PropertyValue
rdf:type
rdfs:label
  • Oracle
  • Oracle
  • Oracle
  • ORACLE
  • Oracle
  • Oracle
  • Oracle
  • Oracle
  • Oracle
  • Oracle
  • Oracle
rdfs:comment
  • __FORCETOC__ Image:Help.png
  • __TOC__
  • Oracle had the ability to predict the future when he was knocked unconscious. Whenever he made his predictions, Oracle would speak them aloud, but when he became conscious again, he would not remember anything he predicted. Luckily for him, his girlfriend, Lana, would listen to his predictions. Besides his prophetic abilities, Oracle also was skilled with his fists.
  • The Oracle is an artificial intelligence in Deus Ex, whose only communications appear in e-mails to Smuggler and Alex Jacobson, found on their computers. The Oracle is an AI that provides information to people, in return for information it doesn't already have. It attempts to hide its true nature in plain sight, pretending to be an automatic server that responds to messages.
  • L’Oracle est un vaisseau de transport de troupes de conception supposée Xi'An. Le vaisseau apparait dans la nouvelle "2789 - La fin d'une guerre froide".
  • The Oracle of the Sunken Valley is a sarcastic, rambling, and irritating kobold, who offers anyone an answer to a single question per visit about the future, granted that they can afford payment in cash (no electrum), immortal souls, magic beans, or their voice, but absolutely NO personal checks or credit cards. However, the prophecies are often heavily laden heavily with multiple meanings and ambiguous language.
  • __NOEDITSECTION__ File:Nav bar left.png Oracle File:Nav bar right.png File:Item Card.png Oracle File:Red Priest.jpg File:Item Border Silver.png File:Rare Gem.png File:Battle Icon 2.png 1 File:Trade Icon 2.png 1 File:Intrigue Icon 2.png 1 Rare File:Sealbar-gold.png File:Seal Lock Icon.png +3% to all attacks, +3% to all defenses Sees visions of the future
  • Oracles are magical beings who can predict future events through their crystal balls. While generally considered good beings, Oracles can also be on the side of evil.
  • Oracle is the leading producer of battlefield optic systems, providing almost 60% of the UNSC battlefield optic systems, including reflex sites, SUCOGs, AUGUR Scopes and other weapon sites, though not the fire control sites. They also produce civillian weapon sites and custom made to order sites, often payed for by special forces snipers.
  • According to a posting by Andrew in June 1999 (one of the first references to his RPG):
  • The Oracle was once the assistant of Primacron, an ageless creature of magnificent intellect. Primacron built the Oracle to help him create life, but the Oracle's corporeal existence was cut short after the birth of Unicron.
  • The Oracle is an aerial Protoss support vessel devised for scouting and economic disruption. A psionic warship, the Oracle was developed by the Protoss after the first phase of the Second Great War, in order to maximize the effectiveness of their war machine against their enemies.
  • Although the gods work through many agents, perhaps none is more mysterious than the oracle. These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand. Unlike a cleric, who draws his magic through devotion to a deity, oracles garner strength and power from many sources, namely those patron deities that support their ideals. Instead of worshiping a single source, oracles tend to venerate all of the gods that share their beliefs. While some see the powers of the oracle as a gift, others view them as a curse, changing the life of the chosen in unforeseen ways.
  • Oracle is one of the Advanced Classes and one of the five base Advanced Classes. This Advanced Class is from the Cleric Base Class. Upon the completion of certain requirements and Growth Rings on a couple of Classes, players can become an Oracle and are able to unlock a new set of Skills. With enough Skills, Abilities, Class Traits, and upon completing certain requirements an Oracle can be promoted to Cardinal.
  • You will find in this section, some documentation about 2 technologies related to oracle. I will talk about : * dataguard * rman Dataguard is the technologie that enable a database to be backup'ed remotly, and used in case one database crash. Rman is the "programme" used to do hot backup of an oracle database. So, let's go ! More information about how-to configure and set-up a running rman, let's go : here More information about how-to configure and set-up a running dataguard, let's go : here Don't forget to rate the page you are looking, it helps me to improve the website ! Thanks.
  • Oracle is an obsolete feature of early versions of Foldit. The original description of Oracle is included here for nostalgia.
  • Oracles are foretellers of the future, usually by use of pools of water, or crystal balls. An Oracle lived in a cave in Llewdor, another Oracle lived in the Aerie of the Oracle, and another was a tree living the Swamp.
  • An Oracle is a Vex that appears in the Vault of Glass and the Wolves' Gambit.
  • The Oracle is an NPC found on Ice Mountain. She usually talks in riddles. She is involved in the Dragon Slayer Quest but also offers real-life advise in the form of riddles to players who ask her to impart knowledge.
  • The Oracle spell will dispel all Illusion spells of 5th level and lower that affect the caster's enemies.
  • thumb|leftOracle on Jäävuorella asuva outo nainen. Oraakkelilla on tärkeä rooli Dragon Slayer tehtävässä, sillä häneltä saa vihjeen yhden kartanpalan löytämiseksi. Häneen törmää myös Perils of Ice Mountain tehtävässä, jossa hän ennustaa milloin Kharidian aavikko saavuttaa Varrockin ja Faladorin, ellei pelaaja puutu kääpiöiden voimalaitoksen aiheuttamiin ympäristövaaroihin. Tehtävässä Oraakkelin asuttama teltta tuhoutuu lumivyöryssä ja pelaajan tulee auttaa sen korjaamisessa. Postie Pete ja luolamaahinen Zanik vierailevat satunnaisesti Oraakkelin luona. Yksi Wise Old Manin taskeista on viedä Oraakkelille viesti.
  • The Oracle is an aerial protoss support vessel.
  • The oracle is, in principle, the main county, and is a higher authority than him Dragon Lord, indeed, the Dragon Lord commands the oracle, but without it he is, as well as lost the complete country because everything collapses. Thus it is in Episode 10 passed, as Ashka the interface of the prime oracle has torn, the software did not exist any more. With the breakdown of the oracle functions also break down like the protective warrior, the management of the country and the comfort in the palace.
  • The following are changes in the Oracle class from its listing in Paizo material.
  • The Oracle is a raid item that grants your super group the ability to access to certain super group missions: the Silver Mantis Strike Force (City of Villains only) and formerly the Cathedral of Pain Trial.
  • Oracle is a race of creature shared between each of the 5 civilizations as well as on Zero Civilization cards.
  • Oracle was one of many STTs released for the Power Rangers Mystic Force deck. It, like all of the Power Rangers STTs, was printed on flimsy card compared to all other STTs.
  • Oracle is een vrouw op de Ice Mountain. Zij geeft je de antwoorden voor het tweede deel van de map voor de quest Dragon Slayer. Makkelijst te bereiken via Edgeville.
  • a multinational computer technology corporation and specializes primarily in developing and marketing database software and technology, cloud engineered systems and enterprise software products — particularly its own brands of database management systems Sources
  • The Oracle was once the assistant of Primacron, an ageless creature of magnificent intellect. Primacron built the Oracle to help him create life, but the Oracle's corporeal existence was cut short after the birth of Unicron. It is also known as Primacron's assistant.
  • Oracle (Oracle Head in Japan) is a Trick Flyer robo that appeared in Custom Robo (Nintendo 64), Custom Robo V2, and Custom Robo Arena. It is a Normal Style robo in the N64 games and a Speed Style robo in Arena. It is an autonomous robo of Homra, but Dickie also uses it in Arena.
  • Oracle is Pram's exclusive class in Disgaea 2: Dark Hero Days. Special: When attacked with magic, INT increases by 5%
  • The Oracle is a title referring to a person considered to be a source of wise counsel, prophetic predictions or precognition of the future, inspired by visions which can have a divine or other origin.
  • Oracle is the radar structure for the Masari. It can also be turned into the Masari's most powerful defensive structure when Light Matter 4 is researched. This beam works in both Light and Dark mode and is much more powerful than the Guardian.
  • На это существо 4 умением советуется ставить: Ледяная броня ( так как комбинация Массовое исцеление + ледяная броня позволяет долго держаться в бою, но остается полностью беспомощен перед маг.атакой) Иммунитет ( так как иммунитет помогает защититься от маг.урона, то остается беспомощен против физ. атаки, но с помощью 2 способности будет лечить себя, что поможет дольше стоять на поле битвы)
  • An Oracle is a person that can see predictions of the future, like a seer. Only two individuals are known to be Oracles: the twins Sara (seen left) and Kara (seen right). They were first introduced in the episode "Dragon Breath" and have starred in the episode "Body Guard Duty", both in Season 1. Because of their magical gift, Oracles are considered a part of the magical world. But aside from their seer ability, they are perfectly normal humans.
  • thumb|Oracle.Oracle on 4-ovinen sedan pelissä GTA IV.
  • Nothing is known about Oracle. He is only heard at the end of the mission in Baku, in a conversation over the phone between him and Captain Garrison. He is only identified by the subtitles during the conversation. However, the tone of the exchange between them implies he is Garrison's superior.
  • The Oracle is the main antagonist of Fahrenheit: Indigo Prophecy, and the one who sets the story in motion by possessing his latest victim and story's protagonist, Lucas Kane, to murder John Winston in the restroom of a local diner.
  • The Oracle is the SysAdmin of Cydonia, and is believed to live on Jersey City Station. This article is a . You can help My English Wiki by expanding it.
  • An oracle is a Precursor statue featured in The Precursor Legacy, Jak II, and Jak 3. Oracles are large, heavy-built Precursor statues made of either Precursor metal or stone. They have the typical head of a Precursor statue: an insectoid face, large bug-eyes, and a large proboscis extending past their face, often used to either present power cells, or shoot a bolt of dark eco. The common oracles have a feline-like body, somewhat resembling a large lion at rest.
  • |-|Bestiary= |-|Misc= Ancient of Wonders • Battle Arena • Bazaar Goods • Difficulty • Experience • Known Bugs • Mystery Note • Chocobo Breeding • Treasure Location |-|Categories= • |}
  • An oracle is typically a person (but possibly some other creature) considered to be a source of wise counsel or prophetic opinion; an infallible authority, usually spiritual in nature. In the Witcher saga, oracles tend to be described as "slobbering" and "half insane"; the result of gifted individuals called "sources" who failed to master their own innate powers. Ithlinne is described as an oracle ... but salivating habit details are not provided. Objects can also have oracular qualities. Nehalenia's Mirrors were said to possess such properties.
  • After the first battle with the Movers, the Oracle relinquished control of the Pride of Hiigara and played no further role other than to supply information concerning the Progenitor Mothership.
  • Japan Release Date: August 21, 1992 English Release Date: November 1, 2003
  • Oracle is a joint Cyrollan-human science space vessel in the Sigma Quadrant. It has a human communication officer and a Cyrollan Commander. They received a distress call from Outpost Helm as it witnessed the Quo'thalas invasion but the Oracle was too far to be there in time.
  • Clark is stunned when he sees his father's ghost at the graveyard, but becomes even more confused after Jonathan tells him he must kill Lionel. Meanwhile, Lex develops a vaccine for Fine's deadly virus, but Fine intervenes and injects him with the vaccine, which causes a shocking reaction in Lex.
  • El Oracle es un automóvil de cuatro puertas que aparece en Grand Theft Auto IV, Grand Theft Auto IV: The Lost and Damned, Grand Theft Auto: The Ballad of Gay Tony y Grand Theft Auto V. Es fabricado por Ubermacht.
  • Barbara Gordon was the second Batgirl working with Batman until Joker crippled her by shooting her in the spine just a short time after killing Jason Todd the current Robin at the time all just to tick Batman off. Now that she can no longer go out into the field she operates as Oracle providing information for entire DC Universe, she was offered by various superheroes a chance with their technology to get her legs back but she didn't want to take advantage of those resources not available to normal people. She also runs birds of prey with Huntress, Black Canary and on occasion Catwoman to rid Gotham and Bludhaven of crime.
  • An oracle is a person or organization in ancient times that provided predictions of the future or important information. The information they provided was said to be inspired by the gods.
  • The Oracle is one of the most prominent programs in the Matrix trilogy as well as The matrix Online World. She is the enemy of the Merovingian. She is also known as the "mother of the matrix" and was originally guarded by Seraph and was the caretaker of Sati.
  • Ubermacht Oracle XS (som heter Oracle när man äntrar bilen) är en fyrdörrars lyx-bil. Bilen är baserad på ett modernt BMW 7 serie-fordon. Bilen påträffades i GTA IV.thumb|200px
  • Oracle is a psychic and member of the Imperial Guard.
  • Oracle foresees Thade's downfall. She also foretells "soon, the sky will be torn asunder and [their] true savior will be delivered." This prophecy may allude to the arrival of Pericles.
  • 2 Oracles can be obtained by completing 5-star and 6-star mastery of Water Under the Bridge in Luminis.
  • This Divining skill is better suited to NPCs than PCs, although, with a little effort on the part of the GM, a PC oracle might be made to work in a campaign. Characters might be granted oracular powers temporarily as a blessing or as part of a larger divine plan. The oracle becomes briefly possessed by the deity and delivers a verbal message while in a trance. The oracle generally remembers little or nothing of the prophecy after regaining consciousness and oracular utterances are invariably obscure and difficult to interpret. See Divining for more detail on divinations possible as an oracle.
  • Oracles act as the secretary of state and regulator of Basilicoms dedicated to serving each CPU. Their duties are less than half of that of the CPUs but they do play a fair part in helping manage the nation as well. One of their primary duties is being in charge of the Guild in their nation and helping manage the work of the various Guild agents.
  • The Oracle was a priestess at Delphi. In the Civilization series, the Oracle is a Wonder.
  • The Oracles were the direct representatives of the Celestial Dragons, the living embodiments of the various forces that drive the Celestial Order.
  • The Übermacht Oracle is a four-door luxury coupe featured in Grand Theft Auto V and Grand Theft Auto Online. It is the successor of the first generation, referred to as the Oracle XS.
  • The Oracle is a spirit-like creature that was imprisoned in a statue in Forbidden City's treasure chamber. She is capable of seeing the future, as seen from the vision which she gave to Aerrow during his investigation of treasure chamber. Showing Aerrow the vision of a possible future, with the defeat of the Storm Hawks and slavery of his friends, the Oracle convinced Aerrow to release her in order for a "different path begin". This article is a . You can help My English Wiki Wiki by expanding it.
  • The Oracle is one of three Classes only available to the Vail. Image:Class Icon Oracle.jpg Oracles automatically gains + 1 to WIS each Level. Description Like the Human Priest, the Oracle relies on the spiritual nature of the Vail to heal allies. They can resurrect the dead, an extremely useful skill for keeping fallen comrades around and a must when Ultimate characters are in the party. Oracles also have a high resistance to magical attacks, making them a threat to Mages. '''
  • Bonjour visiteur, comment vas-tu ? Comment connais-je ton identité ? Et bien parce que je suis l’oracle pardi ! Et d’ailleurs je sais plein d’autres choses sur toi, je sais que tu farfouilles depuis quelques temps déjà sur la dÉ, à la recherche d’articles divertissants et originaux, et que tu en a d’ailleurs écrits plusieurs déjà. Je disais donc que tu cherches de l’humour, et pas un simple article qui te dirais ce qu’est l’oracle, mais bien un réel aperçu de ses performances. J’ai visé juste n’est-ce pas ? Non, c’est la magie de la narration ! Dans ce cas un final pour Insérer ici le nom, un !
  • Nerif, das Oracle (Orakel), ist ein Intelligenz-Held aus DotA und Dota 2. Er ist eine Fernkampfeinheit der Radiant, deren Fähigkeiten Status-Effekte entfernen können und zum Teil auf Gegner und Verbündete gleichermaßen wirken. Im Spiel kann er die Rolle eines Lane-Supports, Supports und Nukers übernehmen. Mit Fortune's End beschwört Oracle eine kanalisierende Kugel auf eine gegnerische Einheit, die den Bereich um diese Einheit bei ihrer Aktivierung säubert und Schaden verursacht. Je länger die Fähigkeit kanalisiert, desto länger ist die Säuberungsdauer. Fate's Edict kann auf Verbündete oder Gegner gewirkt werden, um das Ziel immun gegen magischen Schaden zu machen, den eingehenden physischen Schaden bei dem Ziel aber auch um 50% zu erhöhen. Gleichzeitig macht Fate's Edict das Ziel angriffs
  • Oracles greatly increases Priest healing and mana restoration capabilities. Oracles have 3 Mp. Recovery passives; Mana Energy, Rapid Flow of Energy and Saint Charge which can make oracles mana hard to consume which is a good thing for healing and spamming skills. Oracles have an upgraded Mass healing and Touch of Godness. Minor Restoration from Cardinals seems like a joke comparing it to Oracles Touch of Goddess, also Oracles have an upgraded Restoration skill. Oracles can deal massive damage every few seconds with its new skills like Mighty Energy Beat (More potent version of Energy beat that deals 3x the damage of energy beat) and Radiant Flare (a DoT debuff which deals damage every 3 secs for 16 secs and make enemy more vulnerable to magic attack skills and reducing enemy magic attack b
  • The Oracle is a character from Strife. It appears to the player as a robed human wearing a blue mask. It uses The Order's minions as guards and a Spectre can be seen floating in a hole at the ceiling of the Oracle's room. When the player shoots it, the mask and robe fall off revealing a skull on a non-human body that proceeds to fall apart. Whether it was alive before the player shot it or whether it was simply a dummy for the afore mentioned Spectre to speak through without arousing suspicion is undisclosed. Once the Oracle is killed, the Spectre comes through the hole to attack the player.
