rdfs:comment | - Sharn was King Seljure's only daughter and heir to the throne of Lamentable Moll. She was described as "a sex-starved wanton lass determined to bed every pureblood nobleman in Moll." She also had a taste for blood and the application of pain, an appetite she shared with her paramour, Lordson Hoom.
- 250px|thumb|Sharn Sharny to zamieszkujące Faerun amorficzne wynaturzenia z wieloma głowami i rękoma. Rasa sharnów powstała z czystego chaosu w czasach gdy nie powstał jeszcze Toril. Przypuszczalnie sharny są nieśmiertelne, lecz polityka tej rasy sprawia że najstarsi przywódcy prędzej czy później są zastępowani młodszymi osobnikami. W walce sharny tworzą niewielkie portale, poprzez które mogą rzucać zaklęcia i atakować i gryźć. Ponieważ forma sharnów przeczy wszelkim prawom panującym na planach, nikt nie może się w nie przemienić.
- Sharn is the most populous city in all of Khorvaire, and arguably all of Eberron. The city literally towers atop a cliff above the mouth of the Dagger River in southern Breland. Sharn is known as The City of Towers, but has also been called many other names, including The City of Knives, The City of Lost Souls, The City of a Thousand Eyes, the Gateway to Xen'drik, and The Gateway to Perdition.
- Sharn was a female member of the Alliance to Restore the Republic. During the Galactic Civil War, she held the rank of first officer on the Apailana's Promise.
- In the Eberron campaign setting for the Dungeons & Dragons fantasy role-playing game, Sharn, often called The City of Towers, is the iconic metropolis. Sharn is the largest city in the kingdom of Breland and indeed, the continent of Khorvaire. It is a melting pot of all races, with the human population being the largest but still only a third of Sharn's some 212,000 souls.
- Sharn was married to Endon and pregnant with Lief when Jarred returned to the palace. When the Shadow Lord invaded, Endon, Jarred, and Sharn hurried to the tower where the Belt of Deltora was kept. They arrived too late, and found the gems had been taken and the metal was twisted and burnt. Prandine cornered them, holding a poison dagger which he used to murder Endon's parents. Quickly thinking of a way to escape, Sharn pretended to see someone out the tower window. When the men noticed her behaviour, she denied she had seen anything. Prandine, not believing her, walked over to the window and leaned out, looking for what had captured her attention. Sharn pushed him over the edge, causing him to fall to his death. Both Jarred and Endon were amazed at her cleverness and quick thinking.
- The sharns were mysterious aberrations of transformed humanoids. They were best known as those responsible for imprisoning the malevolent phaerimm under the sands of the Anauroch desert. The sharns were also called by these lesser known names: shiftshades, blackclaws, shimmershadows, skulkingdeaths, and fhaorn’quessir, which was Elvish for “changed/altered/transformed people.”
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abstract | - Sharn was King Seljure's only daughter and heir to the throne of Lamentable Moll. She was described as "a sex-starved wanton lass determined to bed every pureblood nobleman in Moll." She also had a taste for blood and the application of pain, an appetite she shared with her paramour, Lordson Hoom.
- In the Eberron campaign setting for the Dungeons & Dragons fantasy role-playing game, Sharn, often called The City of Towers, is the iconic metropolis. Sharn is the largest city in the kingdom of Breland and indeed, the continent of Khorvaire. It is a melting pot of all races, with the human population being the largest but still only a third of Sharn's some 212,000 souls. A vertical city, Sharn is linked with the plane of Syrania, granting enhanced power to flight and levitation magic, a feature that the city's residents have used to build towers that rise higher into the sky than any other place on Khorvaire and possibly the world of Eberron. Due to the myriad of cultures that live and have lived in Sharn, examples of architecture from all over Khorvaire can be found. Most of Sharn's wealthiest inhabitants live in the upper regions of the city, enjoying the freshest air and least claustrophobic views.
- 250px|thumb|Sharn Sharny to zamieszkujące Faerun amorficzne wynaturzenia z wieloma głowami i rękoma. Rasa sharnów powstała z czystego chaosu w czasach gdy nie powstał jeszcze Toril. Przypuszczalnie sharny są nieśmiertelne, lecz polityka tej rasy sprawia że najstarsi przywódcy prędzej czy później są zastępowani młodszymi osobnikami. W walce sharny tworzą niewielkie portale, poprzez które mogą rzucać zaklęcia i atakować i gryźć. Ponieważ forma sharnów przeczy wszelkim prawom panującym na planach, nikt nie może się w nie przemienić.
