing a higher chance of arcane spell failure (ASF) and an increased armor check penalty (ACP) for most dexterity-based skills. In Dungeons & Dragons, there are more types of armor than base AC ratings, but this aspect of the game was changed for Neverwinter Nights. In Neverwinter Nights, all statistics for a piece of armor are determined by its base AC (which in turn is determined by the chest part, when designing armor in the Toolset or modifying its appearance with craft armor). This has led to some types of armor that have multiple names from the game's Dungeons & Dragons roots, but that are functionally identical in Neverwinter Nights.
  • Regular Armor (50 cents per 10 points, Weight 1 per 10 points) – Regular armor is homemade armor made of shell, metal, or Bondo that the owner sticks to his/her crab’s shell. Armor is purchased in 10-point increments. Each 10 points of additional armor adds one point of Weight. Kravlar Armor ($1.50 per 20 points, Weight 1 per 20 points) – High-impact plastic armor that is sprayed on to the crab’s existing shell, Kravlar grants the crab 20 points of armor per point of weight, but is really expensive.
  • Armor is directly deducted from the damage. This means that when a unit with 3 armour is hit by an attack of 5 damage, it only loses 2 health points (Attack damage of 5 minus the armor of 3 equals 2 lost health) Note: Armor is deducted from EACH source of damage, meaning that if more than one unit attacks the same unit, that has armor of 3, then each attacking unit would do 3 less damage to the defending unit.
  • As an Assassin was promoted through the ranks of the Brotherhood, their waist belt would also be upgraded to reflect the new-found status. Altaïr and Malik Al-Sayf both bore the highest level of combat uniform in the Assassin Order, with the most prestigious three-layer waist belts.
  • Your armor is comprised of 6 pieces: * Helms: Non-invasive cranial shielding offers heightened synchronicity with sentient weaponry, enhanced battle cries and ruiners, as well as increased ballistic lock-on distance. Cybernetic cranial enhancements additionally offer targeting system for increased ranged weaponry damage. * Torsos: Both external body armor, and integrated cybernetic chassis offer high defensive bonuses as well as enhancements that reduce damage from specific types of attack, augment healing properties, facilitate spider connectivity, and increase ammunition carrying capacity. * Shoulders: In addition to protecting the user, shoulder enhancements feature modules that increase the user's ability to launch enemies into the air, and the damage done while engaged in aerial combat. * Gauntlets: External gauntlets increase the wearer's armor and provide enhanced repair functionality. Cybernetic hand and arm upgrades provide increased strength for use with melee weapons and improved stability systems which increase damage done by ranged weapons. * Leggings: External leg armor is often enhanced with mobility actuators for faster slide speeds, as well as improved ammunition loading mechanism. Cybernetic ambulatory replacements greatly enhance the amount of force the user can put into melee attacks. * Boots: Lower leg and foot covering offer excellent armor protection as well as enhancements that increase the user's slide speed and the ability to dodge incoming attacks. Cybernetic ligament and musculature upgrades offer the same abilities but include a number of enhancements to sentient synchronicity and battle cry effectiveness.
  • Armor is Arthur's equivalent to the Super Mushroom. It allows him to take one extra hit. Armor is unique in that Arthur begins with this powerup and regains after completing a stage if it's lost. All of Arthur's other powerups save weapons stack on top of his armor, so if it's lost, he loses those along with it. Powerups in Mushroom Kingdom Fusion
  • Armor is used by the player for job prerequisites and in heists, war, hitlisting, fights with other players or bosses. Each piece of armor has an attack and defense rating for whichever the player is currently doing. The higher these ratings, the better the chance of victory. When fighting, a player can utilize 1 piece of armor for as many people are currently in their mafia - up to a maximum of 501. Each city has its own selection of armor that can be bought depending on the level of the player, however armor can also be obtained through many other ways. Certain jobs in each city have the ability to yield armor when they are performed (called looting). Looting can also occur during fights, although the losing player does not forfeit their armor, rather the winning player will just sometimes gain a random loot item. Upon complete mastery of a job tier or Limited Time Job, a special piece of armor can be awarded. Occasionally, armor can be won in contests like the Two Minute Hustle or received through Loot Events and the Free Gift program. Armor can also be purchased from the Godfather directly. Every Monday and Wednesday, New items are offered at 25 Reward Points for 2 days. Every Thursday, old items are offered in the Weekly Sale at a discount price for 3 days. Every month, new crates can be bought from the marketplace, which contain 1 item, usually from a past Loot Event. In addition, every Thursday, new limited edition loot is sold at $10,000 for the entire week. $10,000 Limited Edition Loot can also be obtained by winning/helping in a war, winning the Daily Chance, or through the Free Gift program. Furthermore, some armor is obtained through miscellaneous means, such as a special gift from Zynga, and even more armor is known to exist through administrator accounts but has not been authorized for public release. * Please note that all animals originally listed as Armor have been removed.
