PropertyValue
rdf:type
rdfs:label
  • Orcs
  • Orcs
  • Orcs
  • Orcs
rdfs:comment
  • A race close in blood with goblins, green skin badly groomed hair and a pig like nose. this is the only race drizzt ever goes out of his way to kill because of there inherent evil nature
  • The Orcs are not a playable race in Arcanum, however the offspring between orc and human, the Half-Orcs, are. Orcs can be found working the factories in Tarant as well as ruthless thugs in random encounters, especially on the Morbihan plains.
  • Orcs were descended from followers of Hester whom she punished for treachery with a curse that left them hideously ugly: they followed Broodblame more than any other god.
  • A race native to Alandor.
  • Orcs can be Berserkers, Sorcerers, and Hunters.
  • The Orcish tribes have plagued the Lost Dale, the same as the rest of the world, for as long as anyone can remember. The Lost Dale's caves are home to the Mountain Orcs, and their stronger cousins, the Cave Orcs, better known as the Orogs. The Grey Orcs have, so far, not been spotted in the Dale.
  • Orcs are creatures who look half men and half beasts. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.
  • The following are the base racial traits Orcs receive.
  • Die wilden, grünhäutigen Orcs sind eines der zähesten Völker Azeroths. Viele halten die Orcs für brutal und geistlos, und manche gehen sogar so weit zu behaupten, die Orcs würden weder Gnade noch Ehre kennen.
  • A low level encounter. This beast does more damage than the other low level encounters, such as putits, but they shouldn't give anybody any trouble.
  • The greenskinned brute, Craekap Savages, the green pirates; Orcs go by many names in the Cradle, but no matter the name it inspires fear in the hearts of all rural citizens. Orcs are a brutle and savage race of muscular greenskined humanoids who almost universally live by a "Might make Right" philosophy. They exist in every nation of the Cradle, despite countless attempts to wipe out the race. They typically live far from cities, and other centers of power in the Cradle, but will often make raids on traid routes and smaller villages. The island of Craekap has a large native Orc population. Orcs worship their destroyer god they call Grummish.
  • Orcs are level 6 and have 900 health. They give 50 rep, 67 exp, and 50 gold. They can be killed easly at level 3 and in groups of more than three if at level 1. The generals are a bit harder. General porkin has 6000 health. If you are in groups of four and level 3 its alot easier. Orcs are the best to train against because they give moderate exp and gold. orc warriors rarely but sometimes they drop orc grunt axe.
  • "Let 'em tell da King. Da Island belongs to da Orcs. Da Island belongs to Karlum. Da Island is green." - Karlum Necksnapper
  • Orcs were a race in Dragon ball Online that were bipedal and were pig-like in appearance. They made an appearance in Dragon Ball Online as one of the types of enemies. In addition, there were Orc Monuments inside the Yahhoy Fort dungeon in Yahhoy West, perhaps indicating that it was once used by the Orcs. The Orcs originally appeared in another of Akira's Torima's story, Dragon's Quest.
  • Orcs are a common Dungeons and Dragons race, drawn in the Order of the Stick with light green skin and roughly the same size as humans. They are stupid and sometimes childlike and have bold speech balloons, always speaking in third person and without capital letters. Many orcs, including Chief Grukgruk and Shaman Vurkle inhabited an island that was explored by Elan, Durkon, Daigo and Lien. A tribe of orcs also appeared in the prequel book On the Origin of PCs, who were camping by a town to get backstage tickets to a rock concert.
  • Enraged by many years of fruitless labor, he descended to the earth and stole the children of the noble races, races that had been created by the natural order of his father. Abusing the perfection they had received through Aonir’s power, he infected them with his evil and formed them to his liking. Thus he was able to create his own race, strong and enduring creatures in which he instilled a bloodthirst and longing for battle. He named his creation “orc”, which in the dark tongue means “conqueror”.
  • Die Orcs stammen von Planeten Draenor. Dort lebten sie in Clans verstreut über den ganzen Planeten. Ihre religiösen Führer waren die Schamanen. Jeder Clan hatte sein eigenes Temperament, seine eigene Lebensweise und sogar einen eigenen Dialekt. Trafen zwei sich fremde Orcs, konnten sie teilweise nur mit Hilfe der gemeinsamen Sprache der Orcs sprechen.
