PropertyValue
rdf:type
rdfs:label
  • Lizardman
rdfs:comment
  • The Lizardman is a giant unit you will be able to create after defeating 20 Lizardman units, which are first encountered upon revisiting Island of Evil - Road of the Lost. He is a physically-orientated unit with well balanced HP, ATK, and DEF. He's good with Physical skills but also dabbles in Vital and Space/Time skills. He's suited to physical type weapons and can benefit from daggers to compensate for his low SPD. It has a low-average confinement time with an average movement range so can make a good mid to late game physical unit if time is put into building it.
  • The Lizardmen will automatically attack the nearby soldiers. Because it is a multi-combat area, players can take advantage of this by attacking only the Lizardmen who are focused on soldiers, minimizing damage and the frequency at which they will need to consume doses of anti-poison potions. Dealing damage to Lizardmen, only attacked by Shayzien soldiers and not other players, will guarantee the favour. They can be unlocked as a Slayer task at a cost of 75 Slayer reward points. Once unlocked, they can be assigned by Chaeldar, Nieve and Duradel. Lizardman shamans also count toward this task.
  • Lizardmen are humanoid like lizards, that are somewhat civilized. They often build their villages in swamps or near rivers.
  • He leaves in Heming's Camp in Deneb.
  • Lizardmen are monsters in the Reptile Family.
  • A reptilian humanoid with a face of a lizard. Despite their outward appearance, they possess a high intellectual ability. Their bond with their friends is strong, but are aggressive to anyone else. They are a race of war-like hunters. Definition direct from English manga: "Lizardman These reptilian "beastmen" are a lot smarter than they look. They are hunters with a pack mentality who are very hostile to anyone outside their group."
  • Lizardmen are large humanoid lizards that have been pushed into swamps by other races and civilisations. While they live in relatively simple societies with a leader alpha-male, priests and warriors, lizardmen are quite cunning which in addition to being very strong makes them a threat in large numbers. This is unfortunate as they only ever hunt in groups.
  • The Lizardmen are a race of reptilian two-legged creatures. Lizardmen are the military backbone of the swampland region, and also have a large naval presence. Their military tradition is both impressive and intimidating, having been refined through centuries of disputes and territory wars with the surrounding races, like Slimes and Zombies. Lizardmen have no attacks, and move moderately slow.
  • Lizardmen can carry birds and use them to scout out areas without having to waste time or risk their lives investigating it themselves. Cold-blooded and cold-hearted, Lizardmen make great explorers, not from great stores of bravery and limitless curiosity. They have no compunction against crawling though swamps and jungles, skittering through brambles in forest thickets, or dashing up sheer mountaintops. Beasts tend to shy away from them, and they likewise have contempt for most mammals, though they have been known to work closely with Orcs when the need arises.
  • Lizardman (リザードマン Rizādoman) is a Phantom born within a film director called Satoshi Ishii (石井 悟史 Ishii Satoshi), when he gave up in despair in The Sabbath ritual. His Gate target is Chizuru Manaka (真中 千鶴 Manaka Chizuru), who is an actress that worked with him, before he became a Phantom. This Phantom has great strength and also possesses a thick hide, making this Phantom very even in stats. Lizardman is also armed with the sword called Scale (スケール Sukēru).
  • A monster with lizard-like characteristics that inhabits caves. Most of them excel in physical abilities. They’re warriors able to master using a variety of weapons. They’re always polishing their martial arts. Most of them wander all over the world for the sake of training, so one can probably encounter them in various places besides the caves where they usually dwelt. If one where to refuse, then they’d probably just keep chasing after him and bugging him for a long time until he agreed. If one were to still refuse even after that, then they’d get sick of waiting and move into action.
