Property | Value |
rdfs:label | - The Essential Guide to Force Exile/Discblade transport
|
rdfs:comment | - The Discblade transport was one of the first designs by Kraechar Arms. Like the Shii-Cho-class transport, it was praised for its performance, unlike early combat designs produced by Kraechar Arms. Rugged, reliable, and simple, it was a hallmark design of Kraechar Arms, serving admirably in its inglorious role. The Discblade was a medium transport, designed primarily for hauling cargo on short jumps, chiefly surface-to-orbit hauls, though it was equipped with a hyperdrive as well.
|
Length | |
dcterms:subject | |
shield gen | |
Countermeasures | - *Missile lock warning system
|
hdsystem | |
Skeleton | |
max accel | |
Consumables | |
dbkwik:swfanon/property/wikiPageUsesTemplate | |
Affiliation | |
Role | - *transport
*salvage craft
*mobile surgical theater
|
Name | |
Width | |
Max Speed | |
Height | |
Manufacturer | |
Capacity | |
Class | |
Passengers | - *Up to 25 comfortably.
*Up to 50 in emergency loading for short duration flights
|
Engine | - *4 ion engines
*Repulsorlifts
|
Hull | |
Crew | |
Armament | - *3 laser cannons
*tractor beam projector
|
abstract | - The Discblade transport was one of the first designs by Kraechar Arms. Like the Shii-Cho-class transport, it was praised for its performance, unlike early combat designs produced by Kraechar Arms. Rugged, reliable, and simple, it was a hallmark design of Kraechar Arms, serving admirably in its inglorious role. The Discblade was a medium transport, designed primarily for hauling cargo on short jumps, chiefly surface-to-orbit hauls, though it was equipped with a hyperdrive as well. Similar in concept and purpose to the ubiquitous light freighters, the Discblade enjoyed a few benefits lacking on typical light freighters. The first was that its hull design was sturdier than most legally-operated freighters. Also, it boasted improved sensors, allowing for earlier detection of possible threats. Superior engine fueling systems also allowed the Discblade to be quickly refueled for rapid turnaround. The basic hull of the Discblade was a simple rectangular ship with a forward cockpit. Two cabins and a crew lounge were located in the forward area, with engineering and machinery compartments along the side. The main body and stern of the transport were devoted to cargo space. Access to the spacious cargo bay was afforded by a sizable stern hatch as well as a cargo elevator for lowering items down to the ground level. The engines of the Discblade were mounted out to the side so as to not constrict cargo bay access. The initial design only had two engines, but it was judged underpowered in simulations. Instead, two more engines were added instead of redesigning the engine. However, a strict width requirement in order to navigate docking ports and tight canyons/forest passages meant that the engines had to be stacked vertically. This necessitated a revamp of the landing gear system and addition of a cargo elevator. However, this change synergized well with a separate requirement to carry standard-size Yanibar Guard cargo containers in an underslung configuration. For defensive armament, the Discblade originally sported a single laser cannon in a stern dorsal turret along with a tractor beam projector, so as to not carry obtrusive armament. This was panned almost unanimously by Discblade captains, who were generally former smugglers or spacers and were used to having more weaponry on their souped-up ships. Faced with either protests or captains planning on modifying their ships independently and creating a standardization nightmare, Kraechar Arms caved and added two laser cannons in the fore the ship, fixed forward. The tractor beam projector was fairly powerful for a ship of its size, allowing Discblades to tow damaged vessels, though many Discblades would be needed to tow a larger ship at a reasonable speed.
|