  • Orcs are monsters that can primarily be found in southern Antaloor, on the other side of the River Gon. They stand roughly as tall as the Protaganist at full height. The Orcs were the race that was at war with the other races of Antaloor (Humans, Elves and Dwarves, along with Serpents, although they were not allied) three hundred years before the events of Two Worlds. Five years before the events of Two Worlds the Orcs were united by an unknown prophet, and began a war with the free world of Antallor, waging their war from behind the River Gon, with their base at Gor Grammar.
  • Primitive, porcine humanoids created by magical experiments in the Age of Darkness, orcs are not particularly strong or intelligent, but always travel in packs. Their life goals are simple: plundering, killing, and reproducing. Usually little more than pests, they are typically encountered in the wilderness, but frequently dwell underground as well.
  • Orcs are a race of warriors. They are bred from infancy to be strong fighters. Their largest stronghold is Ulderek's Rock, where The Orc King has his throne. It is from here that the Orcs send out raids to any nearby human settlements. Orcs do not have many allies, but they are trusted by the Dragons, and are generally found near murderers and outlaws. They do not need the help of other races for their efforts of conquest, and they have even been known to attack the Amazons without being provoked.
  • Before Oromë found the Elves at Cuiviénen, Melkor enslaved some of them and cruelly tortured them, turning them into Orcs. Many Orcs (along with fallen Maiar and other evil servants of Melkor) survived in the deep caves, pits, chambers, and tunnels of Melkor's great underground fortresses of Utumno and Angband. They multiplied and later spread through northern Middle-earth. They were first seen by the Dwarves of the Blue Mountains who reported them to King Thingol, the High King of the Sindar, causing the latter to seek weapons of war for the first time. For over a millennium, the orcs were only a minor problem, but when Melkor (Morgoth) returned with the Silmarils he took full charge of them and soon unleashed them on Beleriand. The newly organised orcs killed Denethor, the King of the li
  • Orcs, alternatively known as Steppe Orcs after the geography of their homeland, were the native species of Akhatai. They were the greater species classified as Orc-kind, having developed far more rapidly than the lesser species known as Goblins. Later in the early years of the Era of Harvest, they founded and populated a nation in Western Astria named Olkhun.
  • Orcs are extremely warlike, with a society geared towards constant warfare, living in small tribal groups with a strong chain of command. They are known for large, brutal armies of difficult-to-kill troops, usually supported by a variety of units and war machines. The constant need to fight keeps the orcs from forming anything but temporary alliances with one other but they do tend to ally with Goblins and Snotlings , but their alliance is more of a matter of the orcs bullying their smaller Goblinoid cousins into being everything from servants, to human (goblin) shields, to an emergency food source. Their warbands also often include wyverns, giants, trolls, ogres and other monsters in the same vein. They are taller and broader than humans, with short legs and long arms much like a non-huma
  • Orcs are the backbone of Malefor's army in The Legend of Spyro: Dawn of the Dragon. They wield axes, which they use to attack and block Spyro and Cynder's attacks and push them back. They can be disarmed by Spyro's Electricity or Cynder's Wind element to strike the axe away, leaving the Orc defenseless until it retrieves its axe or gets another. Orcs can also leap into the air and strike Spyro and Cynder out of the sky with their axes if left unattended. They are reproduced in mass numbers as Grublins are, but in pairs or single per spell.
  • The Orismer commonly known as Orcs, are considered to be barbarian people to Other races of Tamriel. They hail from Orinium and are actually a form of Mer or Elf, hense Orismer meaning "Pariah ones". They are the second tallest race in all Tamriel just after the High Elves, and are one of the most physically strong sentient races of The Elder Scrolls series. As far as companionship goes, only those of high status within any given Hold are considered eligble for marriage or companionship of any kind. In a sense to pass on the "Strongest gene" to the next generation.
  • The Orcs (B.S.: Uruku; Q.: Orcor; S.: Yrch) were a warlike tribal race which dwelt in the Westlands of Middle-earth and other territories of Arda. Tales of their origins varied, though most accounts agreed that the fallen Vala Melkor had some hand in their creation. Indeed, the disparate tribes all worshiped him as a deity and the Orcs were also known as the Children of Melkor.
  • Orcs are a race of warriors. They are bred from infancy to be strong fighters. Their largest stronghold is Ulderek's Rock, where The Orc King has his throne. It is from here that the Orcs send out raids to any nearby human settlements. Orcs do not have many allies, but they are trusted by the Dragons, and are generally found near murderers and outlaws. They do not need the help of other races for their efforts of conquest, and they have even been known to attack the Amazons without being provoked. All orcs are weak to Earth Damage and many orcs are weak to Death Damage. See also Orc NPCs.