  • Armor (アーマー Āmā) is a Sky Dragon Slayer Enchantment.
  • Armor is the basic equipment players wear to protect themselves, giving players bonuses to the three primary stats: Life, Speed and Collection Radius. There are five armor slots for players to wear:
  • Of course, one can use common sense and these simple general guidelines: * Does it cover all of the skin it can? * Is it durable? * Is it designed for the area I am in? * Is it baggy, loose, or heavy? * Does it provide storage space? * Will provide protection without compromising movement or senses? * Will it be easy to navigate inside? * Can you find It easily?
  • Currently no items have been confirmed as being in Diablo 3. Items shown during the Diablo 3 gameplay trailers are at very rough stages and will likely not be included in the final version.
  • Armor is what protects you and your troops in battle. Some armor even grants resistances to certain magic. In Kingdom Under Fire: Circle of Doom armor plays a vital role as it not only grants you more HP but it also can recharge SP.
  • The Armor is a type of featured in The Last Stand: Dead Zone.
  • Armor reduces damage taken by the hull. All ships and structures, from the tiniest fighters to the mightiest titans, have armor, and the armor of all ships can be improved through research. Through research, the TEC can cheaply upgrade their armor quite a lot; Vasari armor upgrades are more expensive and less extensive, and the Advent have only a few expensive late-game armor upgrades. Shield damage taken is not affected by armor; it only affects hull damage and hence only comes into play once shields are down, or if they are being bypassed by Phase Missiles. Armor reduces damage taken by the hull, based on this formula: [20/(20 + Armor)]x100%. ex: Assume armor is 2. 20 + 2 = 22, 20/22 = 0.909, damage taken is 91% of normal (ie 91 instead of 100) Armor effectively increases hull points and repairs done by 5% per armor point. As such, it stacks multiplicatively with hull bonuses (+2 armor points and +10% hull points effectively provides 1.1x1.1 = 1.21, or 21% increase in hull points). With the maximum +8 armor from TEC (armor pact + top research) and their 30% bonus to hull strength, TEC ships gain an effective 1.3 x 1.4 = 82% increase in hull points, plus 364 bonus hull points). Note however that every point in armor not only increases internal hull repair (as hull research does), but also external repair - the effectiveness of a Repair Platform or a hull repair ability (such as the Hoshiko's Repair Drones) is increased by 5% for every point of armor, meaning that the amount of firepower undone by repairs is greater for more heavily armored vessels. This in part makes up for the fact that hull repairs are significantly slower than shield regeneration.
  • Armor includes items that are equipped in the "Body" slot. The player can only equip one piece of armor at a time. Most armor pieces and some other items (Helmet, Hargreaves, Ring of Protection, Ring of Wonder and Charm of Protection) add to the player's armor rating. Any damage taken by the player is reduced by the armor rating to a minimum of 0.5. As such, having an armor rating higher than 2.5 should be considered a waste since no monster does more than 3 damage (the only exceptions are the Shopkeeper and the Pawnbroker NPC). Picking up armor with higher rating overwrites the lower one. Picking up Karate Gi, Glass Armor or Obsidian Armor drops the current equipped armor piece.
  • This page is for common armor. It is not for legendary armor or armor that is made for a certain faction.
  • Armor is a physical form of defense (as opposed to shields, which are an energy barrier). It is the last barrier between your fragile person and any weapons being fired at you. It will, to a point, serve to keep your ship from being destroyed after your shields are breached. Unlike shields, armor does not repair itself (except on the Kestrel, Polaris, and Vellos ships). If you depend on armor for survival, you may find yourself at a serious disadvantage to an opponent whose shields are recharging.
