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rdfs:comment | - Perdition is a small mining community located in the Appalachian hills of Pennsylvania. In 1904 Abraham Monroe found a mystical spell book written by his ancestor Malcomb Monroe titled Visions of a Dead Priest. Invoking the book's magic, Abraham opened a doorway that enabled the alien entity M'nagalah access to this world. M'nagalah took up residence in a mine shaft known as Tunnel 13 and began a seventy-plus year reign of terror upon the town.
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- Perdition ist eine Karte des Mehrspielers von Halo 4, welche mit dem Castle-Kartenpaket am 8. April 2013 hinzugefügt wurde. Perdition ist im Untergrund der Stadt Pilvros auf der Menschen-Kolonie New Carthage angesiedelt, wo sich die Energieversorgung der Stadt befindet.
- Perdition is the tenth episode of The Young Knight season 1.
- This item drops from Anub'arak for Horde players in the 10 man version of Trial of the Crusader on normal mode.
- When you are done, add your nation to the page here so that it can be displayed on the main page; then, remove this notice. Leave all entries that you don't need or use as blank. If your national flag is different from the one in-game, upload it via Special:Upload and add your nation's flag to the National Flags category by adding the following tag to your flag's page: [[Category:National Flags]] and add your Coat of Arms, if you have one, to the Coat of Arms category by adding the following tag to your Coat of Arms's page after uploading it: [[Category:Coat of Arms]]. Remove this notice when finished.
- At the heart of this dense swamp lies an area of evil that perverts nature into wicked monsters, dire, voracious animals, and twisted, dangerous fauna. This area is now known as the Perdition by sages, the Haunted Swamp by locals, and Deadmire by nearby nations. Travelers on foot can wade through the Perdition at the rate of 4 miles in a day. By punting on a bateau boat, it is possible to move 11 miles per day, presuming 16 hours of travel and 8 hours of sleep. Rangers and druids know little of the Perdition, so they are of little help for navigation purposes.
- In combat, he gains increased damage, and retains his usual abilities (except summoning minions):
* Blade Strike - basic melee attack, hits for average Physical damage.
* Teleport Charge - can hit any player not within melee range (even within a few yards), making this guardian very dangerous to ranged characters. Teleports towards the player, inflicting a heavy Physical damage blow (enough to one-shot a poorly armored hero). If it backstabs (i.e the target was not facing Perdition at the time of Charge), target is killed outright (technically, damage is increased to values beyond reasonable survivability), but abilities that are guaranteed to absorb an attack rather than damage can prevent this (for example, Wizard's Ancient Guardian Familiar at low health). Unlike Rakanoth's abilit
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Alliance | - Alliance affiliation, leave blank if none. Use the full name of your alliance, not its acronym.
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Flagsize | - If smaller than 200px, type the width
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LandArea | - Your nation's total land diameter
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ruler width | - Optional, use if your image is being stretched to shrink to native resolution. Do *not* use px.
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nuke | |
litrate | - Literacy Rate. Do not add the % symbol
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tmnickname | |
firststagename | |
trainerName | |
Typen | - * Extraktion
* Showdown
* Kampf um die Flagge
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Soldiers | |
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epname | - The Start of Something Beautiful
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connectedresources | - Connected resources gained through trade, e.g.
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HistoryText | - Perdition is a small mining community located in the Appalachian hills of Pennsylvania. In 1904 Abraham Monroe found a mystical spell book written by his ancestor Malcomb Monroe titled Visions of a Dead Priest. Invoking the book's magic, Abraham opened a doorway that enabled the alien entity M'nagalah access to this world. M'nagalah took up residence in a mine shaft known as Tunnel 13 and began a seventy-plus year reign of terror upon the town.
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nationstrength | - Your nation's national strength
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forumurl | |
totalpop | |
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casualtyrank | - Casualty ranking against other nations
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formationtime | |
prevonum | |
alliancecount | - Number of nations in your alliance
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alliancerank | - Your rank among your alliance nations; both this and the following field are necessary to display this rank and must be numbers only, as explained above
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defcon | - Your nation's current DEFCON level
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envnum | - The hidden number located next to your environment level
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Team | |
Slots | - Number of trade slots currently filled
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formationdate | |
Residents | - * Abraham Monroe
* Ezekiel Monroe
* Hector
* Jason Monroe
* Jody Monroe
* Lydia Monroe
* Malcomb Monroe
* M'nagalah
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OfficialName | |
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Name | |
mapsize | - If smaller than 250px, type the width
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image symbol | - Image of some other symbol of your nation
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First | |
flag type | |
deleted | - If your nation no longer exists, month/day/year of the deletion date or "Yes" if you don't know the date.
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jnickname | |
modedate | - The date you entered war or peace mode
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bonusresources | - Bonus resources gained through trade, e.g.
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Government | - Your nation's government type
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EpNum | - Rise of the Gods/Johto series#Episode 1: The Start of Something Beautiful
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Evolution | |
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Tech | |
Efficiency | - Efficiency of your nation, based on NS over time, e.g. 43.35
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Terrain | - urbane, industrielle Strukturen
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Ruler | |
Environment | - The number of environment stars your nation has. If you have two full stars, type 2; if you have two full stars and half of the next one, type 2.5
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Ort | |
Mode | - Your nation's war/peace preference, simply type the word "War" or "Peace" without quotes
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defending | |
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Space | - "Moon" or "Mars" if you own one of those wonders, requires ID and land specified to display.