Attack
  • Axe swipe
dcterms:subject
Row 4 info
  • Accounts vary from immortal, long-lived to mortal and even shortlived in comparison to average men
Karteikarte-
  • Sprache
  • Orcs
  • P&P
  • Kultur & Charakteristika
Row 1 info
Row 4 title
  • Average lifespan
Row 2 info
  • Chaotic
  • Black Speech, Orcish; numerous tribal dialects, Westron; heavily accented
Sprache
Führer
Row 1 title
  • Faction
  • Dominions
Row 5 info
WoWPedia
Row 2 title
  • Languages
  • Alignment
URL-
  • Orcs
  • Orcisch
  • Orcs/Kultur
  • Orcs/RPG
Row 5 title
  • Renowned individuals
Row 3 info
  • 360.0
Row 3 title
  • Height of average adult
Anführer
Zugehörigkeit
  • Horde / Irdener Ring / Alte Horde / Brennende Legion / Diverse
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Box Title
  • Orcs
Appearances
FirstAppearance
Role
  • Enemy
Game
  • Ultima V
  • Ultima I
  • Ultima IV
  • Ultima II
  • Ultima III
Name
  • Orcs
  • Orcs
skincolor
  • Sallow, Green, Brown, Grey, Purple
Text
  • Small, pig-visaged humanoids, the Orcs were the vanguard of Mondain's first advance. Tribal by nature, they are sub-human at best, just a slight cut above true bestiality. They abhor all things human and cultured and will lay waste to anything fashioned by human hands. 'Tis said that they relish the taste of human flesh.
  • Would that every Orc had been destroyed with the fall of the Triad of Evil! They bred like rabbits and still infest the woods and hills, though in much smaller numbers than before.
  • These creatures of evil are the result of long ago mutations wrong by magic. As they were created by magic, so can a wizard's spell dispell them from this plane.
  • More pest than peril, the not-bright orc is the prolific product of a foolish experimental genetic mating of human and boar.
  • Orcs are often more annoying than dangerous to the seasoned adventurer, but they can be a grave threat to the novice, especially when they travel in large groups or accompanied by a giant or two. Generally, they are fairly easy to defeat, do a modicum of damage if they hit, and carry meagre belongings.
Languages
  • Westron, Orkish, Black Speech, native dialects
  • Kherai, which developed in the lands of Akhatai Narai dialect commonly seen in Olkhun Goblin tongue
Caption
  • Kaiya Olu Olkhayar was a fearsome Orc warrior, known for her talent with both bow and sword.
  • Orcs, from Ultima V manual
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Reittier
pop growth
  • basic per turn.
rebel
worker
farmer
farmer output
  • ,
racial units
standard units
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Members
Notable Members
  • Kaiya Olu Olkhayar Argha Garrett
Skin colour
  • Greens, browns
Height
  • Tall
  • Almost man high
Species
Title
  • Orcs
Ort
  • Durotar
Lifespan
  • Possibly Immortal
  • 2.209032E9
Image size
  • 200
LastAppearance
Plane
Distinctions
  • Short, sallow
Image
  • orc.png
Restrictions
  • Available: 40px|link=Sawmill 40px|link=Barracks 40px|link=Smithy 40px|link=Foresters' Guild 40px|link=Armory x40px|link=Alchemists' Guild 40px|link=Builders' Hall 40px|link=Marketplace 40px|link=Fighters' Guild 40px|link=City Walls 40px|link=Shrine 40px|link=Miners' Guild 40px|link=Library x40px|link=Granary 40px|link=Armorers' Guild 40px|link=Temple x40px|link=Animists' Guild 40px|link=University 40px|link=Mechanicians' Guild 40px|link=Sages' Guild 40px|link=Farmers' Market 40px|link=War College x40px|link=Wizards' Guild 40px|link=Bank 40px|link=Parthenon 40px|link=Stables 40px|link=Oracle 40px|link=Cathedral 40px|link=Fantastic Stable Available on Shore: 40px|link=Shipwrights' Guild 40px|link=Ship Yard 40px|link=Maritime Guild 40px|link=Merchants' Guild Not Available: Orcs can build every building
Homeworld
Image File
  • Image:Orcish_archer.pngImage:Orcish_assassin.pngImage:Orcish_Leader.pngImage:Orcish_Grunt.png
  • Dror.jpg
Book
  • The First Age of Darkness
  • The History of Britannia
  • The Book of Lore
  • The Book of Play
  • The Second Age of Darkness
Bild
Hauptstadt
dominions
Fraktionen
  • Horde
Heimatwelt
abstract
  • Primitive, porcine humanoids created by magical experiments in the Age of Darkness, orcs are not particularly strong or intelligent, but always travel in packs. Their life goals are simple: plundering, killing, and reproducing. Usually little more than pests, they are typically encountered in the wilderness, but frequently dwell underground as well. Orcs never changed much in the games they appeared in, functioning as primitive roadside-robbers that were barely a threat to veteran adventurers. At the time of Ultima III, their connnection to the physical world was still fragile enough that the simplest magic could dispel them—a weakness they shared with their cousins, goblins and trolls. After Ultima V, orcs disappeared without explanation.