  • The Oracle is a powerful all seeing wizard that wishes to only help good, but when threatened, had no choice but to help evil. He sees things with a mystical eye that appears on his hand. He disguises himself as an elderly gentleman that gives out balloons to children.
  • An oracle is a spiritual advisor with prophetic insight on the directions or motivations of the Lords of Kobol and the descendants of the Thirteen Tribes who inhabited the Twelve Colonies of Kobol. Oracles use chamalla to aid in their prophetic insights. Pythia, an oracle that lived 3,600 years before the Fall of the Twelve Colonies, gave a dark prediction into the cyclical fate of humanity. Her book in the Sacred Scrolls is often cited by many followers.
  • +% Resilience +% critcal strike rate reduction +% critcal strike chance +10% cooldown reduction -- + + Passive Aura Builds into [[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]] Recipe [[ |24px|link= ]][[]] + [[ |24px|link= ]][[]] + [[ |24px|link= ]][[]] + [[ |24px|link= ]][[]] + [[ |24px|link= ]][[]] Cost2110No Buy Sell1266 CategoryDefenseNo category TierTier III No Tier
  • Role: Oracles are much like Clerics in that they have both healing and battle capabilities, however Oracles are a bit more versatile than Clerics when it comes to battle capabilities. Alignment: Any. Hit Dice: d8. Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less. Skill Ranks per Level: 4 + Int modifier. Oracles use the same evility list as Clerics, including their starting evility. Blessing Once per day, as an instant action you can choose for weapon damage dealt to adjacent allies to be halved.
  • Six Falconkin attend the Oracle, bringing supplies and spreading the word of new prophecies. Who speaks the prophecies is unknown. The chosen Falconkin will not speak of it and gladly die before saying. When one dies, a new one receives a calling from his or her Druid and flies to the , never to speak to another of his or her own kind again. When a new prophecy is given, one Falconkin flies to each of the five kingdoms and one to the Five Schools. Perhaps the most important prophecy in living memory was given at the start of the Great War:
  • The Oracle is a type of Town Building. The Oracle may only be built by the High Men, Nomads, Orcs, Beastmen, Dark Elves and Draconians. A town must already contain both a Parthenon and a University in order to construct an Oracle. The Oracle's base construction cost is File:Icon Production.png . Furthermore, the Oracle has a powerfully-soothing effect on the town's population, reducing Unrest by 2. This means that the town will have 2 fewer Rebels than it would have without the Oracle.
  • Finished with business on New Luna with Seale, Jeff Ryan decides to follow up on Governor Tullius' recommendation to speak with Miss Withern on Lightholding, La Terre. The small woman... well, she's more than Ryan believed... Cast:Jeff Ryan, Urfkgar, Arise Date: 2006.04.07 Jeff Ryan looks slightly out-of-place in the cockpit of the ship dressed in his 'smart' clothes. And even more strange as the lunite begins to run through the Dasher II's preflight check. The lunite's hands dance over the controls in well-practiced moves, "Interesting visit." "No credits?" asks the Zangali.
  • Like the Prophet of the Void, the Oracle was required to possess the rare Void power of Omen. Ideally, the Oracle chosen by the Harbinger was to possess a potential either rivaling or surpassing their own, so as to assure rule by the strongest. On rare occasions, particularly powerful Harbingers would even be forced to cannibalize their own people through the usage of Consume, in order to extend their longevity until they could find a worthy successor.
  • Oracle – czterodrzwiowy samochód sportowy występujący w Grand Theft Auto IV i Grand Theft Auto V. Jest wzorowany na BMW serii 7 E65 z lat 2001-08. Potrafi osiągnąć bardzo duże prędkości, jego przyspieszenie jest średnie. Wygląda na to, że Oracle posiada silnik V10 lub V8 z turbodoładowaniem. Jest luksusowym, dobrym w prowadzeniu samochodem, choć jego masę wyraźnie czuć przy wchodzeniu w zakręty. Lekko przerobiona wersja Oracle'a, w GTA IV jest używana przez Irish Mob. Jej zderzaki są wydłużone, a osłona chłodnicy bardziej sportowa.
  • Jeff Ryan looks slightly out-of-place in the cockpit of the ship dressed in his 'smart' clothes. And even more strange as the lunite begins to run through the Dasher II's preflight check. The lunite's hands dance over the controls in well-practiced moves, "Interesting visit." Urfkgar slumps down in his customary position against the bulkhead. He doesn't bother to comment, producing another bag of carrots from a pocket. Jeff Ryan frowns as he reads the fuel readout, "Enough for one jump, let's hope we don't run into trouble at the other end." "No credits?" asks the Zangali.
owl:sameAs
Level
  • 2
  • 5
bg
  • #102010
  • #201010
  • #202020
Portrayed By
  • Krista Allen
Staff
  • S
Main Character
  • Sybil; Oracle from Ultimates Vol 2 3 001.png
Alignment
  • True Neutral
Summary
  • Finished with business on New Luna with Seale, the Lunite decides to follow up on Tullius' recommendation to speak with Miss Withern on Lightholding, La Terre. The small woman... well, she's more than Ryan believed...
Attack
  • Arena: 100%
  • V2: 100%
gun1cool
  • 0.610000
gun1name
  • Pulsar Beam
  • Requires activation
gun1ground
  • X
IV-2-k
  • wersja Irish Mob
gun1range
  • 4
gun1strength
  • 15
makescore
  • 300
killscore
  • 300
lataccel
  • 0
dcterms:subject
dbkwik:ca.freeciv/property/wikiPageUsesTemplate
Tehtävä
Crafted
АТК за ур
  • 15
Rear quarter imagename
  • Oracle-GTAV-rear.png
observed gears
  • 5
Apariciones
  • Grand Theft Auto IV, Grand Theft Auto IV: The Lost and Damned, Grand Theft Auto: The Ballad of Gay Tony y Grand Theft Auto V
Раса
  • Human
currentaffiliation
  • *Batman Family *Wayne Enterprises
Базовые ХП
  • 800
skillrequired
  • No
Level20A:
  • +25 Bewegungstempo
Row 4 info
  • Henry Kiefer
Spellbook
  • Wizard
hideb
  • hide
Battle Start
  • I'll protect you, master!
handling drivetrain
  • RWD
kauppa
  • Ei
Kuva
  • 80
Opposé
BaseHP
  • 14
Lignage
handling top speed
  • 93
Level25A:
  • +250 Zauberreichweite
c4c
  • no
Soldiers
  • 2700
  • 2970
armortype
  • *Light
bow
  • A
skill lv
  • Deal 250% DMG to all enemies / 10% chance
  • Deal 350% DMG to all enemies / 15% chance
BaseDEF
  • 10
website top speed
  • 150
website mass
  • 1850
teksti
  • A mystical fount of knowledge.
Row 1 info
  • Bob Paxton
Рейтинг
  • 4
Front quarter imagename
  • Oracle-GTAV-front.png
Examine
  • A mystic of unknown race
  • A mystical fount of knowledge.
tecnologia
  • Misticisme
item code
  • SCRL6W.itm
informació
  • Dobla l'efecte dels Temples, a totes les teves ciutats.
not usable by
Boss
  • Goblin Warrior
  • Ninja Momiji
  • Shrine Girl Sakura
  • Sky Whale Jormungand
  • Traveling Trader Corona
Tracción
  • Trasera
Casting Time
  • 5
Ожидание
  • 4
questrequired
  • No
Laji
  • Ihminen
Row 4 title
  • Created by
spell code
  • SPWI515.spl
observed acceleration
  • 7.1
saving throw
  • None
Engine bay imagename
  • Oracle,Ubermacht 2nd Gen.jpg
vehículo
  • Sedán de lujo
accel
  • 3
front image
  • Oracle-GTAV-front.png
Jump
  • 15
nimi
  • Oracle
fightingstyle
  • Personal
Velocidad
  • Muy buena
Ally
obsolet
  • Teologia
Robo
  • Oracle
Level10A:
  • -20.0
IV
  • tak
  • Oracle
Upgrade
  • Altar to the Stranger
  • Statue of Azor Ahai
Vehiculo
useguns
Inside view imagename
  • Oracle-GTAV-Inside.jpg
rear image
  • Oracle-GTAV-rear.png
disver
  • D2-2
Цена в колоде
  • 14
Level15B:
  • +60 Gold/Min.
Maître
p2p
  • Ei
Row 2 info
  • Startling Comics #20
Level25B:
  • 2.0
campname
  • Wings of Liberty
  • Heart of the Swarm
  • Nova Covert Ops
  • Legacy of the Void
handling gears
  • 5
Row 1 title
  • Real Name
procs
  • Infinite
Level10B:
  • +20 % erhaltene EP
Имя
  • Oracle
hidef
  • hide
Hotkey
  • E
observed top speed
  • 115
przypomina
  • BMW serii 7 E65 BMW serii 7 F01
broadcast date
  • 2006-05-04
Row 2 title
  • First Appearance
BaseINT
  • 26
Imatge
  • B.oracle.png
website drivetrain
  • RWD
comentario imagen
  • Ambas versiones del Oracle en Grand Theft Auto V
ХП за ур
  • 61
Sukupuoli
  • Nainen
ATK
  • 2900
  • 3100
Базовая АТК
  • 175
friendship max
  • Beloved master, I devote my body and soul to you!
Producent
hidea
  • hide
observed engine
  • title|Front engine, rear wheel drive|FR title|Single Overhead Camshaft|SOHC V8
observed drivetrain
  • RWD
Monster
  • N/A
manteniment
  • 0
website gears
  • 5
Cooldown
  • 20
  • 30
  • 40
  • 60
  • -
vehicle class
  • Coupes
dashtype
  • Air Dash
BaseATK
  • 14
handling fuel tank
  • 65
area of effect
  • 60
Dashboard view imagename
  • Oracle-GTAV-Dashboard.jpg
Resistencia
  • Aceptable
friendship event
  • My lovely master,
  • I shant leave your side until the mission is complete.
battle end
  • Take care master......!
Quest
Grafika
  • Oracle .jpg
Row 3 info
  • Nedor
Rarity
  • R
Row 3 title
  • Original Publisher
Level15A:
  • +200 Lebenspunkte
Resource
  • Steel
  • Oracle
  • Precious Ore
  • Red Priest
  • Septa
  • Woods Witch
handling mass
  • 1850
Marca
scroll icon
  • SPWI515A00000.PNG
login
  • I waited for your return, my lord! I will protect you!
Level20B:
  • +20 Intelligenz
Умение
  • Bless 10
  • Mass Heal 6
  • Sage Advice 7
rsc image
  • Oracle-GTAV-RSCStats.png
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Range
  • 0
  • Ranged
Defense
  • Arena: 4
  • CR1: 5
  • V2: 5
Special
  • +8% to Bribe attacks
Box Title
  • Oracle
  • ORACLE
Voice
Appearances
Job
  • Psionic warship
mida imatge
  • 40
Movement
  • N/A
Key
  • D
Element
  • Light
Path
  • Magician
Cast
Faction
  • Heroes
  • Amon's Forces
  • Daelaam : Nerazim Tal'darim
Silver
  • 450
  • 800
Team
L
  • ?
Reward
  • Dragoon Core Shard
  • Redwyrm Core Shard
  • Witch Core Shard
  • Star Orb Shard
  • Spring Orb Shard
  • Otho Core Shard
  • Paladin Core Shard
  • Bluewyrm Core Shard
  • Sun Orb Shard
  • Wind Orb Shard
  • Storm Orb Shard
  • Bishop Core Shard
  • Meteor Orb Shard
  • Moon Orb Shard
  • Mermaid Core Shard
  • Verdwyrm Core Shard
  • Thunder Orb Shard
  • Prophet Core Shard
  • Berserker Core Shard
  • Quick Ticket
  • Sage Core Shard
Enemy
  • Filsy
  • Goblin Warrior
Active
  • * Divination * Voice Echo
Origin
Endurance
  • Arena: 5
  • CR1: 5
  • V2: 5
Energy
  • 200
Last
Rang
  • 3
Power
Speed
  • 5.600000
  • Arena: 4
  • CR1: 3
  • V2: 3
Phonetic
  • Orakuru
Produced
Series
  • 5
Armor
  • 0
Weapon
  • N/A
  • Varies
Status
  • Alive
  • Living
  • Freed, residing in the Forbidden City
  • Player determined
Rôle
  • Vaisseau de transport
Producer
Affiliation
Races
  • Any
First Appearance
Bomb
  • Standard Bomb F
Role
  • Flying caster
  • Main Healer and Support *
Game
  • 25
  • SC2
CD
  • 30
Country
  • UK
Name
  • Cyclone
  • Oracles
  • Accelerate
  • Courage
  • Lionheart
  • Oracle
  • Haste
  • Icicle
  • Salvation
  • Incinerate
  • Thicket
  • Gale
  • Mischief
  • Wildfire
  • Blink
  • Magic Up
  • Bramble
  • Area Recovery
  • Bloodfire
  • Boon of the Forestlord
  • Canticle of the River
  • Ceremonial Dagger
  • Channel Air
  • Channel Fire
  • Channel Nature
  • Channel Water
  • Debuff Resistance Lv.4
  • Defender's Dart
  • Dignity
  • Dragon's Breath
  • Fire Wall
  • Freezing Shot
  • Hat Up Lv.1
  • Hat Up Lv.2
  • Hymn of Dragonfire
  • Icebringer's Hammer
  • Light of Relief
  • Litany of the Thunderlord
  • Lure Air
  • Lure Fire
  • Lure Nature
  • Lure Water
  • Magi Boost
  • Mistburn
  • Nature's Freedom
  • Plague of Light
  • Purification
  • Red Exile
  • Relic Up Lv.1
  • Relic Up Lv.2
  • Relic Up Lv.3
  • Repel Air
  • Repel Fire
  • Repel Nature
  • Repel Water
  • Rotwood
  • Shield of Valor
  • Solar Shot
  • Spirit of the Ironwood
  • Split Ends
  • Strip Air
  • Strip Fire
  • Strip Nature
  • Strip Water
  • Talisman of the Heartlands
  • The Oracle
  • The Oracle of the Sunken Valley
  • Trickster's Step
  • Venom Spike
  • Wild Impact
Text
  • Nature Abilities
  • Water Abilities
  • Fire Abilities
  • Air Abilities
  • Neutral Abilities
Type
  • Abilities
  • Hand
  • Class Trait
  • Shared Trait
  • *Air *Mechanical *Psionic
  • Soigneur
ImgSize
  • 200
Caption
  • More Info Coming Soon
  • An Oracle in Grand Theft Auto V.
First
Function
  • Communication device
N
  • Absolute Zero
  • Frost Chain
  • Ice Wall
desc
  • A spiritual attack that deals heavy Fire damage to the target.
  • A spiritual ability that removes all Nature charges from the target. This ability can be used on both enemies and allies.
  • A Boon that increases the movement speed of all nearby groupmates.
  • A spiritual ability that takes a number of Air charges from the user and gives them to the target. This ability can be used on both enemies and allies.
  • A spiritual attack that deals moderate Fire damage to the target.
  • Creates a wall at the targeted location, blocking movement for all combatants.
  • A spiritual attack that deals moderate Nature damage and Poisons the target. This Poison deals low damage over time.
  • Creates a wall of Fire at the targeted location. Any combatants attempting to pass through this wall will burst into flames taking devastating Fire damage, regardless of whether they are enemy or ally.
  • Gives the target a Boon. This Boon breaks any hold effects used on the target for a short time.
