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rdfs:label
  • Enhancements
  • Enhancements
rdfs:comment
  • Enhancements are items that can be used on caught Pokémon. They are a new addition to the recent 3DS v1.3 update and Mobile v1.6 update. The existing Mega Speedup falls into this category now. Enhancements can be found in the Pokémon list screen at the top right as a bag icon.
  • These are also known as "sword upgrades". See also Oils.
  • Enhancements generally fall into two of four different categories: * (generally permanent) * (generally temporary like buffs) Examples of Enhancements/Enhancers: * Arcanum * Armor Kits * Fishing Line * Enchantments * Glyphs * Guards * Inscription * Iron Counterweight * Jewels in Sockets * Oils * Mantles * Mithril Spurs * Poison (Rogue) * Scope * Sharpening Stone * Spellthread * Ward * Weightstone * Weapon Chain Image:Icon-shortcut.pngSee also: Augment • Imbue
  • Enhancements are what make Designs into usable items. Available to Everyone: * Weapon: * Level 1 Enhancement / 30 Gold * Level 2 Enhancement / 280 Gold * Level 3 Enhancement / 530 Gold * Level 4 Enhancement / 780 Gold * Level 5 Enhancement / 1030 Gold * Level 6 Enhancement / 1280 Gold * Level 7 Enhancement / 1530 Gold * Level 8 Enhancement / 1780 Gold * Helm: * Level 1 Enhancement / 0 Gold * Cape: * Level 1 Enhancement / 0 Gold * Pet: * Level 1 Enhancement / 0 Gold * Armor: * Level 1 Enhancement / 0 Gold
  • Powers have many aspects, such as damage caused, accuracy, and endurance cost. Enhancements permanently improve one or more of those aspects. For example, for a typical ranged blast power, Enhancements can make it hit more frequently, cause more damage, reach farther, cost less endurance to use, or have a faster rate of fire. An Enhancement's type and level both affect how much benefit it gives to a power. Once an Enhancement is assigned to a power, it cannot be moved to a different power, although it can have its level increased or be replaced or removed entirely.
  • A catch-all term for consumable items that enhance (buff, enchant, etc.) other items either permanently or temporarily (any bonus not spell related). "Enhancers" is a rarely used term which refers to Enhancements that are not related to food, drink or poisons. Enhancements generally fall into two of four different categories: * (generally permanent) * (generally temporary like buffs) Examples of Enhancements/Enhancers:
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Reason
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Type
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abstract
  • A catch-all term for consumable items that enhance (buff, enchant, etc.) other items either permanently or temporarily (any bonus not spell related). "Enhancers" is a rarely used term which refers to Enhancements that are not related to food, drink or poisons. Enhancements generally fall into two of four different categories: * (generally permanent) * (generally temporary like buffs) Examples of Enhancements/Enhancers: * Enchantment slot enhancements: * Arcanum * Armor Kits * Fishing Line * Enchantments * Glyphs * Guards * Inscription * Iron Counterweight * Mantles * Mithril Spurs * Scope * Spellthread * Weapon Chain * Enhancements which do not use enchanment slots * Eternal Belt Buckle * Gems * Temporary * Oils * Poison (Rogue) * Sharpening Stone * Ward * Weightstone File:Icon-shortcut.pngSee also: Augment • Imbue
  • Enhancements are items that can be used on caught Pokémon. They are a new addition to the recent 3DS v1.3 update and Mobile v1.6 update. The existing Mega Speedup falls into this category now. Enhancements can be found in the Pokémon list screen at the top right as a bag icon.
  • Enhancements are what make Designs into usable items. Available to Everyone: * Weapon: * Level 1 Enhancement / 30 Gold * Level 2 Enhancement / 280 Gold * Level 3 Enhancement / 530 Gold * Level 4 Enhancement / 780 Gold * Level 5 Enhancement / 1030 Gold * Level 6 Enhancement / 1280 Gold * Level 7 Enhancement / 1530 Gold * Level 8 Enhancement / 1780 Gold * Helm: * Level 1 Enhancement / 0 Gold * Cape: * Level 1 Enhancement / 0 Gold * Pet: * Level 1 Enhancement / 0 Gold * Armor: * Level 1 Enhancement / 0 Gold Available to Members Only: * Weapon: * Level 9 Enhancement / 2030 Gold * Level 10 Enhancement / 2280 Gold * Level 11 Enhancement / 2530 Gold * Level 13 Enhancement / 10000 Gold * Level 15 Enhancement / 20000 Gold * Level 17 Enhancement / 30000 Gold
  • These are also known as "sword upgrades". See also Oils.
  • Powers have many aspects, such as damage caused, accuracy, and endurance cost. Enhancements permanently improve one or more of those aspects. For example, for a typical ranged blast power, Enhancements can make it hit more frequently, cause more damage, reach farther, cost less endurance to use, or have a faster rate of fire. An Enhancement's type and level both affect how much benefit it gives to a power. Once an Enhancement is assigned to a power, it cannot be moved to a different power, although it can have its level increased or be replaced or removed entirely. Enhancements can be bought from contacts, stores, and Quartermasters. They are also "dropped" randomly by defeated (non-player) enemies and are provided as rewards for some missions.
  • Enhancements generally fall into two of four different categories: * (generally permanent) * (generally temporary like buffs) Examples of Enhancements/Enhancers: * Arcanum * Armor Kits * Fishing Line * Enchantments * Glyphs * Guards * Inscription * Iron Counterweight * Jewels in Sockets * Oils * Mantles * Mithril Spurs * Poison (Rogue) * Scope * Sharpening Stone * Spellthread * Ward * Weightstone * Weapon Chain Image:Icon-shortcut.pngSee also: Augment • Imbue
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