  • A race close in blood with goblins, green skin badly groomed hair and a pig like nose. this is the only race drizzt ever goes out of his way to kill because of there inherent evil nature
  • The Orcs are not a playable race in Arcanum, however the offspring between orc and human, the Half-Orcs, are. Orcs can be found working the factories in Tarant as well as ruthless thugs in random encounters, especially on the Morbihan plains.
  • Orcs were descended from followers of Hester whom she punished for treachery with a curse that left them hideously ugly: they followed Broodblame more than any other god.
  • Orcs are a race of warriors. They are bred from infancy to be strong fighters. Their largest stronghold is Ulderek's Rock, where The Orc King has his throne. It is from here that the Orcs send out raids to any nearby human settlements. Orcs do not have many allies, but they are trusted by the Dragons, and are generally found near murderers and outlaws. They do not need the help of other races for their efforts of conquest, and they have even been known to attack the Amazons without being provoked. Orcs are generally perceived as being very dumb creatures that rely on their brute strength for their own protection and advancement, but this is not completely true. The orcs are an advanced race in many ways. Their shamans have learned some magical skills, and their warlords are masters of disguise. They also have an organized society, with the Orc King maintaining order and control over the majority of orcs in Tibia. Some people consider the fact that orcs evolved their own language as a great cultural achievement.
  • The Orcs (B.S.: Uruku; Q.: Orcor; S.: Yrch) were a warlike tribal race which dwelt in the Westlands of Middle-earth and other territories of Arda. Tales of their origins varied, though most accounts agreed that the fallen Vala Melkor had some hand in their creation. Indeed, the disparate tribes all worshiped him as a deity and the Orcs were also known as the Children of Melkor. Orc society was rigidly divided into two castes - a slave caste composed of common Orcs (or Snaga, pl. Snagai) and a warrior caste (or Uruk, pl. Uruki) composed of the socially privileged and physically strong. The appearance of Orcs varied considerably depending on their region of habitation, culture and caste, though most had sallow skin and were between three and six foot in height.
  • A race native to Alandor.
  • The Orismer commonly known as Orcs, are considered to be barbarian people to Other races of Tamriel. They hail from Orinium and are actually a form of Mer or Elf, hense Orismer meaning "Pariah ones". They are the second tallest race in all Tamriel just after the High Elves, and are one of the most physically strong sentient races of The Elder Scrolls series. The Orcs live within various strongholds that are scattered throughout the northern province, Skyrim. These serve as a tribal community where Orcs live, fight and breed. Culturely speaking, Orcs are somewhat barbaric as it is uncommon for a member of their species to Survive up into old age, not because of a naturally short lifespan but rather due to their habbit of killing each other while "They are still able to fight". It is not uncommon for an Orc of middle age to seek a Good death if he has not reached the level of Stronghold leader. As far as companionship goes, only those of high status within any given Hold are considered eligble for marriage or companionship of any kind. In a sense to pass on the "Strongest gene" to the next generation.
  • Orcs can be Berserkers, Sorcerers, and Hunters.