  • A spiritual ability that creates Nature charges on the user.
  • A Boon that increases the amount of damage the user and their nearby groupmates can deal.
  • A spiritual ability that removes all Fire charges from the target. This ability can be used on both enemies and allies.
  • A defensive stance ability. While this stance is active there is a chance that Air charges will be generated on the user whenever they are attacked.
  • A spiritual ability that removes all Air charges from the target. This ability can be used on both enemies and allies.
  • A spiritual ability that takes a number of Fire charges from the user and gives them to the target. This ability can be used on both enemies and allies.
  • A spiritual attack that deals moderate Nature damage to the target and teleports them to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used.
  • A Boon that increases the movement speed of the user.
  • A defensive stance ability. While this stance is active there is a chance that Fire charges will be generated on the user whenever they are attacked.
  • Creates a Cyclone at the targeted location, this Cyclone will deal Nature damage and knock back all enemies caught within. Targets are less likely to succumb to disruption effects the more often they are used.
  • A defensive stance ability. While this stance is active there is a chance that Nature charges will be generated on the user whenever they are attacked.
  • Creates a hollow wall at the target location. This wall can be used to block movement, to trap enemies within, or even to temporarily protect an ally.
  • A spiritual attack that deals moderate Water damage to the target.
  • A spiritual ability that reverses all Nature and Air charges on the target. Any Nature charges the target has will become Air charges, and vice versa. This ability can be used on both enemies and allies.
  • A defensive stance ability. While this stance is active there is a chance that Water charges will be generated on the user whenever they are attacked.
  • A spiritual ability that lures a number of Nature charges from the target and gives them to the user. This ability can be used on both enemies and allies.
  • A spiritual ability that lures a number of Fire charges from the target and gives them to the user. This ability can be used on both enemies and allies.
  • A spiritual ability that lures a number of Air charges from the target and gives them to the user. This ability can be used on both enemies and allies.
  • A ground targeted ability that will cause all enemies in the area to be teleported to a random location nearby. Targets are less likely to succumb to disruption effects the more often they are used.
  • A ground targeted spiritual attack that deals heavy Fire damage to all enemies in the area.
  • A spiritual attack that deals heavy Water damage to the target, ignoring their armor ratings to increase damage.
  • A Blessing that increases the maximum health of all nearby groupmates.
  • A spiritual attack that deals heavy Nature damage to the target and knocks back all of their nearby allies. Targets are less likely to succumb to disruption effects the more often they are used.
  • A spiritual ability that removes all Water charges from the target. This ability can be used on both enemies and allies.
  • A spiritual attack that deals low Nature damage to the target and gives the user a Boon. This Boon increases armor ratings.
  • Causes the user to instantly teleport forwards a short distance.
  • A spiritual ability that creates Air charges on the user.
  • A spiritual ability that takes a number of Nature charges from the user and gives them to the target. This ability can be used on both enemies and allies.
  • A spiritual attack that deals moderate Fire damage to all enemies in front of the user.
  • A Mark that increases the amount of damage the user and their nearby groupmates can deal.
  • Breaks any holds on the user and the causes them to instantly teleport forwards a short distance.
  • A spiritual ability that reverses all Water and Fire charges on the target. Any Water charges the target has will become Fire charges, and vice versa. This ability can be used on both enemies and allies.
  • A Boon that increases the maximum health and defensive ratings of all nearby groupmates.
  • A Boon that increases the armor ratings of all groupmates near the user.
  • A spiritual attack that deals moderate Water damage and lowers the target's movement speed. Targets are less likely to succumb to disruption effects the more often they are used.
  • A spiritual ability that takes a number of Water charges from the user and gives them to the target. This ability can be used on both enemies and allies.
  • A spiritual ability that lures a number of Water charges from the target and gives them to the user. This ability can be used on both allies and enemies.
  • A Blessing that gives the user and their groupmates a chance to be automatically healed whenever they take damage.
  • A spiritual ability that creates Water charges on the user.
  • A spiritual attack that deals heavy Water damage and has a chance to root the target and their nearby allies in place. Targets are less likely to succumb to disruption effects the more often they are used.
  • A spiritual ability that creates Fire charges on the user.
  • A Boon that dramatically increases the charge generation rate on the user and their nearby allies.
  • Gives a Blessing to all nearby groupmates. If any of these groupmates are attacked there is a chance that their armor ratings will increase.
S
  • ?
Hometown
  • The Sunken Valley
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costgas
  • 150
salvage
  • 6
dashlength
  • 37.5
dashspeed
  • 181
costmin
  • 150
criminal
  • N/A
chargeeffect
  • Opponent shot high and away.
dashquantity
  • 3
chargespeed
  • 40
chargetype
  • Evasion
chargedmg
  • CR1: 130
  • V2: 130
  • Arena: 155
chargeaction
  • Slow, seeking charge.
cubesize
  • Large
jumpdist
  • 52.5
aerial
  • Arena: 8
  • CR1: 7
  • V2: 7
jumpspeed
  • 250
kiinnostavaa
  • Oli aikoinaan sukupuoleltaan mies
Paikka
Groundspeed
  • 108
elääkö
  • Kyllä
NEXT JOBS
  • ???
JOB CHANGE
  • 3
ftxt
  • It's not really a frozen dragon
  • Shaved ice sounds good right now
  • So cold you could a use Prinny as a hammer
hided
  • 1
iconic
JOB WEAPON
  • 1
classskills
Oracle II
  • 250
enemy color
  • b
Jobname
  • Oracle
attatt
  • Magical
PREVIOUS JOB
  • Priest
aggro friendly npcs
  • No
classquest
enemy star
  • 2
Boss star
  • 2
  • 3
  • 4
classeq
break invisibility
  • No
Attaches
spread specs
  • Instant
projectile specs
  • None
Boss color
  • b
  • p
affect playable/friendly/hostile
  • Enemies
bypass magic resistance
  • Yes
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Width
  • 250
Civilization
  • All civilizations.
Trade
  • 8
Ability
  • Psychic
Chapter
  • 13
Members
  • No
Typ
  • sportowe
Move
  • 4
Alternate
  • 295
  • 913
  • 982
  • 8649
  • 9047
  • 71166
  • 81727
  • 90111
  • 90816
  • ; Oracle 0001.jpg
  • ; Sybil .png
fgcolor
  • black
meet
  • I'll also fight for world peace!
Food
  • 11
imagewidth
  • 100
  • 135
Appears In
  • BG2, BG2EE
Allies
  • *Batman
Episode Number
  • 109
Items
Model
  • Trick Flyer
Air Date
  • 2006.040000
tuning
H
  • ?/?
Pack
body style
  • 4
Price
  • 75000
  • 80000.0
Update
  • Dragon quest online!
Shop
  • No
Species
Title
  • Navigation
  • Oracle
  • (The Dominoed Daredoll, The Oracle, "O", Amy Beddoes, Batgirl, Cassandra)
Manufacturer
  • Übermacht
priority
  • 20
Production code
  • 2
Duration
  • Instant
Identity
  • Secret
DEF
  • 2900
  • 3100
Clan
Capacity
  • 4
col
  • no
Sword
  • C
Icon
  • Incinerate.jpg
  • StripNature.jpg
  • Haste.jpg
  • RepelAir.jpg
  • Accelerate.jpg
  • Blink.jpg
  • Bloodfire.jpg
  • BoonoftheForestlord.jpg
  • Bramble.jpg
  • CanticleoftheRiver.jpg
  • ChannelAir.jpg
  • ChannelFire.jpg
  • ChannelNature.jpg
  • ChannelWater.jpg
  • Cleric Class Trait 004
  • Cleric Class Trait 005
  • Courage.jpg
  • Cyclone.jpg
  • Defender'sDart.jpg
  • Dragon'sBreath.jpg
  • FireWall.jpg
  • FreezingShot.jpg
  • Gale.jpg
  • HymnofDragonfire.jpg
  • Icebringer'sHammer.jpg
  • Icicle.jpg
  • Lionheart.jpg
  • LitanyoftheThunderlord.jpg
  • LureAir.jpg
  • LureFire.jpg
  • LureNature.jpg
  • LureWater.jpg
  • MagiBoost.jpg
  • Mischief.jpg
  • Mistburn.jpg
  • Nature'sFreedom.jpg
  • RedExile.jpg
  • RepelFire.jpg
  • RepelNature.jpg
  • RepelWater.jpg
  • Rotwood.jpg
  • Salvation.jpg
  • Shared Trait 005
  • ShieldofValor.jpg
  • SolarShot.jpg
  • SpiritoftheIronwood.jpg
  • StripAir.jpg
  • StripFire.jpg
  • StripWater.jpg
  • TalismanoftheHeartlands.jpg
  • Thicket.jpg
  • Trickster'sStep.jpg
  • VenomSpike.jpg
  • WildImpact.jpg
  • Wildfire.jpg
Skill
  • Holy Ray
Citizenship
  • US Citizen
Class
BGCOLOR
  • gold
Description
  • Greatly increases your vision radius and allows you to detect enemy Heroes. Lasts for 5 seconds.
  • Can perform 3 air-dashes. Fast air-dash speed and short air-dash range make it less vulnerable.
  • Comme le Prêtre Humain, l´Oracle s´appuie sur la nature mystique des Vails pour soigner ses alliés. Les Oracles peuvent ressusciter les morts, un talent utile pour faire revenir ses compagnons dans la mêlée. Les Oracles disposent également d´une grande résistance aux attaques magiques, ce qui fait d´eux une menace pour les Mages.
  • A leading Shinto priestess who received an oracle from God
Related
explanation
  • Airdash to a good position, then fire the gun and bomb. The bomb will knock stationary robos sideways, into the blast. The Umbrella Pod stops aerial assaults.
Cost
  • 16
  • 20
  • 25
  • 28
  • 34
  • 100
  • -
Before
fist
  • D
friendship
  • I can't do much but I'll support you!
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Nom
  • Oracle
  • Oracle
Japanese
  • オラクル
Home
Alt
  • Oracle
After
Image
  • Image:Oracle1.jpg
Stats
  • Power
  • Skill
  • Brains
  • Goodness
Others
  • dbkwik:resource/eFS_SbrUUiiExCf5UDzLmg==
  • dbkwik:resource/TQoOLuZQnn0yprOER2WX_w==
  • Iris of the All-Seeing Oracle; Iris_of_the_All-Seeing_Oracle_from_Marvel_Premiere_Vol_1_4_0001.jpg
  • Oracle of Ancient Knowledge; Oracle Secret Defenders Vol 1 13.jpg
  • Inhuman; Oracle 1.jpg
  • O-Force; Oracle from X-Statix Vol 1 1.png
  • Oracle Inc.; Oracle Inc .jpg
  • Shu-Tan; Oracle 003jpg.jpg
  • Warbird; Oracle 0002.jpg
  • ; Oracle from Sub-Mariner Comics Vol 1 32.0001.jpg
  • SHE; Civil War Front Line Vol 1 8 page 23 Oracle .jpg
Universe
Sight
  • 10
Last Appearance
Imagen
  • Oracle I=250px
Quality
  • Rare
Episode Name
  • Oracle
PREV
  • 12
School
  • Divination
E
  • 0
Style
  • Speed
Building
  • Sept
  • R'hllor Temple
P
  • ??
HP
  • 100
Release
  • 2001-09-23
Charge
  • -10
  • -5
  • -4
  • -3
  • -2
  • -1
  • Neutral
  • +1 Charges
  • +2 Charges
  • +4 Charges
NPC
  • No
Released
counter
  • 1
Classification
  • Legal
  • Human Prime
Titre
  • Final
  • Le vrai final
Place
  • Mystic Force DVD
Time
  • 36
  • 21600.0
  • 27000.0
Details
  • 5.0
  • Increases MATK by 3%.
  • Ability Power 70. Heals the HP of 1 ally and its adjacent allies. Added effect: Removes status ailments.
  • Ability Power 60. Heals HP of all allies.
  • Ability Power 130. Damages all enemies with magic damage.
  • Increases MATK of Book and Relic Gear by 2%.
  • Increases MATK of Book and Relic Gear by 3%.
  • Increases MATK of Book and Relic Gear by 5%.
  • Increases MDEF of Hat Gear by 3%.
  • Increases MDEF of Hat Gear by 4%.
  • Increases debuff resistance by 7%.
  • Removes debuffs from all allies .
Armaments
Gender
  • Female
  • Male
Race
  • Vail
  • Human
  • Human
  • Deva
  • Protoss
  • *Human
  • * High Men * Nomads * Orcs * Beastmen * Dark Elves * Draconians
Television
  • ; Sybil .jpg
Stage
  • 1
  • 2
  • 3
  • 4
  • 5
Effects
  • * Reduces Unrest in this town by 2. * Reveals all land tiles within 6 tiles of the town. * The town's Sight Range is increased to 4 tiles.
Vehicle Type
  • Civilian car
NEXT
D
  • 2
  • Hits a plus shaped area of effect directly in front of you
  • Has a plus shaped area of effect
Throw
  • 3
Supply
  • 3
R
  • 4
Writer
V
  • tak
  • Oracle
Director
Crew
  • 1
Gun
  • B
  • V Laser Gun
Legs
  • Booster Legs
Shield
  • 60
Year
  • 2007
Creator
Location
Size
  • 0.750000
  • 10
wikipage disambiguates
SPD%
  • 110
BaseRES
  • 15
HP%
  • 90
resource2 qty
  • 5
DEF%
  • 80
HIT%
  • 110
SP%
  • 150
PVE
resource1 qual
  • Rare
  • Uncommon
resource3 qty
  • 6
lastcomic
  • 628
PVP
BaseSPD
  • 14
Axe
  • C
Contenu
FirstComic
  • 329
BaseSP
  • 20
resource3 qual
  • Uncommon
unlock-req
  • DLC
spear
  • C
Jpwiki
  • 6440
RES%
  • 100
INT%
  • 150
resource2 qual
  • Uncommon
BaseHIT
  • 16
Добыча
  • Dungeons: 6-3, 6-6, 6-9
ATK%
  • 100
resource1 pic
  • Red Priest.jpg
decel
  • 0
ControlUsed
  • 10
PowerUsed
  • 20
Caractéristiques
  • * Pouvoirs guérisseurs * Peuvent transformer leurs alliés en de puissantes créatures * Peuvent transformer leurs adversaires en créatures inoffensives * Gagne automatiquement en sagesse par niveau.
Proficiency required
  • 800
  • 1200
  • 1500
  • 1600
  • 2000
  • 3000
  • 4000
POD
  • Umbrella Pod
spell icon
  • SPWI515C00000.PNG
rsc braking
  • 29.999998
rsc traction
  • 68.181816
rsc acceleration
  • 67.5
rsc top speed
  • 80.482697
abstract
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  • Oracle had the ability to predict the future when he was knocked unconscious. Whenever he made his predictions, Oracle would speak them aloud, but when he became conscious again, he would not remember anything he predicted. Luckily for him, his girlfriend, Lana, would listen to his predictions. Besides his prophetic abilities, Oracle also was skilled with his fists.
  • The Oracle is an artificial intelligence in Deus Ex, whose only communications appear in e-mails to Smuggler and Alex Jacobson, found on their computers. The Oracle is an AI that provides information to people, in return for information it doesn't already have. It attempts to hide its true nature in plain sight, pretending to be an automatic server that responds to messages.
  • L’Oracle est un vaisseau de transport de troupes de conception supposée Xi'An. Le vaisseau apparait dans la nouvelle "2789 - La fin d'une guerre froide".
  • The Oracle is a type of Town Building. The Oracle may only be built by the High Men, Nomads, Orcs, Beastmen, Dark Elves and Draconians. A town must already contain both a Parthenon and a University in order to construct an Oracle. The Oracle's base construction cost is File:Icon Production.png . Immediately upon its construction, the Oracle reveals the Terrain and any Terrain Specials within a 6-tile distance of the town (including diagonals). Enemy towns within this range are also immediately revealed. Furthermore, as long as it exists, the Oracle will automatically detect any non-invisible enemy unit within 4 tiles (including diagonals). Furthermore, the Oracle has a powerfully-soothing effect on the town's population, reducing Unrest by 2. This means that the town will have 2 fewer Rebels than it would have without the Oracle. The Oracle is a developmental dead-end, and unlocks no further construction of either Town Buildings or Normal Units for any race. The Oracle requires an Upkeep Cost of File:Icon Gold.png per turn for its maintenance. If you're pressed for Gold, an Oracle can be sold back for File:Icon Gold.png .