  • In Age of Empires and Age of Empires II, attacks are applied against armor of the corresponding type. If a unit (or Building) doesn't have a certain kind of armor, the corresponding attack will do nothing. All units have two basic types of Armor, melee armor (simply called 'Armor') and pierce armor. Depending on the unit type, unit may have additional armors like cavalry armor, which will allow bonus damage to apply. Those additional armors are usually 0, so the bonus damage will fully apply (exceptions include Cataphract and Condottiero.) If an armor value is not equal to 0, the damage is reduced by this value. (Units almost always have nonnegative armor, the only exception being Rams.) For the exact formula, see Attack. In Age of Mythology, there are three types of armor: in addition to hack armor (the same as 'armor' in the previous games) and pierce armor, there is crush armor. All units and buildings have ratings for all three armor types, given in percentages. The percentage quoted is the proportion of damage that is absorbed by the armor type. For example, a Huskarl has 50% pierce armor, which halves the attack of an Arcus from 6 to 3. Units typically have 99% crush armor and much lower hack and pierce armor ratings, while buildings tend to have very high pierce armor and much lower crush and hack armor. Armor can be improved by researching technologies at the Armory (or, when playing Thor, at the Dwarven Foundry.) Age of Empires III units do not have armor. Instead, the similar concept of resists is used.
  • The Armor is an enemy appearing in the game EarthBound Beginnings. It is found in the Rosemary's house. Image:SlimyLittlePile.gifThis article is a . You can help My English Wiki by expanding it.
  • Armor is a unit property which reduces incoming damage by a set amount per hit. Armor may be upgraded at certain structures. Armor can make a significant difference in what units counter what. Units that do low damage are most penalized by attacking a target's armor. Marines and zerglings are thus most affected by high armor. Ultralisks are a good counter to MnM for this reason. Armor upgrades are also very significant. Upgraded weapons can reduce the number of hits it takes to kill a unit, and upgrading the unit's armor in response can counter this. For example, zerglings die to zealots in 2 hits instead of 3 if the zealots have 1 weapon upgrade and the zerglings have no carapace upgrade. All attacks will do a minimum of 1 damage, even if the armor is higher than the attack's damage. However, some special attacks ignore armor, and all spells ignore armor.
  • Each piece of armor has its own page on this wiki, as listed above. See those pages to find the crafting recipes and armor specifications.
  • Armor can be worn by humans and dragons to improve defense and damage. Some armor can also have charms and enchantments added to them, which can add bonus skills. The color of the armor's name denotes its quality.
  • Armor (sometimes called Super Armor, Hyper Armor or Auto Guard) is a property of some characters or attacks that has appeared in various fighting games. Under normal circumstances, whenever a character is hit by an attack that isn't a throw, their current action will be interrupted as they take the hit and receive damage. A character under the effect of armor, however, will still take damage from an attack, but their current action will not be interrupted. This means that if Player 2 with armor is in the middle of an attack animation, attacking them with Player 1 will not stop their attack, and will most likely result in Player 1 eating Player 2's attack. As previously mentioned, throws and other grabs will still be able to interrupt an Armored character. In most games, armor is granted through the use of specific moves such as Focus Attacks in Street Fighter IV, and will only last for the duration of that specific move. The armor granted this way will also only be good against one hit, so a second hit will still be able to interrupt them. In M.U.G.E.N, some characters have perpetual armor that lasts throughout the entire match, and in some cases will also be paired with immunity to throws and grabs. Characters with armor made for M.U.G.E.N are listed below. For all intents and purposes of this list, characters with semi-perpetual armor refers to armor that is only granted for the duration of a specific move, but lasts for an infinite number of hits.
  • Armor has four different types: Cloth, Leather, Chain, Plate. The limitations of what types of armor a player can use are based on the class a player has chosen. Templars and Gladiators have the ability to wear all four types of armor, but mainly rely on plate armor for its high Physical Defense to give them the resilience to fight on the front lines. Chain armor, while less resilient than plate, allows Clerics and Chanters the ability to move about the battlefield healing and buffing their allies while still providing protection in melee combat. Leather armor is used mainly by Assassins and Rangers. Its high evasion allows them to be quick and mobile while striking from the shadows. Cloth armor is the only type of armor Sorcerers and Spiritmasters can wear. Its high Magic Boost greatly increases spell damage; however, its low physical defense requires them to stay well outside of harm's way.