  • Lizardmen are a race of bipedal humanoid reptiles, derived from similar genetic stock to Troglodytes. They live in the deeper regions of natural cave systems, sometimes emerging to raid and take captives where the lower levels of Dwarven or Goblin holds break through into these formations. They are almost exclusively a subterranean race and are rarely seen out in the open except sometimes at night. The only recorded Lizardman settlements in the Old World have been small communities of 50 or fewer individuals, with crude drystone huts in larger caverns, but, on the whole, they seem to move from place to place in semi-nomadic hunting parties. Some tribes train and use Carnivorous Snappers as hunting animals. (There are substantial settlements of lizardmen throughout the South Lands and Lustr
Level
  • 1
  • 2
  • 3
  • 4
Season
  • Kamen Rider Wizard
Attack
  • 21
Jewels
  • Aquamarine
dcterms:subject
Row 4 info
  • 15
Row 1 info
  • Giant, Creepy
gemw
  • no
Mana
  • 70
DEX
  • 45
  • Normal
  • Not bad
Row 4 title
  • Jump
Row 2 info
  • 4
Row 6 info
  • 20.0
Mag
  • 0
  • Little
Row 1 title
  • Types
Row 5 info
  • 5
str
  • 45
  • Good
  • Normal
Row 2 title
  • Remove
CHA
  • Little
  • Slight
Row 6 title
  • Guard
Item
  • --01-07
Row 5 title
  • Steal
Row 3 info
  • 55
Rarity
  • 4
  • Common
  • Rare
  • Uncommon
  • Always
Row 3 title
  • Move
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Defense
  • 28
Box Title
  • Lizardman
Element
  • Water
Cast
  • Keisuke Ueda
Label
  • Satoshi Ishii
Disposition
  • Strong-willed and Stubborn
Speed
  • 80
Scale
  • 0.800000
Depth
  • 6
Habitat
  • Caves
Per
  • Normal
Name
  • Bones
  • Lizardman
  • Avantoe seed
  • Kwuarm seed
  • Lantadyme seed
  • Snapdragon seed
  • Belladonna seed
  • Cactus seed
  • Cadantine seed
  • Dwarf weed seed
  • Irit seed
  • Poison ivy seed
  • Toadflax seed
  • Torstol seed
  • Alexandra
  • Limpwurt seed
  • Harralander seed
  • Marrentill seed
  • Mushroom spore
  • Ranarr seed
  • Strawberry seed
  • Tarromin seed
  • Watermelon seed
  • Whiteberry seed
  • Jangerberry seed
  • Wildblood seed
  • Lizard Admiral
  • Lizard Captain
  • Lizardman fang
  • Xeric's talisman
  • Xerician fabric
  • リザードマン
Text
  • Level 53
  • Level 62
Caption
  • Alexandra inspecting the troops
  • Lizard Admiral as seen in the Library
  • Lizard Captain as seen in the Library
  • Lizardman as seen in the Library
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exp
  • 67
con
  • Little
  • Not bad
Weight
  • 183
imagewidth
  • 150
Model
  • Lizardman
Quantity
  • 1
Height
  • 210
dbkwik:phantombrave/property/wikiPageUsesTemplate
Home
  • Territory, Area 10
Image
  • Satoshi-kun.png
Life
  • 120
Episodes
Family
HP
  • 25
LEA
  • Little
Diet
  • Carnivorous, wild animals, etc.
Health
  • High
  • Very High
  • Medium-High
  • Medium-Low
wikipage disambiguates
Bravery
  • 50.0
wil
  • Little
  • Not bad
Vit
  • 40
Raritynotes
abstract
  • The Lizardman is a giant unit you will be able to create after defeating 20 Lizardman units, which are first encountered upon revisiting Island of Evil - Road of the Lost. He is a physically-orientated unit with well balanced HP, ATK, and DEF. He's good with Physical skills but also dabbles in Vital and Space/Time skills. He's suited to physical type weapons and can benefit from daggers to compensate for his low SPD. It has a low-average confinement time with an average movement range so can make a good mid to late game physical unit if time is put into building it.
  • The Lizardmen will automatically attack the nearby soldiers. Because it is a multi-combat area, players can take advantage of this by attacking only the Lizardmen who are focused on soldiers, minimizing damage and the frequency at which they will need to consume doses of anti-poison potions. Dealing damage to Lizardmen, only attacked by Shayzien soldiers and not other players, will guarantee the favour. They can be unlocked as a Slayer task at a cost of 75 Slayer reward points. Once unlocked, they can be assigned by Chaeldar, Nieve and Duradel. Lizardman shamans also count toward this task.
  • Lizardmen are humanoid like lizards, that are somewhat civilized. They often build their villages in swamps or near rivers.
  • He leaves in Heming's Camp in Deneb.
  • Lizardmen are monsters in the Reptile Family.
  • A reptilian humanoid with a face of a lizard. Despite their outward appearance, they possess a high intellectual ability. Their bond with their friends is strong, but are aggressive to anyone else. They are a race of war-like hunters. Definition direct from English manga: "Lizardman These reptilian "beastmen" are a lot smarter than they look. They are hunters with a pack mentality who are very hostile to anyone outside their group."
  • Lizardmen are large humanoid lizards that have been pushed into swamps by other races and civilisations. While they live in relatively simple societies with a leader alpha-male, priests and warriors, lizardmen are quite cunning which in addition to being very strong makes them a threat in large numbers. This is unfortunate as they only ever hunt in groups.
  • The Lizardmen are a race of reptilian two-legged creatures. Lizardmen are the military backbone of the swampland region, and also have a large naval presence. Their military tradition is both impressive and intimidating, having been refined through centuries of disputes and territory wars with the surrounding races, like Slimes and Zombies. Lizardmen have no attacks, and move moderately slow.