  • Orcs are extremely warlike, with a society geared towards constant warfare, living in small tribal groups with a strong chain of command. They are known for large, brutal armies of difficult-to-kill troops, usually supported by a variety of units and war machines. The constant need to fight keeps the orcs from forming anything but temporary alliances with one other but they do tend to ally with Goblins and Snotlings , but their alliance is more of a matter of the orcs bullying their smaller Goblinoid cousins into being everything from servants, to human (goblin) shields, to an emergency food source. Their warbands also often include wyverns, giants, trolls, ogres and other monsters in the same vein. They are taller and broader than humans, with short legs and long arms much like a non-human ape. They have massive heads which come directly forward on their necks, giving them a stooping appearance. Their jaws are lined with vicious fangs that jut out from their underbite. They have beady red eyes, a generally foul demeanor, and are naturally hairless. An average orc stands somewhere around six feet tall, though more like seven feet tall when stretched out of his characteristic stoop. They are immortal and continue to grow larger and stronger as time goes on until they are killed. Orcs have tough, thick, green skin which is highly resistant to pain. They can survive even the most horrific of injuries, which is reflected in-game by an above-average Toughness value. Orcs have an "adrenaline-fuelled metabolism," which means that they grow in size, strength, endurance, and belligerence as they fight and defeat opponents. An Orc will only stop growing when he finds an opponent that he can't beat. Orc "culture" is dominated by the concept of strength. The strongest and meanest orc is the leader until a stronger orc comes along. There is no law, and therefore no crime. If an orc feels wronged, he can challenge the source of his grievance to a pit fight. Once the fight is over, the matter is considered settled. Orcs have no concept of pity; to an orc, the weak are simply weak, and are beneath them in society. An orc attains a higher social rank by fighting and defeating members of that rank. Because of their bizarre physiology, orcs receive a steady supply of adrenaline when preparing to challenge a superior, causing him to physically increase in size and muscle-mass. An alert superior will spot this occurring and promptly beat the challenger down before he becomes a threat. If the superior fails to notice this development, then a battle inevitably results. Once such a leadership battle is won, the winning orc undergoes an extreme boost in power, gaining up to a dozen pounds of muscle in the wake of the fight. Orc veterans are known as "big'uns", because they are literally bigger and stronger than ordinary orcs. Grimgor Ironhide, a Black Orc Warlord, is over 7 feet in height. As orcs grow older and beat more powerful foes, they can become "bosses," "big bosses," and eventually "warbosses". A warboss leading several tribes in a Waaagh! is known as a "warlord". Killing a warlord will cause the orcs to break up into factions as the different bosses fight for power. They communicate through their own language which has been described as a variety of guttural sounds, but they are often shown as capable of speaking humans languages, mostly broken and fragmented Reikspiel. There is one tribe of savage orcs that is said to have a vocabulary consisting entirely of the word "Waaagh!," with variants in volume, pitch, and accents making up for individual words. Orcs worship a pair of gods known as Gork and Mork. one is depicted as a giant orc and the other is a cunning goblin. Orcs can never quite agree which god is which, and many battles have been fought as a result. Mork is generally considered the god of brutal cunning (hits you when you're not looking at him) and Gork the god of cunning brutality (hits you hard when you are looking at him). Not all Orcs are convinced of this, however, and fights do break out over such theological distinctions. Orcs seem to have a racially-linked mind, from which some Orcs can draw power; this is known as the Great Green or WAAAGH! (always spelled with capital letters, at least 3 A's and at least one exclamation mark). Orc and goblin shamans can draw on this power to fuel their magic, which can take a variety of forms, with the most notorious being the ability to summon a giant foot of one of their gods to crush an enemy unit. In the current edition, goblin shamans draw upon the "little WAAAGH!" for their magic, which focuses on mobility, avoiding panic tests, and doing damage to very strong troops. Orcs, however, draw upon the "Big WAAAGH!", which focuses on killing as many enemies as possible. Off the battlefield, these shamans provide healing, fortune-telling and other such services to the tribe. Shamans who draw too deeply from this energy risk their heads exploding. For more warrior-like orcs, the WAAAGH! acts more as a communal group mind, inspiring them to battle. Orcs have a tendency to simply steamroller towards and over their foes, until the impetus runs out and they go off their separate ways again. Black orcs were bred as slaves to chaos dwarves by the chaos dwarf priests. They are naturally even bigger, stronger and meaner than regular orcs, and so tend towards command roles. They serve the chaos dwarves as slaves and servants. Some escaped into the general orc population. They do form their own units, which are better-organised, and immune to the effects of animosity (Although if another orc unit attacks them, they will fight back). Being the largest of Orcs, and having an air of authority, they procure large amounts of the heaviest armour from the Camp, and march to battle carrying a variety of Choppas and heavy, two-handed blades. Savage Orcs are a specific subset of orc tribe. These tribes have a stone-age level of development, and are even more shamanistic and savage than their regular orc cousins. It is believed by both the Empire and other orc tribes that this lower level of intelligence is due to the Savage Orcs living farther south than other orcs, thus being subject to greater heat, which damages their brains. They are well known for riding giant boars into combat and for painting their bodies with magical tribal designs which provide them with some level of protection in combat. As the Orcs and boars share an identical worldview and remarkably similar personal hygiene habits. They are formidable troops that combine the fury of a Savage Orc with the thumping momentum and huge tusks of a boar. This makes for an especially hard-hitting charge that has been known to break through tough opposition or collapse enemy lines altogether. To stand in front of such a charge is to invite a painful, though mercifully swift, death.