- The sharns were mysterious aberrations of transformed humanoids. They were best known as those responsible for imprisoning the malevolent phaerimm under the sands of the Anauroch desert. The sharns were also called by these lesser known names: shiftshades, blackclaws, shimmershadows, skulkingdeaths, and fhaorn’quessir, which was Elvish for “changed/altered/transformed people.” The sharns were adept and monstrous sorcerers who served the alliance of deities known as the Pentad — the elven deities Corellon Larethian and Sehanine Moonbow, the dwarven god Dumathoin, and the human deities Mystra and Oghma. The sharn were composed of a variety of different races, including elves, dwarves, humans, and centaurs from fallen civilizations that willingly underwent magical transformations to turn themselves into sharn so that they could better preserve their civilizations’ lore. The sharn also prevented abuses of magic and fought against corruptions of the Weave. All sharns shared a single group mind; they were one being with many souls and sensed what other sharns sensed and thought what other sharns thought. Rarely, the sharn mind did fragment back into the individual minds of its composite beings. Sharns could meld and flow together, forming black pools of liquid. There were black pools of sharnstuff in caverns in the upper reaches of the Underdark, particularly the Northdark, where the sharns made their homes. The sharns split off from these pools of themselves, and when they completed their missions, they melded back into them. The sharns had the ability to create small portals through the ethereal and could broach nearly any protections or barriers with them. Each portal was a small translucent hexagonal window of purple light three feet in diameter that coalesced out of a swirl of purple motes, and each sharn could maintain up to three of them at once within about twenty feet (6.1 m) of their bodies. Although the sharns couldn't move completely through these portals, they could use them as windows into the areas they connected to and were able to cast spells through them as well as extend limbs through to claw or bite at their opponents. Sharns also frequently cast spells upon themselves which greatly increased their speed and agility. They didn't need material components or focuses for their spells, whether those spells were arcane or divine in nature. The sharns weren't very numerous. According to one source, their society housed a lot of political argument and social intrigue, and their power struggles (which were typically based on ideological conflicts) were near-constant. The same source also stated that most of the elder sharns had phased out of existence, though this point seemed to have been refuted in another book. Furthermore, the sharns were noted to spend the majority of their time engaged in internal debates and experiments.
- Sharn is the most populous city in all of Khorvaire, and arguably all of Eberron. The city literally towers atop a cliff above the mouth of the Dagger River in southern Breland. Sharn is known as The City of Towers, but has also been called many other names, including The City of Knives, The City of Lost Souls, The City of a Thousand Eyes, the Gateway to Xen'drik, and The Gateway to Perdition.
- Sharn was married to Endon and pregnant with Lief when Jarred returned to the palace. When the Shadow Lord invaded, Endon, Jarred, and Sharn hurried to the tower where the Belt of Deltora was kept. They arrived too late, and found the gems had been taken and the metal was twisted and burnt. Prandine cornered them, holding a poison dagger which he used to murder Endon's parents. Quickly thinking of a way to escape, Sharn pretended to see someone out the tower window. When the men noticed her behaviour, she denied she had seen anything. Prandine, not believing her, walked over to the window and leaned out, looking for what had captured her attention. Sharn pushed him over the edge, causing him to fall to his death. Both Jarred and Endon were amazed at her cleverness and quick thinking. Jarred led them to the secret tunnel hidden in the chapel. Endon felt guilty for allowing the land to fall into the Shadow Lord's grasp, but Sharn convinced her husband that they needed to leave, telling him that their survival was necessary to restore peace. Endon, realising his wife was right and there was nothing more he could do, left his childhood home, vowing to restore the Belt and chase the evil in his land away. In secret, unknown to anyone else, Jarred and his wife Anna switched places with Endon and Sharn. Jarred and Anna left the forge, disguised as the king and queen. Endon and Sharn dressed up as the blacksmith and his wife to take their place among the people. Later, after the Shadow Lord was defeated, Jarred referred it as 'the perfect plan'. Barda stumbled upon the four when Endon and Sharn were bidding Jarred and Anna goodbye. Startled by the sight of a palace guard, Endon knocked him out. Later, Barda woke up to discover that Endon and Sharn (disgused as Jarred and Anna) no longer feared him due to his mumbling in his sleep. Barda, pretending to be a beggar outside their gates, would protect their son Lief from harm until the time came to search for the gems.
- Sharn was a female member of the Alliance to Restore the Republic. During the Galactic Civil War, she held the rank of first officer on the Apailana's Promise.
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