PropertyValue
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rdfs:label
  • Grandia
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  • Grandia is the first installment in the Grandia series and was released on the Sega Saturn in Japan in 1997, and released in English on the Sony PlayStation in 1999. It was directed by Hidenobu Takahashi, written by Takahiro Hasebe and produced by Misa Usui. The music was composed by Noriyuki Iwadare and was well received by fans. Grandia features a mixture of 2D and 3D graphics, with 2D sprites being overlaid onto 3D backgrounds.
  • After the Lunar series, Game Arts gave us this series. In in a nutshell, it's a series of games whose plots, while not particularly ground-breaking, are often screaming examples of why clichés are not automatically bad in and of themselves. Indeed they - the first game especially - show great enthusiasm in unapologetically playing with worlds of boy adventurers, spirit swords, ancient evils, and lost civilisations of the ancients. They also share a fairly unique and oft-praised 'semi-realtime' battle system. Games in the series:
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dbkwik:all-the-tropes/property/wikiPageUsesTemplate
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Picture
  • 10812
Platform
  • Sega Saturn, PlayStation, PlayStation Network
Name
  • Grandia
release-date-japan
  • 18
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release-date-usa
  • 30
release-date-europe
  • 30
abstract
  • After the Lunar series, Game Arts gave us this series. In in a nutshell, it's a series of games whose plots, while not particularly ground-breaking, are often screaming examples of why clichés are not automatically bad in and of themselves. Indeed they - the first game especially - show great enthusiasm in unapologetically playing with worlds of boy adventurers, spirit swords, ancient evils, and lost civilisations of the ancients. They also share a fairly unique and oft-praised 'semi-realtime' battle system. Mixing the turn-based battle format often attributed to console RPGs with a system of real-time action, they pause for choosing a character's next move, but other than that, characters and enemies run around the field, often trying to dodge attacks or to reach an opponent in time to interrupt their coming actions. This is especially important, since spells and super attacks have different areas of effect and are vulnerable to being cancelled. Consequently, it's rare to have two battles play out the same way, even against the same set of enemies. Games in the series: * Grandia (1997) * Grandia: Digital Museum (1998) * Grandia II (2000) * Grandia: Parallel Trippers (2000) * Grandia Xtreme (2002) * Grandia III (2005)
  • Grandia is the first installment in the Grandia series and was released on the Sega Saturn in Japan in 1997, and released in English on the Sony PlayStation in 1999. It was directed by Hidenobu Takahashi, written by Takahiro Hasebe and produced by Misa Usui. The music was composed by Noriyuki Iwadare and was well received by fans. Grandia features a mixture of 2D and 3D graphics, with 2D sprites being overlaid onto 3D backgrounds. Although Grandia was not the greatest selling game, being outsold by Final Fantasy, it retains its legacy as an RPG classic and has been remembered as an enjoyable game. Regardless of the fact that it was not a best seller, Grandia was voted as the 73rd greatest game in Japanese magazine Famitsu in a 2006 poll. The game was a critical, though not a commercial success. It received satisfactory reviews from most video game magazines. It was one of the first console role-playing games to achieve widespread popularity outside of Asia, and the ongoing popularity of the title led Ubisoft to produce a series of developments beneath the communal name.