  • The Orcish tribes have plagued the Lost Dale, the same as the rest of the world, for as long as anyone can remember. The Lost Dale's caves are home to the Mountain Orcs, and their stronger cousins, the Cave Orcs, better known as the Orogs. The Grey Orcs have, so far, not been spotted in the Dale.
  • Orcs are creatures who look half men and half beasts. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.
  • Orcs are the backbone of Malefor's army in The Legend of Spyro: Dawn of the Dragon. They wield axes, which they use to attack and block Spyro and Cynder's attacks and push them back. They can be disarmed by Spyro's Electricity or Cynder's Wind element to strike the axe away, leaving the Orc defenseless until it retrieves its axe or gets another. Orcs can also leap into the air and strike Spyro and Cynder out of the sky with their axes if left unattended. They are reproduced in mass numbers as Grublins are, but in pairs or single per spell. There are two types of Orcs; regular shock troops and red armored commandos which lead lesser soldiers, even trolls into battle. Commandos normally act in elite special operations teams like the one that attacks Spyro and Cynder while they fight the Golem.
  • Orcs are a race of warriors. They are bred from infancy to be strong fighters. Their largest stronghold is Ulderek's Rock, where The Orc King has his throne. It is from here that the Orcs send out raids to any nearby human settlements. Orcs do not have many allies, but they are trusted by the Dragons, and are generally found near murderers and outlaws. They do not need the help of other races for their efforts of conquest, and they have even been known to attack the Amazons without being provoked. Orcs are generally perceived as being very dumb creatures that rely on their brute strength for their own protection and advancement, but this is not completely true. The orcs are an advanced race in many ways. Their shamans have learned some magical skills, and their warlords are masters of disguise. They also have an organized society, with the Orc King maintaining order and control over the majority of orcs in Tibia. Some people consider the fact that orcs evolved their own language as a great cultural achievement. Click Here to Show/Hide Spoiler Information Spoiler warning: Quest and/or game spoiling details follow. (Settings: hidden content) Except for the loot listed, all orcs can also drop an Old and Used Backpack. However, this drop is very rare and only if the orc spawned at Orc Fort. This item is used for Sam's Old Backpack Quest. Spoiler ends here. All orcs are weak to Earth Damage and many orcs are weak to Death Damage. See also Orc NPCs.
  • The following are the base racial traits Orcs receive.
  • Before Oromë found the Elves at Cuiviénen, Melkor enslaved some of them and cruelly tortured them, turning them into Orcs. Many Orcs (along with fallen Maiar and other evil servants of Melkor) survived in the deep caves, pits, chambers, and tunnels of Melkor's great underground fortresses of Utumno and Angband. They multiplied and later spread through northern Middle-earth. They were first seen by the Dwarves of the Blue Mountains who reported them to King Thingol, the High King of the Sindar, causing the latter to seek weapons of war for the first time. For over a millennium, the orcs were only a minor problem, but when Melkor (Morgoth) returned with the Silmarils he took full charge of them and soon unleashed them on Beleriand. The newly organised orcs killed Denethor, the King of the lightly armed Laiquendi, but were eventually defeated by Thingol and his allies. They besieged the Havens of the Falas under Círdan, and the siege wasn't broken until the arrival of the Ñoldor. The heavy losses that the Sindar suffered at the hands of the Orcs frightened them to the point that Melian, Queen of Doriath raised a great enchantment to protect their kingdom. The Laiquendi, who suffered the most in the battle, hid themselves in the Ossiriand under the cloak of secrecy, or took refuge in Doriath.