  • +% Resilience +% critcal strike rate reduction +% critcal strike chance +10% cooldown reduction -- + + Passive Aura Builds into [[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]][[ |24px|link= ]][[]] Recipe [[ |24px|link= ]][[]] + [[ |24px|link= ]][[]] + [[ |24px|link= ]][[]] + [[ |24px|link= ]][[]] + [[ |24px|link= ]][[]] Cost2110No Buy Sell1266 CategoryDefenseNo category TierTier III No Tier Oracle is an item in Mobile Legends.[[ |24px|link= ]]Oracle- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]--- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]----- [[ |24px|link= ]][[]]
  • The Oracle of the Sunken Valley is a sarcastic, rambling, and irritating kobold, who offers anyone an answer to a single question per visit about the future, granted that they can afford payment in cash (no electrum), immortal souls, magic beans, or their voice, but absolutely NO personal checks or credit cards. However, the prophecies are often heavily laden heavily with multiple meanings and ambiguous language.
  • __NOEDITSECTION__ File:Nav bar left.png Oracle File:Nav bar right.png File:Item Card.png Oracle File:Red Priest.jpg File:Item Border Silver.png File:Rare Gem.png File:Battle Icon 2.png 1 File:Trade Icon 2.png 1 File:Intrigue Icon 2.png 1 Rare File:Sealbar-gold.png File:Seal Lock Icon.png +3% to all attacks, +3% to all defenses Sees visions of the future
  • Oracles are magical beings who can predict future events through their crystal balls. While generally considered good beings, Oracles can also be on the side of evil.
  • Oracle is the leading producer of battlefield optic systems, providing almost 60% of the UNSC battlefield optic systems, including reflex sites, SUCOGs, AUGUR Scopes and other weapon sites, though not the fire control sites. They also produce civillian weapon sites and custom made to order sites, often payed for by special forces snipers.
  • According to a posting by Andrew in June 1999 (one of the first references to his RPG):
  • The Oracle was once the assistant of Primacron, an ageless creature of magnificent intellect. Primacron built the Oracle to help him create life, but the Oracle's corporeal existence was cut short after the birth of Unicron.
  • The Oracle is an aerial Protoss support vessel devised for scouting and economic disruption. A psionic warship, the Oracle was developed by the Protoss after the first phase of the Second Great War, in order to maximize the effectiveness of their war machine against their enemies.
  • Although the gods work through many agents, perhaps none is more mysterious than the oracle. These divine vessels are granted power without their choice, selected by providence to wield powers that even they do not fully understand. Unlike a cleric, who draws his magic through devotion to a deity, oracles garner strength and power from many sources, namely those patron deities that support their ideals. Instead of worshiping a single source, oracles tend to venerate all of the gods that share their beliefs. While some see the powers of the oracle as a gift, others view them as a curse, changing the life of the chosen in unforeseen ways.
  • An oracle is a spiritual advisor with prophetic insight on the directions or motivations of the Lords of Kobol and the descendants of the Thirteen Tribes who inhabited the Twelve Colonies of Kobol. Oracles use chamalla to aid in their prophetic insights. Pythia, an oracle that lived 3,600 years before the Fall of the Twelve Colonies, gave a dark prediction into the cyclical fate of humanity. Her book in the Sacred Scrolls is often cited by many followers. Oracles are occasionally asked to stay on Colonial vessels to provide religious aid and guidance to their crew, though they remain as civilians and have no say in any part of the running of the ship.
  • Finished with business on New Luna with Seale, Jeff Ryan decides to follow up on Governor Tullius' recommendation to speak with Miss Withern on Lightholding, La Terre. The small woman... well, she's more than Ryan believed... Cast:Jeff Ryan, Urfkgar, Arise Date: 2006.04.07 - IND Saviour's Haste - The cramped cockit barely has enough room for the pilot's bench and second officer's station behind, every square of space inch filled with monitors, switches and system telltales. The glassteel canopy provides minimal headroom, the long slender bubble providing an excellent view of the surrounding space. A holographic heads up display provides navigational information while the console signals add faint rainbow reflections. Thu Apr 06 18:26:37 3006 A worksuit is here. Contents: Exits: Personal Security Urfkgar Out Weapons Console Communications Console Engineering Console Navigation Console Jeff Ryan looks slightly out-of-place in the cockpit of the ship dressed in his 'smart' clothes. And even more strange as the lunite begins to run through the Dasher II's preflight check. The lunite's hands dance over the controls in well-practiced moves, "Interesting visit." Urfkgar slumps down in his customary position against the bulkhead. He doesn't bother to comment, producing another bag of carrots from a pocket. Jeff Ryan frowns as he reads the fuel readout, "Enough for one jump, let's hope we don't run into trouble at the other end." "No credits?" asks the Zangali. The lunite nods, "I have credits, but I've already booked our spot in the space lane." To make his point he begins the thruster power-up sequence. The Zangali shifts his bulk slightly to make himself more comfortable, grunting. >> Outside the Ship: Thrusters engage and the Haste begins her take-off. Hovering slightly above the landing pad for a moment the ship pauses during her lift-off. The ship swings around to take a good look at the city from above. Jeff Ryan looks out the viewscreen, "It's worth fighting for." It's not the buildings his gaze lies upon, but the tents and tents that make up the makeshift city, the refugees from Luna, from Alt-Luna, from Ungstir and several other worlds. People who came to New Luna to escape, for a better life, for a future. The Zangali doesn't even bother looking up from the carrots he is stuffing in his mouth. >> Outside the Ship: Hovering in the direction of the city for a few minutes the Haste then angles away, a reverse-dive skyward as her engines fire on fullburn, after a few minutes, not even a dot remains in the sky. >> Outside the Ship: Powering up and vectoring upwards, the IND Saviour's Haste departs the landing field. >> Outside the Ship: New Luna Orbit >> Outside the Ship: - New Luna Local Space ZMO - The orbit about New Luna is relatively clear of clutter and traffic, with only a handful of weather and communication satellites to keep the planet company. Starships seldom tarry in orbit, either descending to the surface or quickly acclerating outwards to escape the effects of L49's flare activity. Thu Apr 06 16:45:00 3006 Contents: Exits: New Luna Deepcrest Landing Pad Greenville Landing Pad Mountain Glade Break Orbit Jeff Ryan brings the ship up out of the atmosphere, and into orbit, it doesn't take much to angle the vessel into her space lane, guided by the voice of control at Hancock. Urfkgar's chow is interupted slightly as the ship extra g's of the ship's take off grip him, but he recovers quickly. >> Outside the Ship: Local Space >> Outside the Ship: - New Luna Local Space ZMO - Quiet and pristine is the sector of space where L49 rests, on the very edge of the central cluster of populated stars. Two planets revolve about the yellow star, one set comfortably within its habitation zone, while the other is much more distant. Far back from the two planets, two thick asteroid belts can be seen, and a thin asteroid belt sits slightly in from the nearer planet. A small transport accelerates outwards from the New Luna orbit, transitioning to faster-than-light speed in a blur of color. Thu Apr 06 16:46:16 3006 Contents: Exits: Tranquility New Luna Orbit L49 The Dasher II falls in behind the small transport, Jeff glances back at Urf. "You've been quiet lately." In Zantra: The Zangali shrugs and sprays chunks of carrots as he speaks. He says, "I am not a softskin. If I have nothing to say, I do not still find speaking necessary.." Ryan follows the ship out to the jump point, his humour is better since Seale's offer, he just shakes his head. As the Yacht in front of them jumps to hyperspace Jeff prepares his own spin drive. The Zangali lapses back into silence. Well, he would be silent if not for the noisy eating. The forward view becomes a wash of shimmering silver as the spindrive field wraps about the ship, allowing it hyperaccelerate outbounds ... >> Outside the Ship: The shimmering field of the IND Saviour's Haste's spindrive wraps around the starship, as it suddenly accelerates outbound in streak of deep ultramarine, on a trajectory to la terre ... >> Outside the Ship: Interstellar Transit Space >> Outside the Ship: The shimmering spindrive field glitters like a sphere of polished crystal surrounding the starship. Across it surface a brilliant view of the realspace streaks past, the curved reflections of passing stars dopplering from bright red to deepest blue. Every now and then a white sunburst glares through the field, surrounded by lens flare circles o light, fading across the spectrum. Thu Apr 06 16:55:49 3006 Contents: Exits: Jeff Ryan brings the ship into transit space. The Zangali needs to brush up on his astral navigation, asking, "Where go?" "La Terre," says Jeff. "Governor Tullius mentioned some sivadian specialist in Republic politics." Urfkgar scratches at his shoulder a bit before he shrugs and grunts. He asks, "What want know?" With a shattering of silver starbursts, the spindrive field collapses, returning the ship to normal space. >> Outside the Ship: Local Space >> Outside the Ship: - La Terre Local Space ZMO - It is quiet, the space surrounding KR-117 Ra, a bright yellow star having but a single companion. The planet of La Terre glides silently in its elliptcal path, perfectly settled in the system's habitable zone. Just beyond La Terre's orbit are The Ashes, a fine asteroid belt, a ring of dust with a few larger rocks clustered at the orbit's trojan points. A small shuttle darts insystem, a blur of color and running lights against the sea of black. It quickly setles into orbit about La Terre, making a single revolution around the planet before diving towards the planet's surface. Thu Apr 06 17:04:57 3006 Contents: Exits: KR-117 Ra La Terre Orbit >> Outside the Ship: A streak of crimson strikes across the darkness like a fiery lightning bolt, ending in a scattering of silver starbursts, leaving only the IND Saviour's Haste in its wake. "I'm not sure," admits Jeff. He glances out at the 'space' that surrounds the ship. "I'm just curious as to what she has to say." Urfkgar mulls this one over for a bit as he continues to scratch at his shoulder. He say, "Stupid softskin. Say stupid softskin stuff." Jeff Ryan shakes his head at Urf, "It might prove interesting. Though you're correct, nothing galaxy-shattering." Plotting a course for La Terre, the trusters automatically swing the ship around on course and Jeff powers up the engines. The Zangali shrugs. His knees pop as he slowly gets to his feet to peer out the viewscreen. He says, "Gooderer." The lunite doesn't say anything, firing the controls until the vessel in in La Terre orbit. Ryan waits for the signal from New Paris Control to begin his run to the starport. Urfkgar eyes Ryan warily and grips the back of the empty seat. Jeff Ryan is more relaxed this time, the course is a standard one, with no fancy tricks. The Zangali maintains his grip on the seat. >> Outside the Ship: Braking thrusters activating, the IND Saviour's Haste descends through the clouds towards the planet's surface. >> Outside the Ship: La Terre Landing Pad (#8973RD^Lnr) >> Outside the Ship: - La Terre - A large section of the forest of giant ferns has been cleared here. The ground is perfectly flat, and covered with hard, grey plas-ment. The landing pad is rectangular in shape, with each side several hundred meters long. The wide flat space tends to make the light purple sky seem even larger. The perceptive obsever might notice the small specks of birds in the sky above the lush fern forest. The air is warm and humid here, and small white clouds drift through the lavender sky, occassionally dropping a few moments worth of warm rain. OOC Notice: Outside of the LTDF, carrying weapons will require having a La Terre Weapons Permit. If you are discovered with a weapon and no permit allowing it, fines will be levied against your character. If you wish to sneak a weapon past this point without a permit, please contact a staffer. Thu Apr 06 23:43:15 3006 Contents: Exits: LDF Peacemaker Offworld Shuttles UKT Falling Star Launch LMS Going Up Military Base Refueling Console - La Terre Gateway Banking Console SBI Hangar Embassy Row Blades Blvd Jeff Ryan doesn't pay any attention the zangali, within a few minutes the ship is sitting safe and sound in her berth. When the ship sets down, Jeff unbuckles the harness by automatic action and stands. The Zangali reluctantly releases his grip on the seat back. Jeff Ryan runs his fingers through his hair and glances at the zangali, "Coming." "Urf go," says the Zangali as he turns away from the seat. Jeff Ryan disembarks from the ship.Jeff Ryan disembarks from the IND Saviour's Haste. Urfkgar has arrived.Urfkgar disembarks from the IND Saviour's Haste. Jeff Ryan glances at his PDA as they exit from the Haste's open airlock (a closed one would be tricky for the lunite, perhaps less so for the lizard). "Hovercopter..." He glances at Urf, "We have to catch a 'copter to Lightholding. Still want to come?" Ryan begins to walk in the direction of several of the aircraft parked in a line to one side of the pad, obviously some sort of shuttle service to other parts of La Terre. From: Arise (Conn) Date: Thu Apr 6 17:55:44 2006 Folder: 0 Message: 210 Status: Unread Subject: IC Ambassador Ryan: Receipt of your message has been noted. I will have transportation arranged. You will notice approximately fifty minutes into your flight that your commlink and PDA capabilities will be disabled. This is due to distance and geography, and is to be expected. Directions in the city have been attached as well. A. Withern. "Urf go," repeats the Zangali as he lumbers along after Ryan, keeping his eye roving about the landing pad. Jeff Ryan frowns as something occurs to him, "Commlinks and PDA will be disabled fifty minutes into the flight." He raises an eyebrow at the Zangali, "Stay sharp." Urfkgar grunts and nods as he continues to look around. He says, "Urf no fake fight stuff. Urf kill stuff real fight. Urf no know. Fake fight." A pair of pilots is waiting by one of the hovercopters, as the smartly dressed lunite arrives, one of them steps forward, "Ambassador Ryan?" His eyes follow back from Ryan to Urf and he instinctively gulps. The other pilot waits by the 'copter. Jeff nods to the man who answers, "I've been instructed to fly you to Lightholding, if you'll come this way please." Ryan follows and boards the chunky looking transport, it's comfortable enough and space for the zangali to sit down, though perhaps not to stretch his legs. Urfkgar wastes a brief glower on the pilot before he enters the copter like he's done it before. Crouching, he looks about a bit before he decides to take a seat and strap himself in. Jeff Ryan straps himself in as the second pilot also climbs aboard, he follows the first through that tiny space that doesn't merit the word 'corridor' and the craft preps for takeoff. Jeff automatically buckles himself in as he takes his own seat, "Damned message has me on edge, probably nothing. Just being out of comm-range makes me nervous." His voice is aimed low. Urfkgar leans forward a bit to peer through the hatch at the back of the pilots' seats. He grunts, strapping himself in after adjusting the waist belts. The 'copter takes off and the hour-long flight is uneventful except for a minor weather front that causes some buffeting and that 'signal lost' beep coming automatically from the PDA. Ryan shoots a meaningful look at Urf as it does so. Ten minutes later the hovercopter sets down. Lightholding Lightholding is a small village surrounded by what looks like miles of farmland being cultivated by agridroids. Within the village itself, it seems to be split up into three different areas: Commerce district: This is the area near the main road into the village. A few shops that sell various consumer goods can be seen, as well as a small tavern. The City Hall is also located in this central area of town. Residential area: To the east is the residential area, which is really only a couple streets that are parallel with an avenue connecting them perpendicularly. Industrial district: To the west side of town is a much bigger industrial area, about half the size of the town itself. Most of the plants seem to be running on clean power sources, and are not emitting a great deal of pollution. At most hours of the day several people can be seen going about their business, in fact, the town is small enough that it could be comfortably walked from one side to the other in about 20 minutes, being only slightly more than a mile in diameter on average. Thu Apr 06 18:12:11 3006 Contents: Exits: Personal Security Urfkgar New Paris Arise Outpost The 'copter takes off and the hour-long flight is uneventful except for a minor weather front that causes some buffeting and that 'signal lost' beep coming automatically from the PDA. Ryan shoots a meaningful look at Urf as it does so. Ten minutes later the hovercopter sets down. The town at this hour is mostly quiet as some streetlights turn on to try and illuminate the few roads that go through the town. Urfkgar's belt is undone as soon as the bird starts its descent. Ducking, he is out the doors once they are opened, ignoring the blast of air caused by the still spinning blades. He stops once he's about twenty five meters away, looking over his shoulder with his eye membrane shut to protect the one eye he has left to his name. Jeff Ryan isn't quite so anxious to get out the craft. The lunite does however unfasten his buckles and the strap and waits for the all-clear signal from his bodyguard. Urfkgar waves at the helicopter as the blades slowly come to a stop. Yelling above the engine noise, he calls, "Stupid softskin