  • Lizardman (リザードマン Rizādoman) is a Phantom born within a film director called Satoshi Ishii (石井 悟史 Ishii Satoshi), when he gave up in despair in The Sabbath ritual. His Gate target is Chizuru Manaka (真中 千鶴 Manaka Chizuru), who is an actress that worked with him, before he became a Phantom. This Phantom has great strength and also possesses a thick hide, making this Phantom very even in stats. Lizardman is also armed with the sword called Scale (スケール Sukēru). Lizardman first encountered Haruto shortly after the ritual, and had jumped at him to kill him. But, thanks to The White Wizard, he was saved, and the Phantom ran off (and chose to blame Haruto for getting hurt by the wizard). Since then, due to his habit of attacking humans he "auditions" to be his victims, Lizardman has been on the run from Medusa and Phoenix as he wants nothing to do with their agenda (plus at least one of his victims had been a Gate, robbing the Phantoms of a new member). Saved by Haruto, unaware of his true identity at the time, Lizardman meets Chizuru, an aspiring actress from his former life. But forced in a position by Medusa, Lizardman is made to kill Haruto so his life can be spared. During the fight, the Gate that Lizardman was to target before he ran off is revealed to be Chizuru, where later on he would destroy the film reel containing the final scene of the independent film Chizuru starred in order to bring her into despair. However, Chizuru doesn't know that Satoshi is the Phantom (with Haruto purposely keeping her in the dark) and whenever he was gone, she got herself anxious of where he is. Later on when Satoshi is about to destroy the film reel, Haruto confronts him and becomes Wizard to fight him again, then becoming Water Dragon to finish him off. Just as Lizardman dives into the water, Wizard parts the water with a crack of his Dragon Tail, revealing the Phantom, then destroys him with the Dragon Smash after using the Blizzard Ring to freeze the parted water and the Phantom within it.
  • A monster with lizard-like characteristics that inhabits caves. Most of them excel in physical abilities. They’re warriors able to master using a variety of weapons. They’re always polishing their martial arts. Most of them wander all over the world for the sake of training, so one can probably encounter them in various places besides the caves where they usually dwelt. They have aggressive personalities, but they basically don’t attack human men. However, if they meet a human man that is a ‘warrior’ like them, then that’s another story. They’ll request a battle to try their skills. Even if one loses the battle, they won’t take his life or anything like that, but if one beats them, they would request marriage on the spot, as they have a habit of trying to make a husband of strong men who defeat them in battle. If one where to refuse, then they’d probably just keep chasing after him and bugging him for a long time until he agreed. If one were to still refuse even after that, then they’d get sick of waiting and move into action. Just like other monsters, in order to make a man their husband for sure, they’ll try to tempt him, assault him, and have sex with him. Even though they devote their lives to martial arts, monsters are monsters. They have ample instinctive knowledge of how to handle a man’s sword too. Their well-trained bodies are devilish in nature and can generate exquisite pleasure. And if a man still won’t consent even after that, then there is no limit to the extreme to which they will go until a man does feel like it. As warriors, they leave a stoic and firm impression, but on the contrary, they will serve the man who becomes their husband with all their heart and thoroughly perform their duties as a wife. That’s because they have an instinctive drive to serve the man who defeats them, as much as they seek to do battles. After obtaining a husband, they will come to strongly desire to give birth to their husband’s children. For them there is a strong instinctive desire to be impregnated by their husband who is even stronger than them. That’s one of the basics of the species. The lizardmen want to be with men stronger than they are, give birth to strong children, and raise them to even be stronger than themselves, resulting in the entire lizardman race growing stronger.
  • Lizardmen can carry birds and use them to scout out areas without having to waste time or risk their lives investigating it themselves. Cold-blooded and cold-hearted, Lizardmen make great explorers, not from great stores of bravery and limitless curiosity. They have no compunction against crawling though swamps and jungles, skittering through brambles in forest thickets, or dashing up sheer mountaintops. Beasts tend to shy away from them, and they likewise have contempt for most mammals, though they have been known to work closely with Orcs when the need arises.
  • Lizardmen are a race of bipedal humanoid reptiles, derived from similar genetic stock to Troglodytes. They live in the deeper regions of natural cave systems, sometimes emerging to raid and take captives where the lower levels of Dwarven or Goblin holds break through into these formations. They are almost exclusively a subterranean race and are rarely seen out in the open except sometimes at night. The only recorded Lizardman settlements in the Old World have been small communities of 50 or fewer individuals, with crude drystone huts in larger caverns, but, on the whole, they seem to move from place to place in semi-nomadic hunting parties. Some tribes train and use Carnivorous Snappers as hunting animals. (There are substantial settlements of lizardmen throughout the South Lands and Lustria.) Lizardmen are socially primitive, but quite capable of organising themselves to fight or to produce the few material items they need. Their society seems to be structured on the basis of age, with the oldest individuals taking positions of command, while the strongest and most able are employed as temporary war-chiefs or leaders of hunting parties. They will eat meat of any kind, including dead comrades, although they do not kill each other for food. They speak a unique language known as Ssissgl'k, which defies transcription, but is full of clicks, snorts, hisses, and other peculiar sounds. How long they have lived under the earth is not known, but it is believed that they are the oldest intelligent race in the Known World. Lizardmen do not wear much clothing, but frequently adorn themselves with crude jewellery of bones and beads, and the occasional, elaborate headdress. A kilt or loincloth is generally the only garment. Because of their tough skins, they do not seem to have any concept of wearing armour, although they do occasionally employ shields.
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