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  • But as in every RPG the protection offered is limited and depends upon the type of Armor equipped. There a variety of armors in the game.
  • Armor is a new class of items in The Legend of Zelda: Breath of the Wild. Armor serves a variety of purposes, primarily defensive, allowing Link to take more damage. Certain pieces of Armor such as the Quilted Shirt can also protect Link from the elements similar to the Goron Tunic from Ocarina of Time.
  • Armor reduces the damage a Demigod takes from reinforcement attacks, towers, and enemy Demigod auto-attacks. Increasing a Demigod's total armor will reduce incoming damage from applicable sources. Note that Demigod spells and item procs are not reduced by armor - they will do full damage. A Demigod's armor value and resulting percentage of damage reduction is listed in the stats window (default hotkey: c). The percentage listing shows what percentage of damage received will be negated. For example, if a Demigod with 10% damage reduction is hit for 100 damage, the damage will be reduced to 90 (100 - 10% = 90)
  • Hisako Ichiki is a young girl whose greatest aspiration is one day to be an X-Man. Hisako was one of the students without an official squad before M-Day. However, she may have been a part of Iceman's Squad, Excelsiors, or Beast's Squad, Exemplars, both of which never had officially listed students. Along with her friend and fellow student, Wing (whom, after his death, she later describes as being her best friend), Hisako is attacked in the halls of the Xavier Institute by the alien villain Ord of the Breakworld. Hisako and Wing attempt to oppose Ord, but are overpowered. While both teenagers survive the attack, Wing discovers that he has been injected with a "cure" for his mutant ability of flight. Despondent, he commits suicide after some goading from a Danger Room hologram of her. In the wake of this tragedy, Hisako, her teacher Kitty Pryde, and several Xavier students find themselves trapped in a sentient and hostile Danger Room with Wing's reanimated corpse. Danger, as the intelligence is named by the X-Men, eventually leaves the Institute. When M-Day hit, she was one of 27 students to maintain her powers. She participated in Emma Frost's Battle Royale which determined who will train to be an X-Man. Hisako later appeared alongside the New X-Men when the Acolytes attack the mansion. Her appearance is extremely brief and with no dialogue. She is recognizable only because she "Armors up" during the fight.
  • Armor is equippable garments that provide protection from damage and are divided into Helmets, Body Armor and Leggings. This page has a complete list of all armour in the Jagged Alliance series.
  • A place for all the armor information we can gather Examples: * Different Eras (Fantasy, Primative, Modern, Futuristic) * Different Materials (Metal, Wood, Plastic, Cloth, Leather, Fur, Hide, Chitin)
  • The Iron Man Armor has a set of amazing powers and abilities, some even based on other superheros.
  • In the Team Fortress series, Armor is used by every class except the Civilian. By default, classes spawn with half of their maximum armor. Armor can be obtained from either Backpacks or actual armor placed by mapmakers (such as in 2fort). In Quake Team Fortress, if you pick up an armor that is a lower level than the armor you are currently equipped with, your armor level will change to the lower-class armor.
  • See also: WeaponsArmor is a type of clothing that have generally higher defense than normal clothes. They are preferably used in combat situations. There are two types of armor, normal armor and shields. Here is the list of the different types of armor found normally in the game, and the means to obtain them. Armor cannot by dyed.
  • Armor is a recurring element throughout the entire Red vs. Blue franchise, being suits of combat armor almost every single character is outfitted with head-to-toe. While, in the official Halo franchise, the Spartan armor is reserved solely for elite Spartan soldiers, the armor of Red vs. Blue seems to be the equivalent of generic military fatigues as every single soldier is equipped with a suit of it. The coloring of the armor of each character is, in most cases, the singular thing that physically distinguishes them, and very few characters are ever seen outside of their armor no matter what, maintaining an unbreakable anonymity. As the series constantly switches game engines to film on, armor models also constantly switch, and some characters are outfitted with a special model to illustrate their importance. A running gag is that Caboose is always outfitted with the oldest, Combat Evolved model while everyone else moves on to the newer models. The durability of the combat armor is inconsistent, though it's generally accepted that the armor can allow wearers to shrug off explosions and falls from massive heights, but gun-shots to the head are instant kills.
