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  • Master (MM7)
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  • The master is the good-aligned promotion of the initiate in Might and Magic VII: For Blood and Honor. To be promoted to masters, initiates must seek out Bartholomew Hume in Harmondale and complete his quest to kill the High Priest of Baa at the Temple of Baa in AvLee. Masters gain 8 hit points and 1 spell point per level. Compared to initiates, they can learn grandmaster staff, unarmed, dodging, learning, and body building, instead of master, and expert spirit, mind, and body magic instead of basic.
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abstract
  • The master is the good-aligned promotion of the initiate in Might and Magic VII: For Blood and Honor. To be promoted to masters, initiates must seek out Bartholomew Hume in Harmondale and complete his quest to kill the High Priest of Baa at the Temple of Baa in AvLee. Masters gain 8 hit points and 1 spell point per level. Compared to initiates, they can learn grandmaster staff, unarmed, dodging, learning, and body building, instead of master, and expert spirit, mind, and body magic instead of basic. Evil-aligned initiates can instead be promoted to ninjas. Ninjas can learn master disarm trap instead of expert, and expert stealing instead of basic, but can only learn basic spirit, mind, and body magic, instead of expert.
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