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  • Airborne Company
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  • The German invasion of the island of Crete in mid-1941 was preceded by a massive airdrop of paratroopers in the island's interior, to assist naval-borne units by cutting communication lines and pressing the British defenders in a vise, fighting on two fronts. Due to high casualties in the battle, Nazi high command viewed the use of Paratroopers as difficult at best, and abandoned it for the remainder of the war. The Allies however, viewed the operation as a brilliant success (for the Germans), and began training their own airborne units, ultimately destined to successfully pull off the same strategy during D-Day.
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  • Airborne Company
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  • Grants the ability to order a P-47 Thunderbolt Rocket Attack for , which will entirely obliterate a 40x10 meter-long section of the map. Also reveals terrain along the plane's flight-path.
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  • For , Allows parachuting boxes containing , to any visible point on the map. These boxes can be collected by anyone, and also contain an M1917 Heavy Machine Gun and M2 60mm Mortar for infantry to pick up.
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  • Supply Drops
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  • Air Drops
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  • Air Support
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  • Grants the ability to order a P-47 Thunderbolt Machine Gun Strafing Attack for , which will kill any infantry and small vehicles in a 40x10 meter long stretch of land. Also reveals terrain along the plane's flight-path.
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  • Paratroopers
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  • 1
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  • Strafing Run
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  • Air Recon
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  • 2
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  • 2
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  • 2
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  • Paradrop AT Gun
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  • Allows parachuting an M1 57mm Anti Tank Gun crewed by tough Airborne infantrymen to any visible point on the map, for , . Great for sudden ambushes and to support Airborne Squad operations in enemy territory.
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  • Allows calling in Airborne Squads for , each, who can parachute into any visible point on the map. Very hard to kill, these elite infantrymen can reinforce themselves inside enemy territory, and may be outfitted with anti-tank weapons.
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  • 3
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  • 2
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  • Grants the ability to order a P-47 Thunderbolt recon flight for , which will reveal a long band of the Fog-of-War and also detect Camouflaged enemy units as the plane passes by.
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  • Bombing Run
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  • The German invasion of the island of Crete in mid-1941 was preceded by a massive airdrop of paratroopers in the island's interior, to assist naval-borne units by cutting communication lines and pressing the British defenders in a vise, fighting on two fronts. Due to high casualties in the battle, Nazi high command viewed the use of Paratroopers as difficult at best, and abandoned it for the remainder of the war. The Allies however, viewed the operation as a brilliant success (for the Germans), and began training their own airborne units, ultimately destined to successfully pull off the same strategy during D-Day. The overwhelming aerial superiority of the American and British air forces over Western Europe in 1944 contributed greatly to this. They would land their infantry behind enemy lines, knock out support weapons, and trap the enemy in a pincer in coordination with the troops landing on the beaches. Airplanes were almost entirely free to make attacks on German ground assets in support of this invasion, and the combination of air and ground operations proved to be one of the main factors in D-Day's overwhelming success. The Airborne Company provides both of the above assets to the American commander. Airborne Squads can drop in virtually anywhere on the map (assuming eye-contact with the drop zone can be established) to begin harassing enemy operations or even attempt to take and hold a high-value sector, while other ground-units attack in an attempt to link up and relieve the Paratroopers. M1 57mm Anti Tank Guns can also be paradropped to assist the Airborne Squads. Supply Drops can be called in to turn excess File:Icon Manpower Small.png into useful File:Icon Munitions Small.png and File:Icon Fuel Small.png , and to provide infantry (especially beleaguered Airborne Squads) with heavy weapons. The ability to order extra resources can change the way American production and strategy works. Furthermore, this company can call in P-47 Thunderbolt ground-attack aircraft to perform three different types of missions, giving them precise orders on how to do so. Air Reconnaissance missions will reveal enemy terrain as well as hidden enemy units. Strafing Runs with the Thunderbolt's 8 heavy machine guns will kill ground infantry and light vehicles with ease. Finally, the Thunderbolt can unleash high-explosive rockets to utterly destroy anything within a designated attack zone, whether assisting in an attack or simply blowing up some high-value target - possibly even the enemy base. As a result of the use of these abilities, the enemy becomes incapable of defending himself properly, and becomes fearful of attacks coming from any direction at any time. This confusion will help the remainder of the American forces to steal territory from the enemy bit by bit, eventually leading to his ultimate demise.
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