boss." Summoned. He comes. The stupid softskin boss sighs and climbs out of the 'copter. There's still plenty of wind, but seeing everything's clear, the lunite nods to Urf and pulls out his PDA. No signal, but the map is still there. He glances at it and says to Urf, "Practically don't need a map, I could just ask the first person I see where the city hall is." He doesn't need to, so he doesn't and begins to walk away from the landing pad towards the 'town'. The Zangali grunts as he regards the place with the eye he has left. He shrugs and follows Ryan away from the landing pad. Jeff Ryan glances at the map only once, perhaps to confirm City Hall /is/ actually straight ahead down the main road. It takes the pair a little under ten minutes to reach the building. Ryan approaches the door and enters. Inside the city hall, there really isn't a great deal to look at, a receptionist (the observant might be able to note a glimpse of a barcode on the back of her neck) is near the front, and a series of five doors linked from this main room. Urfkgar ducks through the door, scratching at his shoulder. He continues to look around. Jeff Ryan approaches the receptionist, but doesn't spot the barcode. He coughs slightly and the man looks up at Jeff, "Can I help you sir?" Ryan nods, "Appointment with Miss Withern, name's Ambassador Ryan." The receptionist starts a little at the lunite's synthesised voice, but is completely professional when his eyes fall on the distrustful Ambassador's bodyguard. Urfkgar regards the receptionist with a fairly baleful glower before his eye moves on to regard the rest of the room. The receptonist nods, touching a button for a speaker, "Ambassador Ryan is here for you." after a few moments he looks up, and motions to the door directly behind him. "She is ready for you." Jeff Ryan can't help but take a deep breath, his paranoid nature not quite letting him breath easily yet. He nods in thanks to the receptionist and heads towards the indicated door. Urfkgar lumbers along after Ryan without comment. Arise is behind a desk, which has a computer terminal and a bookshelf behind the desk. She is walking towards the guests as they walk in. "Good evening, Ambassador." she says with a bright smile. "I heard you might have been interested in visiting me." Arise Arise is a human woman, just a little bit above 4'10 in height. Diminutive may be a proper initial impression, as almost all of her features seem to be smaller than average. Black hair falls freely to slightly below her shoulders, and a couple bangs seem to always obscure her dark blue eyes, at least slightly. The woman is dressed in businesslike attire, wearing a white blouse covered mostly by a dark black jacket which looks slightly big for her. She also wears a matching black skirt that ends an inch above her knees and black shoes with only a one inch heel. She also has what looks to be a sword sheathed on her waist. Jeff Ryan looks down at the small woman as she walks towards them. The lunite has to bend down a little to offer her his hand, but he manages it with grace, "Good evening Miss Withern, thank you for taking the time to see me."Urfkgar offers Arise nothing but a brief glare as he takes up a position in the corner of the room, looking around and snorting to himself. Arise looks over at Urfkgar a moment, and also having to angle her head upwards slightly to be able to do this. Then back to Ryan, she accepts the hand, shaking it. "It is not a trouble at all, please have a seat." she offers. Then back to the Zangali, "I'm sorry, I do not believe we have anything large enough for you." Jeff Ryan takes the offered seat sitting himself down, he begins, "Well.." He waits for the woman to be seated herself before continuing, "I have no set 'agenda' or questions prepared. However I was discussing New Luna's possible entrance into OATO with Governor Tullius. We also discussed the prospect of a possible war with the Republic if our own world continued to maintain it's independence and did not form any strong political alliance." He doesn't shrug, but he probably wants to, "Which brings me to your good self, you specialise in Republic politics I believe." "Urf no care stupid softskin girly," grunts the Zangali as he continues to survey the room. He briefly eyes the sheath on Arise's waist before his focus shifts to other things. Arise walks back behind her desk. "It is hard to hear too much here, you understand." she begins, "But I am sure you have some specific questions. I would hate to seem like I am controlling this conversation too much." The lunite leans back in his chair, "I'm concerned the might decide to attempt to take us back. With the loss of Deserata, getting Hesperia captured during the Birthright War, I can see two possible outcomes." A small pause, "One, their confidence has taken a beating and they're going to behave themselves for the time being or two, their confidence has taken a beating and a nice little war over reclaiming New Luna would help them recover it. They have had a year to recover their losses." Urfkgar scratches at his shoulder as he continues to look around, but, all in all, he does not do much other than lurk in the corner. "You mean to ask about their newest plans?" Arise asks, then she smiles once more with this, "I suspect they're just working on their newest infantry system yet, and without naval power they probably won't be doing too much soon. So many other things to worry about too." "I know they took a beating," says Jeff his eyes widening a little in surprise. "But with a full year I expected them to be working on rebuilding their Naval strength. They /do/ have one of the most active ship-building yards on Hesperia, or did the last time I stopped by." Urfkgar tilts his head to the left, cracking his neck a few times as he does. Then, he lumbers along the wall to stand in a different corner. "Hm... how do I say this..." Arise pauses for a moment, seeming to consider something, "You ought to be careful, you've made enemies, I have heard at least that much. But you seem to know that." then she looks over at Urfkgar, "Seeing that you hired a Zangali for protection." The look of surprise narrows into suspicion and Ryan, "Tell me something I don't know." The Zangali protection eyeballs the entrance to the office, scratching at his shoulder. "I also know that an organization that was started a little under three years ago was created with less than 100 thousand credits." Arise explains now. "But you also knew that." she frowns slightly now. "I'm trying to think of something you should know that you don't know already. This is hard, I need to think of something special for you. And to think I have instructions to be helpful to you, this /is/ difficult." Ryan leans forward on the desk, elbow now resting on it, hand on cupping his chin, the other hand is inside his jacket, where a shoulder holster should be, perhaps out of habit, "You could tell me who gave you those instructions. If someone's ordering you to be helpful, then I'd like to know who's giving those orders." Urfkgar adjusts the length of cable that serves him as a belt before he ambles back to stand in his original corner. "I haven't received anything recently." Arise admits, "But do understand I mean no harm... but evidently you are real and alive yet." then she smiles brightly once more, "I should be able to do something about that most inconvenient price on your head, now. I wouldn't want to waste effort on something ficticious." "You..." Jeff stammers, there's been a few surprises in this conversation and this is probably the largest, he falls back into chair. "You.. can get the bounty lifted?" Urfkgar grunts and goes over to the door, opening it and looking out. Outside of the door the receptionist is still there, the other doors are all closed, but it is only the receptionist at this hour. Arise then smiles once more, "Bounties are so inefficient sometimes, but it shouldn't be that hard. Oh, what else am I supposed to do here, you seem so confused. You try playing secret agent and things just keep bothering you like that... well, I suppose it is a little surprising." The lunite says nothing for a while, the suspicion has faded, and he isn't looking that confused, but his hand tugs at his earlobe. He glances back as the door opens and closes and then back to Arise, "If you could see your way clear to enlightening me on what exactly is going on." A slightly sarcasticly amused smile, "I would be grateful." Urfkgar shuts the door and ambles back over to his alternate corner. He continues to give the place evil looks as he scans the room. "Well, let's see.." Arise begins, "You came asking a couple questions about the Republic, then I told you I could possibly extend your lifespan. Did you have any specific questions I should be addressing?" Jeff Ryan nods sharply, "Who placed the bounty? How can you get it off?" The words are fast. "I think I know the answer to the first, I just want to be sure." The Zangali snorts to himself and clacks his teeth together. "Don't worry about those things." Arise answers, this time, however, she answers the question with a much more flat tone. "That would reveal information that I have no interest in releasing at this time." "And what," asks the lunite patiently. "Are you willing to release at this time? It's no accident you've got me here I'm sure. There's a game being played out and I'm the pawn." Urfkgar moves over to check out the view from a third corner of the room, scratching at his shoulder. Arise looks over at Urfkgar once more... well, up is a bit more appropriate before returning to Jeff. "I thought knight was more apt, your movements are so terribly erratic. But you certainly expected me to be nothing more than some intel specialist." "I try to be, keeps people from tracking me down too easily," says Jeff. The lunite sighs, "Is there anything I should know about this vote with OATO? A way to get the G'ahnli on my side? Get Luna back?" Again his finger goes to his earlobe. The Zangali doesn't seem satisfied with the view from the room's third corner, so he shifts his lurking position to the fourth corner. "You should be trying to form individual relationships, rather than trying for everything at once." Arise explains. "If you wish to gain acceptance, do not expect to just go trying to make friends with everyone all at once. I do not understand the G'ahnli, but with what you are doing, you will not be accepted with a unanimous vote." Jeff Ryan sighs visibly deflated, "I thought I'd done everything I could. I seem to have everyone on my side, bar the G'ahnli. What am I missing?" Urfkgar shifts his bulk around, remaining stationary for now. "From what my understanding is, you have offered little more than talk." Arise continues to explain. "And that will not allow you to achieve something this big right away. You need to start smaller, with less at stack than acceptance into a large body. All at once will mean you leave with nothing." "You want me to abandon my attempt to enter OATO?" says Ryan, his patience wearing thin at last. "You're suggesting I ally with the sivadians or the demarians first and work my way up?" Urfkgar leans back in the corner; although, he continues to look around. "Not abandon, slow down. Start with all of them individually for what I am concerned, but..." Arise begins, "I am suggesting you know the result before a formal measure is made. You speak with everyone, build a real relationship based on something other than your talk, and once that is done with most, or even better, all of them... then you have yourself nominated." Ryan's brow furrows, "Except for the G'ahnli, the other powers are all offering support. It wasn't just talk Miss Withern, there's been business deals to the Odarites, they've said they'll vote us in. La Terre seems to be in, Silvereye said he would support us, I've offered a different kind of deal to the Castori and they've confirmed they'll vote for us. The Centaurans are old allies. Governor Seale has promised me he's taking care of the Sivadians and he's redealing with the G'ahnli." Ryan doesn't look happy, "I can't see what else you want me to do." Urfkgar scratches at his shoulder and gives Arise another nasty look. "Then if you have everything settled I must have been wrong and I wish you luck." The Sivadian woman answers. "You certainly know what you are doing better than I." "No need to be sarcastic," says Jeff irritabily. "I'm just not a very good diplomat. I know that, which was why I was hoping I'd closed this deal." Urfkgar moves over to the first corner he stood in, grunting to himself as he pushes off the wall. Arise smiles once more, "I understand, but keep my advice in mind. Anything else you wished to discuss this evening?" Ryan sighs and nods, "You wouldn't happen to know why... why I was sent back?" He seems a little embarassed by the question. Urfkgar resumes his original lurking point, glancing towards the door. "Obviously you were not done." Arise answers with another smile. "I have other friends that returned, it seems like everyone knows a few like that anymore." The lunite nods, he still doesn't look entirely pleased with the way the meeting's progressed. "No magic pill to restore my reputation I suppose. Being dead, having enemies and being the laughing stock of the Orion Arm doesn't help matters." The Zangali just lurks in his corner with his big head swinging back and forth as he looks around. "Yes, but is there something else you wish to ask? I prefer not to discuss philisophical matters, especially when you have real problems." Arise asks. "Until this meeting I thought I had most of them either solved or well on the way to being solved," says Ryan. "The only one that eluded me was trying to get that bounty off my head, which you've said you can take care of." Jeff shrugs, "Build stronger personal ties with OATO." He frowns, "Is there something I'm missing about the Republic?" Urfkgar scratches at his empty eye socket with a claw. "They are about as loud as Quaquan is at the moment. I do not see any problems." Arise answers. "And..." perhaps he sees this as some kind of religious confessional. "I have doubts." Urfkgar scratches at his shoulder while he scratches at his eye socket, probably having to concentrate on the multiple activities. "Then you proceed with precautions and go on anyway, right?" Arise asks, "Don't worry too much about it, I'm sure you'll get a warning before something too bad happens." "I apologise," says Ryan. "If I'm not asking the right questions. What I thought was the path to redemption, you seem to have just revealed as paved with broken glass, it's taken me somewhat by surprise. Is there anything else I'm missing?" Urfkgar lowers the hand he's been using to pick at the hole in his head. He keeps scratching at his shoulder as he resumes his watch on the room. "Nothing I know of right now." Arise says, "But you should probably go now, it is becoming rather late, but I am glad I was able to meet with you." Jeff Ryan nods at that, "I can't pretend I'm happy with the information you've given me, not all of it anyway. But I should thank you for giving it. Easier to chart a course when you know what the obstacles are." The lunite stands up and graciously offers his hand. Urfkgar moves over to the door, swinging it open and peeking, as best an one eyed Zangali can, out. Arise takes the hand, shaking it once more, "Good luck in your mission." she says with a smile at last. Jeff Ryan gives a good solid shake, and returns the smile, but it's definitely just by rote. One last nod and the lunite turns on his heel and heads out the room. Urfkgar follows Ryan out, leaving the door open behind him. Jeff Ryan is deep in thought for the journey back. The Zangali just lumbers along after Ryan. The trip back is more or less a reverse of the trip to Lightholding. The walk, ten minutes into the flight, the PDA reports it's connected once more. Fifty minutes later, the pair land at the spaceport. The trip back is slightly shorter. Prevailing winds. Urfkgar apparently figured out how to open the door without the help of the pilot because he does so when the bird lands, ducking out and rushing about thirty meters out from the helicopter. After taking a look around, he glances over his shoulder, waving the all clear. Jeff Ryan disembarks and walks the few minutes it takes to get from the 'copter pads to the Haste, still in silent thought. As they board the ramp, Ryan turns to Urfkgar, "Tonight. I'm going to get drunk. Tomorrow, I need to see how I can fix this mess." Urfkgar's neck pops as he turns his head in Ryan's direction. It almost looks like he starts to ask something before he changes his mind and gives Ryan a vague grunt.
  • Oracle is one of the Advanced Classes and one of the five base Advanced Classes. This Advanced Class is from the Cleric Base Class. Upon the completion of certain requirements and Growth Rings on a couple of Classes, players can become an Oracle and are able to unlock a new set of Skills. With enough Skills, Abilities, Class Traits, and upon completing certain requirements an Oracle can be promoted to Cardinal.
  • You will find in this section, some documentation about 2 technologies related to oracle. I will talk about : * dataguard * rman Dataguard is the technologie that enable a database to be backup'ed remotly, and used in case one database crash. Rman is the "programme" used to do hot backup of an oracle database. So, let's go ! More information about how-to configure and set-up a running rman, let's go : here More information about how-to configure and set-up a running dataguard, let's go : here Don't forget to rate the page you are looking, it helps me to improve the website ! Thanks.
  • Oracle is an obsolete feature of early versions of Foldit. The original description of Oracle is included here for nostalgia.
  • Oracles are foretellers of the future, usually by use of pools of water, or crystal balls. An Oracle lived in a cave in Llewdor, another Oracle lived in the Aerie of the Oracle, and another was a tree living the Swamp.
  • An Oracle is a Vex that appears in the Vault of Glass and the Wolves' Gambit.
  • The Oracle is an NPC found on Ice Mountain. She usually talks in riddles. She is involved in the Dragon Slayer Quest but also offers real-life advise in the form of riddles to players who ask her to impart knowledge.
