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  • Ability Card
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  • Ability Cards (Series 2 rules) come in three different colors: * Green: Powerful Ability Cards that include the attribute-named cards (Gr). * Blue: Basic Ability Cards with G-Power increases but have less conditions than Red or Green cards (Bl). * Red: Situational abilities (Re). Ability Cards may be common or rare and there are special cards only available in the Arena product.
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abstract
  • Ability Cards (Series 2 rules) come in three different colors: * Green: Powerful Ability Cards that include the attribute-named cards (Gr). * Blue: Basic Ability Cards with G-Power increases but have less conditions than Red or Green cards (Bl). * Red: Situational abilities (Re). Ability Cards are played from the hand at certain times to affect the outcome of the match. The common categories of use are before rolling (b/r), after rolling (a/r), start of a battle (s/b), during battle (d/b), win battle (w/b), lose battle (l/b) or after one of your opponent's actions (a/o). Further restrictions may apply, e.g. "Play before you roll a Pyrus Bakugan." Ability Cards may be common or rare and there are special cards only available in the Arena product.