PropertyValue
rdf:type
rdfs:label
  • Abyss Knight
rdfs:comment
  • Abyss Knights are found in Act IV of Diablo II, specifically at the River of Flame and City of the Damned. They are a cross between the blade-wielding Doom Knights and the spell-casting Oblivion Knights. They carry a longsword on one hand while having colored light emitting from the other hand. The lights on their hand decides the type of the magical missile they cast. Though they have both qualities of their variants, they do not excel in any particular areas. Apart from casting missiles, Abyss Knights can also cast the Necromancer's Bone Armor spell.
  • Abyss Knights (Scientific name: Alica iacio Miles militis, Latin for Spell casting Knight) is similar to appearance in their relatives, known as Doom Knights, but they can be easily identified by the fact that they do not carry a Mullet with them, and their beaks are not visible. Abyss Knights are the ranged attackers of Darktan's Army, and there are different breeds of them as well. Some Abyss Knights use Fire elemental attacks, others use Ice elemental attacks, while other Abyss Knights use Thunder elemental attacks. Aside from their respective element, they are also able to perform shape-shifting abilities and can confuse their enemies to walk in opposite directions they intend to. These are feared by many penguins, due to their shape-shifting abilities and confusion techniques. Luckily
Level
  • ???
dcterms:subject
dbkwik:clubpenguin-fanon/property/wikiPageUsesTemplate
dbkwik:clubpenguinfanon/property/wikiPageUsesTemplate
dbkwik:diablo/property/wikiPageUsesTemplate
Faction
  • Darktan's Army
Status
  • Alive
Name
  • Abyss Knight
Caption
  • Darktan's Spellcasting Knight
Title
  • Bad Magical Entity
Gender
  • ???
Health
  • ???
Race
  • Penguin
Location
  • Darktonian Realm
abstract
  • Abyss Knights are found in Act IV of Diablo II, specifically at the River of Flame and City of the Damned. They are a cross between the blade-wielding Doom Knights and the spell-casting Oblivion Knights. They carry a longsword on one hand while having colored light emitting from the other hand. The lights on their hand decides the type of the magical missile they cast. Though they have both qualities of their variants, they do not excel in any particular areas. Those having an 'orange light' cast fire missiles, those with 'blue light' cast cold missiles, while those with 'green light' cast poison missiles. Abyss Knights with a 'purple light' cast pure magic missiles. Apart from casting missiles, Abyss Knights can also cast the Necromancer's Bone Armor spell.
  • Abyss Knights (Scientific name: Alica iacio Miles militis, Latin for Spell casting Knight) is similar to appearance in their relatives, known as Doom Knights, but they can be easily identified by the fact that they do not carry a Mullet with them, and their beaks are not visible. Abyss Knights are the ranged attackers of Darktan's Army, and there are different breeds of them as well. Some Abyss Knights use Fire elemental attacks, others use Ice elemental attacks, while other Abyss Knights use Thunder elemental attacks. Aside from their respective element, they are also able to perform shape-shifting abilities and can confuse their enemies to walk in opposite directions they intend to. These are feared by many penguins, due to their shape-shifting abilities and confusion techniques. Luckily, the confusion technique wears off after an hour. Some Abyss Knights occompany Doom Knights in their tasks, and are also sent on tasks by themselves to spy on Darktan's enemies.
is Monster of