  • Armor can be bought from the Armorers and equipped to a Mech that meets the needed requirements from Your Armory. Armor reduces damage from certain damage types by a certain percentage, and this percentage decreases as a Mech is hit and is damaged in a battle, due to armor erosion. Each piece of armor has two requirements that must be met before they can be equipped: a level requirement, and a Movement requirement. The weight of the armor will be deducted as a penalty to the mech's effective Movement, slowing it down. Armor can be modified at the Plasma Smith to upgrade one of its defense types, or to give special effects such as resistance if you have the necessary commander skills.
  • Armor is a class of items that mitigate physical damage and are equipped in the different armor slots (head, shoulder, back, chest (aka body), wrist, hands, waist, legs, feet, and off-hand for shield). This sort of armor contributes to the Armor attribute, a numerical value that translates into physical damage mitigation in combat. Some non-armor items may grant an armor attribute bonus. Image:Icon-shortcut.pngSee also: Defense section of Attributes, Per Class Proficiencies, Formulas:Damage reduction
  • Armor is an important concern for the hero entering the dungeon and is one of the primary things between you and death. Wearing armor will improve one's armor class, reducing it by the amount shown in the "AC" column in the table below. Some types of armor may also provide "magic cancellation", as shown in the "MC" column below. There are 7 slots for armor: helm, cloak, body armor, shirt, shield, gloves/gauntlets, and boots. Some armor items reduce one's ability to cast spells successfully, particularly shields and metal suits.
  • Armor is a Diversion in Saints Row: Gat out of Hell.
  • Armor can be alternatively termed as combat hardsuit (or combat hard-suit). Aside from allowing its wearer to survive in environments like outer space, it is also reinforced with sheets of ceramic plating on non-flexible parts of the body. Each set of armor, regardless of its weight, has a kinetic barrier generator and an onboard computer that can give readouts on the environment, liaise with terminals to download data, and check local wildlife against the xenobiology database.
  • Armor is the type of clothing that different classes wear. Each armor type has a percentage that indicates how well it does the job listed next to the percentage. Higher protection percentage gives better chance of resisting attacks. Speed percentage shows how fast you will go while wearing that armor (Ex. 50% means you would only go half as fast as your regular speed). Finally higher bonus percentage shows you (on average, the actual amount varies with each piece) how much bonus your stats will gain. * Cloth------------------------------------------------7% Protection / 100% Speed / 95% Bonus * Robe------------------------------------------------15% Protection / 90% Speed / 85% Bonus * Leather----------------------------------------------25% Protection / 80% Speed / 50% Bonus * Thick Leather-----------------------------------------30% Protection/ 75% Speed/ 55% Bonus * Higher Leather-----------------------------------------35% Protection/ 70% Speed/ 60% Bonus * Chain mail------------------------------------------40% Protection / 60% Speed / 60% Bonus * Enchanted Mail---------------------------------------70% Protection/ 50% Speed/ 61% Bonus * Rusty Mail----------------------------------------75% Protection/ 40% Speed/ Has 10% chance of hurting attackers * Plate--------------------------------------------80% Protection / 10% Speed / 60% Bonus * Enchanted Plate------------------------------------90% Protection/ 10% Speed/ 63% Bonus * Multi Plate (very very very rare)----------------99.99% Protection / 5% Speed / 67% Bonus *Please Note that when a Class has a proficiency in a kind of armor, it includes all variations. (i.e., A Paladin can wear Enchanted Plate type armor)
