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  • Resident Evil: Umbrella Corps/gameplay
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  • Unlike the previous shooter, Resident Evil: Operation Raccoon City, Umbrella Corps focuses much more on close-quarters battle (CQB) and tactical combat. Unlike previous installments, due to the focus on tactical combat players can aim their guns while on ladders, opening doors and while using their tactical shield. Four special weapons have been identified so far:
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dbkwik:resident-evil/property/wikiPageUsesTemplate
dbkwik:residentevil/property/wikiPageUsesTemplate
abstract
  • Unlike the previous shooter, Resident Evil: Operation Raccoon City, Umbrella Corps focuses much more on close-quarters battle (CQB) and tactical combat. Unlike previous installments, due to the focus on tactical combat players can aim their guns while on ladders, opening doors and while using their tactical shield. Four special weapons have been identified so far: 1. * The "Debrainer" or "Cronus", known only as the "Zombie Vile"(ゾンビバイルZonbibairu) in Japan: a modified ice ax intended for destroying the link between the cerebrum and spinal cord. 2. * The "Tactical Shield", known as the "Bite Guard"(ベイトガードBeitogādo) in Japan: an armored attachment to the arm which deflects bullets. It contains a sticky resin which can prevent zombies getting any closer should they get stuck. 3. * The "Terrain Spikes", known as the "Zombie Climbing Irons"(ゾンビアイゼンZonbiaizen) in Japan: these studded boots are used to destroy the heads of crawling and downed zombies to prevent any further attacks. 4. * The "Zombie Jammer"(ゾンビジャマーZonbijamā): a device which emits electromagnetic radiation designed to disorient nearby zombies, thus preventing the user from being attacked. The official website recommends destroying an enemy's jammer to prevent them escaping.