  • Jeff Ryan looks slightly out-of-place in the cockpit of the ship dressed in his 'smart' clothes. And even more strange as the lunite begins to run through the Dasher II's preflight check. The lunite's hands dance over the controls in well-practiced moves, "Interesting visit." Urfkgar slumps down in his customary position against the bulkhead. He doesn't bother to comment, producing another bag of carrots from a pocket. Jeff Ryan frowns as he reads the fuel readout, "Enough for one jump, let's hope we don't run into trouble at the other end." "No credits?" asks the Zangali. The lunite nods, "I have credits, but I've already booked our spot in the space lane." To make his point he begins the thruster power-up sequence. The Zangali shifts his bulk slightly to make himself more comfortable, grunting. >> Outside the Ship: Thrusters engage and the Haste begins her take-off. Hovering slightly above the landing pad for a moment the ship pauses during her lift-off. The ship swings around to take a good look at the city from above. Jeff Ryan looks out the viewscreen, "It's worth fighting for." It's not the buildings his gaze lies upon, but the tents and tents that make up the makeshift city, the refugees from Luna, from Alt-Luna, from Ungstir and several other worlds. People who came to New Luna to escape, for a better life, for a future. The Zangali doesn't even bother looking up from the carrots he is stuffing in his mouth. >> Outside the Ship: Hovering in the direction of the city for a few minutes the Haste then angles away, a reverse-dive skyward as her engines fire on fullburn, after a few minutes, not even a dot remains in the sky. >> Outside the Ship: Powering up and vectoring upwards, the IND Saviour's Haste departs the landing field. >> Outside the Ship: New Luna Orbit >> Outside the Ship: - New Luna Local Space ZMO - The orbit about New Luna is relatively clear of clutter and traffic, with only a handful of weather and communication satellites to keep the planet company. Starships seldom tarry in orbit, either descending to the surface or quickly acclerating outwards to escape the effects of L49's flare activity. Thu Apr 06 16:45:00 3006 Contents: Exits: New Luna Deepcrest Landing Pad Greenville Landing Pad Mountain Glade Break Orbit Jeff Ryan brings the ship up out of the atmosphere, and into orbit, it doesn't take much to angle the vessel into her space lane, guided by the voice of control at Hancock. Urfkgar's chow is interupted slightly as the ship extra g's of the ship's take off grip him, but he recovers quickly. >> Outside the Ship: Local Space >> Outside the Ship: - New Luna Local Space ZMO - Quiet and pristine is the sector of space where L49 rests, on the very edge of the central cluster of populated stars. Two planets revolve about the yellow star, one set comfortably within its habitation zone, while the other is much more distant. Far back from the two planets, two thick asteroid belts can be seen, and a thin asteroid belt sits slightly in from the nearer planet. A small transport accelerates outwards from the New Luna orbit, transitioning to faster-than-light speed in a blur of color. Thu Apr 06 16:46:16 3006 Contents: Exits: Tranquility New Luna Orbit L49 The Dasher II falls in behind the small transport, Jeff glances back at Urf. "You've been quiet lately." In Zantra: The Zangali shrugs and sprays chunks of carrots as he speaks. He says, "I am not a softskin. If I have nothing to say, I do not still find speaking necessary.." Ryan follows the ship out to the jump point, his humour is better since Seale's offer, he just shakes his head. As the Yacht in front of them jumps to hyperspace Jeff prepares his own spin drive. The Zangali lapses back into silence. Well, he would be silent if not for the noisy eating. The forward view becomes a wash of shimmering silver as the spindrive field wraps about the ship, allowing it hyperaccelerate outbounds ... >> Outside the Ship: The shimmering field of the IND Saviour's Haste's spindrive wraps around the starship, as it suddenly accelerates outbound in streak of deep ultramarine, on a trajectory to la terre ... >> Outside the Ship: Interstellar Transit Space >> Outside the Ship: The shimmering spindrive field glitters like a sphere of polished crystal surrounding the starship. Across it surface a brilliant view of the realspace streaks past, the curved reflections of passing stars dopplering from bright red to deepest blue. Every now and then a white sunburst glares through the field, surrounded by lens flare circles o light, fading across the spectrum. Thu Apr 06 16:55:49 3006 Contents: Exits: Jeff Ryan brings the ship into transit space. The Zangali needs to brush up on his astral navigation, asking, "Where go?" "La Terre," says Jeff. "Governor Tullius mentioned some sivadian specialist in Republic politics." Urfkgar scratches at his shoulder a bit before he shrugs and grunts. He asks, "What want know?" With a shattering of silver starbursts, the spindrive field collapses, returning the ship to normal space. >> Outside the Ship: Local Space >> Outside the Ship: - La Terre Local Space ZMO - It is quiet, the space surrounding KR-117 Ra, a bright yellow star having but a single companion. The planet of La Terre glides silently in its elliptcal path, perfectly settled in the system's habitable zone. Just beyond La Terre's orbit are The Ashes, a fine asteroid belt, a ring of dust with a few larger rocks clustered at the orbit's trojan points. A small shuttle darts insystem, a blur of color and running lights against the sea of black. It quickly setles into orbit about La Terre, making a single revolution around the planet before diving towards the planet's surface. Thu Apr 06 17:04:57 3006 Contents: Exits: KR-117 Ra La Terre Orbit >> Outside the Ship: A streak of crimson strikes across the darkness like a fiery lightning bolt, ending in a scattering of silver starbursts, leaving only the IND Saviour's Haste in its wake. "I'm not sure," admits Jeff. He glances out at the 'space' that surrounds the ship. "I'm just curious as to what she has to say." Urfkgar mulls this one over for a bit as he continues to scratch at his shoulder. He say, "Stupid softskin. Say stupid softskin stuff." Jeff Ryan shakes his head at Urf, "It might prove interesting. Though you're correct, nothing galaxy-shattering." Plotting a course for La Terre, the trusters automatically swing the ship around on course and Jeff powers up the engines. The Zangali shrugs. His knees pop as he slowly gets to his feet to peer out the viewscreen. He says, "Gooderer." The lunite doesn't say anything, firing the controls until the vessel in in La Terre orbit. Ryan waits for the signal from New Paris Control to begin his run to the starport. Urfkgar eyes Ryan warily and grips the back of the empty seat. Jeff Ryan is more relaxed this time, the course is a standard one, with no fancy tricks. The Zangali maintains his grip on the seat. >> Outside the Ship: Braking thrusters activating, the IND Saviour's Haste descends through the clouds towards the planet's surface. >> Outside the Ship: La Terre Landing Pad (#8973RD^Lnr) >> Outside the Ship: - La Terre - A large section of the forest of giant ferns has been cleared here. The ground is perfectly flat, and covered with hard, grey plas-ment. The landing pad is rectangular in shape, with each side several hundred meters long. The wide flat space tends to make the light purple sky seem even larger. The perceptive obsever might notice the small specks of birds in the sky above the lush fern forest. The air is warm and humid here, and small white clouds drift through the lavender sky, occassionally dropping a few moments worth of warm rain. OOC Notice: Outside of the LTDF, carrying weapons will require having a La Terre Weapons Permit. If you are discovered with a weapon and no permit allowing it, fines will be levied against your character. If you wish to sneak a weapon past this point without a permit, please contact a staffer. Thu Apr 06 23:43:15 3006 Contents: Exits: LDF Peacemaker Offworld Shuttles UKT Falling Star Launch LMS Going Up Military Base Refueling Console - La Terre Gateway Banking Console SBI Hangar Embassy Row Blades Blvd Jeff Ryan doesn't pay any attention the zangali, within a few minutes the ship is sitting safe and sound in her berth. When the ship sets down, Jeff unbuckles the harness by automatic action and stands. The Zangali reluctantly releases his grip on the seat back. Jeff Ryan runs his fingers through his hair and glances at the zangali, "Coming." "Urf go," says the Zangali as he turns away from the seat. Jeff Ryan disembarks from the ship.Jeff Ryan disembarks from the IND Saviour's Haste. Urfkgar has arrived.Urfkgar disembarks from the IND Saviour's Haste. Jeff Ryan glances at his PDA as they exit from the Haste's open airlock (a closed one would be tricky for the lunite, perhaps less so for the lizard). "Hovercopter..." He glances at Urf, "We have to catch a 'copter to Lightholding. Still want to come?" Ryan begins to walk in the direction of several of the aircraft parked in a line to one side of the pad, obviously some sort of shuttle service to other parts of La Terre. From: Arise (Conn) Date: Thu Apr 6 17:55:44 2006 Folder: 0 Message: 210 Status: Unread Subject: IC Ambassador Ryan: Receipt of your message has been noted. I will have transportation arranged. You will notice approximately fifty minutes into your flight that your commlink and PDA capabilities will be disabled. This is due to distance and geography, and is to be expected. Directions in the city have been attached as well. A. Withern. "Urf go," repeats the Zangali as he lumbers along after Ryan, keeping his eye roving about the landing pad. Jeff Ryan frowns as something occurs to him, "Commlinks and PDA will be disabled fifty minutes into the flight." He raises an eyebrow at the Zangali, "Stay sharp." Urfkgar grunts and nods as he continues to look around. He says, "Urf no fake fight stuff. Urf kill stuff real fight. Urf no know. Fake fight." A pair of pilots is waiting by one of the hovercopters, as the smartly dressed lunite arrives, one of them steps forward, "Ambassador Ryan?" His eyes follow back from Ryan to Urf and he instinctively gulps. The other pilot waits by the 'copter. Jeff nods to the man who answers, "I've been instructed to fly you to Lightholding, if you'll come this way please." Ryan follows and boards the chunky looking transport, it's comfortable enough and space for the zangali to sit down, though perhaps not to stretch his legs. Urfkgar wastes a brief glower on the pilot before he enters the copter like he's done it before. Crouching, he looks about a bit before he decides to take a seat and strap himself in. Jeff Ryan straps himself in as the second pilot also climbs aboard, he follows the first through that tiny space that doesn't merit the word 'corridor' and the craft preps for takeoff. Jeff automatically buckles himself in as he takes his own seat, "Damned message has me on edge, probably nothing. Just being out of comm-range makes me nervous." His voice is aimed low. Urfkgar leans forward a bit to peer through the hatch at the back of the pilots' seats. He grunts, strapping himself in after adjusting the waist belts. The 'copter takes off and the hour-long flight is uneventful except for a minor weather front that causes some buffeting and that 'signal lost' beep coming automatically from the PDA. Ryan shoots a meaningful look at Urf as it does so. Ten minutes later the hovercopter sets down. Lightholding Lightholding is a small village surrounded by what looks like miles of farmland being cultivated by agridroids. Within the village itself, it seems to be split up into three different areas: Commerce district: This is the area near the main road into the village. A few shops that sell various consumer goods can be seen, as well as a small tavern. The City Hall is also located in this central area of town. Residential area: To the east is the residential area, which is really only a couple streets that are parallel with an avenue connecting them perpendicularly. Industrial district: To the west side of town is a much bigger industrial area, about half the size of the town itself. Most of the plants seem to be running on clean power sources, and are not emitting a great deal of pollution. At most hours of the day several people can be seen going about their business, in fact, the town is small enough that it could be comfortably walked from one side to the other in about 20 minutes, being only slightly more than a mile in diameter on average. Thu Apr 06 18:12:11 3006 Contents: Exits: Personal Security Urfkgar New Paris Arise Outpost The 'copter takes off and the hour-long flight is uneventful except for a minor weather front that causes some buffeting and that 'signal lost' beep coming automatically from the PDA. Ryan shoots a meaningful look at Urf as it does so. Ten minutes later the hovercopter sets down. The town at this hour is mostly quiet as some streetlights turn on to try and illuminate the few roads that go through the town. Urfkgar's belt is undone as soon as the bird starts its descent. Ducking, he is out the doors once they are opened, ignoring the blast of air caused by the still spinning blades. He stops once he's about twenty five meters away, looking over his shoulder with his eye membrane shut to protect the one eye he has left to his name. Jeff Ryan isn't quite so anxious to get out the craft. The lunite does however unfasten his buckles and the strap and waits for the all-clear signal from his bodyguard. Urfkgar waves at the helicopter as the blades slowly come to a stop. Yelling above the engine noise, he calls, "Stupid softskin boss." Summoned. He comes. The stupid softskin boss sighs and climbs out of the 'copter. There's still plenty of wind, but seeing everything's clear, the lunite nods to Urf and pulls out his PDA. No signal, but the map is still there. He glances at it and says to Urf, "Practically don't need a map, I could just ask the first person I see where the city hall is." He doesn't need to, so he doesn't and begins to walk away from the landing pad towards the 'town'. The Zangali grunts as he regards the place with the eye he has left. He shrugs and follows Ryan away from the landing pad. Jeff Ryan glances at the map only once, perhaps to confirm City Hall /is/ actually straight ahead down the main road. It takes the pair a little under ten minutes to reach the building. Ryan approaches the door and enters. Inside the city hall, there really isn't a great deal to look at, a receptionist (the observant might be able to note a glimpse of a barcode on the back of her neck) is near the front, and a series of five doors linked from this main room. Urfkgar ducks through the door, scratching at his shoulder. He continues to look around. Jeff Ryan approaches the receptionist, but doesn't spot the barcode. He coughs slightly and the man looks up at Jeff, "Can I help you sir?" Ryan nods, "Appointment with Miss Withern, name's Ambassador Ryan." The receptionist starts a little at the lunite's synthesised voice, but is completely professional when his eyes fall on the distrustful Ambassador's bodyguard. Urfkgar regards the receptionist with a fairly baleful glower before his eye moves on to regard the rest of the room. The receptonist nods, touching a button for a speaker, "Ambassador Ryan is here for you." after a few moments he looks up, and motions to the door directly behind him. "She is ready for you." Jeff Ryan can't help but take a deep breath, his paranoid nature not quite letting him breath easily yet. He nods in thanks to the receptionist and heads towards the indicated door. Urfkgar lumbers along after Ryan without comment. Arise is behind a desk, which has a computer terminal and a bookshelf behind the desk. She is walking towards the guests as they walk in. "Good evening, Ambassador." she says with a bright smile. "I heard you might have been interested in visiting me." Arise Arise is a human woman, just a little bit above 4'10 in height. Diminutive may be a proper initial impression, as almost all of her features seem to be smaller than average. Black hair falls freely to slightly below her shoulders, and a couple bangs seem to always obscure her dark blue eyes, at least slightly. The woman is dressed in businesslike attire, wearing a white blouse covered mostly by a dark black jacket which looks slightly big for her. She also wears a matching black skirt that ends an inch above her knees and black shoes with only a one inch heel. She also has what looks to be a sword sheathed on her waist. Jeff Ryan looks down at the small woman as she walks towards them. The lunite has to bend down a little to offer her his hand, but he manages it with grace, "Good evening Miss Withern, thank you for taking the time to see me."Urfkgar offers Arise nothing but a brief glare as he takes up a position in the corner of the room, looking around and snorting to himself. Arise looks over at Urfkgar a moment, and also having to angle her head upwards slightly to be able to do this. Then back to Ryan, she accepts the hand, shaking it. "It is not a trouble at all, please have a seat." she offers. Then back to the Zangali, "I'm sorry, I do not believe we have anything large enough for you." Jeff Ryan takes the offered seat sitting himself down, he begins, "Well.." He waits for the woman to be seated herself before continuing, "I have no set 'agenda' or questions prepared. However I was discussing New Luna's possible entrance into OATO with Governor Tullius. We also discussed the prospect of a possible war with the Republic if our own world continued to maintain it's independence and did not form any strong political alliance." He doesn't shrug, but he probably wants to, "Which brings me to your good self, you specialise in Republic politics I believe." "Urf no care stupid softskin girly," grunts the Zangali as he continues to survey the room. He briefly eyes the sheath on Arise's waist before his focus shifts to other things. Arise walks back behind her desk. "It is hard to hear too much here, you understand." she begins, "But I am sure you have some specific questions. I would hate to seem like I am controlling this conversation too much." The lunite leans back in his chair, "I'm concerned the might decide to attempt to take us back. With the loss of Deserata, getting Hesperia captured during the Birthright War, I can see two possible outcomes." A small pause, "One, their confidence has taken a beating and they're going to behave themselves for the time being or two, their confidence has taken a beating and a nice little war over reclaiming New Luna would help them recover it. They have had a year to recover their losses." Urfkgar scratches at his shoulder as he continues to look around, but, all in all, he does not do much other than lurk in the corner. "You mean to ask about their newest plans?" Arise asks, then she smiles once more with this, "I suspect they're just working on their newest infantry system yet, and without naval power they probably won't be doing too much soon. So many other things to worry about too." "I know they took a beating," says Jeff his eyes widening a little in surprise. "But with a full year I expected them to be working on rebuilding their Naval strength. They /do/ have one of the most active ship-building yards on Hesperia, or did the last time I stopped by." Urfkgar tilts his head to the left, cracking his neck a few times as he does. Then, he lumbers along the wall to stand in a different corner. "Hm... how do I say this..." Arise pauses for a moment, seeming to consider something, "You ought to be careful, you've made enemies, I have heard at least that much. But you seem to know that." then she looks over at Urfkgar, "Seeing that you hired a Zangali for protection." The look of surprise narrows into suspicion and Ryan, "Tell me something I don't know." The Zangali protection eyeballs the entrance to the office, scratching at his shoulder. "I also know that an organization that was started a little under three years ago was created with less than 100 thousand credits." Arise explains now. "But you also knew that." she frowns slightly now. "I'm trying to think of something you should know that you don't know already. This is hard, I need to think of something special for you. And to think I have instructions to be helpful to you, this /is/ difficult." Ryan leans forward on the desk, elbow now resting on it, hand on cupping his chin, the other hand is inside his jacket, where a shoulder holster should be, perhaps out of habit, "You could tell me who gave you those instructions. If someone's ordering you to be helpful, then I'd like to know who's giving those orders." Urfkgar adjusts the length of cable that serves him as a belt before he ambles back to stand in his original corner. "I haven't received anything recently." Arise admits, "But do understand I mean no harm... but evidently you are real and alive yet." then she smiles brightly once more, "I should be able to do something about that