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image map | - Image to your nation's map
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symbol width | |
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State | - Pennsylvania
- "War" if your nation is currently at war, "Peace" if your nation has no active wars .
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Density | - Your nation's current population density
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Location | - Located behind the fence of The Court of the Coin.
- New Bark Town
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soldiereff | - Total soldier efficiency. Displays as hovertext
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allianceflag | - File name of your alliance's flag
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image ruler | - Image of your nation's leader
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abstract | - Perdition is a small mining community located in the Appalachian hills of Pennsylvania. In 1904 Abraham Monroe found a mystical spell book written by his ancestor Malcomb Monroe titled Visions of a Dead Priest. Invoking the book's magic, Abraham opened a doorway that enabled the alien entity M'nagalah access to this world. M'nagalah took up residence in a mine shaft known as Tunnel 13 and began a seventy-plus year reign of terror upon the town.
- |}
- In combat, he gains increased damage, and retains his usual abilities (except summoning minions):
* Blade Strike - basic melee attack, hits for average Physical damage.
* Teleport Charge - can hit any player not within melee range (even within a few yards), making this guardian very dangerous to ranged characters. Teleports towards the player, inflicting a heavy Physical damage blow (enough to one-shot a poorly armored hero). If it backstabs (i.e the target was not facing Perdition at the time of Charge), target is killed outright (technically, damage is increased to values beyond reasonable survivability), but abilities that are guaranteed to absorb an attack rather than damage can prevent this (for example, Wizard's Ancient Guardian Familiar at low health). Unlike Rakanoth's ability, Perdition's Charge has no cooldown.
* Blade Cleave - more powerful melee attack, but takes more time to prepare and can be avoided.
* Volley - Perdition is paralyzed for 3 seconds, but while paralyzed, he will bombard an arc at long distance with missiles that deal high damage. Less effective at melee range, but causes Knockback. Summons more missiles than Rakanoth, and has greater range.
* Fast and double attack speed.
- At the heart of this dense swamp lies an area of evil that perverts nature into wicked monsters, dire, voracious animals, and twisted, dangerous fauna. This area is now known as the Perdition by sages, the Haunted Swamp by locals, and Deadmire by nearby nations. Over 500 years ago, there was no swamp at all. This entire area was a lush forest of conifers, liveoak, elderberry, magnolia and sweet gum. The aboriginal peoples had lived in harmony with the wood elves and gnomes for a thousand years. Warnings began to surface from prognosticators and tribal seers that disaster was imminent. Although not the apocalypse that was foretold, it did set a series of events in motion that spelled doom for the region. Carved on the side of one ancient temple can still be read a few fragments of text in Sanskrit, "…a goddess angered… transgressions… great flood… trees sinking... elves gone… plague upon the land…" and so on. A great, earthquake shifted the rivers and lowered the forest several feet, forming a shallow valley that began collecting runoff from the higher elevations. Over time, most of the plants of the forest were drowned. A marsh formed, and soon after a swamp grew. The elves left. Then the evil came. Slowly, the druids caring for the Sinking Forest, as it was then called, were disappearing. Suspicious rangers went to investigate, but some returned none-the-wiser or not at all. Rumors circulated about a growing evil within the swamp. Magical diseases began to appear, such as Dire Theriosis and Yellow Fever, difficult for even spells to cure. Darker creatures arose, including witches, harpies, merrow ogres, Anthroaches, Lizardfolk, Serpents, and a black dragon. The dragon’s wrath was terrible, melting the nearby villages and farms with its acid breath. A plague of locusts and mice followed, infesting the surrounding lands. Afterwards, the swamp went silent. For a hundred years, few fell creatures were seen or heard from outside the swamp. Then normal animals began to transform into bizarre creatures and undead plants stalked the wetlands. Fear spread once more. Travelers on foot can wade through the Perdition at the rate of 4 miles in a day. By punting on a bateau boat, it is possible to move 11 miles per day, presuming 16 hours of travel and 8 hours of sleep. Rangers and druids know little of the Perdition, so they are of little help for navigation purposes.
- When you are done, add your nation to the page here so that it can be displayed on the main page; then, remove this notice. Leave all entries that you don't need or use as blank. If your national flag is different from the one in-game, upload it via Special:Upload and add your nation's flag to the National Flags category by adding the following tag to your flag's page: [[Category:National Flags]] and add your Coat of Arms, if you have one, to the Coat of Arms category by adding the following tag to your Coat of Arms's page after uploading it: [[Category:Coat of Arms]]. Remove this notice when finished. In Cyber Nations click "View my nation" then extended display, then copy the "Nation Information" into this area. Then, add more information about your nation. Remove the header and use bold on the first mention of your nation name like this: '''Nation Name'''.
- Perdition ist eine Karte des Mehrspielers von Halo 4, welche mit dem Castle-Kartenpaket am 8. April 2013 hinzugefügt wurde. Perdition ist im Untergrund der Stadt Pilvros auf der Menschen-Kolonie New Carthage angesiedelt, wo sich die Energieversorgung der Stadt befindet.
- Perdition is the tenth episode of The Young Knight season 1.
- This item drops from Anub'arak for Horde players in the 10 man version of Trial of the Crusader on normal mode.
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