  • Die Orcs stammen von Planeten Draenor. Dort lebten sie in Clans verstreut über den ganzen Planeten. Ihre religiösen Führer waren die Schamanen. Jeder Clan hatte sein eigenes Temperament, seine eigene Lebensweise und sogar einen eigenen Dialekt. Trafen zwei sich fremde Orcs, konnten sie teilweise nur mit Hilfe der gemeinsamen Sprache der Orcs sprechen. Mit den Ogern und deren Meistern, den Gronns, herrschte Krieg, beide Seiten genossen es, Jagd auf die jeweils andere zu machen. Allgemein spielte die Jagd eine wichtige Rolle in der Kultur der Orcs, neben den Kriegern und Schamanen waren die Jäger hoch angesehne Mitglieder innerhalb der Clans. Auch die Riten der Orcs drehten sich um die Jagd, Kinder mussten – wollten sie als Erwachsene angsesehen werden – das Om'riggor bestehen, d. h. sie mussten ein Talbuk erlegen. Neben den Talbuks waren die gewaltigen Spalthufe eine beliebte Beute der Orcs.Ein besonderes Band hatten sie damals schon mit den Wölfen von Draenor. Sie erlaubten den Orcs auf ihnen zu reiten, im Tausch für Obdach und Nahrung, ebenfalls sorgten die Schamanen für die Wölfe. Vor etwa 200 Jahren landeten die Draenei unter der Führung von Velen auf Draenor.Ihr Raumschiff wurde zerschmettert, dessen Pilot, der Naaru K'ure lag schon einige Zeit im Sterben, durch die Angewohnheit Seelen zu locken trafen immer mehr Ahnengeister der Orcs im Berg ein, ganz zu K'ures Bedauern.Durch dieses Ereigniß wurde das an einen Berg erinnernde Wrack zum heiligen Berg der Orcs, dem Oshu'gun.Seit jenem Tag zogen die Schamanen der Orcs in die Höhlen des Bergs um mit den Geistern zu reden.Dort mussten sie rituelles Wasser opfern, dieses Wasser half K'ure bei seiner Besserung.
  • Die wilden, grünhäutigen Orcs sind eines der zähesten Völker Azeroths. Viele halten die Orcs für brutal und geistlos, und manche gehen sogar so weit zu behaupten, die Orcs würden weder Gnade noch Ehre kennen.
  • A low level encounter. This beast does more damage than the other low level encounters, such as putits, but they shouldn't give anybody any trouble.
  • Orcs, alternatively known as Steppe Orcs after the geography of their homeland, were the native species of Akhatai. They were the greater species classified as Orc-kind, having developed far more rapidly than the lesser species known as Goblins. As a result, Orcs held themselves in great esteem and were every bit as proud as they were stubborn. They were a pensive and patient race despite their relatively short lifespan, and respected dedication above all else. Although not an inherently violent race, they had great territorial aspirations throughout history and sought to perfect their martial ability with the bow, horse and scimitar. Later in the early years of the Era of Harvest, they founded and populated a nation in Western Astria named Olkhun.
  • The greenskinned brute, Craekap Savages, the green pirates; Orcs go by many names in the Cradle, but no matter the name it inspires fear in the hearts of all rural citizens. Orcs are a brutle and savage race of muscular greenskined humanoids who almost universally live by a "Might make Right" philosophy. They exist in every nation of the Cradle, despite countless attempts to wipe out the race. They typically live far from cities, and other centers of power in the Cradle, but will often make raids on traid routes and smaller villages. The island of Craekap has a large native Orc population. Orcs worship their destroyer god they call Grummish.
  • Orcs are level 6 and have 900 health. They give 50 rep, 67 exp, and 50 gold. They can be killed easly at level 3 and in groups of more than three if at level 1. The generals are a bit harder. General porkin has 6000 health. If you are in groups of four and level 3 its alot easier. Orcs are the best to train against because they give moderate exp and gold. orc warriors rarely but sometimes they drop orc grunt axe.
  • "Let 'em tell da King. Da Island belongs to da Orcs. Da Island belongs to Karlum. Da Island is green." - Karlum Necksnapper
  • Orcs were a race in Dragon ball Online that were bipedal and were pig-like in appearance. They made an appearance in Dragon Ball Online as one of the types of enemies. In addition, there were Orc Monuments inside the Yahhoy Fort dungeon in Yahhoy West, perhaps indicating that it was once used by the Orcs. The Orcs originally appeared in another of Akira's Torima's story, Dragon's Quest.