most inconvenient price on your head, now. I wouldn't want to waste effort on something ficticious." "You..." Jeff stammers, there's been a few surprises in this conversation and this is probably the largest, he falls back into chair. "You.. can get the bounty lifted?" Urfkgar grunts and goes over to the door, opening it and looking out. Outside of the door the receptionist is still there, the other doors are all closed, but it is only the receptionist at this hour. Arise then smiles once more, "Bounties are so inefficient sometimes, but it shouldn't be that hard. Oh, what else am I supposed to do here, you seem so confused. You try playing secret agent and things just keep bothering you like that... well, I suppose it is a little surprising." The lunite says nothing for a while, the suspicion has faded, and he isn't looking that confused, but his hand tugs at his earlobe. He glances back as the door opens and closes and then back to Arise, "If you could see your way clear to enlightening me on what exactly is going on." A slightly sarcasticly amused smile, "I would be grateful." Urfkgar shuts the door and ambles back over to his alternate corner. He continues to give the place evil looks as he scans the room. "Well, let's see.." Arise begins, "You came asking a couple questions about the Republic, then I told you I could possibly extend your lifespan. Did you have any specific questions I should be addressing?" Jeff Ryan nods sharply, "Who placed the bounty? How can you get it off?" The words are fast. "I think I know the answer to the first, I just want to be sure." The Zangali snorts to himself and clacks his teeth together. "Don't worry about those things." Arise answers, this time, however, she answers the question with a much more flat tone. "That would reveal information that I have no interest in releasing at this time." "And what," asks the lunite patiently. "Are you willing to release at this time? It's no accident you've got me here I'm sure. There's a game being played out and I'm the pawn." Urfkgar moves over to check out the view from a third corner of the room, scratching at his shoulder. Arise looks over at Urfkgar once more... well, up is a bit more appropriate before returning to Jeff. "I thought knight was more apt, your movements are so terribly erratic. But you certainly expected me to be nothing more than some intel specialist." "I try to be, keeps people from tracking me down too easily," says Jeff. The lunite sighs, "Is there anything I should know about this vote with OATO? A way to get the G'ahnli on my side? Get Luna back?" Again his finger goes to his earlobe. The Zangali doesn't seem satisfied with the view from the room's third corner, so he shifts his lurking position to the fourth corner. "You should be trying to form individual relationships, rather than trying for everything at once." Arise explains. "If you wish to gain acceptance, do not expect to just go trying to make friends with everyone all at once. I do not understand the G'ahnli, but with what you are doing, you will not be accepted with a unanimous vote." Jeff Ryan sighs visibly deflated, "I thought I'd done everything I could. I seem to have everyone on my side, bar the G'ahnli. What am I missing?" Urfkgar shifts his bulk around, remaining stationary for now. "From what my understanding is, you have offered little more than talk." Arise continues to explain. "And that will not allow you to achieve something this big right away. You need to start smaller, with less at stack than acceptance into a large body. All at once will mean you leave with nothing." "You want me to abandon my attempt to enter OATO?" says Ryan, his patience wearing thin at last. "You're suggesting I ally with the sivadians or the demarians first and work my way up?" Urfkgar leans back in the corner; although, he continues to look around. "Not abandon, slow down. Start with all of them individually for what I am concerned, but..." Arise begins, "I am suggesting you know the result before a formal measure is made. You speak with everyone, build a real relationship based on something other than your talk, and once that is done with most, or even better, all of them... then you have yourself nominated." Ryan's brow furrows, "Except for the G'ahnli, the other powers are all offering support. It wasn't just talk Miss Withern, there's been business deals to the Odarites, they've said they'll vote us in. La Terre seems to be in, Silvereye said he would support us, I've offered a different kind of deal to the Castori and they've confirmed they'll vote for us. The Centaurans are old allies. Governor Seale has promised me he's taking care of the Sivadians and he's redealing with the G'ahnli." Ryan doesn't look happy, "I can't see what else you want me to do." Urfkgar scratches at his shoulder and gives Arise another nasty look. "Then if you have everything settled I must have been wrong and I wish you luck." The Sivadian woman answers. "You certainly know what you are doing better than I." "No need to be sarcastic," says Jeff irritabily. "I'm just not a very good diplomat. I know that, which was why I was hoping I'd closed this deal." Urfkgar moves over to the first corner he stood in, grunting to himself as he pushes off the wall. Arise smiles once more, "I understand, but keep my advice in mind. Anything else you wished to discuss this evening?" Ryan sighs and nods, "You wouldn't happen to know why... why I was sent back?" He seems a little embarassed by the question. Urfkgar resumes his original lurking point, glancing towards the door. "Obviously you were not done." Arise answers with another smile. "I have other friends that returned, it seems like everyone knows a few like that anymore." The lunite nods, he still doesn't look entirely pleased with the way the meeting's progressed. "No magic pill to restore my reputation I suppose. Being dead, having enemies and being the laughing stock of the Orion Arm doesn't help matters." The Zangali just lurks in his corner with his big head swinging back and forth as he looks around. "Yes, but is there something else you wish to ask? I prefer not to discuss philisophical matters, especially when you have real problems." Arise asks. "Until this meeting I thought I had most of them either solved or well on the way to being solved," says Ryan. "The only one that eluded me was trying to get that bounty off my head, which you've said you can take care of." Jeff shrugs, "Build stronger personal ties with OATO." He frowns, "Is there something I'm missing about the Republic?" Urfkgar scratches at his empty eye socket with a claw. "They are about as loud as Quaquan is at the moment. I do not see any problems." Arise answers. "And..." perhaps he sees this as some kind of religious confessional. "I have doubts." Urfkgar scratches at his shoulder while he scratches at his eye socket, probably having to concentrate on the multiple activities. "Then you proceed with precautions and go on anyway, right?" Arise asks, "Don't worry too much about it, I'm sure you'll get a warning before something too bad happens." "I apologise," says Ryan. "If I'm not asking the right questions. What I thought was the path to redemption, you seem to have just revealed as paved with broken glass, it's taken me somewhat by surprise. Is there anything else I'm missing?" Urfkgar lowers the hand he's been using to pick at the hole in his head. He keeps scratching at his shoulder as he resumes his watch on the room. "Nothing I know of right now." Arise says, "But you should probably go now, it is becoming rather late, but I am glad I was able to meet with you." Jeff Ryan nods at that, "I can't pretend I'm happy with the information you've given me, not all of it anyway. But I should thank you for giving it. Easier to chart a course when you know what the obstacles are." The lunite stands up and graciously offers his hand. Urfkgar moves over to the door, swinging it open and peeking, as best an one eyed Zangali can, out. Arise takes the hand, shaking it once more, "Good luck in your mission." she says with a smile at last. Jeff Ryan gives a good solid shake, and returns the smile, but it's definitely just by rote. One last nod and the lunite turns on his heel and heads out the room. Urfkgar follows Ryan out, leaving the door open behind him. Jeff Ryan is deep in thought for the journey back. The Zangali just lumbers along after Ryan. The trip back is more or less a reverse of the trip to Lightholding. The walk, ten minutes into the flight, the PDA reports it's connected once more. Fifty minutes later, the pair land at the spaceport. The trip back is slightly shorter. Prevailing winds. Urfkgar apparently figured out how to open the door without the help of the pilot because he does so when the bird lands, ducking out and rushing about thirty meters out from the helicopter. After taking a look around, he glances over his shoulder, waving the all clear. Jeff Ryan disembarks and walks the few minutes it takes to get from the 'copter pads to the Haste, still in silent thought. As they board the ramp, Ryan turns to Urfkgar, "Tonight. I'm going to get drunk. Tomorrow, I need to see how I can fix this mess." Urfkgar's neck pops as he turns his head in Ryan's direction. It almost looks like he starts to ask something before he changes his mind and gives Ryan a vague grunt.
  • The Oracle spell will dispel all Illusion spells of 5th level and lower that affect the caster's enemies.
  • thumb|leftOracle on Jäävuorella asuva outo nainen. Oraakkelilla on tärkeä rooli Dragon Slayer tehtävässä, sillä häneltä saa vihjeen yhden kartanpalan löytämiseksi. Häneen törmää myös Perils of Ice Mountain tehtävässä, jossa hän ennustaa milloin Kharidian aavikko saavuttaa Varrockin ja Faladorin, ellei pelaaja puutu kääpiöiden voimalaitoksen aiheuttamiin ympäristövaaroihin. Tehtävässä Oraakkelin asuttama teltta tuhoutuu lumivyöryssä ja pelaajan tulee auttaa sen korjaamisessa. Postie Pete ja luolamaahinen Zanik vierailevat satunnaisesti Oraakkelin luona. Yksi Wise Old Manin taskeista on viedä Oraakkelille viesti.
  • The Oracle is an aerial protoss support vessel.
  • Like the Prophet of the Void, the Oracle was required to possess the rare Void power of Omen. Ideally, the Oracle chosen by the Harbinger was to possess a potential either rivaling or surpassing their own, so as to assure rule by the strongest. On rare occasions, particularly powerful Harbingers would even be forced to cannibalize their own people through the usage of Consume, in order to extend their longevity until they could find a worthy successor. Krovo Scrios inherited the position of Oracle from the extremely young age of nine, although he was not inaugurated into the position until he was sixteen. Prescyla Osiris was appointed as Oracle by the time of the Extant War, although Scrios considered her little more than a right-hand as opposed to an eventual successor.
  • The oracle is, in principle, the main county, and is a higher authority than him Dragon Lord, indeed, the Dragon Lord commands the oracle, but without it he is, as well as lost the complete country because everything collapses. Thus it is in Episode 10 passed, as Ashka the interface of the prime oracle has torn, the software did not exist any more. With the breakdown of the oracle functions also break down like the protective warrior, the management of the country and the comfort in the palace.
  • The following are changes in the Oracle class from its listing in Paizo material.
  • The Oracle is a raid item that grants your super group the ability to access to certain super group missions: the Silver Mantis Strike Force (City of Villains only) and formerly the Cathedral of Pain Trial.
  • Oracle is a race of creature shared between each of the 5 civilizations as well as on Zero Civilization cards.
  • Oracle was one of many STTs released for the Power Rangers Mystic Force deck. It, like all of the Power Rangers STTs, was printed on flimsy card compared to all other STTs.
  • The Oracle is a powerful all seeing wizard that wishes to only help good, but when threatened, had no choice but to help evil. He sees things with a mystical eye that appears on his hand. He disguises himself as an elderly gentleman that gives out balloons to children. When Morticon wanted to escape the Underworld, he sent Necrolai to kidnap the Oracle. Though he did not want to help the evil forces, when Morticon threatened to attack the young children of the surface world, he had to choose. He told the evil undead forces that the Gatekeeper was the only way to escape. After providing this information, the Oracle transported himself out of the Underworld.
  • Oracle is een vrouw op de Ice Mountain. Zij geeft je de antwoorden voor het tweede deel van de map voor de quest Dragon Slayer. Makkelijst te bereiken via Edgeville.
  • a multinational computer technology corporation and specializes primarily in developing and marketing database software and technology, cloud engineered systems and enterprise software products — particularly its own brands of database management systems Sources
  • The Oracle was once the assistant of Primacron, an ageless creature of magnificent intellect. Primacron built the Oracle to help him create life, but the Oracle's corporeal existence was cut short after the birth of Unicron. It is also known as Primacron's assistant.
  • Oracle (Oracle Head in Japan) is a Trick Flyer robo that appeared in Custom Robo (Nintendo 64), Custom Robo V2, and Custom Robo Arena. It is a Normal Style robo in the N64 games and a Speed Style robo in Arena. It is an autonomous robo of Homra, but Dickie also uses it in Arena.
  • Oracle is Pram's exclusive class in Disgaea 2: Dark Hero Days. Special: When attacked with magic, INT increases by 5%
  • The Oracle is a title referring to a person considered to be a source of wise counsel, prophetic predictions or precognition of the future, inspired by visions which can have a divine or other origin.
  • Oracle is the radar structure for the Masari. It can also be turned into the Masari's most powerful defensive structure when Light Matter 4 is researched. This beam works in both Light and Dark mode and is much more powerful than the Guardian.
  • На это существо 4 умением советуется ставить: Ледяная броня ( так как комбинация Массовое исцеление + ледяная броня позволяет долго держаться в бою, но остается полностью беспомощен перед маг.атакой) Иммунитет ( так как иммунитет помогает защититься от маг.урона, то остается беспомощен против физ. атаки, но с помощью 2 способности будет лечить себя, что поможет дольше стоять на поле битвы)
  • An Oracle is a person that can see predictions of the future, like a seer. Only two individuals are known to be Oracles: the twins Sara (seen left) and Kara (seen right). They were first introduced in the episode "Dragon Breath" and have starred in the episode "Body Guard Duty", both in Season 1. Because of their magical gift, Oracles are considered a part of the magical world. But aside from their seer ability, they are perfectly normal humans.
  • thumb|Oracle.Oracle on 4-ovinen sedan pelissä GTA IV.
  • Nothing is known about Oracle. He is only heard at the end of the mission in Baku, in a conversation over the phone between him and Captain Garrison. He is only identified by the subtitles during the conversation. However, the tone of the exchange between them implies he is Garrison's superior.
  • The Oracle is the main antagonist of Fahrenheit: Indigo Prophecy, and the one who sets the story in motion by possessing his latest victim and story's protagonist, Lucas Kane, to murder John Winston in the restroom of a local diner.
  • The Oracle is the SysAdmin of Cydonia, and is believed to live on Jersey City Station. This article is a . You can help My English Wiki by expanding it.
  • An oracle is a Precursor statue featured in The Precursor Legacy, Jak II, and Jak 3. Oracles are large, heavy-built Precursor statues made of either Precursor metal or stone. They have the typical head of a Precursor statue: an insectoid face, large bug-eyes, and a large proboscis extending past their face, often used to either present power cells, or shoot a bolt of dark eco. The common oracles have a feline-like body, somewhat resembling a large lion at rest.
  • Role: Oracles are much like Clerics in that they have both healing and battle capabilities, however Oracles are a bit more versatile than Clerics when it comes to battle capabilities. Alignment: Any. Hit Dice: d8. Starting Wealth: 3d6 × 10 gp (average 105gp.) In addition, each character begins play with an outfit worth 10 gp or less. The oracle’s class skills are Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (history) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Martial Knowledge (Bow/Thrown)(Int), Martial Knowledge (Blades Light)(Int), Martial Knowledge (Novelty)(Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). In addition, oracles receive additional class skills depending upon their oracle mystery. Skill Ranks per Level: 4 + Int modifier. Oracles use the same evility list as Clerics, including their starting evility. Blessing Once per day, as an instant action you can choose for weapon damage dealt to adjacent allies to be halved. Spirit's Blessing Once per day, as an instant action you can choose for Elemental damage dealt to adjacent allies to be halved. The following are the class features of the oracle. Oracles are proficient with all simple weapons, Makai Books, the Syringe, Pie, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies. An oracle casts divine spells drawn from the cleric spell lists [1]. She can cast any spell she knows without preparing it ahead of time. To learn or cast a spell, an oracle must have a Charisma score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an oracle’s spell is 10 + the spell’s level + the oracle’s Charisma modifier Like other spellcasters, an oracle can cast only a certain number of spells per day of each spell level. Her base daily spell allotment is given on Table: Oracle. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). Unlike other divine spellcasters, an oracle’s selection of spells is extremely limited. An oracle begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new oracle level, she gains one or more new spells, as indicated on Table: Oracle Spells Known. Unlike spells per day, the number of spells an oracle knows is not affected by her Charisma score; the numbers on Table: Oracle Spells Known are fixed. In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known (cure spells include all spells with “cure” in the name, inflict spells include all spells with “inflict” in the name). These spells are added as soon as the oracle is capable of casting them. This choice is made when the oracle gains her first level and cannot be changed. Upon reaching 4th level, and at every even-numbered oracle level after that (6th, 8th, and so on), an oracle can choose to learn a new spell in place of one she already knows. In effect, the oracle loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. An oracle may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. She cannot swap any cure or inflict spells, nor can she swap any spells gained from her mystery. Unlike a cleric, an oracle need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. Oracles do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components. Each oracle draws upon a divine mystery to grant her spells and powers. This mystery also grants additional class skills and other special abilities. This mystery can represent a devotion to one ideal, prayers to deities that support the concept, or a natural calling to champion a cause. For example, an oracle with the waves mystery might have been born at sea and found a natural calling to worship the gods of the oceans, rivers, and lakes, be they benign or malevolent. Regardless of its source, the mystery manifests in a number of ways as the oracle gains levels. An oracle must pick one mystery upon taking her first level of oracle. Once made, this choice cannot be changed. At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table: Oracle Spells Known. They cannot be exchanged for different spells at higher levels. Each oracle must choose from among the following mysteries. [2] Oracle’s Curse (Ex) Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must choose one of the following curses. • A complete listing of Oracle Curses can be found here: [3] Orisons Oracles learn a number of orisons, or 0-level spells, as noted on Table: Oracle Spells Known under “Spells Known.” These spells are cast like any other spell, but they do not consume any slots and may be used again. Revelation At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery (see FAQ at right). If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action. Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier. Final Revelation At 20th level, an oracle learns the final revelation about her mystery, granting her amazing powers and abilities. The nature of these bonuses depends upon the oracle’s mystery.