  • Armor has a primary and a secondary attribute requirement. Heavy is Strength/Dex, Light is Dexterity/Str, and Arcane is Magic/str. The secondary requirement is very important, as it is always a limiting factor on a character's damage-dealing stat. This is why hybrids suffer so greatly in damage potential, because they are making a much higher drain of Primary armor requirements against their primary damage, instead of a secondary. Even the Venomancer class, which is designed to do damage with physical attacks, severely limit its spell damage with Heavy armor. * Arcane armor strength requirements are the lowest, at .5, or one point of strength required every two levels * Light armor strength requirements work out to about one point of strength every level * Heavy armor requires the most strength, at 2.5, or five points needed every two levels Heavy armor has the highest physical defense and the lowest magic defense, and has the most overall protection (magic and physical added together). Arcane armor has the lowest physical defense and the highest magic defense, and is just a fraction higher than Light armor in overall protection. Light armor is in between the two, with a roughly 2 to 3 ratio of physical to magical protection. Spell-casting classes overwhelmingly choose arcane, with its high magic requirement. Heavy armor gives protection for tanks who keep aggression (Aggro) from monsters away from the arcane classes, and light armor wearers with their limited defense and high damage must, like casters, take care to not steal away Aggro when in teams. Head armor comes in two types: helmet and arcane headgear. Helmets add to the character's maximum HP, and arcane headgears add to the character's maximum MP. Robes add to a character's evasion, which increases the chance that a monster's attack will miss. Armor can have buffs that add to the character's attributes, give additional magic defense to certain elements, add to the character's maximum HP or MP, and other kinds of buffs. There are numerous repetitions of armor design. This is not as bad as it sounds; characters only stay a level for a short time, so there is less to be gained from making different designs for low level armor, and in fact, something to be lost, as players would be unable to access the "look" of the different low-level armor. * Awakened Archangel's Tunic body. The requirements for pieces in the set do not exceed 54 Strength, 153 Magic * Awakened Lionheart Armor body. The requirements for pieces in the set do not exceed 252 Strength, 54 Agility * Awakened Ashura's Armor body. The requirements for pieces in the set do not exceed 104 Strength, 104 Agility
  • Armor è uno degli attributi di difesa che ogni personaggio giocabile ha a disposizione. Lo scopo di questa statistica è quello di ridurre la percentuale di danno fisico subito: l'Armour aumenta la salute (Healt) di un personaggio a un numero superiore (se l'Armour è positiva), che rappresenta la quantità di danni fisici che un giocatore è in grado di sopportare. Ad esempio, un personaggio con 5000 di salute e il 50% di armatura sarebbe in grado di assorbire 10.000 di danno prima di morire. La formula per calcolare l'assorbimento del danno è: DA = (salute giocatore) / (1 - (% di riduzione del danno proposta dalla armatura in forma decimale). Per esempio, un personaggio con 1000 punti salute e riduzione del danno del 31,24% sarebbe in grado di assorbire 1000 / (1-0,3124) = 1.454 (arrotondato) il danno. Un personaggio con 1000 punti salute e 99,98% di riduzione del danno sarebbe in grado di assorbire 1000 / (1 -. 9.998) = 500.000 punti di danno. L'assorbimento del danno si applica solo ai danni fisici.
  • Armor is protective equipment worn by Guardians to deflect damage and prevent injury. In game, armor is divided between multiple slots that correspond to a different body part, and can have unlockable upgrades that can provide further benefits during combat, especially with rarer pieces. Armor pieces that offer more protection also tend to be rarer. See the for a list of all individual pieces of armor.
  • Armor is broken up into divisions(categories) ranging three levels for each set. Armor labeled as beginner can be worn by all jobs and typically is only for appearance's sake and can only be purchased. For all armor (other than beginner pieces), there are alchemy recipes that can make them. The only source of armor level 38-40 and above level 50 is from alchemy recipes. It is also possible to obtain pieces of armor from certain monsters and certain quests. Level 60 armor can be obtained from using a Level 60 Max Armor Voucher. Quest armor generally can not be traded and only obtained once. Certain monsters and quests give slotted armor which can be enhanced by filling the slot with an Onyx obtained by chance via Dice Chests. The different sets of armor are: Beginner Armor, Clothing, Dancer's Costume, Heavy Armor, Light Armor, and Robe. The different pieces of armor are: , , , , , Shield, , and Armor can be down graded by up to 5 levels using Armor Downgrade Crystals or Armor Downgrade Stones.
  • Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass. * The archer and warrior armor parts: Breastplates, Gauntlets, Helms, Leggings and Pauldrons. * Warriors may also equip Shields. * The mage clothing: Gloves, Hats, Tunics and Bracelets
  • Agents in Global Agenda can equip 7 different pieces of armor. Each piece of armor provides the wearer with a combination of Protection and Health bonuses. How much of each depends on the specific varient and the armor's quality (common, uncommon, rare, and epic). All new agents start with a set of common armor, which has +10% Health. Armor of uncommon or higher quality will have extra stats on top of the +10% Health bonus, one bonus stat per increase in quality level (uncommon - 1, rare - 2, epic - 3). Additionally, agents may utilize their Crafting skills to create Armor Mods, which add one additional stat of their choice. Possible stats include * [n] = Increased Health (0,5% per n) * [b] = AoE Protection (0.5% per b) * [r] = Ranged Protection (0.5% per r) * [m] = Melee Protection (0.5% per m) These additional stats will be displayed on the tooltip as well as by an identifier in the item's name. For example, Head Armor [r] denotes an uncommon piece of Head Armor with bonus (0.5%) Ranged Protection. Arm Armor [mrn] denotes an epic piece of Arm armor with extra Melee and Ranged Protection (0.5% each), as well as bonus Health (0.5%). Lastly, Leg Armor [bb] denotes a rare piece of Leg Armor with extra (1%) AoE protection. Agents have 7 areas to place Armor - Head, Arm, Shoulder, Hands, Chest, Legs, and Feet. Armor can only be used in the corresponding slot, and only one piece of armor can be used in a slot at a time. While armor itself has no effect on an agent's appearance, agents can purchase Suits and Helmets (which provide no combat improvements) instead.
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  • Pieces of Armor are items that reduce the amount of damage a player takes by increasing the player's defense. All armor is either crafted at a Workbench, at an Anvil, purchased from NPCs or dropped from monsters. An can also give 4 defense each with the reforge warding, adding up to 20 extra defense. Armor items will not grant any defense when placed in the Social Slots, although aesthetic effects created by the armor will still occur. This does not include light given off from the mining helmet. As of PC 1.1, chest plates of female player characters will differ in appearance from male characters by removal of the abdomen part. However, the helmet and leggings will look the same.
  • Armor is worn to reduce the damage you take from attacks. It can also have stats on it that will increase your health points, mana points, Attack Rating, or your Defense Rating. Armor may also have a stat on it that has a chance to activate on a hit. There is 3 categories of armor: -Armor you buy in the Item Mall for Gold which can be purchased from real money or from players for in game currency. Some is permanent, and some have time limitation. Some come in both permanent and limited options. Same armor available to all classes. -Armor that is Fashion which you have to craft in game with materials or buy from other players. Same armor available to all classes. -Armor that is your main armor you can get as booty from monsters or get from the Armor NPC. This armor can be refined, forged and comes in 4 different qualities (Blue, Green, Gold, White) with different stats. [Good] armor has higher defense then regular armor. All classes have armor specified to them, 2 categories exist. Armor can be classified in one of two types: * * .
  • Armor is important to Lone Wolf's survival. Nearly all armor counts as a Special Item. Armor typically adds to Endurance but may also affect Combat Skill. Truly unique gear may have other properties.
  • Armor is a Level Two Quantum power that permanently increases a nova's bashing and lethal soak.
  • Armor is one of the 5 attribute stats that determine the success or failure of combat. The other attributes are Attack, Damage, Defense, and HP. Armor points allow a player to minimize damage dealt by an opponent. The more armor a player has, the more damage that player will block. A player can decrease an opponent's Armor with the Corrode buff. A player can heighten his/her Armor with the Protection Field Skill. The Multi-Layered Armor Enhancement can also increase Armor.
  • The Age of the Chosen update of December 14, 2007 updated new armor. The allotment of enchantments and the overall item rarity has been more closely tied to tier and the max health bonus has been greatly increased. Armor pieces that existed prior to the Age of the Chosen are still usable but the repair cost and pawn broker costs for this armor have increased. This was done to give the existing players time to obtain new armor during the transition.
  • Most armor types consist of nine pieces: helmet, chestpiece, left and right bicep and bracers, gloves, leggings, and boots. Some species cannot equip gloves or boots. However, gloves and boots offer no protection since damage cannot be dealt to hands or feet. All crafted armor pieces can have a socket for a skill enhancing attachment including gloves and boots. There are three armor categories: Assault, Battle and Reconnaissance. Each category of armor provides differing protections for energy damage and kinetic damage. Generally, ranged attacks deal energy damage (including lightsabers) and melee attacks deal kinetic damage. Main article: Faction armor Main article: Personal shield generator
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