PropertyValue
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  • Sheltem
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  • Sheltem is the main villain in the classic Might and Magic games (book one to five).
  • Sheltem the Dark (legacy official bio) acted as the main antagonist throughout the series from Might and Magic Book One: The Secret of the Inner Sanctum up until Might and Magic V: Darkside of Xeen. He was a S.H.E.L.T.E.M. unit Guardian who was designed by the Ancients to act as the overseer and "Supreme Law" of the seeded world of Terra, but poorly-implemented directives and logical faculties caused him to turn renegade: resolutely convinced that the Ancients were working against his goal to protect Terra, he launched an interplanetary campaign against his creators, driving worlds into their suns and disrupting the destinies of numerous projects.
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Status
  • Destroyed
Affiliation
  • The Ancients
  • Castle Alamar
Introduced
  • Might and Magic Book One: The Secret of the Inner Sanctum
dbkwik:villains/property/wikiPageUsesTemplate
Aliases
  • Alamar
  • Alamar the Benevolent
  • Imposter XX21A7-3
  • Nemesis of the Ancients
  • Sheltem the Dark
  • The Imposter
  • The Omnipotent King Alamar
  • The Supreme Law of Terra
Title
  • Guardian of Terra
  • Ruler of Castle Alamar
  • Ruler of the Darkside of Xeen
Class
Before
Years
  • 850
  • ?- ~500 Terra calendar
After
  • Dragon pharaoh
  • Corak the Mysterious/None
  • King Alamar
  • Never assumed position
  • ~ 850-? Xeen calendar
Current
  • Sheltem the Dark
  • Sheltem the Dark/Alamar
  • The Imposter
  • ~ Four years, VARN calendar
Occupation
  • Guardian of Terra
  • Ruler of Castle Alamar (VARN-4)
  • Ruler of Castle Alamar (Xeen)
Gender
  • Masculine
Race
World
Death
  • 850
abstract
  • Sheltem is the main villain in the classic Might and Magic games (book one to five).
  • Sheltem the Dark (legacy official bio) acted as the main antagonist throughout the series from Might and Magic Book One: The Secret of the Inner Sanctum up until Might and Magic V: Darkside of Xeen. He was a S.H.E.L.T.E.M. unit Guardian who was designed by the Ancients to act as the overseer and "Supreme Law" of the seeded world of Terra, but poorly-implemented directives and logical faculties caused him to turn renegade: resolutely convinced that the Ancients were working against his goal to protect Terra, he launched an interplanetary campaign against his creators, driving worlds into their suns and disrupting the destinies of numerous projects. Sheltem's corruption became a force to be reckoned with when his counterpart, Corak, was dispatched to deactivate and retrieve him once the Ancients learned Sheltem had been engaging in "experiments in self-sufficiency". He outmaneuvered the Ancients' agents, escaped to VARN-4 and, armed with newfound heurism and emotion, masqueraded at the formerly-benevolent King Alamar for several years. Upon being unmasked, Sheltem fled VARN 4, and battled Corak on three successive worlds. His zealous plots in the name of Terra's defence would set the stage for the quandaries depicted in all of the series' early installments. The malfunctioning Guardian's rebellion came to a head on the world of Xeen, when Corak, assisted by the dragon pharaoh and a band of native adventurers, successfully apprehended and cornered Sheltem in Castle Alamar. Their duel ended in a stalemate, and Corak was required to sacrifice himself to destroy his nemesis, thereby bringing the interstellar crisis to a bittersweet close. In spite of his destruction, Sheltem's actions had left a profound impact on the Ancients' colonies, and his name continued to be invoked long after his downfall.
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