  • |-|Bestiary= |-|Misc= Ancient of Wonders • Battle Arena • Bazaar Goods • Difficulty • Experience • Known Bugs • Mystery Note • Chocobo Breeding • Treasure Location |-|Categories= • |}
  • An oracle is typically a person (but possibly some other creature) considered to be a source of wise counsel or prophetic opinion; an infallible authority, usually spiritual in nature. In the Witcher saga, oracles tend to be described as "slobbering" and "half insane"; the result of gifted individuals called "sources" who failed to master their own innate powers. Ithlinne is described as an oracle ... but salivating habit details are not provided. Objects can also have oracular qualities. Nehalenia's Mirrors were said to possess such properties.
  • After the first battle with the Movers, the Oracle relinquished control of the Pride of Hiigara and played no further role other than to supply information concerning the Progenitor Mothership.
  • Six Falconkin attend the Oracle, bringing supplies and spreading the word of new prophecies. Who speaks the prophecies is unknown. The chosen Falconkin will not speak of it and gladly die before saying. When one dies, a new one receives a calling from his or her Druid and flies to the , never to speak to another of his or her own kind again. When a new prophecy is given, one Falconkin flies to each of the five kingdoms and one to the Five Schools. Perhaps the most important prophecy in living memory was given at the start of the Great War: No single ruler rose from the Great War, though some say prosperity has reigned in the southern lands of Eretath, Aitbheth, and Adunato since the war.
  • Japan Release Date: August 21, 1992 English Release Date: November 1, 2003
  • Nerif, das Oracle (Orakel), ist ein Intelligenz-Held aus DotA und Dota 2. Er ist eine Fernkampfeinheit der Radiant, deren Fähigkeiten Status-Effekte entfernen können und zum Teil auf Gegner und Verbündete gleichermaßen wirken. Im Spiel kann er die Rolle eines Lane-Supports, Supports und Nukers übernehmen. Mit Fortune's End beschwört Oracle eine kanalisierende Kugel auf eine gegnerische Einheit, die den Bereich um diese Einheit bei ihrer Aktivierung säubert und Schaden verursacht. Je länger die Fähigkeit kanalisiert, desto länger ist die Säuberungsdauer. Fate's Edict kann auf Verbündete oder Gegner gewirkt werden, um das Ziel immun gegen magischen Schaden zu machen, den eingehenden physischen Schaden bei dem Ziel aber auch um 50% zu erhöhen. Gleichzeitig macht Fate's Edict das Ziel angriffsunfähig. Auch Oracles dritte Fähigkeit Purifying Flames kann auf Verbündete und Gegner gewirkt werden. Sie schädigt das Ziel erst massiv und lässt es sich dann über neun Sekunden lang regenerieren. Insgesamt ist die Heilung jedoch nur minimal größer als der erst verursachte Schaden. Das Ultimate False Promise kann auf eine verbündete Zieleinheit angewandt werden, entfernt negative Status-Effekte und verzögert das Eintreffen von Schaden sowie Heilungseffekten bis es endet. Zeitgleich gewährt es dem Ziel völlige Unsichtbarkeit, welche auch durch Bewegung und Angriffe auf gegnerische oder neutrale Einheiten nicht unterbrochen wird. Aghanim's Scepter verbessert Oracles Ultimate nicht, sondern lässt Purifying Flames auf seine Gegner regnen, da dessen Abklingzeit fast entfernt wird.. Oracle trat in dem Comic 'Der Auftrag' auf und erschien, kurz darauf, mit dem Foreseer's Contract-Update.
  • The Oracle is a spirit-like creature that was imprisoned in a statue in Forbidden City's treasure chamber. She is capable of seeing the future, as seen from the vision which she gave to Aerrow during his investigation of treasure chamber. Showing Aerrow the vision of a possible future, with the defeat of the Storm Hawks and slavery of his friends, the Oracle convinced Aerrow to release her in order for a "different path begin". In The Key, the freed Oracle still resides in the Forbidden City, as Master Cyclonis summons the Oracle for answers of the key's whereabouts that would unlock a door to the Far Side of the Atmos. The Oracle refuses to give Cyclonis any information about the key. In response to her refusal, Cyclonis almost destroys the Oracle, but Aerrow and Piper interfere. This article is a . You can help My English Wiki Wiki by expanding it.
  • Oracle is a joint Cyrollan-human science space vessel in the Sigma Quadrant. It has a human communication officer and a Cyrollan Commander. They received a distress call from Outpost Helm as it witnessed the Quo'thalas invasion but the Oracle was too far to be there in time.
  • Clark is stunned when he sees his father's ghost at the graveyard, but becomes even more confused after Jonathan tells him he must kill Lionel. Meanwhile, Lex develops a vaccine for Fine's deadly virus, but Fine intervenes and injects him with the vaccine, which causes a shocking reaction in Lex.
  • El Oracle es un automóvil de cuatro puertas que aparece en Grand Theft Auto IV, Grand Theft Auto IV: The Lost and Damned, Grand Theft Auto: The Ballad of Gay Tony y Grand Theft Auto V. Es fabricado por Ubermacht.
  • The Oracle is one of three Classes only available to the Vail. Image:Class Icon Oracle.jpg Oracles automatically gains + 1 to WIS each Level. Description Like the Human Priest, the Oracle relies on the spiritual nature of the Vail to heal allies. They can resurrect the dead, an extremely useful skill for keeping fallen comrades around and a must when Ultimate characters are in the party. Oracles also have a high resistance to magical attacks, making them a threat to Mages. Beginning Stats: * STR - 8 * REC - 10 * INT - 14 * WIS - 16 * DEX - 9 * LUC - 8 Weapons * Staff * Dagger See Also * Oracle Armor * Oracle Skills '''
  • Barbara Gordon was the second Batgirl working with Batman until Joker crippled her by shooting her in the spine just a short time after killing Jason Todd the current Robin at the time all just to tick Batman off. Now that she can no longer go out into the field she operates as Oracle providing information for entire DC Universe, she was offered by various superheroes a chance with their technology to get her legs back but she didn't want to take advantage of those resources not available to normal people. She also runs birds of prey with Huntress, Black Canary and on occasion Catwoman to rid Gotham and Bludhaven of crime.
  • An oracle is a person or organization in ancient times that provided predictions of the future or important information. The information they provided was said to be inspired by the gods.
  • The Oracle is one of the most prominent programs in the Matrix trilogy as well as The matrix Online World. She is the enemy of the Merovingian. She is also known as the "mother of the matrix" and was originally guarded by Seraph and was the caretaker of Sati.
  • Ubermacht Oracle XS (som heter Oracle när man äntrar bilen) är en fyrdörrars lyx-bil. Bilen är baserad på ett modernt BMW 7 serie-fordon. Bilen påträffades i GTA IV.thumb|200px
  • Oracle – czterodrzwiowy samochód sportowy występujący w Grand Theft Auto IV i Grand Theft Auto V. Jest wzorowany na BMW serii 7 E65 z lat 2001-08. Potrafi osiągnąć bardzo duże prędkości, jego przyspieszenie jest średnie. Wygląda na to, że Oracle posiada silnik V10 lub V8 z turbodoładowaniem. Jest luksusowym, dobrym w prowadzeniu samochodem, choć jego masę wyraźnie czuć przy wchodzeniu w zakręty. Lekko przerobiona wersja Oracle'a, w GTA IV jest używana przez Irish Mob. Jej zderzaki są wydłużone, a osłona chłodnicy bardziej sportowa. W GTA V auto posiada dwie wersje. Jedną identyczną do tej z GTA IV, a drugą wzorowaną na BMW serii 7 F01.
  • The Oracle is a character from Strife. It appears to the player as a robed human wearing a blue mask. It uses The Order's minions as guards and a Spectre can be seen floating in a hole at the ceiling of the Oracle's room. When the player shoots it, the mask and robe fall off revealing a skull on a non-human body that proceeds to fall apart. Whether it was alive before the player shot it or whether it was simply a dummy for the afore mentioned Spectre to speak through without arousing suspicion is undisclosed. Once the Oracle is killed, the Spectre comes through the hole to attack the player. SPOILER WARNING: Plot details follow. The Oracle is also a source of information. After the Programmer is destroyed in the Order's castle, Macil wants the player to find four other sigil pieces, and tells the player to ask the Oracle for information about the pieces' whereabouts. The Oracle sends the player to kill the Bishop. After that, it claims that Macil is one of the enemy. It is possible to choose at this point whether to kill Macil and listen to the Oracle, or to go with Macil and be convinced that the Oracle is the enemy. The path taken here affects the "good" ending of Strife. If Macil is killed first, the worse of the two good endings is presented. It is not possible to travel to the Conversion Chapel that turns humans to Acolytes, as the Oracle will send the player to the Loremaster. After killing the Loremaster, it is necessary to kill the Oracle to get the last Sigil piece. If the Oracle is killed first, then the better of the two endings is presented, as Macil sends the player to a factory where a cure for the virus in the story is found, and Blackbird's true appearance will be revealed. Spoilers end here.
  • Oracle is a psychic and member of the Imperial Guard.
  • Bonjour visiteur, comment vas-tu ? Comment connais-je ton identité ? Et bien parce que je suis l’oracle pardi ! Et d’ailleurs je sais plein d’autres choses sur toi, je sais que tu farfouilles depuis quelques temps déjà sur la dÉ, à la recherche d’articles divertissants et originaux, et que tu en a d’ailleurs écrits plusieurs déjà. Je disais donc que tu cherches de l’humour, et pas un simple article qui te dirais ce qu’est l’oracle, mais bien un réel aperçu de ses performances. J’ai visé juste n’est-ce pas ? Néanmoins ta lecture avance, et tu voudrais bien voir un gag, ou une illustration amusante qui te sortirait de la torpeur de ce monologue un tant soit peu rédhibitoire. Tu vois, on ne peut rien me cacher, mais ne t’en fais pas pour le vase, c’est un cadeau de tata Ginette, je ne peux pas la saquer cette vieille harpie ! C’est rien je te dis, en plus tu as souri ! Allez ne me mens pas, tu voulais un gag tu l’as eu, et si ça ne t’as pas convaincu tu peux sortir... Toujours là ? Je le savais. De toute façon si tu n’étais plus là tu n’aurais pas pu savoir que je ne le savais pas vu que tu ne serais plus ici pour lire que je le savais. C’est vu ? Tu l’as lu au moins deux fois cette phrase alambiquée hein ? Je dis hein parce que je suis un oracle nordiste, un oracle ch’ti quoi ! Non non, ne cherche pas, il n’y avait pas de gag, juste une info inutile pour faire passer le temps. Inutile tu te dis, on s’en fout que l’auteur soit ch’ti, on veut un gag bordel de merde, une bonne poilade de derrière les fagots ! Tu vas l’avoir ton fou rire, mais j’ai l’impression que tu as définitivement quelque chose avec les vases toi... Non, c’est la magie de la narration ! Ho là là, le pauvre gars qui utilise deux fois le même gag, et même pas de lui en plus, c’est bien ça que tu penses ? Et bien tu te trompes, d’une part parce que ce n’est pas un gag en double, mais bien un effet de répétition ayant pour but d’emphaser le gag en lui-même. Et d’autre part parce que l’idée originale du gag est bien de moi, même si ce salopard de Wachowski me l’a fauché pour son film à la con. Ramassis de conneries tu te dis, bullshit comme disent nos voisins d’Outre-Manche ! D’autant qu’on ne se marre pas, et qui plus est on se fait chier ! Tu te demandes même si tu ne ferais pas mieux de dégager vite fait bien fait non ? Et bien parfait, fous moi l’camp alors, on ne te regrettera pas ! Ha ha, te voilà piégé ! Maintenant que je t’ai dit de dégager tu me donnerais raison en quittant l’article ! Pourtant tu veux me prouver que j’ai tort et te voilà donc obligé de rester : DTC !!! Et voilà, je savais que tu ne manquerais pas la fin du spectacle. La fin déjà, il était nul à chier cet article ! C’est ça que tu penses ? Mais personne ne t’as obligé à le lire tu sais, ni même à casser deux fois le merveilleux vase de tante Ginette ! Un bon final ? C’est ça que tu veux ? Pour rehausser un minimum le niveau de l’article, pour terminer ta lecture sur une pointe d’humour bien senti, pour te dire que tu n’as pas lu tout ça pour des clopinettes, que l’article ne finit pas en queue de poisson comme un vulgaire film catastrophe des années 90, là sont bien tes attentes lecteur impatient ? Dans ce cas un final pour Insérer ici le nom, un ! Final Le vrai final
  • Oracle foresees Thade's downfall. She also foretells "soon, the sky will be torn asunder and [their] true savior will be delivered." This prophecy may allude to the arrival of Pericles.
  • 2 Oracles can be obtained by completing 5-star and 6-star mastery of Water Under the Bridge in Luminis.
  • This Divining skill is better suited to NPCs than PCs, although, with a little effort on the part of the GM, a PC oracle might be made to work in a campaign. Characters might be granted oracular powers temporarily as a blessing or as part of a larger divine plan. The oracle becomes briefly possessed by the deity and delivers a verbal message while in a trance. The oracle generally remembers little or nothing of the prophecy after regaining consciousness and oracular utterances are invariably obscure and difficult to interpret. See Divining for more detail on divinations possible as an oracle.
  • Oracles act as the secretary of state and regulator of Basilicoms dedicated to serving each CPU. Their duties are less than half of that of the CPUs but they do play a fair part in helping manage the nation as well. One of their primary duties is being in charge of the Guild in their nation and helping manage the work of the various Guild agents.
  • The Oracle was a priestess at Delphi. In the Civilization series, the Oracle is a Wonder.
  • The Oracles were the direct representatives of the Celestial Dragons, the living embodiments of the various forces that drive the Celestial Order.
  • Oracles greatly increases Priest healing and mana restoration capabilities. Oracles have 3 Mp. Recovery passives; Mana Energy, Rapid Flow of Energy and Saint Charge which can make oracles mana hard to consume which is a good thing for healing and spamming skills. Oracles have an upgraded Mass healing and Touch of Godness. Minor Restoration from Cardinals seems like a joke comparing it to Oracles Touch of Goddess, also Oracles have an upgraded Restoration skill. Oracles can deal massive damage every few seconds with its new skills like Mighty Energy Beat (More potent version of Energy beat that deals 3x the damage of energy beat) and Radiant Flare (a DoT debuff which deals damage every 3 secs for 16 secs and make enemy more vulnerable to magic attack skills and reducing enemy magic attack by 10%). Oracles possesses a spammable AoE skill (Mass Repentance a 5 hit aoe skill that does damage per tick to an unlimited number of enemies) great for farming in Ursa Caverns and also best use for MC trials where mobs/adds hit hard but die fast. Oracles also have an upgraded Divine Shield skill which reduce dmg by 70% for 11 secs every 10 mins. Ideal as a support role in group healing with an array of various healing-type skills both toggle and mass heals. Oracles TP skill Heaven's Blessing makes the Oracle to relativity use no mana, and give one of the most rarely and desirably toggle to melee/ranged classes "Hymn of Focus" agi/dex toggle only available on Oracles. Angel Guard is an Oracle only skill which resurrects the player consuming all its mana with no EXP penalty (same as God Mother Fairy Bottle) Last but not least! Oracle is the only class that actually lets one choose what role wants to concentrate the most. 1st path for healing, 2nd path for DDing and 3rd for support. __TOC__
  • The Übermacht Oracle is a four-door luxury coupe featured in Grand Theft Auto V and Grand Theft Auto Online. It is the successor of the first generation, referred to as the Oracle XS.
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