  • Orcs are monsters that can primarily be found in southern Antaloor, on the other side of the River Gon. They stand roughly as tall as the Protaganist at full height. The Orcs were the race that was at war with the other races of Antaloor (Humans, Elves and Dwarves, along with Serpents, although they were not allied) three hundred years before the events of Two Worlds. Five years before the events of Two Worlds the Orcs were united by an unknown prophet, and began a war with the free world of Antallor, waging their war from behind the River Gon, with their base at Gor Grammar. This proud warrior race probably suffered more from the effects of the Great War than any of the other races. The banishment of the rebel god Aziraal by the other gods not only deprived them of their warlord - they also lost faith in their own fighting abilities and the Orcs were almost entirely wiped out. Scattered in defeat, remnants gathered in the territory around the town of GorGammar, in Antaloor’s far south. It was there that the Orc culture sank into utter darkness over the course of centuries. Split into small clans, which had no time for alliances because of internal feuds and power struggles, the race of Orcs seemed doomed to die a gradual death. They had no political structures and no diplomatic relations with other races. The few attacks which scattered bands of Orcs carried out on other areas weren’t really a threat for the individual victims’ races as a whole - and statements like “Who cares if these Orcs are wiped off all the maps of Antaloor?” could be heard all over the land. The other races were too caught up in their own lives - and Orc clans couldn’t become the threat they once were if permanently at war with one another… so why bother? This attitude may soon prove to be terribly wrong. Centuries of clan battles in the swamps have hardened the battle morale of the Orcs. The old values like courage and determination have returned. In its fanaticism, the warlike cruelty and determination of these warriors is on a par with their boundless adoration and worship of Aziraal. The more observant among the other races are already proclaiming that the age of peace is finally over, but the majority still chooses to ignore these warnings for one reason or another… they cannot ignore that Orc attacks are becoming bolder - in Cathalon’s vast interior, there are even rumors of Orc commandos harassing the Royal Guard... Aziraal, God of the Orcs and Destruction, was their war leader during the first war. He united the Orcs and attacked the free world. The Society, after heavy research into the subject, believe that this was because Azirall wanted to give the Orcs souls, as he was the only God that could not create creatures with souls. After their defeat, the races of the free world denied the Orcs request to have the corpse of their leader returned to them. The Main Quest of Two Worlds deals primarily with Aziraal, and the hero encounters many Orcs during the game. The Orcs, and perhaps a small number of people in the free world believe that it would have been better if Aziraal and the orcs had not been defeated. This is mainly an Orc myth, and most researchers, or indeed anyone other than the Orcs, are at a loss to explain why Aziraal wanted to give his creations souls so badly. Orcs carry powerful weapons, and heavy armour. Along with this they usually carry a lot of Gold as well. Orcs can be divided into three categories; the green skinned Orcs, the grey skinned Snow Orcs and the red skinned Gamma Orcs. The most powerful orc is a close combat orc. They have a high ammount of Vitality Points, and they also have Shields. There are also Archer Orcs. These orcs are weak, but if you run to attack them, they will retreat back several metres before attempting to shoot at you again. The first encounter you will probably have of Orcs is if you visit the city of Brumhill. There will be 5-10 Snow Orcs here. They can be challenging for weaker characters.
  • Orcs are a common Dungeons and Dragons race, drawn in the Order of the Stick with light green skin and roughly the same size as humans. They are stupid and sometimes childlike and have bold speech balloons, always speaking in third person and without capital letters. Many orcs, including Chief Grukgruk and Shaman Vurkle inhabited an island that was explored by Elan, Durkon, Daigo and Lien. A tribe of orcs also appeared in the prequel book On the Origin of PCs, who were camping by a town to get backstage tickets to a rock concert.
  • Enraged by many years of fruitless labor, he descended to the earth and stole the children of the noble races, races that had been created by the natural order of his father. Abusing the perfection they had received through Aonir’s power, he infected them with his evil and formed them to his liking. Thus he was able to create his own race, strong and enduring creatures in which he instilled a bloodthirst and longing for battle. He named his creation “orc”, which in the dark tongue means “conqueror”. They were chosen to be the bearers of his will, to be dogs of war, existing only to mercilessly conquer all other races and taint Aonir’s world with the sign of the Blood God. In dark temples in the middle of the steaming jungles of Xu he gave them life and from there, he drove them out into the plains, where the orcs’ existance began. It was a brutal and sparse life that the first tribes led, but with their bestial instincts and their seemingly endless endurance, they not only survived, but increased their numbers rapidly. Great hordes soon began to scour the lands, looking for prey, and in their settlements the sound of blacksmith’s hammers was always to be heard, forging iron into make weapons. Their instincts often drove them to imprudent behaviour, yet a part of the old races’ wisdom survived within these beasts. An orc may be greedy and combative, but he is not stupid. Zarach’s nefarious plan to conquer the old races might even have succeeded, had his orcs not been so eager to do battle, even against each other. Time and time again, bloody wars erupted between the tribes, and only few leaders were ever able to unite the tribes – and then only for a short while. If ever a tribe leader were strong enough to assemble the armies of all tribes for an extended amount of time, the other races would hardly stand a chance. Even now, most tremble in fear at the sound of orcs crying for blood.
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